I was looking around on the Wiki and it said the formula for the helix spells are:
((YourINT -1) - EnemyINT) + 25 * Weather Bonus * Magic Attack Bonus)
How do I find out the EnemyINT w/o having to go out and cast my spell on them. I would figure by now someone got bored enough to come up with things like a mobs eva / int and such whatever is able to be figured out.
If the only way is to go out there shove on my INT and cast it and figure it out from what it lands on..that's fine. If there's another way I'd like to know. If not..sorry just let this topic sink to the bottom.
