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How Light/Dark Arts boosts skill as /SCHFollow

#1 Mar 12 2009 at 1:06 PM Rating: Good
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The information I've found on how Light Arts and Dark Arts boosts your skill cap and effective skill has been confusing at best, and is mostly limited to what happens when the main job is level 75. I've seen references to "~B", meaning it's close to a B rating, but it's not exactly a B rating.

Wiki tries to make it clear with the following description:
- If your main job skill is 0-200 at level 75, it is raised to 246 (or current level cap for B+ for jobs lower than 75)
- If your main job skill is 210-250 at level 75, it is raised to 256 (or current level cap for B+ for jobs lower than 75)
- If your main job skill is 256-276 at level 75 it has no effect.

This begs the question: what happens if your actual skill is between 201-209? or 251-255?

I began toying around with various main jobs, and I think I found a concise answer to what happens. I'll take a stab at generalizing the changes to skill and skill caps, and then give the details on how I came to this conclusion.

Arts affect on skill cap:
1. If the main job has native skill of B+ rating or higher, the cap is not raised.
2. If the main job has native skill between D and B, the cap is raised to what it would be for B+ at the main job's level.
3. If the main job has native skill of an E rating, the skill cap is raised by an amount equal to the difference between the skill caps for B+ and D at the main job's level. At level 75, this is equal to 46 (256 - 210), thus boosting the skill cap to 246 (which has been observed as "~B"). At level 37, this is equal to 8, boosting the skill cap from 94 to 102 (which has been observed as "~D").
4. If the main job has no native skill, then it is treated as an E skill, and the new cap under Arts follows the same rule as rule #3.

Arts affect on effective skill:
1. If the main job has native skill, and the effective skill before Arts is higher than the E rating cap for the main job's level, then the effective skill is raised by an amount equal to the difference between the skill caps for B+ and D at the main job's level, up to the cap as outlined above. This is true even for skills with rating of B+ and higher.
2. If the main job has native skill, but the effective skill before Arts is less than or equal to the E rating cap for the main job's level, then the effective skill is raised to the E rating cap and then raised by an amount equal to the difference between the skill caps for B+ and D at the main job's level.
3. If the main job has no native skill, the effective skill is equal to the cap for an E rated skill plus an amount equal to the difference between the skill caps for B+ and D at the main job's level.
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#2 Mar 12 2009 at 1:35 PM Rating: Good
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Here's the data I used to come to my conclusion.

My current skill levels:
Divine: 99
Healing: 97
Enhancing: 200
Enfeebling: 230 + 5 merits = 240
Elemental: 276 + 8 merits = 292
Dark: 269

My current jobs that I tested with:
WAR: 75
BLM: 75
RDM: 37
WHM: 37
SCH: 12

As WHM37/SCH12 
                  Arts                    Natural Cap 
Skill       None  Light  Dark     Rating   + merits 
Divine       99    107    99        A-       114 
Healing      97    105    97        A+       114 
Enhancing   105    109   105        C+       105 
Enfeebling  111    115   115        C        111 
Elemental    47     47   108        -         - 
Dark         41     41   102        -         - 
 
As RDM37/SCH12 
                  Arts                    Natural Cap 
Skill       None  Light  Dark     Rating   + merits 
Divine       94    102    94        E         94 
Healing      97    105    97        C-       105 
Enhancing   109    109   109        B+       109 
Enfeebling  120    120   120        A+       120 
Elemental   111    111   115        C+       111 
Dark         94     94   102        E         94 
 
As BLM75/SCH12 
                  Arts                    Natural Cap 
Skill       None  Light  Dark     Rating   + merits 
Divine       41    246    41        -         - 
Healing      41    246    41        -         - 
Enhancing   200    246   200        E        200 
Enfeebling  240    266   266        C+       240 
Elemental   292    292   292        A+       292 
Dark        269    269   269        A-       269
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Lyonheart, like Eorzia, will be reborn in FFXIV!

FFXI veteran (Lyonheart and Lakiskline of Lakshmi)
1/467 on signed HQ Weskit!!!
#3 Mar 12 2009 at 1:56 PM Rating: Good
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Quote:
This begs the question: what happens if your actual skill is between 201-209? or 251-255?


What job CAPS at a number 201-209? or 251-255? None. Your current skill has absolutely nothing to do with it at all. It's based on your main job skill CAP. E skill or less (200 and below) brings your skill to 246 with /sch arts, D->B+ will bring your skill to 256, and A- to A+ will be at a minimum of 256 skill, and higher if your actual skill is above that.

So basically:

/SCH has nothing to do with your ACTUAL skill when giving you a skill bonus, it only is based on your skill cap. If your actual skill is above the /sch skill bonus, then /sch does nothing for that particular skill level.
#4 Mar 12 2009 at 8:00 PM Rating: Good
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Annalise wrote:
Quote:
This begs the question: what happens if your actual skill is between 201-209? or 251-255?


What job CAPS at a number 201-209? or 251-255? None. Your current skill has absolutely nothing to do with it at all. It's based on your main job skill CAP. E skill or less (200 and below) brings your skill to 246 with /sch arts, D->B+ will bring your skill to 256, and A- to A+ will be at a minimum of 256 skill, and higher if your actual skill is above that.

So basically:

/SCH has nothing to do with your ACTUAL skill when giving you a skill bonus, it only is based on your skill cap.

That doesn't explain how a 75 WHM could go from 186 Divine before Light Arts to 246 Divine with Light Arts. Or how that same WHM would go from 202 Enhancing before Light Arts to 248 Enhancing with Light Arts. See this thread, search for a post by Eeri. According to what you said, his Divine should have been boosted to 256, not 246. And his Enhancing should have gone up to 256, not 248.

Annalise wrote:
If your actual skill is above the /sch skill bonus, then /sch does nothing for that particular skill level.

But what if your actual skill is below the /sch skill bonus? That's the question I was trying to answer in my research.
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Lyonheart, like Eorzia, will be reborn in FFXIV!

FFXI veteran (Lyonheart and Lakiskline of Lakshmi)
1/467 on signed HQ Weskit!!!
#5 Mar 14 2009 at 6:56 AM Rating: Good
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Quote:
That doesn't explain how a 75 WHM could go from 186 Divine before Light Arts to 246 Divine with Light Arts. Or how that same WHM would go from 202 Enhancing before Light Arts to 248 Enhancing with Light Arts. See this thread, search for a post by Eeri. According to what you said, his Divine should have been boosted to 256, not 246. And his Enhancing should have gone up to 256, not 248.


Ah I didn't know that it didn't just raise to 256 as 75 WHM. My skills weren't really gimped, so everything went up to 256. At the time I think enhancing was like 3 under cap (227/230) when I first threw on /sch, so it was white uncapped 256. I didn't have horribly underleveled divine skill either, because I liked to use flash... ha

If this is the case, then with arts active it's most likely:

If your current skill is below 210 on the main job, it is set to 246 at 75. If it is 210 or above, 256. Any higher than 255, no difference. Although you did mention 248 at 202 skill, and that I am unsure of. That could be when skill is greater than 200 but less than 210, 246 + skill - 200. At 202 skill that would result in 248.

This makes sense though I suppose, because SCH's skills cap at 210. If light arts and dark arts were simply 256 at 75 SCH no matter what the skill, then there would be no point to skilling up so long as you are casting in the correct arts.

Edited, Mar 14th 2009 10:58am by Annalise
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