Forum Settings
       
« Previous 1 2
Reply To Thread

Exp Solo 57-75Follow

#1 May 05 2008 at 2:24 AM Rating: Excellent
Scholar
*
242 posts
Exp Solo 57-75

There are a lot of guides on how to solo exp for jobs like BLM, RDM and SCH but they cover almost only pets. WIth this little guide i wanted to talk about alternative spots i've used to solo my SCH since level 57.

The reasons i liked these more than pets are:
1) For non BLM jobs that can't oneshots pets the chances of links are much higher and you have to wait often for a good time to pull losing a lot of time
2) All these new locations are in Toau zones where you can benefit of the Sanction refresh and +15% exp bonus
3) Pet soloing is became so much popular that there is a lot of competition for camps expecially in the higher leves


Caederva - Chigoe - Lv 57 > 60

Suggested Sub: RDM

Take the portal to Azouph Staging Point and go to J7 inside the tunnel. This is your camp and it's completely safe (leeches don't aggro).

In the west exit of the tunnel there are 3 chigoes. Chigoes are not targettable until they aggro, they don't hit too hard but are very fast and capable of doing double and triple attacks. They also have an annoying Additional Effect: Disease (SCH gets Viruna with Addendum White tho)
Very important to have Aquaveil up and possibly equip with -%Interruption rate (af hands)

RDM sub is far superior than NIN here bacause chigoes hit so fats that Utsu:Ichi isn't very useful, and with NIN sub you get only Sleep1 as defensive spell and if it gets resisted (and it will happen often) you are dead. With RDM sub instead you get Aquaveil and Blink as protection spells and Sleep1, Bind and Gravity.

The best tecnique is to get close to a chigoe and aggro it then quickly cast Bind (they don't immediatly attack you after aggro if you are quick you can land Bind before getting hit) then cast Gravity and nuke-kite them inside the tunnel.

Using constantly Parsimony and Sublimation you can kill all 3 chigoes getting chain 2 before resting, then rest full and kill again all 3 for chain 5.

Chigoes Exp

At 57 i found them quite difficult to be honest, even with good gear (Hq taffs, shamans cloak, enf earring, ecc) and full enf merits they often resisted my Bind, SLeeps and gravity. Once hit 58 with AF body (+15 enf e +15 elem) things gets much better.



Aydeewa Subterrane - Fossorial Flea - Lv 60 > 65

Suggested Sub: RDM

Enter form E-10 Wajaom Woodlands and go to F-7. In this tunnel there are 7 Fessorial Flea. The repop of these are much slower than the ones in Caederva tho and you'll probably have to wait a little after every cycle

Camp in the north tunnel wich leads to Halvung (qiqirn don't aggro). The tecnique is the same as before, pull with Bind the nuke them while kiting with gravity up. Like before i reccomend to kill the first 3 ones before resting then go for chain 5.

Once you get a couple of levels you can go try to kill 3 then all the other 4 to get chain 6 (use alacrity of the last to get it)

Fessorial Flea Exp

One of the most incredible things of exping on chigoes are the quantity of seals you make, in these 8 levels i got something like 50 kindred and 50 beastman seals.


Aydeewa Subterrane - Qiqirn Enterpriser - Lv 65 > 68

Suggested Sub: NIN

Unfortunatly i haven't found any higher levels chigoes so for the next levels we gonna move to other type of mobs, Qiqirn RNGs. These mobs are extremely easy to kill, even the IT++ ones since they don't come into melee range but will only shoot arrows from distance. They sometimes like to run away to their spone point with the possibility to link other qiqirns.

This solo exp method is quite popular so it's easy to find caps occupied, always check the zone before moving and set your comment once you get there.

Enter from I6 Wajaom Woodlands, there are 2 possible camps at I10 and H8. Not much to say about technique just nuke them to death, they only advice i can give is to fight them facing away from them becasue one of their TP moves called Faze that causes Terror it's a gaze attack and won't have effect if you are not facing them.

Qiqirn Exp



Aydeewa Subterrane - Qiqirn Archaeologist - Lv 68 > 70

Suggested Sub: RDM

At 68 you get Stoneskin with RDM sub so i suggest to switch to it

Enter from E10 Wajaom Woodlands, there's only 1 good camp at I9, there are others RNG mobs in the NW part of the map (where you exped before on Fessorial Fleas) but are harder to pull and you need to move around with sneak and invisible beetween pulls.

You can Aspir the worms around for MP but be careful of Quake



Alzadaal Undersea Ruins - Qiqirn Poulterer - Lv 70 > 72

Take portal to Nyzul isle. In this map there are a lot of Qiqirn Poulterer but they are spread around the zone.
I marked on this map where you can find them:
red dot= 1 qiqirn RNG
black dot= 2 qiqirn RNG

Nyzul Isle Map

As you can see there are only 2 rooms with 2 of them, if you are the only one exping here you can cycle between these two rooms and the 2 at I7-I10, if there is another person you should choose North or South camp.

I never seen one of these Qirins run back to pop point and with /RDM sub for gravity and Bind i found even the THF ones to be quite easy to solo

Always double Water weather here, very nice for Hydrohelix and at 71 when you get Water IV.

Qiqirn Poulterer


Mount Zhayolm - Ebony Pudding - Lv 72 > 75

Suggested Sub: RDM

Typical BLM75 solo spot, you can already come here at 70 in a manaburn pt but i would suggest at least level 72 when you get errant and yigit gear before trying them solo. Higly resistent to sleep and silence you kill them kiting with gravity, outrun the most dangerous spells.
At level 72 they are VT and IT, quite difficult to solo cause you will see quite some resists, but i still reccomend coming here cause there are high chances to get into a manaburn party for high exp.
Chaining these solo highly depends on resist rates and how much you have to run from their big spells, which could end up in deaggro and depop.
Must be very careful because Puddings aggro to JA form quite far away (20' i think), so look around before using Sublimation or Stratagems.

Edited, May 13th 2008 10:19am by Amunaptra

Edited, May 15th 2008 10:47am by Amunaptra
____________________________
Amunaptra - IRON LS - Fairy Server

BLM75 - RDM75 - SCH75
http://nix80.livejournal.com/
My Videos
[ffxivsig]355351[/ffxivsig]
#3 May 05 2008 at 2:09 PM Rating: Excellent
Scholar
43 posts
Scholar Solo Spot 62-66
Nice guide could have used that a bit earlier.

But i found another nice Pet camp that will probably only work for SCH with Desert Boots.

Since i wasn't yet high level enough to do the quirin in Aydeewa Subterrane, i went out to look for new solo spots. (Since Bibiki Bay was overcrowded as always)

And i found a really nice one in Sauromugue Champaign [S].

Prerequisite:
- WotG Expansion and Warp possibility to Sauromugue Champaign [S] or Meriphataud Mountains [S]
- Any form of Movementspeed+ like Desert Boots in a Sandstorm
- Red mage sub for gravity (recommended)

There are 2 camps each will always have a Summoner type Yagudo called Yagudo Pythoness. I marked the camps on this map here.

Camp #1: (Supports 1 Person)
Prey: Yagudo's Elemental (HP: ~1300)
There will be always 3 Yagudo (MNK SMN BRD) around the open watchtower building.
Lots of space for kiting compared to camp #2.

Pro:
+ Easier pulls
+ Safe resting place up the hill in the southern corner
+ Easy to lose aggro with a bit of Movementspeed+ and running towards camp #2

Con:
- Yagudo Pythoness (SMN) tends to turn 2-3 times when outside to the watchtower building. (But does not turn as much inside the watchtower)
- Goblin Toxophilite comes around about every 30min and might disturbe the chains.

Camp #2: (Supports 1 Person)
Prey: Yagudo's Elemental (HP: ~1300)
There will be always 5 Yagudo (MNK SMN BRD SAM SAM) around the open watchtower building.
You will either need to kite towards Camp #1 or take the Elemental south and up the hill. You will have enough space there to kite safely, just keep an eye out for Lynx and the possible (but rare) goblin aggro.

Pro:
+ Can help getting some nice chains alternating between camp #1 & #2
+ Easy to lose aggro with a bit of Movementspeed+ and running towards camp #1

Con:
- Lots of Mobs that might aggro you when you're on the lower end of the level range
- Yagudo Pythoness (SMN) tends to turn 2-3 times when outside to the watchtower building. (But does not turn as much inside the watchtower)

When alternating between camp #1 and camp #2 keep Sandstorm (activating the latent on the Desert Boots) up at all times.


Edited, May 10th 2008 12:17am by Nakgo
____________________________
Mithral <Hades>
(75WHM/37BLM)(75SCH/37RDM)(75BLU/37NIN)(65SMN/32WHM)
I am the spiritual and magical core, the lifeblood of every group. I am a white mage.
#4 May 05 2008 at 3:28 PM Rating: Excellent
Sage
*
97 posts
You can also exp off chigoes in Rolanberry Fields[S] from 51-54. I solod consistent chain 3's there as whm/rdm (yes a whm soloing by nuking, I know it boggles the mind) with occasional chain 4's with good timing, so sch should be even easier. It may be possible to hit this camp before 51, but the lack of elemental staves will make it more difficult due to resisted sleeps, binds, and gravities.

There are also chigoes in Grauberg[s]. These run about 2 levels below fossorial fleas so that camp should be good from 58 to the mid 60's. I went from 61-63 here on my sch before the major sch update and had good success with consistent chain3. Chain 4 and 5 should be possible now with the additional strategems and reduced charge time.
#5 May 05 2008 at 3:31 PM Rating: Good
**
625 posts
Zelmin wrote:
You can also exp off chigoes in Rolanberry Fields[S] from 51-54. I solod consistent chain 3's there as whm/rdm (yes a whm soloing by nuking, I know it boggles the mind) with occasional chain 4's with good timing, so sch should be even easier. It may be possible to hit this camp before 51, but the lack of elemental staves will make it more difficult due to resisted sleeps, binds, and gravities.

There are also chigoes in Grauberg[s]. These run about 2 levels below fossorial fleas so that camp should be good from 58 to the mid 60's. I went from 61-63 here on my sch before the major sch update and had good success with consistent chain3. Chain 4 and 5 should be possible now with the additional strategems and reduced charge time.


What's the {pos} of both of these camps? I'm about this level and I'm very much interested in having alternatives to Gustav Tunnel if possible.
____________________________
-----------
***********
75 SMN RDM BRD BLM BLU SAM SCH
37 NIN/37 WAR/37 DRK/37 THF/37 PLD
37 RNG/37 DNC/43 WHM/59 NPC

Bastok, ZM,CoP, ToAU complete
--
Read my Nyzul Isle Guide at
http://priphea.livejournal.com/profile !






#6 May 05 2008 at 5:47 PM Rating: Excellent
Sage
*
97 posts
There are several chigoe spawns in rolanberry[s]. The ones I use are directly south of the fort in the top half of J-8. Just keep running south until you hit the mountain range. You'll see them. Most of the bushes there have 2 chigoes in them so you can pick which one suits you best. Occasionally a goobue farmer may wander close to your camp, but that's rare, and if so you can move to a different bush. There are also chigoe spawns west of the cavernous maw by the zone into vunkerl inlet at F-6. Those ones can be harder to pull as there are 5-6 in one area, but you also have a zone line should you need to run away.

In grauberg also head south from the fort to J-10/11. There are 2 chigoes in a bush next to a wall there. Those are the ones I used. The chigoes path particularly badly around that wall, so you can use it to your advantage. Many of the nearby bushes also have chigoes. There are treants and the occasional goblin that wander nearby, but they usually won't come close enough to bother you.
#7 May 06 2008 at 12:03 AM Rating: Excellent
*
176 posts
This is a great help. The exp I can solo here is much better than what I usually get in PTs as SCH. Was able to score chain 5's after about 15 min of getting used to camp and setting up macros.
____________________________
FFXI - Kronoh, Turtle, Sylph
FFXIV - Tsubaki Yayoi, Oogle, Rabanastre
#8 May 09 2008 at 12:32 PM Rating: Decent
Outstanding guide

I have been looking for an alternative soloing area besides that of Movalpolos since it seems to be claimed by BLM's most of the time

I will try it out soon and see how it goes :)

rate up
____________________________
[ffxisig]173253[/ffxisig]
\(-..-)/ ~ yay
#9 May 09 2008 at 12:51 PM Rating: Good
Guru
**
365 posts
Wow this is very helpful thanks! I'll have to keep it in mind once I get around to leveling SCH since i just started the game haha. All in due time!

Edited, May 9th 2008 1:56pm by Zagen
____________________________
Bismarck: Zagen
#10 May 09 2008 at 1:47 PM Rating: Decent
Scholar
**
353 posts
Ok, it's probably because I'm elvaan, but I appear to get resisted horribly in the first Chigoe Camp at 58.. The vast majority of my Water/Stone III's appear to get cut down to as little as 31 a pop, down from 290ish.
Is there enough of a difference in INT to make this so much less viable for non-Tarus? I suppose elvaan's low MP pool is also a problem, but generally gravity is wearing off before I can kill them, meaning that I tend to take a major beating.

Thus far, I've killed 3 and died twice... so it seems like this idea is out of the window for me, at least at 58 :< (I'm using full AF, then INT gear in all other slots, NQ staves cant affect it that much, surely..)
#11 May 09 2008 at 6:02 PM Rating: Excellent
Sage
*
97 posts
In my experience stone spells just suck on chigoes, to the point where I stopped using them altogether.

Quote:
NQ staves cant affect it that much, surely.


Do you mean in comparison to HQ staves, or are you not using matching staves for each spell? HQ staves will make a pretty noticeable difference in both your accuracy and damage, especially if you are right on the edge of frequent resists, which it sounds like you are. Your int really shouldn't make or break these. 58 may just be a bit too low if you don't already have merits from a previous mage job or HQ staves.

My best suggestion if you can't solo them safely at 58 is team up with another sch, blm, or rdm. Duo they should be significantly easier to manage and you will still make excellent experience until you are high enough to manage them solo.
#12 May 10 2008 at 4:23 AM Rating: Decent
Scholar
**
353 posts
Thanks for the suggestion, I just meant that I didn't think my NQ staffs would affect results that much compared to having the HQ, and yeah I'll try and find another person to Duo with, and hopefully have a better time of it.

And also, it is my first job at this point so sadly I haven't got any merits in enfeebs/elemental yet.

Thanks again, I'll keep at it ^^
#13 May 10 2008 at 7:07 AM Rating: Excellent
Sage
*
97 posts
Are your elemental and enfeebling skills capped? You said this is your first job this high, which is why i ask. If not cap them before you attempt this again, especially if they are several levels below the cap. It will make a difference. That is one downside to the great exp you get off these. They die with so few nukes that you don't get enough skillups to cap yourself before leveling again.

*edit* nvm had a brain **** and was thinking blm and rdm here. As sch your skill will be raised while under dark arts if it isn't capped so this point doesn't apply.



Edited, May 10th 2008 1:46pm by Zelmin
#14 May 10 2008 at 10:37 PM Rating: Good
**
625 posts
Any hints on 54-57, y'all?
____________________________
-----------
***********
75 SMN RDM BRD BLM BLU SAM SCH
37 NIN/37 WAR/37 DRK/37 THF/37 PLD
37 RNG/37 DNC/43 WHM/59 NPC

Bastok, ZM,CoP, ToAU complete
--
Read my Nyzul Isle Guide at
http://priphea.livejournal.com/profile !






#15 May 11 2008 at 7:11 AM Rating: Excellent
Sage
*
97 posts
You can try the goblin's bat is pso'xja. It's found in the level 60 capped area of pso'xja. That will take you to 58. There's only 1 spawn, and this camp is usually occupied, so you may need to try a few times before you find it open. I took my blm through there and made phenomenal exp, up to 8k an hour. The goblin is in a very small room, which he never leaves, and you are out in the hallway. You can cast safely out of aggro range, but i'm not sure how easy it will be for sch to pull this bat without getting the gob also becuase it is so cramped. As blm I was able to one shot it with AM so it didn't matter where the gob was standing. Bring plenty of reraise items.

You may also want to consider ninja sub for this camp. You will lose 20% of your damage from not having MAB trait from sub, but without stoneskin it will be hard to do multiple nukes to kill this bat without some form of protection. You'll have to experiment and see what works best.
#16 May 12 2008 at 10:05 AM Rating: Good
**
625 posts
Zelmin wrote:
You can try the goblin's bat is pso'xja. It's found in the level 60 capped area of pso'xja. That will take you to 58. There's only 1 spawn, and this camp is usually occupied, so you may need to try a few times before you find it open. I took my blm through there and made phenomenal exp, up to 8k an hour. The goblin is in a very small room, which he never leaves, and you are out in the hallway. You can cast safely out of aggro range, but i'm not sure how easy it will be for sch to pull this bat without getting the gob also becuase it is so cramped. As blm I was able to one shot it with AM so it didn't matter where the gob was standing. Bring plenty of reraise items.

You may also want to consider ninja sub for this camp. You will lose 20% of your damage from not having MAB trait from sub, but without stoneskin it will be hard to do multiple nukes to kill this bat without some form of protection. You'll have to experiment and see what works best.


I did Pso'Xja on BLU, and honestly, it feels too uncomfortable and confined for me to use Gravity Kite tactics on SCH. SCH/NIN also feels like I wouldn't be able to kill it before it ate through all my shadows and killed me (because I can't sleep it.)

I found an alternate camp and got to 55 with it, I'll post it later (after I'm done. Like I want competition with a newly found camp!)

The Chigoes were wonderful from 53 to 54, thank you for that.
____________________________
-----------
***********
75 SMN RDM BRD BLM BLU SAM SCH
37 NIN/37 WAR/37 DRK/37 THF/37 PLD
37 RNG/37 DNC/43 WHM/59 NPC

Bastok, ZM,CoP, ToAU complete
--
Read my Nyzul Isle Guide at
http://priphea.livejournal.com/profile !






#17 May 12 2008 at 11:45 AM Rating: Decent
Scholar
**
353 posts
Can anyone think of a possible solo location for 58 that would be at the high end of the mobs? I'd rather fight something for less xp, but more security than the chigoes until I'm more capable of dealing with them.
The Pso'Xja camp is pretty cramped, as said before, so any other suggestions would be more than welcome.. I really don't have the time to party right now and I can't even face thinking about trying to get much xp through campaign.. even Accession-spam winds up giving me like 400xp per fight.

Thanks in advance
#18 May 12 2008 at 2:25 PM Rating: Excellent
Sage
*
97 posts
I can't think of anywhere else you could nuke for experience at that level besides what has been mentioned. Normal mobs will have about twice as much HP as these camps, and the previous ones are too low for you to chain so exp would be bad. Campaign is really your best bet outside of a party. For campaign find a zone that's npc heavy and preferably where the mobs use aoe attacks. Short version of how to make some decent exp at that level:

1) Sub whm
2) Do 30 buffs to other characters or npcs (protect, shell, etc) via accession for 300 points. (Your chat log will only show the first 15, even if it hits more.)
3) Buff yourself 8 times (barspell, protect,shell, etc) for 150 points.
4) Cure up to ~7000 hp, for 700 points using accession and divine seal (when up). This is why mobs that use aoe tp moves are great. Just target an npc with your accession cure and it'll hit everyone who has tags in range, making for some pretty monster cures for not a lot of mp. Warning: you can pull hate easily this way and die, but hey, taking damage earns you points too! :p

Do all this for ~10 minutes then turn in your tags and get new ones and repeat (to reset category totals). You'll only receive 80% of what you earn until you get to level 61, but its still pretty decent experience. The wiki has a breakdown of points and categories if you want to know more about maxing your exp in campaign.
#19 May 12 2008 at 11:53 PM Rating: Good
Scholar
*
242 posts
For levels 53-57, I exped on Yagudo Elementals in West Sarutabaruta [S] in the area before Giddeus.

Around F6 there is a Yagudo Mendicant that patrols a big area, this one is easy to pull and in case of link you can run East where there are 2 Fairys.
More nearer giddeus there are 2 more Yagudo SMN that are a little higher level, these ones have a little path and could be more trickier. (This spot would be awesone for BLMs imo that can oneshot them)

The downside of this camp is campaing, from my experience i've seen that mobs behave in a different manner if a campaing is going on: they take more time to summon another pet and they tend to move a lot more stopping only a few seconds making more difficult to pull without linking

For level 70-72 I exped on Qiqirn Poulterer in Alzadaal Undersea Ruins, i'll add this camp to the guide

Edited, Jun 10th 2008 10:51am by Amunaptra
____________________________
Amunaptra - IRON LS - Fairy Server

BLM75 - RDM75 - SCH75
http://nix80.livejournal.com/
My Videos
[ffxivsig]355351[/ffxivsig]
#20 May 13 2008 at 4:06 AM Rating: Decent
Scholar
**
353 posts
That's great info, thanks a lot! I'll try it out the next time I have a chance to play, hopefully it'll really give me a chance for some pick-up-and-play-ness.

Any particular campaign zones you'd recommend for high NPC amounts? I guess it varies a lot
#21 May 13 2008 at 10:20 AM Rating: Excellent
Sage
*
97 posts
Only time ive seen an abundance of npcs was when the beastmen own most of the territories of a particular nation. When that happens there tends to be more npcs defending the remaining territories. You can also watch their deployment if you are sitting in a town in the past, although being deployed doesn't necessarily mean theres a battle there.

Quote:
For levels 53-57, I exped on Tomberry Elementals in West Sarutabaruta [S] in the area before Giddeus.


How many hp would you say these have? I know all the beastmaster pets ive killed in WOTG have full hp for their level and not the low hp like they do in zilart and cop areas.

Edited, May 13th 2008 2:20pm by Zelmin
#22 May 13 2008 at 10:33 AM Rating: Decent
Scholar
*
242 posts
Quote:
How many hp would you say these have? I know all the beastmaster pets ive killed in WOTG have full hp for their level and not the low hp like they do in zilart and cop areas.


Don't remember exactly but they are like zilart and cop pets, need 3-4 nukes to kill them as SCH
____________________________
Amunaptra - IRON LS - Fairy Server

BLM75 - RDM75 - SCH75
http://nix80.livejournal.com/
My Videos
[ffxivsig]355351[/ffxivsig]
#23 May 13 2008 at 10:08 PM Rating: Excellent
Sage
*
97 posts
Tried out the elementals as 57whm/rdm tonight. Didn't see any tonberrys, but there was a yagudo mendicant there. The elementals have 900-1000 hp and popped anywhere from DC-T for me. I noticed the same behavior change you mentioned during campaign. Managed to finish off my level and hit 58. :)
#24 May 16 2008 at 12:45 PM Rating: Good
Scholar
31 posts
Ok tried the Fossorial Fleas in Aydeewa Subterrane as SCH61/RDM30 as the guide suggests and it was a complete faliure.

Bind resisted every single time even with HQ staff and 3/8 Enfeebling Magic merits, and that was if I could even get the spell off before being raped by physical attacks.

Tried just using gravity which always seemed to stick but the casting time of the spell meant that is interrupted most of the time, even with Aquaveil up.

I just don't see how this can be done at 61 unless I'm doing something severely wrong.

Edit: I've just realised Bind is an Ice Element spell, not dark. Let me try this again . . . . (/slap)

Edit2: Yeah these are a piece of **** now, sorry for the irrelevant post :p
Edited, May 16th 2008 10:48pm by Alkimi

Edited, May 16th 2008 10:55pm by Alkimi
#25 May 17 2008 at 1:10 AM Rating: Decent
Scholar
**
353 posts
Just curious if you guys use Klimaform + a weather spell? It seems like a pretty nice boost to macc considering the fact that I was getting resisted a lot before. I tried the rarabs in Bibiki Bay and was able to down them pretty easily with Windstorm and Klima.

I only mention it because in the original post's screenshots, I can't see any weather spell buffs, and was just wondering if you guys value it considering its MP cost?

Edit: Oh and is anyone else having issues with Chigoes despawning on them? They become untargetable again at apparently random times, which is pretty annoying

Edited, May 17th 2008 5:58am by Dlaqev
#26 May 17 2008 at 5:22 AM Rating: Decent
Scholar
*
242 posts
I personally almost never used weather spells before 71, only time i had some issues with resists was at 57 with Chigoes as i stated above, but this is with full elemental merits, hq staffs and shaman's cloak.

Yes, chigoes sometimes deaggro return untargettable and despawn, it normally happens only after critical hits, ws or some JA like jump, it never happened to me after a nuke but it did happen a couple times after a powerful Drain, making me think that Drain behave differntly than normal nukes and can critical hit
____________________________
Amunaptra - IRON LS - Fairy Server

BLM75 - RDM75 - SCH75
http://nix80.livejournal.com/
My Videos
[ffxivsig]355351[/ffxivsig]
« Previous 1 2
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 1 All times are in CDT
Anonymous Guests (1)