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Guesses towards SCH meritsFollow

#1 Mar 26 2008 at 7:43 PM Rating: Good
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Speculation is fun, and I'm bored >.>

Group 1
  • Storm Duration
  • Increases duration of "storm" spells by 10 seconds.
  • Helix Potency
  • Increases potency of "helix spells" by 2.
  • Klimaform Duration
  • Increases duration of Klimaform by 6 seconds.
  • Sublimation Effect
  • Increases max amount of stored MP by 2%.
  • Modus Veritas Recast
  • Decreases Modus Veritas recast by 30 seconds.


    Group 2
  • Ability: Tempest
  • Enhances effect of your next "storm" spell. (-45 second recast per Upgrade)
  • Ability: White Proficiency
  • Allows your next Light Arts stratagem to not consume a charge. (-60 second recast per Upgrade)
  • Ability: Black Proficiency
  • Allows your next Dark Arts stratagem to not consume a charge. (-60 second recast per Upgrade)
  • Spell: Weathercast
  • Decreases MP cost for targeted party member, when casting spells of the same element as the current weather. (+5% MP reduction per Upgrade)


    Tempest would be on a base 15 minute recast, while the "proficiency" abilities are on 20.

    I think that the "Proficiency" abilities are pretty self-explanatory. Tempest would "enhance" the spell by making it a double-weather effect. Weathercast would be similar to Klimaform, as in it's recast is rather big while the duration's not huge, basically just a controllable Conserve MP. Base MP reduction would be 20%.

    For group 1, I was thinking about "Helix Duration", but thinking about it, it seems that if SE wanted it to do more "ticks" of damage, they'd have made it the regular damage/3secs. Also, "Ebullience Potency" seems like it doesn't quite fit, but it does work, so I tossed that in there since I couldn't think of anything else.

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    Edited, Mar 29th 2008 9:40pm by KodoReturns
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    #2 Mar 26 2008 at 7:57 PM Rating: Decent
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    Quote:
    # Ebullience Potency
    Increases added potency from Ebullience by 2%.

    I really, really hope SE isn't this stupid.
    #3 Mar 26 2008 at 9:29 PM Rating: Decent
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    keeping in line with worthless merits you know reduced recast on light and darks arts will be there, probably as just one ability. Storm and klimaform duration i really doubt. Probably get a reduced recast on modus veratas or whatever the **** its called.

    There's 8 of them so this is unlikly but for group 2, storm II spells that add double weather would be cool.
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    #4 Mar 26 2008 at 9:36 PM Rating: Decent
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    Your tier I merits are probably just about dead on... Although Id add modus veritas recast reduction.
    For group II merits I would bet on either the Seasonal spells that are in the dat files.(I havent seen them in game yet) or Helix II spells. (Still praying that SE will fix the formula)
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    #5 Mar 26 2008 at 10:02 PM Rating: Good
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    Yoruko wrote:
    Probably get a reduced recast on modus veratas or whatever the **** its called.


    That's what I forgot >.<

    I actually did think about that and just forgot to add it, so yeah just pretend thatI have that there instead of the Ebullience thing <.<
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    #6 Mar 26 2008 at 10:43 PM Rating: Decent
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    I would like to see timers shorter for Klimaform and Modus Veritas for sure.... There is no point in using MV unless your stacking it with more sch's.
    #7 Mar 27 2008 at 11:05 AM Rating: Decent
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    YashasThoughts wrote:
    For group II merits I would bet on either the Seasonal spells that are in the dat files.(I havent seen them in game yet) or Helix II spells. (Still praying that SE will fix the formula)


    I really can't see helix II happening at all. It would essentially nullify the helix spells in general, why buy a spell when you can get it free in 10 levels. These spells are already very high level spells and square hasn't done this with spells of very high level. Protect/shell V come to mind but really its not much different than them adding an enhance protect/shell effect. If they had really intended to add helix II's I don't think they would have made the I versions as high as level 75.
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    #8 Mar 27 2008 at 11:55 AM Rating: Good
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    Quote:
    For group II merits I would bet on either the Seasonal spells that are in the dat files.(I havent seen them in game yet)


    Those seasonal moves aren't spells, those are pixie TP moves. Hence why I hope you've never seen them.

    Tier ones are probably what you said, tier 2's are probably storm II's for double weather.
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    #9 Mar 27 2008 at 1:07 PM Rating: Decent
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    Kerberoz wrote:
    # Ebullience Potency
    Increases added potency from Ebullience by 2%.

    I really, really hope SE isn't this stupid.


    Seconded.
    #10 Mar 27 2008 at 1:10 PM Rating: Decent
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    tier 2 storm or weather is out of the question imo b/c there are 8 of them each and these would fill up all the tier2 merits. so it would be either all the tier2 storm spells or all the tier 2 helix spells and since there is a limit to how many times u can merit u would not b able to learn all of them (which is fine i guess, only ice/thunder would be desired in most situations). but to my second point:

    SE will probably want to add 2 meritable strategems so combined with the above spells that would be 10 slots, too many.

    #11 Mar 28 2008 at 9:52 AM Rating: Good
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    It will never happen...but...
    Do you guys remember the CS from the AF quests. I had some insta-daydream of Addendum:Red or Red Arts with that guys Crimson Grimoire.

    Edit:
    Good reasoning above on why we won't get Helix II. I was hoping for those myself. Maybe have them follow the DMG Formula for a midleveled Teir II nuke. I can see now the logic why we won't get them tho, and Tier IIs hit around 400ish, so they would actually be a bit too extreme.

    Maybe SE should do the Helix Potentcy deal, except not like BLMs potentcy. BLM potentcy adds +2MAB for the corrosponding spell. Maybe +INT would be more beneficial to such a low nuke.

    Edited, Mar 28th 2008 5:56pm by Kilnor
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    #12 Mar 28 2008 at 10:21 AM Rating: Default
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    crimsone grimore can be our relic!^^

    equipable in the ranged/ammo slot. "addendum: red" allows 20% less mp/cast time and access all spells.

    thats what i thought when i did this battle lol.
    #13Yoruko, Posted: Mar 28 2008 at 10:27 AM, Rating: Sub-Default, (Expand Post) I can't help it, relic ultimate grimore, gives access to ALL white and black spells except merit spells, only because it would be so much fun to watch the flame wars.
    #14 Mar 28 2008 at 9:08 PM Rating: Decent
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    Quote:
    gives access to ALL white and black spells except merit spells


    I was more or less hoping for an assload of Enhancing/Enfeebling magics naturally. lol If its a flame war you want, that would be all you'd need.
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    #15 Mar 29 2008 at 5:19 AM Rating: Good
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    Silly SCH. We all know you all get extinct before merits existed so you aren't getting any at all!
    #16 Mar 29 2008 at 7:15 AM Rating: Decent
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    Quote:
    Silly SCH. We all know you all get extinct before merits existed so you aren't getting any at all!


    rofl thats crazy enough to be true o.0
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    #17 Mar 29 2008 at 10:46 AM Rating: Decent
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    I don't think we'll see more charges but I fully expect strategem charge time to be a tier 1 merit. 2 second reduction per merit, maximum of 5 merits, or 10 seconds total, bringing strategem charges down to 50 seconds.
    #18 Mar 29 2008 at 12:56 PM Rating: Good
    Group 1

    Storm Duration: Increases duration of "storm" spells by 10 seconds.

    Helix Accuracy: Increases accuracy of "helix spells" by 2.

    Strategem Charge Delay: Decreases strategem charge delay by 2 seconds .

    Sublimation Effect Increases max amount of stored MP by 2%.



    Group 2

    Ability: Chirality: Enhances the effect of the next Helix spell (Recast -60 seconds per upgrade) (Doubles the potency of the next helix spell, can be combined with Modus Veritas)

    Trait: Geomancy: Adds magic attack bonus to 'Klimaform'.

    Ability: Light Arts: Expatiation : Increases duration of next enhancing magic spell.(Duration +10% per upgrade)

    Ability: Dark Arts: Vexation: Increases duration of next enfeebling magic spell.(Duration +10% per upgrade)

    Edited, Mar 29th 2008 1:57pm by TheHolyDragoonSeraphus
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    #19 Apr 13 2008 at 5:50 PM Rating: Decent
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    just thinking about a couple JA that could be merits, one being a Stratagem that halves enmity generation of the corresponding arts, and another i was thinkig of was a merit JA that would give your currently active stratagems to a party member. not the BEST ideas but just brainstorms ^^;
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    #20 Apr 13 2008 at 6:51 PM Rating: Decent
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    Wonder when BLMs will start ******** about the suggestion of Ebullience being enhanced.

    Crimson Grimoire, if you know the story--would kind of be...weird being a relic for players..don't you think?

    #21 Apr 13 2008 at 11:40 PM Rating: Default
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    It will be

    Tier 1
    1) Helix potency (duration)
    2) Modus Veritas recast -20 seconds
    3) Light Arts potency (+2 magic skill for light arts magic up to 5 merits or 10 skill)
    4) Dark Arts potency (+2 magic skill for light arts magic up to 5 merits or 10 skill)

    Tier 2
    1) Sandstorm II (double weather) (duration 1 minute. additional merits add 30 seconds. Max 3 merits)
    2) Hailstorm II
    3) Firestorm II
    4) Windstorm II
    5) Thunderstorm II
    6) Rainstorm II
    7) Voidstorm II
    8) Aurastorm II
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    #22 Apr 14 2008 at 1:15 PM Rating: Default
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    TheHolyDragoonSeraphus wrote:
    Group 1

    Storm Duration: Increases duration of "storm" spells by 10 seconds.

    Helix Accuracy: Increases accuracy of "helix spells" by 2.

    Strategem Charge Delay: Decreases strategem charge delay by 2 seconds .

    Sublimation Effect Increases max amount of stored MP by 2%.



    Group 2

    Ability: Chirality: Enhances the effect of the next Helix spell (Recast -60 seconds per upgrade) (Doubles the potency of the next helix spell, can be combined with Modus Veritas)

    Trait: Geomancy: Adds magic attack bonus to 'Klimaform'.

    Ability: Light Arts: Expatiation : Increases duration of next enhancing magic spell.(Duration +10% per upgrade)

    Ability: Dark Arts: Vexation: Increases duration of next enfeebling magic spell.(Duration +10% per upgrade)

    Edited, Mar 29th 2008 1:57pm by TheHolyDragoonSeraphus




    I approve all of these!
    #23 Apr 16 2008 at 6:07 AM Rating: Decent
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    O M F G : Chainspells and stacks all 8 Helices unresisted. Can be used with Modus Veritas.














    ...just a guess
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    #24 Apr 16 2008 at 12:53 PM Rating: Good
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    Pulling from what Kodo suggested . . .


    Group 1

    Helix Accuracy: Increases accuracy of helix spells by 3.

    Klimaform Duration: Increase duration of Klimaform spell by 15 seconds.

    Modus Veritas Recast:
    Lower recast by 20 seconds.

    Stratagem Charge Recast: Lower recast time by 2 seconds.

    Sublimation Effect: Increase max amount of MP stored by 2%.


    Group 2.

    Ability Tempest: Enhances effect of next storm spell. 15min Recast Additional merit reduces recast time by 45 seconds

    Ability Weather Warfare:
    Allows casting of storm spells on enemies. Targeted monsters are engulfed in the element, lowering their resistances to spells and weapon skills of the opposing element.

    Spell Weather Quell: Decreases MP cost for targeted party member, when casting spells of the same element as the current weather. (-5% reduction per upgrade)

    Spell Decoy: Increases amount of enmity gained by targeted party member's actions by 2.





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    #25 Apr 30 2008 at 12:47 PM Rating: Default
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    i was thinking today that a merit ability to double the effect of a buff and/or double the duration would be a possibility.
    #26 Jun 03 2008 at 12:48 PM Rating: Decent
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    Well, speculation is always fun and I did not see anyone re-mention this from way back in the day. The 3 unidentified scholar animations:

    Skip to 1:48 in video:
    http://www.youtube.com/watch?v=v1GOBzo_ux8

    Chances are if anything, those are still probably the tier 2's and not the tier 1's, but I'm sorta hoping that maybe SE will include both tier 1s and tier 2s at the same time for the new jobs (I know wishful thinking.)

    Well anyway what do you think those 3 animations could be knowing what you know about scholar now? Making it possible to have double weather instead of just single? That would be kinda lame to merit if that guess is right...
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