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HQ Staves vs MistilteinnFollow

#1 Jun 19 2008 at 3:27 PM Rating: Decent
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Alright I'm a 75 Scholar and a 75 Red Mage and I've been looking over some of the threads posted here and saw an interesting Int build that had dual wielded Mistilteinn. My question is would the 15% bonus to damage and accuracy from the HQ staves be better or worse then getting the 20 int bonus from two Mistilteinn. Of course it would be situational depending on elemental skill and accuracy however if you had enough skill to not get resisted without the staves, would the 15% bonus be better or would 20 Int be a better choice?

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#2 Jun 19 2008 at 3:55 PM Rating: Default
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241 posts
well if you're not getting resisted then of course the mnd/int would be superior.

you should look into Alkalurops though, a club that does int+10 mnd+10 macc+20

Edited, Jun 19th 2008 7:56pm by ayulove

edit: i just realized you were tlaking about nuking o_O, no int wands are fail use staves! but alkalurops is nice for slow/para

Edited, Jun 19th 2008 8:15pm by ayulove

Edited, Jun 19th 2008 8:19pm by ayulove
#3 Jun 19 2008 at 4:11 PM Rating: Good
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87 posts
The 10% dmg bonus on the staves is very hard to beat when nuking. 20 int shouldn't come close to the damage from even a NQ staff. Throw on the elemental accuracy, and it isn't even a competition. Also consider the cost involved in 2x Mistilteinn and the fact you have to go /nin for dual wield.
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#4 Jun 19 2008 at 5:45 PM Rating: Excellent
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How about for Helices? Since the damage is based on SCH INT vs. MOB INT Assuming accuracy wasn't an issue.

Edit: I'm thinking staffs are better but I don't really know the math behind Helix spells. I'm just trying to figure out what gear to look out/farm for.

Edited, Jun 19th 2008 6:47pm by Zagen
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#5 Jun 22 2008 at 11:26 AM Rating: Default
3 posts
sch/nin doesn't have MAB trait so dual wielding is not an option
#6 Jun 22 2008 at 12:56 PM Rating: Good
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Quote:
you should look into Alkalurops though


I'd use that staff for most endgame nuking situations. Resist rates are horrible. MAAC+20 And Int+10 might be the cure...

Edited, Jun 23rd 2008 1:07pm by Strai
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#7 Jun 23 2008 at 8:36 AM Rating: Decent
Better question: How the **** did you get two Mistilteinns?
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#8 Jun 23 2008 at 12:09 PM Rating: Default
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magic attack is less influential when considering helix. by all means if u have these sticks try it out. the question is if 20 int is better than the loss of magic attack from sub and the HQ staves. personally, i dont think so.
#9 Jun 23 2008 at 3:08 PM Rating: Good
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I guarantee against the right mob that Int+20 will add more to your Helix than an HQ staff.
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Playing XIV and XI, Oh yeah.
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Thris the WARRIOR.

Apessius wrote:
Apessius>> (Experience Points) is such a cockblocker.

Square Enix actually wrote:
Comfortable, fuss-free adventuring for all players is one of our biggest priorities.
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