Speculation is fun, and I'm bored >.>
Storm Duration Increases duration of "storm" spells by 10 seconds.
Helix Potency Increases potency of "helix spells" by 2.
Klimaform Duration Increases duration of Klimaform by 6 seconds.
Sublimation Effect Increases max amount of stored MP by 2%.
Modus Veritas Recast Decreases Modus Veritas recast by 30 seconds.
Ability: Tempest Enhances effect of your next "storm" spell. (-45 second recast per Upgrade)
Ability: White Proficiency Allows your next Light Arts stratagem to not consume a charge. (-60 second recast per Upgrade)
Ability: Black Proficiency Allows your next Dark Arts stratagem to not consume a charge. (-60 second recast per Upgrade)
Spell: Weathercast Decreases MP cost for targeted party member, when casting spells of the same element as the current weather. (+5% MP reduction per Upgrade)
Tempest would be on a base 15 minute recast, while the "proficiency" abilities are on 20.
I think that the "Proficiency" abilities are pretty self-explanatory. Tempest would "enhance" the spell by making it a double-weather effect. Weathercast would be similar to Klimaform, as in it's recast is rather big while the duration's not huge, basically just a controllable Conserve MP. Base MP reduction would be 20%.
For group 1, I was thinking about "Helix Duration", but thinking about it, it seems that if SE wanted it to do more "ticks" of damage, they'd have made it the regular damage/3secs. Also, "Ebullience Potency" seems like it doesn't quite fit, but it does work, so I tossed that in there since I couldn't think of anything else.
<Insert closing message here>
Edited, Mar 29th 2008 9:40pm by KodoReturns
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