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Equipping +HP gear for sublimationFollow

#1 Aug 04 2009 at 1:35 PM Rating: Good
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I know that equipping +HP gear, activating sublimation, and then switching back to normal gear doesn't work, but what about activating sublimation, waiting until you're near the 25% limit, and then equiping +HP gear until you've reached the limit?

Does that work and is it actually worthwhile?

I know you can't see how much MP you've stored while sublimation is timing but you know you're max HP and you could just put a wait in a macro so that when you're about to hit that 25% limit your gear switches.

-edit-
And I would gladly test this myself but I still only have SCH at 25.

Edited, Aug 4th 2009 5:36pm by DrObvious
#2 Aug 04 2009 at 4:21 PM Rating: Good
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I haven't done any extensive testing to see if non-visual gear (earrings, rings, etc.) affect the 25% cap but I know visual +HP pieces help out. Convert HP > MP has no effect on the max just like MP > HP doesn't make Sublimation give you less MP.

As to timing the gear swap its not that hard really since you can find out how long it will take to fill a Sublimation Charge based on the gear you use with it. If you aren't using AF Hat or Relic Body then at 800HP it would take 100ticks to reach the 200MP limit or 300~ seconds. Knowing this allows you to time the gear swap if you really want to get the most out of a Sublimation.

As to the practicality of doing this well it is only really helpful at the very start of an event or possibly if you're main healing since some nice main healing options at 75 have +HP on them. Outside of that you'll typically find yourself gear swapping so much that you won't get much benefit from carrying +HP gear just to get a better return on Sublimation.

Oh another thing to keep in mind the longer Sublimation charges the longer you'll be waiting for that MP return, assuming you aren't burning MP a lot faster than it charges. Yes I know you can stop it early but if you like having a backup bank of MP like I tend to do for events/meriting it will likely reduce your chances.

And the last reason I can think of why +HP gear isn't always a great thing is if you go past 350HP then a capped base Stoneskin will break from Sublimation meaning it will cost more MP than just Stoneskin.
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Bismarck: Zagen
#3 Aug 04 2009 at 5:04 PM Rating: Good
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Each time Sublimation ticks, it calculates the maximum charge based on your current stats and checks it against the current charge and your current HP. In theory, you could calculate the exact number at which you switch to max HP gear, but in practice it's pretty difficult. For one, it's very difficult to tell exactly how much MP you've stored at any given time, unless you fulltime Scholar's M.Board and/or Argute Gown, which isn't really an option.

Also, unless you're using Spellcast, you'd need another macro to equip that max HP build to make it work, and macro space is scarce and valuable for SCH. To each their own of course, but squeezing another 30 MP into my max Sublimation charge isn't worth giving up the macro space.

However, I do make use of a max Sublimation set; it just equips all the HP+ i have, plus a few things like Bomb Queen Ring that I keep in my Satchel. I don't use it in everyday situations, but it's pretty useful when I have time to sit around and build up a maximum charge before engaging, like before I enter a solo Limbus run.

Concerning Sublimation eating away at Stoneskin, Auto-Regen goes a long way towards reducing wear and tear on your buffs. Assuming Scholar's Mortarboard 3/tick Sublimation, add Orochi Nodowa; a 300 MP charge only eats 200 off your Stoneskin. Add Garden Bangles w/latent active for 300MP:100HP; and if you have an Ixion Cloak, you'll have 2/tick Sublimation, 1/tick Auto-Refresh, and at worst 0 lost HP, at best 1/tick Auto-Regen.

There's a lot of talk on the boards as to which combination of gear gets the most efficiency out of Sublimation, but that's just numbers on paper. If I'm in a situation where I know I'm more than likely going to be taking substantial damage, I use Ixion Cloak. Sure, my MP efficiency goes down slightly from Scholar's Mortarboard, but my survivability goes up considerably as I won't have half-worn Stoneskins protecting me. I'd rather be alive with an empty MP pool than dead and unable to cast anything.

Edit: I was mistaken on the above two points; the only way Ixion Cloak increases survivability is by lowering the HP dealt to your Stoneskin; not as impressive as I stated initially!

Edited, Aug 4th 2009 9:21pm by LyltiaofLakshmi
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rdmcandie wrote:
RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:
MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
#4 Aug 04 2009 at 5:09 PM Rating: Good
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LyltiaofLakshmi wrote:
Concerning Sublimation eating away at Stoneskin, Auto-Regen goes a long way towards reducing wear and tear on your buffs. Assuming Scholar's Mortarboard 3/tick Sublimation, add Orochi Nodowa; a 300 MP charge only eats 200 off your Stoneskin. Add Garden Bangles w/latent active for 300MP:100HP; and if you have an Ixion Cloak, you'll have 2/tick Sublimation, 1/tick Auto-Refresh, and at worst 0 lost HP, at best 1/tick Auto-Regen.

Are you saying Regen checks before Stoneskin for damage being done by Sublimation? Not saying this doesn't happen, I haven't tested it but this is the first time I've heard anything like that assuming I'm reading this correctly.

Edit: just did a quick test using regen spell so items might check differently but here's what I got:

Sublimation + Regen = +3hp/tick
Sublimation + Regen + Stoneskin = +5hp/tick

So unless things work differently for Regen items Stoneskin checks before Regen which means this wouldn't protect Stoneskin from breaking if you get enough +HP gear to go past the cap.

Edited, Aug 4th 2009 6:18pm by Zagen
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Bismarck: Zagen
#5 Aug 04 2009 at 5:17 PM Rating: Good
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Yeah you're absolutely right, it doesn't work that way, just checked.. terrible that I didn't notice til now. Good eye Zagen, please disregard that portion of my post! XD
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rdmcandie wrote:
RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:
MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
#6 Aug 04 2009 at 5:19 PM Rating: Good
Guru
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365 posts
LyltiaofLakshmi wrote:
Yeah you're absolutely right, it doesn't work that way, just checked.. terrible that I didn't notice til now. Good eye Zagen, please disregard that portion of my post! XD

Dang lol a part of me was hoping for a reason to get Regen gear :/
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Bismarck: Zagen
#7 Aug 04 2009 at 5:26 PM Rating: Good
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I still think Auto-Regen gear is a great investment for any job, especially for SCH. There's some situations where you won't have Stoneskin up for whatever reason, and Auto-Regen will reduce/nullify the damage taken. Off the top of my head, anytime I'm on /NIN, or when kiting mobs like Ix'DRK that make it difficult to get Stoneskin up on a regular basis, or even just times where I'm only applying Stoneskin to negate the DoT. All niche uses for sure; but useful nonetheless.
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rdmcandie wrote:
RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:
MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
#8 Aug 05 2009 at 6:25 AM Rating: Good
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2,839 posts
Thanks for the advice, I completely forgot to factor in time. I still had the 30sec number in my head because, well, I wasn't paying attention.

But I do like the idea of keep some high +HP items around just for the start of encounters when I'm not doing anything.
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