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Helix's and stormsFollow

#1 Aug 06 2009 at 1:34 AM Rating: Decent
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In xp pts is there ever a good time to use helix's?
are they only good for nm's and endgame?

as for storms..
i know after i merit stormsturge that the storms gives boost, but before stormsturge is there ever a time in a pt to use these?

any help would be sweet
thx guys
#2 Aug 06 2009 at 1:47 AM Rating: Decent
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Quote:
In xp pts is there ever a good time to use helix's?
are they only good for nm's and endgame?


Looking at my own experience party path (LOLibri, then Imps), I'd say this: You don't really want to lay a Helix on a LOLibri to have it reflected to someone in your party, especially if there's no Erase in there. I have to admit I'd never tried to lay a Helix on an Imp, but with them being quite resistant to elemental magic, I'm not sure whether it is worthwile Helixing them.

Quote:
as for storms..
i know after i merit stormsturge that the storms gives boost, but before stormsturge is there ever a time in a pt to use these?


The only spots I can really imagine weather spells being used in exp pts are 71+, when (and if) people have Elemental Obis. Then, I could talk myself into giving Aurorastorm to the healer and appropriate storms to the nukers, if applicable. Assuming a 33% trigger chance on weather effects, I am not sure whether I would spend 27 MP on a +3.33% potency on average without Obis.
#3 Aug 06 2009 at 7:28 AM Rating: Decent
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Quote:
especially if there's no Erase in there.


not to be the nit-picky arse, but... if someone is casting a Helix spell, that someone can also cast Erase. If not, then urdoingitwrong.

Chances are, storms won't have any significant effect on party members, unless they are using some form of elemental attack (WS, QD, nukes). There's a little bonus to enfeebling accuracy, but not worth the effort to cast the Storm in the first place.

Helices might have a usefulness based on the mob. Truthfully, they are more useful when solo'ing, simply because by the time you learn helix spells, you should be killing at a faster rate of speed, thus negating the usefulness of the Helix
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#4 Aug 06 2009 at 10:41 AM Rating: Good
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824 posts
Quote:
not to be the nit-picky arse, but... if someone is casting a Helix spell, that someone can also cast Erase. If not, then urdoingitwrong.


Please leave that urdoingitwrong nonsense out of this part of the forums. Your name isn't Rog, your keyboard has a spacebar, and besides, I believe you're mistaken anyway.

If you're casting a Helix, chances are you're in Dark Arts. Casting Erase would require a Strategem or Enlightmenment, and if you're in a situation where you're spending one charge for one Helix per mob, I'd just forgo the Helix altogether, as you would quickly run out of charges better spent elsewhere.

Quote:
There's a little bonus to enfeebling accuracy


Link please, this is heavily disputed.

To the OP: Merit Stormsurge, then use Storms. Before that they're a waste of MP for anything except activating gear latents.
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rdmcandie wrote:
RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:
MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
#5 Aug 06 2009 at 6:20 PM Rating: Good
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Because of the nature of the helix formula, the INT you should stack for them will basically cap your macc on exp mobs without dark arts. Fully utilized helices are very efficient damage even with an extra 10% MP cost. That being said, colibris aren't exactly magic friendly. They're highly resistant. I personally don't consider a helix worthwhile on colibris or imps.

2ndly, wasn't proof posted sometime ago that there is indeed an acc increase when under weather and day effect of the correlating element?

3rdly: storm spells weren't worthless pre-SCH merits, and they're still not even before stormsurge now. It's just a matter of deciding when they're most useful. If you're a healer with the light obi, failing to aurorastorm yourself is nigh retarded.

Post stormsurge, they're absolutely worthwhile. 7 STR is great for melees. 7 INT is wonderful for nukers. Be intelligent with their use and you'll love them.
#6 Aug 07 2009 at 2:18 AM Rating: Decent
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Quote:
Because of the nature of the helix formula, the INT you should stack for them will basically cap your macc on exp mobs without dark arts.


Pre-72, I wouldn't bet my money on that. I'm not sure whether stacking the little INT+ we get from gear before Errant/Mahatma will be enough for compensating our D Elemental Magic skill in Light Arts. But I'll admit I hadn't cast Helices [1] on Diremites or Eruca, so I can just have a fair guess at what would have happened.

/e: [1] ...during Light Arts

Edited, Aug 7th 2009 12:18pm by SKudo
#7 Aug 07 2009 at 10:05 AM Rating: Good
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824 posts
Quote:
Because of the nature of the helix formula, the INT you should stack for them will basically cap your macc on exp mobs without dark arts.


At 75, you will definitely not have capped accuracy against Imps or Colibri in this situation. Before 75, there simply isn't enough INT available to cap your accuracy via INT alone.

Quote:
2ndly, wasn't proof posted sometime ago that there is indeed an acc increase when under weather and day effect of the correlating element?


If you are referring to Helices activating weather effects 100% without the use of Obis, then you're half right. I've never seen concrete proof that day/weather effects affect accuracy. If you have more substantial proof, please feel free to share.

Quote:
3rdly: storm spells weren't worthless pre-SCH merits, and they're still not even before stormsurge now. It's just a matter of deciding when they're most useful. If you're a healer with the light obi, failing to aurorastorm yourself is nigh retarded.


+10% Cure Potency from Aurorastorm comes to about +0.4HP per MP spent on Cure spells. If you have a Korin Obi to proc this 100%, then you only have to spend about 100 MP in 3 minutes on Cure spells to make Aurorastorm worthwhile; if you don't, you'd have to spend 300MP in 3 minutes to get your MP's worth out of Aurorastorm; not worth it. Besides, at 75 I rarely even cast 100MP worth of Cure spells; Stoneskin and Regen2 are much more MP efficient.
____________________________
rdmcandie wrote:
RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:
MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
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