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#1 Jun 04 2009 at 10:40 AM Rating: Decent
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I'm a lv42 SCH and I'm looking for some solo options. Can I just use the BLM solo guide or are there others specifically for SCHs?
I would like some Scholarly solo advice if you have any. Because we don't have AM, I'm guessing SCHs will have to use a strategy different from the One-Shot method.
Any advice, guides, or SCH solo camps for a lv42 SCH?

Thanks
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#2 Jun 04 2009 at 11:48 AM Rating: Good
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You can mostly use the BLM solo guide. I've been soloing/duoing SCH (currently 73.5) on pets. Here's some things I've noticed as far as how SCH differs from BLM.

1. Certain "one-shot" camps are great if you can one-shot, but stink if you can't. This is due mainly to difficult pulling conditions. Some camps that I remember being great for BLM but really rough for SCH are Gustav Tunnel (49 to 54) and Newton (56 to 60, just inside the zone from Oldton). The first Newton Camp was especially frustrating since the Goblin can only face one of two directions, rather than the normal 360 degrees that mobs can face in less confining places.

2. It's much harder to live through bad pulls or mobs that cut through shadows unusually quickly. While Manifestation gives us access to Sleepga, we're still stuck working with two Sleep timers (and you don't get Sleep 2 until really late in the game). Top that off with the lack of ES, which means that you likely won't survive a bad pull until you have access to Scholar's Gown. If sleeping the pet mid fight is part of your strategy, always use Alacrity with Sleep. If you don't use Alacrity and Sleep gets resisted, you may not survive until the recast timer is up.

3. What SCH solo might lack in raw nuking power, it makes up for in MP efficiency. At first, I tried fully charging sublimation at the start of a session and keeping it in case of an "emergency". However, I found that those emergencies almost never happened. I switched to activating sublimation before each fight, immediately after I was done resting. Then, after the fight, I would reclaim that MP so I could start resting again. It works out pretty well.
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#3 Jun 04 2009 at 12:02 PM Rating: Good
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For the most part I used the BLM guide, I'm currently sitting at 68 killing Goldfish in sea, have solo'd most of my xp and will continue to do so until 75.

Earlier levels I would rock SCH/BST + FoV, it worked really well. (Only applies if your BST's level is equal/exceeds that of the job you are currently using).

Once you get access to gravity from RDM sub your golden, just make sure you gear yourself as any BLM (Stack as much as INT as possible!) would, use int food (nq melon pies are cheap). I never saw a need for AM as 2/3 tier III's plus a drain would still kill it dead, assuming you have the room for kiting.

I will say I have capped elemental and Int merits so that have helped somewhat, but dark arts SCH is a powerhouse from what I have seen, best of luck!

Edited, Jun 4th 2009 4:03pm by knightfell

Edited, Jun 4th 2009 4:04pm by knightfell

Edited, Jun 4th 2009 4:07pm by knightfell
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#4 Jun 04 2009 at 12:06 PM Rating: Default
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I'm a little nervous now, Svlyons! From your account, it sounds like a difficult task to solo with SCH. So basically, the same camp sites work for SCH that work for BLM, and I should use NIN sub?

What are the options for a lv42 SCH?

Hm, anything else?

And if it helps, I have access to the all WoTG areas, sea, sky, and every other area in FFXI. I saw a post that said something like "Many SCHs have found West Sarutaruba (S) useful for soloing." but I haven't seen the guides mention this.
In what ways are those areas useful?

Edited, Jun 4th 2009 3:10pm by tantanx
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#5 Jun 04 2009 at 12:32 PM Rating: Decent
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SCH solo really isn't too bad (from my limited experience of borrowing someone else's SCH character), it's just a little different. By the way, the early 40s levels is one of the worst leveling stretches for a BLM pet soloist, and it most likely is the same thing for any other job. Hang in there~

For the rest of the grind there are several key differences from BLM to keep in mind:

- No AMs is probably the biggest difference right off the bat. In the 50s and possibly the early 60s if you're good, BLMs can snipe mobs with one spell and get pretty damned good EXP for the effort required (considering the fact that unless you get a resist you are pretty much never in danger). That will not be available to a SCH, sadly.
- If you're subbing /NIN you're not going to have any MAB traits. BLM has their MAB traits no matter what. That's not to say you'll always want to use /NIN, but it is a prevalent sub for several BLM pet camps and I don't see that really being any different with SCH... one key example being Vunkerl tiger camps. Sometimes you can't really kite, meaning Gravity is mostly pointless, and a lot of the pets are bats, meaning Sleep (without ES) is mostly pointless. Sometimes having shadows is really your best bet.
- No Sorc Ring for you either, obviously. BLMs don't typically use this until after 60 though and by that point going for the 1-shot with AM isn't as prevalent (or easily doable) anymore so it's not a huge factor, but it does make the MAB gap bigger; you will notice it on your standard nukes, even if you use Ebullience and assuming equalish INT on both jobs.
- If you ever aggro/link the BST you are most likely @#%^ed. BLM can pull off a save with ES (to help Sleepga land) and Manafont (to help Sleepga fire). Fortunately SCH packs innate Reraise whereas BLM usually has to use enchantments for RR, but it is something to keep in mind nonetheless.


Quote:
3. What SCH solo might lack in raw nuking power, it makes up for in MP efficiency.


Overall this is true, mainly because AMs and -ga spells (on single targets), while very useful in getting the pet killed in 1 or 2 shots, are still horribly MP-inefficient. SCH kinda forces you to use your more MP-efficient nukes >_>

Because of this, I have found that despite the fact Parsimony gives you better dmg/MP overall, MP efficiency might not even be that much of a factor as SCH (unless you get resists on a lot of your casts), and you may want to use Ebullience instead if it will enable you to defeat the mob in one less nuke.

Edited, Jun 4th 2009 4:34pm by Fynlar
#6 Jun 04 2009 at 12:43 PM Rating: Good
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tantanx wrote:
I saw a post that said something like "Many SCHs have found West Sarutaruba (S) useful for soloing." but I haven't seen the guides mention this.
In what ways are those areas useful?

Try checking out the expanded BLM solo guide over at wiki. Since anyone can edit it, that guide has been updated over time as new camps have been found.

I saw that West Sarutabaruta (S) camp mentioned in the guide, but it's an elementals camp. Elementals already have a habit of casting a spell immediately when they're pulled. When that first spell is a long cast, such as Stoneskin or AM, the danger of linking the master increases quite a bit. So I stuck to a Goblin's Beetle camp in Sauromugue (S) for that same level range.
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#7 Jun 04 2009 at 1:47 PM Rating: Decent
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Quote:
Any advice, guides, or SCH solo camps for a lv42 SCH?


At 42, I was in Cape Terrigan, either at the OP (huge bunny links and gob aggro, but offset by FoV), up that first "cliff" (by the lizards/raptors; no bunnies, few raptors) or last-ditch, way up on the "second cliff, heading to Garuda" past the cockatrice, raptors, and other goblins. (most risky for aggro, no bunny links, and I think 2 BST). More patience than anything at camps #2 and #3.

Quote:
Some camps that I remember being great for BLM but really rough for SCH are Gustav Tunnel (49 to 54)


I found just the opposite (with a slight modification). Don't head to the back camp, near the undead, but rather stay at the front path down (and the Wyvernpoacher camp). You can then pull with a nuke, then bind/grav and kite up the hill. It's a higher risk 48-50, but by late 50-54 I had it down to Thunder2 > Grav > Bliz2 > Thunder2 > Drain (optional). Toss some Parisomy, and with Sublimation your MP is full before the leech comes back.

You will have to wait, wonder, and pull some rather unorthodox pulling at times, but that just makes it more interesting.
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#8 Jun 04 2009 at 7:41 PM Rating: Good
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alauna wrote:
You will have to wait, wonder, and pull some rather unorthodox pulling at times, but that just makes it more interesting.

I totally agree. It just got to the point where it was more frustrating then interesting. And because I had to wait to pull more than usual, the exp here was average at best, which is quite different from what I recall the camp being like as BLM when I could one shot those pets.
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#9 Jun 04 2009 at 9:07 PM Rating: Good
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Sharing some of my experiences soloing on sch. The levels I'll post refer to the level I went at/up to. The levels though are up for your own tweaking.

I read up on Lionheart's BLM guide on wiki for solo locations and applied them with SCH tactics. These three camps worked wonderfully:

LV 60-65. Bibiki Bay. F-7 camp. Sub Red Mage. I kept sandstorm up before pulls, and my standing macro equips Desert Boots (cheap boots for triggered movement speed+).
Pulled with Geohelix, and ran away a little. Casted Gravity, got some more distance, Bind, Tier III Ebullienced nuke. Geohelixes were landing for over 100 per tick, which was usually enough to bring it down after the Tier III, or into Drain range. Easy chain 3-5 depending on which direction the goblin faced.

LV 65-70. Newton Movalpolos, G-9 camp. I actually came /blm here for the extra MAB/INT and free warp home (ES Sleep doesn't hurt either). Target is the Goblin's Bat. Landing bind is key here. Since the bugbears don't turn around, main issue is watching the two goblins and making sure neither aggro you, otherwise could end up linking. Strategy was to pull from a distance using Ebullience Tier III and run around towards the bugbears. Cast Bind on the bat. Normally I was a good distance away to cast bind safely, since the bat had to turn corners. Another Ebullienced Tier III would finish it off for quick and easy exp. If you're worried, I'd suggest using Alacrity on Bind to lower the recast. Scholar's loafers is great for bind cast/recast too.

LV 70-74. Vunkerl Inlet [S], E-12 camp. EXCELLENT CAMP. Do a "/sea Vunkerl_S" beforehand though, sometimes there are lv.59ish sync pts at this camp, which is a letdown. Target this time is a Gigas's Tiger. They are very fast, so get as much distance as you can inbetween casts. The Gigas itself moves very short distances, so usually waiting for it to stop moving isn't an issue (unlike goblins). Start the pull with Gravity on the tiger and run uphill. Cast Bind and run to a good range. Ebullience Tier III (or Parsimony Tier IV at 70+), followed by Sleep 1. Regain your distance, and cast another Ebullience Tier III/Parsimony Tier IV. By this time, barring resists, you should either kill it, or bring it down to drain-range. Bind will be up as well, so that's an option to cast and run. Double thunder weather is common here, so Klimaform Thunder III works very well.

I know the OP is looking for 42 camps, but I figured I'd post my experiences from these levels.
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#10 Jun 05 2009 at 1:44 AM Rating: Good
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svlyons wrote:
tantanx wrote:
I saw a post that said something like "Many SCHs have found West Sarutaruba (S) useful for soloing." but I haven't seen the guides mention this.
In what ways are those areas useful?

Try checking out the expanded BLM solo guide over at wiki. Since anyone can edit it, that guide has been updated over time as new camps have been found.

I saw that West Sarutabaruta (S) camp mentioned in the guide, but it's an elementals camp. Elementals already have a habit of casting a spell immediately when they're pulled. When that first spell is a long cast, such as Stoneskin or AM, the danger of linking the master increases quite a bit. So I stuck to a Goblin's Beetle camp in Sauromugue (S) for that same level range.


There's a fantastic camp in West Saru (S) for the 48-51ish range.

G-7 or G-8, 1 Goblin Patrolman and a gobbie rdm. Really easy to avoid them. I'd really recommend /rdm for this camp, because you can just pull the rarab pet with gravity and just run to the north. There are literally no aggroing mobs for a very long distance to the north, plus lots of rocks to run around, and the rarab takes the long way around all of them. Easy kills, easy exp. I had very few resists, as well. You'll only rarely use sleep unless gravity wears early.

Edited, Jun 5th 2009 2:46am by Kirbster
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#11 Jun 05 2009 at 1:24 PM Rating: Decent
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And after you level out of the bunnies, don't forget the Elemental pet camp not far from there. The only issue is that the SMNs become aggitated when a campaign starts, making pulls a little messy.
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#12 Jun 05 2009 at 10:46 PM Rating: Decent
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A word to the wise. Don't follow the BLM solo guide to the letter. A lot of them rely on being able to instantly kill (or near instant) pets using ancient magic. We don't get AM, meaning we don't kill in one shot. This is important to note because it means the summoner can link with it's pet. If it dies in one shot, there is no link.

Some of the pulls listed in the BLM solo guide are notoriously difficult. Some of the summoner's stick very close to their pets or have very small areas to patrol. Make sure you read through the list of cons to see which one's apply most to your situation. I learned my lesson the hard way. Several times :)
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#13 Jul 30 2009 at 3:10 AM Rating: Default
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Yo I can't give info for your current lvl but u tell you was sub BLM at lvl 56 head to aydewa submereen and kill the rng mobs. They stay in 1 spot and shoot you. Blast it with a top line if tier3s and 2s. Other ppl make solo areas essay to difficult, just head there. Hit it with a burn and bio then helix it then let the madness begin. You should not run outta mp seeing as though you should have a sublimation full or almost full and by the time that pool goes it's dot should have evaporated. I don't want to tell you that you shoulda put regen2 on yourself in junction with your sublimation, plus a drain here and there keeps the hp up. Once dot is done and mp is almost out ES sleep2 and do it ageeeeeen ! I went from 56-71 on qirquin mobs and of corse I got obis way before 71 so doing puddings and wams was a wrap. It's to easy not hard at all. And you can duo the qirquin at lv52 with another sch or blm. Solo exp is380 duo 300. Make like Nike and just do it !
#14 Jul 30 2009 at 8:45 AM Rating: Good
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There's lots of good advice here, but I'd just like to add that when soloing at those levels, you should be abusing Alacrity as much as possible. Pull with a normal nuke, then Alacrity your next nuke, sleep if necessary, and nuke again to finish it off. MP is rarely an issue at pet camps, and I feel that getting that 2nd Alacrity nuke off is a much better use of a strategem than Ebullience.

DMG:MP doesn't matter as much at pet camps; keeping each fight as short as possible is much more important, hence why BLMs with their AM destroy these camps. Just compare the damage increase between Ebullience nuke > Sleep, and Nuke > Alacrity nuke > Sleep. This works regardless of /RDM or /NIN as well; Gravity or shadows will give you enough time to Alacrity nuke and Sleep.

Of course, depending on your individual circumstances, sometimes you can finish a mob off by using Ebullience on a nuke, in which case that's a good use of a Strategem. Really that's what SCH is all about; analyzing a situation, thinking critically, and maximizing every Strategem to the fullest.

Edited, Jul 30th 2009 9:48am by LyltiaofLakshmi
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RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

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MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
#15 Aug 09 2009 at 10:32 AM Rating: Decent
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I also need some help regarding low/mid-level SCH soloing. I tried to follow the BLM Solo Guide (which, since I'm level 34) meant going to The Sanctuary of Zi'Tah and trying a Goblin Trader's Leech.

The fight lasted about 15 seconds, I managed to let off one "Stone II". That was it.

I've been able to solo at Qufim with lots of downtime, it's not really been worth it at all.

Is it just me? Am I inept at solo'ing? Why is it that when I solo I can't even get half the hourly exp I get in even the most mediocre party?
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#16 Aug 10 2009 at 7:54 AM Rating: Decent
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Syprox wrote:
I also need some help regarding low/mid-level SCH soloing. I tried to follow the BLM Solo Guide (which, since I'm level 34) meant going to The Sanctuary of Zi'Tah and trying a Goblin Trader's Leech.

The fight lasted about 15 seconds, I managed to let off one "Stone II". That was it.

I've been able to solo at Qufim with lots of downtime, it's not really been worth it at all.

Is it just me? Am I inept at solo'ing? Why is it that when I solo I can't even get half the hourly exp I get in even the most mediocre party?


What subjob were you using? What gear do you have? Were you eating food?

/RDM isn't good for soloing until level 42. Gravity is what makes it wonderful. Before then, it's best to either sub /NIN or find a RDM to duo with. Food and great INT gear will make kills much faster, so you'll run into much fewer problems. As SCH at that level, it should take 2-3 nukes to kill a pet. When you move to the next camp, it'll take 3-4 nukes, but you'll have gravity. Be sure to time your casts perfectly so you don't get interrupted. Sleep is your friend as /NIN. Gravity and Bind are your friends as /RDM.
#17 Aug 11 2009 at 4:26 AM Rating: Excellent
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LyltiaofLakshmi wrote:
There's lots of good advice here, but I'd just like to add that when soloing at those levels, you should be abusing Alacrity as much as possible. Pull with a normal nuke, then Alacrity your next nuke, sleep if necessary, and nuke again to finish it off. MP is rarely an issue at pet camps, and I feel that getting that 2nd Alacrity nuke off is a much better use of a strategem than Ebullience.

Early on, when I had a limited pool of strategems (1 or 2), I held them back for emergency Alacrities. If I got resisted multiple times and I was getting beat up, I would Alacrity Sleep. If the mob was close to dead, or it was a bat, I would instead go for Alacrity + big nuke.

Once I got a 3rd strategem, I could use one for Parsimony on my first nuke and then hold back the others for emergency use.

The only time Ebullience was preferable was when I dinged into a new nuke and could reliably kill the pet in one less nuke if I used Ebullience. Fewer casts = faster fights = more exp!

Edited, Aug 11th 2009 8:27am by svlyons
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#18 Aug 11 2009 at 2:28 PM Rating: Excellent
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/fistpound Lyonheart =D

We need to do more limbus!
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rdmcandie wrote:
RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:
MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
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