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Guesses towards SCH meritsFollow

#1 Mar 26 2008 at 7:43 PM Rating: Good
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Speculation is fun, and I'm bored >.>

Group 1
  • Storm Duration
  • Increases duration of "storm" spells by 10 seconds.
  • Helix Potency
  • Increases potency of "helix spells" by 2.
  • Klimaform Duration
  • Increases duration of Klimaform by 6 seconds.
  • Sublimation Effect
  • Increases max amount of stored MP by 2%.
  • Modus Veritas Recast
  • Decreases Modus Veritas recast by 30 seconds.


    Group 2
  • Ability: Tempest
  • Enhances effect of your next "storm" spell. (-45 second recast per Upgrade)
  • Ability: White Proficiency
  • Allows your next Light Arts stratagem to not consume a charge. (-60 second recast per Upgrade)
  • Ability: Black Proficiency
  • Allows your next Dark Arts stratagem to not consume a charge. (-60 second recast per Upgrade)
  • Spell: Weathercast
  • Decreases MP cost for targeted party member, when casting spells of the same element as the current weather. (+5% MP reduction per Upgrade)


    Tempest would be on a base 15 minute recast, while the "proficiency" abilities are on 20.

    I think that the "Proficiency" abilities are pretty self-explanatory. Tempest would "enhance" the spell by making it a double-weather effect. Weathercast would be similar to Klimaform, as in it's recast is rather big while the duration's not huge, basically just a controllable Conserve MP. Base MP reduction would be 20%.

    For group 1, I was thinking about "Helix Duration", but thinking about it, it seems that if SE wanted it to do more "ticks" of damage, they'd have made it the regular damage/3secs. Also, "Ebullience Potency" seems like it doesn't quite fit, but it does work, so I tossed that in there since I couldn't think of anything else.

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    Edited, Mar 29th 2008 9:40pm by KodoReturns
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    #2 Mar 26 2008 at 7:57 PM Rating: Decent
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    Quote:
    # Ebullience Potency
    Increases added potency from Ebullience by 2%.

    I really, really hope SE isn't this stupid.
    #3 Mar 26 2008 at 9:29 PM Rating: Decent
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    keeping in line with worthless merits you know reduced recast on light and darks arts will be there, probably as just one ability. Storm and klimaform duration i really doubt. Probably get a reduced recast on modus veratas or whatever the **** its called.

    There's 8 of them so this is unlikly but for group 2, storm II spells that add double weather would be cool.
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    #4 Mar 26 2008 at 9:36 PM Rating: Decent
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    Your tier I merits are probably just about dead on... Although Id add modus veritas recast reduction.
    For group II merits I would bet on either the Seasonal spells that are in the dat files.(I havent seen them in game yet) or Helix II spells. (Still praying that SE will fix the formula)
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    #5 Mar 26 2008 at 10:02 PM Rating: Good
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    Yoruko wrote:
    Probably get a reduced recast on modus veratas or whatever the **** its called.


    That's what I forgot >.<

    I actually did think about that and just forgot to add it, so yeah just pretend thatI have that there instead of the Ebullience thing <.<
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    #6 Mar 26 2008 at 10:43 PM Rating: Decent
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    I would like to see timers shorter for Klimaform and Modus Veritas for sure.... There is no point in using MV unless your stacking it with more sch's.
    #7 Mar 27 2008 at 11:05 AM Rating: Decent
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    YashasThoughts wrote:
    For group II merits I would bet on either the Seasonal spells that are in the dat files.(I havent seen them in game yet) or Helix II spells. (Still praying that SE will fix the formula)


    I really can't see helix II happening at all. It would essentially nullify the helix spells in general, why buy a spell when you can get it free in 10 levels. These spells are already very high level spells and square hasn't done this with spells of very high level. Protect/shell V come to mind but really its not much different than them adding an enhance protect/shell effect. If they had really intended to add helix II's I don't think they would have made the I versions as high as level 75.
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    #8 Mar 27 2008 at 11:55 AM Rating: Good
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    Quote:
    For group II merits I would bet on either the Seasonal spells that are in the dat files.(I havent seen them in game yet)


    Those seasonal moves aren't spells, those are pixie TP moves. Hence why I hope you've never seen them.

    Tier ones are probably what you said, tier 2's are probably storm II's for double weather.
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    #9 Mar 27 2008 at 1:07 PM Rating: Decent
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    Kerberoz wrote:
    # Ebullience Potency
    Increases added potency from Ebullience by 2%.

    I really, really hope SE isn't this stupid.


    Seconded.
    #10 Mar 27 2008 at 1:10 PM Rating: Decent
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    tier 2 storm or weather is out of the question imo b/c there are 8 of them each and these would fill up all the tier2 merits. so it would be either all the tier2 storm spells or all the tier 2 helix spells and since there is a limit to how many times u can merit u would not b able to learn all of them (which is fine i guess, only ice/thunder would be desired in most situations). but to my second point:

    SE will probably want to add 2 meritable strategems so combined with the above spells that would be 10 slots, too many.

    #11 Mar 28 2008 at 9:52 AM Rating: Good
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    It will never happen...but...
    Do you guys remember the CS from the AF quests. I had some insta-daydream of Addendum:Red or Red Arts with that guys Crimson Grimoire.

    Edit:
    Good reasoning above on why we won't get Helix II. I was hoping for those myself. Maybe have them follow the DMG Formula for a midleveled Teir II nuke. I can see now the logic why we won't get them tho, and Tier IIs hit around 400ish, so they would actually be a bit too extreme.

    Maybe SE should do the Helix Potentcy deal, except not like BLMs potentcy. BLM potentcy adds +2MAB for the corrosponding spell. Maybe +INT would be more beneficial to such a low nuke.

    Edited, Mar 28th 2008 5:56pm by Kilnor
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    #12 Mar 28 2008 at 10:21 AM Rating: Default
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    crimsone grimore can be our relic!^^

    equipable in the ranged/ammo slot. "addendum: red" allows 20% less mp/cast time and access all spells.

    thats what i thought when i did this battle lol.
    #13Yoruko, Posted: Mar 28 2008 at 10:27 AM, Rating: Sub-Default, (Expand Post) I can't help it, relic ultimate grimore, gives access to ALL white and black spells except merit spells, only because it would be so much fun to watch the flame wars.
    #14 Mar 28 2008 at 9:08 PM Rating: Decent
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    Quote:
    gives access to ALL white and black spells except merit spells


    I was more or less hoping for an assload of Enhancing/Enfeebling magics naturally. lol If its a flame war you want, that would be all you'd need.
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    #15 Mar 29 2008 at 5:19 AM Rating: Good
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    Silly SCH. We all know you all get extinct before merits existed so you aren't getting any at all!
    #16 Mar 29 2008 at 7:15 AM Rating: Decent
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    Quote:
    Silly SCH. We all know you all get extinct before merits existed so you aren't getting any at all!


    rofl thats crazy enough to be true o.0
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    #17 Mar 29 2008 at 10:46 AM Rating: Decent
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    I don't think we'll see more charges but I fully expect strategem charge time to be a tier 1 merit. 2 second reduction per merit, maximum of 5 merits, or 10 seconds total, bringing strategem charges down to 50 seconds.
    #18 Mar 29 2008 at 12:56 PM Rating: Good
    Group 1

    Storm Duration: Increases duration of "storm" spells by 10 seconds.

    Helix Accuracy: Increases accuracy of "helix spells" by 2.

    Strategem Charge Delay: Decreases strategem charge delay by 2 seconds .

    Sublimation Effect Increases max amount of stored MP by 2%.



    Group 2

    Ability: Chirality: Enhances the effect of the next Helix spell (Recast -60 seconds per upgrade) (Doubles the potency of the next helix spell, can be combined with Modus Veritas)

    Trait: Geomancy: Adds magic attack bonus to 'Klimaform'.

    Ability: Light Arts: Expatiation : Increases duration of next enhancing magic spell.(Duration +10% per upgrade)

    Ability: Dark Arts: Vexation: Increases duration of next enfeebling magic spell.(Duration +10% per upgrade)

    Edited, Mar 29th 2008 1:57pm by TheHolyDragoonSeraphus
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    #19 Apr 13 2008 at 5:50 PM Rating: Decent
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    just thinking about a couple JA that could be merits, one being a Stratagem that halves enmity generation of the corresponding arts, and another i was thinkig of was a merit JA that would give your currently active stratagems to a party member. not the BEST ideas but just brainstorms ^^;
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    #20 Apr 13 2008 at 6:51 PM Rating: Decent
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    Wonder when BLMs will start **** about the suggestion of Ebullience being enhanced.

    Crimson Grimoire, if you know the story--would kind of be...weird being a relic for players..don't you think?

    #21 Apr 13 2008 at 11:40 PM Rating: Default
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    It will be

    Tier 1
    1) Helix potency (duration)
    2) Modus Veritas recast -20 seconds
    3) Light Arts potency (+2 magic skill for light arts magic up to 5 merits or 10 skill)
    4) Dark Arts potency (+2 magic skill for light arts magic up to 5 merits or 10 skill)

    Tier 2
    1) Sandstorm II (double weather) (duration 1 minute. additional merits add 30 seconds. Max 3 merits)
    2) Hailstorm II
    3) Firestorm II
    4) Windstorm II
    5) Thunderstorm II
    6) Rainstorm II
    7) Voidstorm II
    8) Aurastorm II
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    #22 Apr 14 2008 at 1:15 PM Rating: Default
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    TheHolyDragoonSeraphus wrote:
    Group 1

    Storm Duration: Increases duration of "storm" spells by 10 seconds.

    Helix Accuracy: Increases accuracy of "helix spells" by 2.

    Strategem Charge Delay: Decreases strategem charge delay by 2 seconds .

    Sublimation Effect Increases max amount of stored MP by 2%.



    Group 2

    Ability: Chirality: Enhances the effect of the next Helix spell (Recast -60 seconds per upgrade) (Doubles the potency of the next helix spell, can be combined with Modus Veritas)

    Trait: Geomancy: Adds magic attack bonus to 'Klimaform'.

    Ability: Light Arts: Expatiation : Increases duration of next enhancing magic spell.(Duration +10% per upgrade)

    Ability: Dark Arts: Vexation: Increases duration of next enfeebling magic spell.(Duration +10% per upgrade)

    Edited, Mar 29th 2008 1:57pm by TheHolyDragoonSeraphus




    I approve all of these!
    #23 Apr 16 2008 at 6:07 AM Rating: Decent
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    O M F G : Chainspells and stacks all 8 Helices unresisted. Can be used with Modus Veritas.














    ...just a guess
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    #24 Apr 16 2008 at 12:53 PM Rating: Good
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    Pulling from what Kodo suggested . . .


    Group 1

    Helix Accuracy: Increases accuracy of helix spells by 3.

    Klimaform Duration: Increase duration of Klimaform spell by 15 seconds.

    Modus Veritas Recast:
    Lower recast by 20 seconds.

    Stratagem Charge Recast: Lower recast time by 2 seconds.

    Sublimation Effect: Increase max amount of MP stored by 2%.


    Group 2.

    Ability Tempest: Enhances effect of next storm spell. 15min Recast Additional merit reduces recast time by 45 seconds

    Ability Weather Warfare:
    Allows casting of storm spells on enemies. Targeted monsters are engulfed in the element, lowering their resistances to spells and weapon skills of the opposing element.

    Spell Weather Quell: Decreases MP cost for targeted party member, when casting spells of the same element as the current weather. (-5% reduction per upgrade)

    Spell Decoy: Increases amount of enmity gained by targeted party member's actions by 2.





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    #25 Apr 30 2008 at 12:47 PM Rating: Default
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    i was thinking today that a merit ability to double the effect of a buff and/or double the duration would be a possibility.
    #26 Jun 03 2008 at 12:48 PM Rating: Decent
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    Well, speculation is always fun and I did not see anyone re-mention this from way back in the day. The 3 unidentified scholar animations:

    Skip to 1:48 in video:
    http://www.youtube.com/watch?v=v1GOBzo_ux8

    Chances are if anything, those are still probably the tier 2's and not the tier 1's, but I'm sorta hoping that maybe SE will include both tier 1s and tier 2s at the same time for the new jobs (I know wishful thinking.)

    Well anyway what do you think those 3 animations could be knowing what you know about scholar now? Making it possible to have double weather instead of just single? That would be kinda lame to merit if that guess is right...
    #27 Jun 04 2008 at 5:08 AM Rating: Decent
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    I'm sorry to even be thinking this but Helix II spells are probably not going to be added. the last helix is learned at 75 right? so what when you hit 75 it instantly becomes useless? storm II spells make sense and they follow the normal SE spell patturn (ex. BLM AM & AMII)
    the merits for sch may be
    Storm Duration
    Klimaform Duration
    -=insert useless ability=-
    -=insert ES type ability that makes your Int check higher=- (for helix)
    and recast timer ****

    -or-

    Storm II spells
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    #28 Jul 11 2008 at 2:59 AM Rating: Decent
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    sorry but if i'm correct the abilities in that vid are the TP moves used by pixies, i've seen them use a couple (btw sucks BLU never got cyclonic turmoil, that move looks cool)
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    #29 Jul 11 2008 at 10:09 AM Rating: Decent
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    Sasaraixx wrote:
    Pulling from what Kodo suggested . . .


    Group 1

    Helix Accuracy: Increases accuracy of helix spells by 3.

    Klimaform Duration: Increase duration of Klimaform spell by 15 seconds.

    Modus Veritas Recast:
    Lower recast by 20 seconds.

    Stratagem Charge Recast: Lower recast time by 2 seconds.

    Sublimation Effect: Increase max amount of MP stored by 2%.


    Group 2.

    Ability Tempest: Enhances effect of next storm spell. 15min Recast Additional merit reduces recast time by 45 seconds

    Ability Weather Warfare:
    Allows casting of storm spells on enemies. Targeted monsters are engulfed in the element, lowering their resistances to spells and weapon skills of the opposing element.

    Spell Weather Quell: Decreases MP cost for targeted party member, when casting spells of the same element as the current weather. (-5% reduction per upgrade)

    Spell Decoy: Increases amount of enmity gained by targeted party member's actions by 2.

    I like this too. Not too overpowered and looks like something SE would implement.

    I have no creative name for this, but I think a merit ability where we can produce double weather effect would be cool.
    #30 Jul 14 2008 at 7:45 AM Rating: Excellent
    There's a currently unused Scholar JA animation in the DATs, which was added along with Sublimation - whether it's one of the merit abilities or not, I have no clue. POLUtils lists it as 'gak_eras'; all Scholar abilities start with 'gak_'. If you want to take a look it's ROM/198/47.DAT. 'eras' definitely suggests that something is erased, though I have no clue what. Sublimation is listed as 'gak_heal', so it could be interpreted in a few ways. Ideas?

    (Slightly off-topic, I haven't actually seen Modus Veritas used in-game, but I assume it's ROM/197/67.DAT?)

    InnocentPete wrote:
    Well, speculation is always fun and I did not see anyone re-mention this from way back in the day. The 3 unidentified scholar animations:

    Skip to 1:48 in video:
    http://www.youtube.com/watch?v=v1GOBzo_ux8

    Yeah as Darknightleo said, those are Pixie TP moves. You can usually tell when an animation is an NPC TP move by how the character's arms move in the BLU fashion, when testing them out in AltanaView. Monsters (with some exceptions) only have one 'readying' animation when it comes to TP moves, white magic, black magic, etc. so AltanaView for some reason defaults to the BLU casting animation.
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    #31 Jul 16 2008 at 7:12 PM Rating: Decent
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    Well it might have been said and may be useless on some of our jas...but what about a JA that allowed us to stack the same stratagems?

    Would be kinda useless in AoE moves...

    Or maybe the x2 would hit your party and a 2nd party in your alliance? And x4 would hit everyone in your alliance with the spell.

    Would be kinda sucky for other healing jobs...being able to cure IV an entire alliance.

    Dont know how the blk version would work >.>
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    #32 Jul 17 2008 at 6:30 PM Rating: Decent
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    Wouldn't be surprised to see Group 1 merits Light Arts -2secs and Dark Arts -2secs or something similar.
    #33 Aug 04 2008 at 12:46 PM Rating: Decent
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    Dekusutaa wrote:

    3) Light Arts potency (+2 magic skill for light arts magic up to 5 merits or 10 skill)
    4) Dark Arts potency (+2 magic skill for light arts magic up to 5 merits or 10 skill)


    What, so they can boost Elemental and/or Enhancing magic more than any of the jobs that are naturally "more efficient" in them? And how does Enfeebling Magic fit in there, since it's boosted by both light and dark? +x per Grimore? or +x regardless of Grimore?

    Basicly, you're giving SCH skill+18 after merits (8 from the actual Magic Skill merits and 10 from SCH JobSpecific)
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    #34 Aug 04 2008 at 1:33 PM Rating: Decent
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    alauna wrote:
    Dekusutaa wrote:

    3) Light Arts potency (+2 magic skill for light arts magic up to 5 merits or 10 skill)
    4) Dark Arts potency (+2 magic skill for light arts magic up to 5 merits or 10 skill)



    What, so they can boost Elemental and/or Enhancing magic more than any of the jobs that are naturally "more efficient" in them? And how does Enfeebling Magic fit in there, since it's boosted by both light and dark? +x per Grimore? or +x regardless of Grimore?

    Basicly, you're giving SCH skill+18 after merits (8 from the actual Magic Skill merits and 10 from SCH JobSpecific)


    enfeebling magic: 75 scholar no merits is 20 points below 75 red mage no merits, even with full merits in skill and arts, is STILL 2 points below a red mage w/ no merits

    healing magic: 75 scholar no merits is 20 points below 75 White mage no merits, even with full merits in skill and arts, is STILL 2 points below a White mage w/ no merits

    elemental magic: 75 scholar no merits is 20 points below 75 Black mage no merits, even with full merits in skill and arts, is STILL 2 points below a Black mage w/ no merits

    enhancing magic: 75 scholar no merits is tied w/ 75 red mage no merits. you have an argument there

    dark magic: 75 scholar no merits is 13 points below 75 black mage(dark knight) no merits. W/ full merits 75 scholar is 5 points above 75 black mage(dark knight) no merits, 3 points below 75 Blm(drk)full merits.

    Divine magic: 75 scholar no merits is 13 points below 75 white mage no merits. W/ full merits 75 scholar is 5 points above 75 White mage no merits, 3 points below 75 White mage full merits.

    AF enhancements are ignored due to the fact each top tier job gets the same boost from AF that a sch gets from enhanced arts on their AF, so it comes to rare/ex or AH skill gear, which is largely available to both if sch can use at all.

    Also, a 75 scholar can only full merit 2 magic skills(assuming s/he doesn't have blu, smn, or nin leveled to burn one of those skill slots). every job listed above only has 2 skills they're listed on. so a pure max merit whm can full boost divine and healing(they wouldn't, but they can), because they don't have to worry about elemental, or a pure blm can full boost dark/elemental, they don't have to worry about enhancing or healing. sch needs to be able to do ALL skills(cept divine, lolbanish) at a high level.

    But basically a naked sch w/ full merits as suggested, has 0 chance of catching a full merited blm's ele skill, a full merited whm's healing skill, or a full merited rdm's enfeebling skill.

    As for enhancing the ONLY skill scholar can beat out the "more efficient" job in(rdm vs sch):
    1. rdm ISN'T more efficient, they have the same skill, rdm was just FIRST
    2. as a party member I'd WANT a sch to have higher skill in enhancing since they enhance OTHERS, rdm spells that use enhancing skill(refresh/regen/haste don't use skill) just enhances themselves w/ the exception of phalanx 2

    edit: got some jobs mis-aligned, copy-paste burns me again

    Edited, Aug 4th 2008 5:33pm by sscearcev
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    #35 Aug 08 2008 at 6:41 AM Rating: Decent
    IF they do give +skill with the arts i'm guessing it'd only be +1 per merit; +2 would put sch up on par with blm nuking (the imfamous 320skill 120int tier targets for nuking HNMs) and SE would be cruel to do that to career blms.

    I'm sure the same applies to other magic skills, but i'm not as well prepared to argue against those cases as well.

    I'm sure sch merits will be quite nice, however.
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    #36 Aug 08 2008 at 9:59 PM Rating: Decent
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    The 4 tier 1's will be
    Helix accuracy+
    Helix potency+
    Light arts recast-
    Dark arts recast-
    Modus Veritas recast-

    Since they already fixed storm duration and enhanced sublimation with AF, and since klimaform's quite powerful, those are out now.

    Tier 2's will be the 8 weather 2 spells.

    I doubt they'd honestlly give SCH any new abilities in their merits, since mages always get new spells. (with the exception of WHM, who basicly has every spell a healer could get before merits, and BRD because they're only kind of a mage. Even then they're half new spells half stuff they should have had already.) Just like all of BLM, SMN, RDM and NIN's tier 2's were all new spells.
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    #37 Aug 09 2008 at 10:59 AM Rating: Excellent
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    Would be interesting if they added a Crimson Arts merit JA that otherwise added the buffs/debuffs that are absent without a sub. Just unlocking it wouldn't give skill bonuses or MP reduction/casting speed mods, but additional levels would eventually take you up to non-AF Arts levels in terms of skill. Subsequent Strategems would include Manifestation, Accession, something to improve durations, and I guess an MP reducer.

    This would probably become the de facto Arts form for meriting outside of manaburn, but other subs like RDM or BLM would still prevail for harder activities.
    #38 Aug 09 2008 at 8:06 PM Rating: Decent
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    Why not stratagem recast -2 sec per merit? I think that'd be very likely (see THF, etc). Other than that, I hope they don't do anything that makes SCH too broken.
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    #39 Aug 09 2008 at 8:21 PM Rating: Decent
    strat recast -2s (as comparable to thief's SA and TA recast timers)


    would be very powerful (5 points into it being -10s)

    strats/hr is currently 64 if used perfectly

    this would increase to 76/hr

    i'd find it quite hard to use up that many in an hour unless i started stacking them a bit more (which i could if this happened)

    i hope they do it ^^

    again, i agree that modus veritas recast is quite likely going to happen
    maybe some additional fastcast or duration increases (weather or klimaform)

    something to do with helixes is needed too, so we can use them on harder fights without getting laughed at..

    meh, we'll see.

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    #40 Aug 10 2008 at 6:54 AM Rating: Decent
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    If sch gets an elemental DAY spell, my drg is gonna splooge.
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    #41 Aug 10 2008 at 8:39 AM Rating: Decent
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    Quote:
    Why not stratagem recast -2 sec per merit? I think that'd be very likely (see THF, etc). Other than that, I hope they don't do anything that makes SCH too broken.


    Cause you can't store up 4 SATA's and blow them all at once in a row. That, and having the timer at one minute not kind of is bvalanced against other mages. I really won't be able to argue that SCH is balanced against other mages with 50 second stratagem charges, and Kerb and NotaSock will kill themselves. Wait... maybe they should do it.

    Though I'm betting really heavily it's helix accuracy and potency merits, like COR got quickdraw accuracy and recast merits. And like COR, you'd probably max those two no matter what, since that will be SE's "fix for high level NM's" and you wouldn't even have the choice of meriting anything else in tier 1.

    Edited, Aug 10th 2008 12:38pm by louispv
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    #42 Aug 12 2008 at 9:20 AM Rating: Decent
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    Speculation is indeed fun...

    Group 2 merits

    Job Trait: Alignment
    Grants an additional 2% accuracy and damage bonus to "Storm" spell effects per merit.

    Strategem: Augmentation
    Extends the effect of your next elemental black magic spell to all foes within range. Additional merits reduce the potency loss on multiple targets by 2%.

    Strategem: Attenuate
    Extends the effect of your next enfeebling white magic spell to all foes within range. Additional merits enhance the accuracy and duration of spells by 2%.

    Job Ability: Acclimatize
    Greatly enhances the effect of your next storm spell. Grants double weather bonus for spells cast. Recast 15 minutes. Additional merits reduce recast time by 2 minutes and 30 seconds.

    Edited, Aug 12th 2008 1:27pm by Crystan
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    #43 Aug 12 2008 at 1:11 PM Rating: Good
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    #44 Aug 12 2008 at 5:43 PM Rating: Good
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    Crystan wrote:
    Job Trait: Alignment
    Grants an additional 2% accuracy and damage bonus to "Storm" spell effects per merit.

    Job Ability: Acclimatize
    Greatly enhances the effect of your next storm spell. Grants double weather bonus for spells cast. Recast 15 minutes. Additional merits reduce recast time by 2 minutes and 30 seconds.


    So, by maxing out both of these, and getting elemental obis from sea, you have a 35% damage boosting storm spell that you can have up 100% of the time? >.>

    Edited, Aug 12th 2008 10:21pm by KodoReturns
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    #46 Aug 12 2008 at 10:38 PM Rating: Default
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    Quote:
    I think you guys are missing the big picture.

    RDM, WHM, SMN, and BLM are back line jobs, just as SCH IS.

    While there may be 1-2 JA's

    Iam betting we get new spells.

    maybe double weather spells


    while sch is a mage job its also job ability based. its just as likely if not more so that there will be another /ja in the merit 2 catagory. it will probably fill out the 2 job ability 2 spells format similar to whm and brd.

    i think SE will give sch an "enhance storm effect" trait 3% a merit so 5 merits = 15% + the original 10 = double weather.
    #47 Aug 13 2008 at 4:11 AM Rating: Good
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    POL wrote:
    Dancers and scholars, rejoice! The job-specific merit point category, Group 1, will finally be coming to you in the upcoming version update!

    With this addition, dancers and scholars alike will be able to reach new heights by spending acquired merits points on upgrades such as reducing ability delay and enhancing the overall effect of their job-exclusive abilities. The group maximum ability increase and the individual maximum ability increase will be 10 and 5 respectively, in line with the other jobs.

    http://www.playonline.com/pcd/topics/ff11us/detail/3572/detail.html

    Good "news" everyone! We have a teaser!

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    #48 Aug 13 2008 at 5:20 AM Rating: Default
    I hope spells that can change the day for you like weather
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    #49 Aug 13 2008 at 9:33 AM Rating: Decent
    the prime avatar fights would be the new 'omg i have to do this now' (for the day effect rings)

    why i doubt this would happen example 1/x

    scholar uses hailstorm and iceday... (ice ring +15 ele skill) ice obi....yea, not gonna happen. (i agree it'd be sweet)

    but there are simply too many examples such as this that would be nearly gamebreaking.
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    #50 Aug 13 2008 at 11:49 AM Rating: Decent
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    Silly SCH. We all know you all get extinct before merits existed so you aren't getting any at all!


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    #51 Aug 13 2008 at 3:15 PM Rating: Decent
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    I'd expect new strategems or job traits for category 2 merits as well. SE representatives have said before that they don't necessarily consider scholar to be a mage job per say. That is to say that the bread and butter of sch is not its spells (as is the case with whm,rdm,blu,blm), but for sch it is the job abilities used in combination with the spells from its main or sub job that make sch everything it is. It has no access to tier iv spells, those only come with the use of two seperate job abilities. And honestly I think 2 new strategems and 2 new traits if thought through well would do more for the job than just new spells, but I wouldn't turn down some really good new spells either.
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