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The design of SCH does not give the job any advantage in endgame events. We are talking about HNM situations of course. The game mechanism simply favours job specialisation.
I'm sorry, are we talking about endgame events, or HNM situations? Last time I checked HNM was only one aspect of endgame.
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Experienced HNMLS mainly use BLMs as endgame damage dealers in specific and limited situations, i.e. Wyrm fights, JoL and certain ZNMs, and pretty much meleeburn everything else. BLM completely outshine SCH under those circumstance.
Ok, so now you're including non-HNM situations, further confusing your initial point. You say BLM completely outshine SCH under these circumstances, but you are exceedingly vague. Do they deal more damage per nuke? Of course, but SCH can cast many, many more of them over a comparable period of time, and can reach the accepted HNM skill/INT targets, so resists are not an issue. I think it's pretty obvious that a SCH is going to deal more damage over time than a BLM will. This will become even more prevalent when you rely on magic damage as your primary damage source. Your vague arguments have no place in this thread.
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Versality of SCH is highly overrated, charge system is the biggest downfall of the job, switching between light and dark art means sacrificing charges which will also affect the overall performance of SCH. SCH can't really function as a effective nuker and support at the same time in important event.
Allow me to explain a critical point of playing SCH:
Just because we can switch between Light Arts and Dark Arts once per minute, does not mean it is the best way to play. Doing so increases your versatility at the expense of Strategems, and as such is not an efficient way to play in many situations. In order to compare to a pure nuking job or a pure healing job, you need every strategem you can get, meaning you must stay in one Arts or the other. Your entire post seems centered around this misconception. I hope I have corrected it for you.
The versatility of SCH is not limited to Light Arts/Dark Arts. In Dark Arts alone, I can choose to Parsimony spam nukes to achieve DMG:MP ratios untouchable by a perfectly geared BLM. I can choose to Alacrity spam nukes to deal enough damage in a short period of time to outdo a BLM casting AM2s. I can choose to Ebullience spam nukes to help even the field between SCH and BLM damage per nuke in situations where the opportunity to nuke is short. I can choose to nuke in Enmity- gear to raise the total amount of damage I can deal within the same Enmity cap. Again, you are only showing your ignorance concerning the intricacies of this job.
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Endgame is all about job specialisation, there is always a better job than SCH to take up the role required by a 18 man alliance, unlike COR, SCH has no unique ability which is highly beneficial and influential enough to warrant a party spot, if you take away certain phantom rolls COR is just a 2nd class hybrid job, same can be said about RDM, without refresh/haste/enfeebling skill, RDM is just a gimp worthless WHM/BLM combo.
Nice sentence structure.
I think you are mistaken; endgame is not about job specialization, it's about role specialization. You need tanks, healers, support, melee DD, ranged DD, magical DD. Any number of jobs can fill these roles.
You say that SCH has no unique ability which is highly beneficial and influential enough to warrant a party spot? Again, more ignorance concerning Scholar coming from you. Under Light Arts, we can use Accession to AoE Stoneskin, Phalanx, and Aquaveil, among other spells. Under Dark Arts, we have Klimaform, which is not self-cast only and adds magic accuracy, along with storm spells, also not self-cast only, which can be used to greatly increase magical damage. This is all without taking into account SCH's ability to tailor their nukes to each individual situation, something which BLM doesn't even come close to. Then of course there is Manifestation, which allows us to Klimaform an entire party of BLMs. It also allows you to cast Bindga and Graviga, which is entirely unique to SCH and game-changing in a variety of endgame scenarios.
As for your comparisons of COR and RDM, I think that logic is indicative of your thinking on this subject. Take away COR's rolls and RDM's Haste/Refresh/Enfeebling skill, and then compare them to other jobs? This isn't even close to being a fair comparison, or a halfway intelligent one. More and more I'm convinced you're just trolling this thread.
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Another BLM or a COR in BLM party instead of SCH, a 2nd BRD or COR in tank party instead of SCH will yield much better result.
No, no, no, just no. You have no idea what you're talking about, it's embarrassing. I would go into this further, but if you had taken the time to scroll up a few posts, you would see why.
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You can play the job whatever way you want but ppl who are leveling the job for endgame purpose should know what they are getting into, SCH is really not good enough to compete with other jobs in their corrensponding field. It's so called versatility is pointless in endgame situation.
People should know what they're getting into; I just hope they don't listen to a word you say. I think you expect SCH to be able to outnuke a BLM per nuke, buff the tank party, buff the BLM party, and mainheal all at once. That's not versatility; that's impossibility. SCH is limited by strategem recast; this prevents them from doing all these things that they are capable of
at once, but when they tailor their abilities to
specialize their actions for a particular role, you'll find they are quite powerful.