The most important thing for a WHM is managing their MP. WHMs don't tend to run around spamming Curaga III and Cure V at a whim, as you seem to think in your deluded little universe. The only thing that WHM clings to that keeps them in favor is Haste, and nothing else. Other than that, and the ability to Raise III, a SCH can effectively with proper management of their strategems do everything a WHM can do, only better.
And curagas 1 and 2, because obviously the SCH/RDM has those...
And the regens that are bumped up a rank while their mp cost stays the same via merits. (for instance regen 1+ merits almost equals regen 2 for 15 mp, no scratch that, 13 mp, light arts and all.) Oh and not having to sacrifice a stratagem every time they want protectras.
And that's not counting your little pocket storm, either.
Well that's not counting the nice cure potency+10% body piece for WHM, too! It's also not counting that the weather spell has an mp cost and a casting time, and a rather short duration requireing recasts often. Same as phalanx in fact, meaning it must have it's mp cost and casting time used 10 times every half hour, which quikly adds up!
Only defense is stoneskinga? How about... Silence? Amazing how well that stops those annoying -ga II and -ga III nukes. Or perhaps having a smart PLD that uses Shield Bash? Or a DRK/BLM to cast Stun? People had to live for awhile without the benefit of Stoneskinga against those type of mobs (unless they actually had a SMN to use Earthen Ward). Trust me, Stoneskinga isn't an absolute must. It's just another plus on SCHs plate.
Because silence does ever so much against cursed sphere, or blood saber, eh? And it stops multihit WS's like frentic rip, rushing drub, and pecking flurry, now, I presume. Yes people got by those before stoneskinga, when their healers had cheap effective curagas, haste for getting shadows back up after they're stripped, and flash, none of which SCH has. Or ****, if the healer was a SMN like you said, they might very well have had stoneskinga!
"Have the BLM or PLD stun it." HA! Yes because we all know how often they get invites.
Oh, and En-spells duration is 3 minutes. You'd have to use 2 charges every 3 minutes to keep Phalanxga and Enspellga on the entire party. Really not a problem, since you get 2 charges in 2:40 at Lv.66 when Phalanxga becomes available. You'd be able to keep Phalanxga and Enspellga on the entire party while still having a charge to burn for an emergency Curaga or AoE status removal.
Okay, lets go about this logically. You have 30 stratagems in 30 minutes, yes? Well 28, because you need protect and shellra, unless casting each spell 6 times is somehow mp efficient. Well then to keep an enspell up, there goes another 10, and another 10 for phalanxga (which you used in the exact same arguement I made, just replacing stoneskinga with phalanxga) So 8 left for aoe status removal, aoe cures, enhancing cure potency, regenga, stoneskinga, blinkga, Oh sh*t we need sleeps, and everything else they have to do.
You're telling me, that a SCH, assuming he never AOE'd a cure, or any buff but phalanx and enspells, is only removing 8 statuses in half an hour? Well then, how is that such an incredible advantage? You really ought to be removing the **** status from 2-3 people anyway, and they're paying double cost for it, they save a grand total of 5 seconds and 8-40 mp on the single extra status effect removal they got! And that's still assuming the enemy only used 8 status effects in half an hour.
-ga isn't the answer to everything. If you're a SCH doing healing duties, you're thinking like a WHM. The smart WHM, and by extension, smart SCH, would cure the tank, cast a Regen II on another hurt PT member, then a Regen I on a slightly less hurt party member, and maybe a couple more supplemental Cures. Not go, "ZOMG DAMAGE CURAGA!" and take hate.
Alright, so 110 mp for curaga 2 is less effective than an 79 mp cure IV for the tank+32 mp regen II+13 mp regen I+ just to be conservative, a single cure II 22 mp. So 110 mp from a WHM vs 146 mp for all the spells the SCH'd cast+ about 3-4 times as much casting time? (by which point there's new damage that needs healing, most likely, new statuses to remove, or buffs wearing, etc.) So 84 mp from cure III and the AOE stratagem is so much less effective than 146 mp and all that casting time, both of which would be from the SCH? Sorry, but curagas are more efficient, faster, and since any competent healer, with any emnity- at all, isn't going to pull hate with a curaga II on 2-3 people, a managable level of hate, to boot.
This just makes absolutely no sense and I am now dumber from having read it.
If it makes no sense, you might consider learning english, since it's quite simple. SCH can't do everything at once. Everything the SCH does, means he can't do the rest of the stuff he might do for the entire duration till a new stratagem.
Nix the whole Stoneskinga fetish you have,
and according to you replace it with phalanxga, changing nothing.
kill the absolutely retarded idea of "Silenaga" and save it for something like "Paralynaga",
And what has paralyzga again? EXP/Merit monsters have harmless stuff, like blindga, silencega, poisonga, and slow. Only things in endgame, where cure V is more than enough reason for WHM over SCH, have nasty paralyzega, breakga, etc that must be removed immediately.
and think like a WHM when you're making your arguments.
So spend more mp, and WAY more time, to do the same thing you could do faster, cheaper and easier another way?
A smart SCH can perform much better than a WHM can, with the only exceptions being Haste and Raise III.
And aoe cures, and cure V for emergencies, and flash, and better regens. You know, **** near every ability of a healer except status effect removal.
Jesus, you talk like the PT is getting bombed by AoE stuff every 10 seconds. If that's the case, even Haste for Utsu recast isn't going to do much good to anyone.
No, I'm assuming that the party is hit with an aoe, OR a staus effect, OR a buff wears at some point during 3 minutes, which is pretty much garanteed to happen. If the buff wears, you need to recast it, meaning nothing that uses a stratagem for another whole minute. If the party is hit with a status effect, then nothing else that uses a stratagem for an entire minute! If the party is hit with an AOE, and you don't want to waste far more mp, and far more time than you actually have, nothing else that uses a stratagem for an entire minute!
SCH heals more efficiently, ergo better, than WHM. SCH buffs more effectively than WHM, with the exception of Haste. SCH can AoE status removal better than WHM without having to sacrifice doing anything that they can already do. You just have to start thinking like a smart SCH instead of a ****.
WHM is probably more threatened by SCH than BLM, for the simple fact that Haste and Raise III is the only thing they have to hold on to.
And everything here is just blatantly wrong. They can do one of those things at a time, and if two or more need doing, have fun sitting with an enfeeble/ in low hp/unbuffed for however many minutes as stratagems you need to use. (With the only exception being doing things single target, which removes SCH's advantage over WHM. And it puts them behind WHM
in curing HP since WHM's curagas are stratagem free.)
Now the important bit:
Where, in that entire quote that you highlighted, did the poster say anything about SCH doing all of that at once? Secondly, you keep trying and trying to justify that SCH as it stands right now is perfectly balanced, when you have a plethora of people from the BLM and WHM sides, as well as a few SCHs, that admit that SCH got a bit too much with the last update.
Because SCH is perfectly balanced. It functions just as it should. Mages are **** that they are no longer alone at what they do, but that doesn't mean SCH is broken.
The mage jobs need buffs to get to where they should be over SCH, rather than "tied" with SCH. But that's the point, they need buffs. Nerfing SCH does nothing but break a balanced job. Guess what, before SCH was added, the mage jobs already needed buffs.
Had SCH never been added? The mage jobs still would have needed buffs.
It's rediculous to say "Mage jobs are broken, and SCH isn't, so lets break SCH too!" I know misery loves company, but the solution is, "Lets boost all these mage jobs who've gone unchanged since before zilart!" Edited, Aug 15th 2008 5:26am by louispv