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Full Yigit set a worthwhile goal?Follow

#1 May 24 2009 at 12:32 AM Rating: Excellent
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Hello! I have decided to level scholar as my first mage job and I've been wondering about whether I should start working toward this set. From what I can tell, the hands, feet, head, and body all offer some nice stats for nuking with some int on the hands and feet and magic attack bonus on every piece. The head, feet and hands also have a mind bonus which I could see being useful for curing. The legs have hMP +2 which is the most we can get in that slot. On top of that, wearing the whole set gives refresh, and +8 to hMP considering all pieces, making this seem like it'd be a very nice set for resting. Overall the set seems very well rounded, but I'm not quite sure how well it stacks up against our other options. For example, I've heard that our AF head is useful for nuking, but I'm not quite sure how well the 4 int from that stacks up against 2 magic attack bonus from the yigit head. It's a bit confusing to me right now and any advice would be appreciated. I'm mainly wondering which pieces from the set others find most useful, and if acquiring the entire set for the set bonus would be a worthwhile goal.

Edited, May 24th 2009 4:45am by Susanoh
#2 May 24 2009 at 8:05 AM Rating: Decent
Scholar
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1,285 posts
Quote:
Hello! I have decided to level scholar as my first mage job and I've been wondering about whether I should start working toward this set. From what I can tell, the hands, feet, head, and body all offer some nice stats for nuking with some int on the hands and feet and magic attack bonus on every piece. The head, feet and hands also have a mind bonus which I could see being useful for curing. The legs have hMP +2 which is the most we can get in that slot. On top of that, wearing the whole set gives refresh, and +8 to hMP considering all pieces, making this seem like it'd be a very nice set for resting. Overall the set seems very well rounded, but I'm not quite sure how well it stacks up against our other options. For example, I've heard that our AF head is useful for nuking, but I'm not quite sure how well the 4 int from that stacks up against 2 magic attack bonus from the yigit head. It's a bit confusing to me right now and any advice would be appreciated. I'm mainly wondering which pieces from the set others find most useful, and if acquiring the entire set for the set bonus would be a worthwhile goal.


Head - Nice Stoneskin piece, hMP piece, and a low-end nuking piece
Body - Meh
Hands - From what I read, they are the single best Helix hands, and a good Nuking hand.
Legs- best hMP piece
Feet- Best nuke, and probably a good helix (not sure how 2 MAB and 1 INT compair for helix).

I don't know about the whole set for Resting, I suspect you can get a better mix-match that'll do more then the refresh.
#3 May 24 2009 at 8:39 AM Rating: Good
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109 posts
Klownzor pretty much has it down for what the pieces add.

IMO, if you choose to get anything from the set, get hands and feet. with af + afv2 you can have 4mp sublimation making full Yigit less efficient. Though, It is nice to have an auto-refresh effect when sublimation is complete and you dont need to use it, or for when your in the red and sublimation isnt an option. If thats the case, than just get vermillion cloak and save yourself the trouble of yigit collection.

Sch is one of those jobs that SE actually gave us amazing af and afv2, though not all the pieces are great, but majority cant really be beat.
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#4 May 24 2009 at 11:01 AM Rating: Decent
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Hmm alright, that helps a lot. I'm still a bit confused about a few things though. If they yigit head is a "low end" nuking piece, are you comparing it to the AF head? AF head +1? Will either of those options beat yigit every time?

EDIT: Another question, if you don't mind me asking. I think what has me most confused is comparing stats like int, magic attack bonus, and magic accuracy. I think I understand basically what each one does but I'm not really sure of how potent they are. Is there a guide that shows, for example, exactly how much int would be worth sacrificing for magic attack bonus when trying to max overall magic damage?

Edited, May 24th 2009 3:14pm by Susanoh
#5 May 24 2009 at 11:52 AM Rating: Good
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109 posts
I used this site for almost everything i wanted to know about sch, and a few other tid bits.

http://kanican.livejournal.com/

Any questions you mite have will likely be there.


As for Int, MAB, and Macc.. Well Macc or skill will have to be at your own discretion based on how much your getting resisted. As for Int and MAB, well from what ive seen MAB will increase your overall dmg a heck of a lot more than Int will. Take that how ever you want. Without actually looking up the information I cant give you a direct correlation between the two.

ex. removing 15Int and tossing on MAB+8 I was doing 50dmg more than I was with int.
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#6 May 24 2009 at 12:25 PM Rating: Decent
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Quote:
Hmm alright, that helps a lot. I'm still a bit confused about a few things though. If they yigit head is a "low end" nuking piece, are you comparing it to the AF head? AF head +1? Will either of those options beat yigit every time?

EDIT: Another question, if you don't mind me asking. I think what has me most confused is comparing stats like int, magic attack bonus, and magic accuracy. I think I understand basically what each one does but I'm not really sure of how potent they are. Is there a guide that shows, for example, exactly how much int would be worth sacrificing for magic attack bonus when trying to max overall magic damage?


1) I'm comparing to the af head(+1). 4 (5) INT will beat out 2 MAB most of the time.

2) I do mind you asking =P.

3) INT to MAB comparison is hard to do, because it'll change on what you are fighting, but for a general idea, 1 MAB ~ 2 INT worth of damage. So unless you have about twice as much INT on the piece, the MAB will be better*

*Note: This is damage only, INT has the ability to decrease resistances, so I normally will say, if the MAB for the slot is more then 1/2 of the INT, and has extras (MP, Skill, or something), or am I fighting something that my MACC is good enough to go max damage.

3b) MAcc and INT compare by 1 INT will be 1 Macc until your Dint (your INT - Mob int) is above 10, then it'll change to 1 INT = .5 Macc.
#7 May 24 2009 at 6:23 PM Rating: Decent
Blue Footed Boobie
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For resting, the set gives you 11.3333333... HMP, so if you can't get 12 or more hMP from mix and match, that will obviously be better. Something like Goliard/Errant(or Yigit)(or Mahatma)/genie/yigit/Avocat is not terribly hard to get and is slightly better.
#8 May 24 2009 at 7:19 PM Rating: Decent
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Resting: Easy / Harder

Head: Cobra hat / Goliard Chap.
Body: Errant / Mahamat
Hands: Genie / Genie
Legs: Baron / Yigit
Feet: Avacot or Goliard

that's 11 for a real easy set to get, 13 for the harder set.

So full Yigit for resting is a waste of the points I'd say. Stick to Feet/Hands/Legs and you can skip the rest.
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