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Too powerful? (JA Idea)Follow

#1 Mar 07 2008 at 1:48 PM Rating: Good
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Just sitting here at work thinking about Sch and I thought of a Job Ability.

-Recharge: Grants 2mp a tick to Sch, make it a JA above lvl 37 (maybe 70 or so) and Recast timer would be 5-10 mins.


Too powerful/Game breaking? Thoughts.
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#2 Mar 07 2008 at 1:54 PM Rating: Decent
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i dont think it would be too powerful considering sch isnt really powerful at all lol
but it will never happen ; ;
#3 Mar 09 2008 at 5:04 AM Rating: Decent
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You realize how many summoners would quit if SCH got this? We've been BEGGING for an auto refresh II for years now, and even though both BLU and PLD get it, we STILL Don't have it...
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#4 Mar 09 2008 at 7:58 AM Rating: Good
DigiDude wrote:
You realize how many summoners would quit if SCH got this? We've been BEGGING for an auto refresh II for years now, and even though both BLU and PLD get it, we STILL Don't have it...


BLU and PLD get what? I sure as anything don't have Auto Refresh II.
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#5 Mar 09 2008 at 10:20 AM Rating: Decent
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He means they get Auto-refresh. Going off the fact that when a main job specializes in something(Ranger for ACC boost, PLD for Def Boost, THF for evasion boost etc) they get multiple ones of it and higher than other jobs who happen to get the skill as well, he's stating SMN should get Auto-Refresh II.

SMN already has MAX MP Boost and Clear Mind(this one BLM gets too but, SMN gets first) in this category though... I'm not sure any classes have 3 traits(besides obvious things like Resist Traits, which of the one they have, SMN ties for first place also) that they're better than everyone else in.

Edited, Mar 9th 2008 2:22pm by Souji
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#6 Mar 09 2008 at 1:04 PM Rating: Good
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I was thinking more about sch's spells to make the job more unique as battle supporter to better fit into the TP burn and heavy melee base party set up. Now, rdm is a very popular mage job for almost all party lv 40 and up due to its ability to debuff, enhance and cure. Sch can also do most of what rdm can do too, but is missing some important spells such as haste, refresh, dispel and also ability like convert which allows endless MP to endure the fast pace xp party now a days. There are currently 2 jobs that can use Haste as a spell already, so giving sch haste spell is too redundant in job balancing. Refresh (magic) is what makes rdm unique, again, giving it to another mage job will not be possible, again due to job balancing. So I was thinking something like a refresh-like spell for melee (No, is not TP regain), it will be like refresh or haste or brd songs that need to be cast in cycle (or to use with sch AOE stratagem) during fights ...

certain % Attack up and Accuracy up enhancing spell for party members only
(can stack with food, Ecliptic Howl and brd songs)

and

certain % Defense up and Evasion up enhancing spell for party members only
(Overwrites Phalanx II, but stacks with Ecliptic Howl and brd songs)

However, both of these spell will not be able to stack, so you either will have atk/acc up or def/eva up status on you which maybe last as long as a haste spell duration. Of course the percentage up will need to be worth while to make them useful and reliable enough to be use at all time, just like haste spell.

Face it, SE is making FFXI easier and easier for the player now a days, like giving once were unique abilities and spell to revitalize jobs such as auto-refresh to pld, Stoneskinga to Blu and Sch, double atk/critical atk/store TP to Cor , and last but no least, creating new kinds of mobs that are geared towards TP burn set up. So adding spells like what I've recommend above will not be anymore game breaking as it is now and will bring a set of unique, yet, important spells to sch and creating a new standard line of support spell.




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#7 Mar 10 2008 at 1:23 AM Rating: Decent
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Souji wrote:
He means they get Auto-refresh. Going off the fact that when a main job specializes in something(Ranger for ACC boost, PLD for Def Boost, THF for evasion boost etc) they get multiple ones of it and higher than other jobs who happen to get the skill as well, he's stating SMN should get Auto-Refresh II.

SMN already has MAX MP Boost and Clear Mind(this one BLM gets too but, SMN gets first) in this category though... I'm not sure any classes have 3 traits(besides obvious things like Resist Traits, which of the one they have, SMN ties for first place also) that they're better than everyone else in.

Edited, Mar 9th 2008 2:22pm by Souji


Where have you been? All classes have 3 traits to my knowledge...

ALL mages get clear mind.
BLU Gets max MP boost.
BLU/PLD gets auto refresh.

SMN have nothing unique except avatars, all of which can be subbed. And yet you're suggesting SCH get auto refresh II, when SMN are supposed to be the most mana efficient class? (SE has stated this in interviews, due to our massive MP pools) -.-
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#8 Mar 10 2008 at 3:35 AM Rating: Default
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As if the SMNs 1-2k MP pool isn't enough?

Jeez..SMN doesn't -need- an Auto-Refresh II.

SCH does actually...think about it:

SCH has both White -and- Black Magic.

SCH functions by using -both-

SMN functions by using Avatars, it doesn't -need- to sub WHM, but it would be seen as "worthless" if it doesn't..therefore it got by for 5 -years- without "needing" Auto-Refresh II, SMNs can handle it, its kinda like THFs ******* themselves in butthurt because DNC got Dancing Edge (why wouldn't we?) and Shark Bite (again we excel in daggers, why wouldn't we?), so why wouldn't a tactical mage get Auto-Refresh II (basically)?
#9 Mar 10 2008 at 4:26 AM Rating: Decent
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Theonehio wrote:
As if the SMNs 1-2k MP pool isn't enough?

Jeez..SMN doesn't -need- an Auto-Refresh II.

SCH does actually...think about it:

I did, and it's retarded to think that way.

Auto-Refresh exists for one reason, to recover MP. Its "necessity" is based on the MP pool and usage of the job classes. That's why it went to SMN. A "1-2K MP pool" is both useless and laughable in today's Vana'diel. Every decent mage knows it's not what MP you can top off at, but how fast you can replenish the MP you use.

The MP recovery idea of choice is Clear Mind. We know this because of the relatively overwhelming amounts of +hMP items in the game given to all mages. Auto-Refresh went to SMN at because it was needed to offset Perpetuation Costs. It went to SMN at 25 because that way it was available as a subjob.

It was a mark of laziness in the Dev. Team when PLD was given it at level 35.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

As for the questions of the OP, Giving a two-per-tic Auto-Refresh as a Job Ability for SCH with a 10 minute recast, even if it only lasted 60 seconds, with SCH's four Clear Mind traits and it's ability to receive both Ballad and Refresh, would certainly be overpowered.

It would also be a mark of laziness. Refresh should not be the end-all buff of any mage job, and only narrowminded players will insist that it is. It would also be a senseless buff for the job class. What does SCH need with a single-target Refresh buff? As a "battle tactician," what would a JA-based Refresh do for us that other mage classes wouldn't be privy to have?

SCH isn't especially a MP-heavy job class. Our unique spells ('storms and helices) are actually valued for their MP efficiency. There are definite ways to create a better unique value for SCH, but Auto-Refresh isn't it. It would be neither better, nor unique.
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#10 Mar 10 2008 at 5:58 AM Rating: Decent
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Thank you :)

And I'm an elvaan SMN with 1082 MP (no YY robe though, and only 2 MP merits, no staff strap XD)

Yes, we have 1000-1500 (you can't pass 2k, taru smn in the most mp gear possible caps at 1750 IIRC)

You realize how slow SMN Regen our MP? You should really try playing a smn, I'm elvaan, it takes me a good 3-5 min to regen all my mp, if not longer :/ I feel sorry for all the tarus out there. SCH however, don't have to take nearly that long.
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#11 Mar 10 2008 at 6:43 AM Rating: Decent
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How did we get on the subject of Auto Refresh II ( a would be Job TRAIT)?? I was talking about a Job ABILITY. Make it a 5 to 10 minute ability that gives maybe 2 mp per tick. Oh and at first I said maybe have it above lvl 37, but now I'm thinking, just make it avail 37 or below so Sch WILL be an attractive subjob for mages.
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#12 Mar 10 2008 at 8:43 AM Rating: Good
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My friend, I bow to your visionary ways:

Quote:
- The following scholar job abilities have been introduced:
Sublimation (Lv.35)
Stores MP while reducing HP. The effect ends once the MP limit is reached, HP is too low, or you are attacked. Stored MP is gained when the ability is reactivated.


Not quite Auto-Refresh II, but if you happen to see any numbers in the next few days, buy a lotto ticket.
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Before you ask a stupid crafting question, read this.
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Everytime Arcturus sees this, he starts to die inside.......I know it D:
actually, i think every time Acturus is called Arcturus he dies inside.


Now THIS is PvP!

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#13 Mar 10 2008 at 9:44 AM Rating: Decent
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LOL wow, I almost hit it dead on.
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#14 Mar 10 2008 at 9:53 AM Rating: Decent
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Something tells me it will just be a more potent Conserve MP, as there has to be a reason SCH was given Conserve MP in conjuction with the job ability lol
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#15 Mar 10 2008 at 10:37 AM Rating: Default
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Yeah, SCH doesn't need this kind of ability/trait..yet..what do we have here.....a psuedo refresh more potent than Auto-Refresh before SMN >_> lol.
#16 Mar 10 2008 at 10:42 AM Rating: Decent
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Yeah, SCH doesn't need this kind of ability/trait..yet..what do we have here.....a psuedo refresh more potent than Auto-Refresh before SMN >_> lol.


Don't be upset lol, Smn's can now /sch ftw, this includes Drains/Aspir AND Cures lol.
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#17 Mar 10 2008 at 10:51 AM Rating: Decent
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jayfly wrote:
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Yeah, SCH doesn't need this kind of ability/trait..yet..what do we have here.....a psuedo refresh more potent than Auto-Refresh before SMN >_> lol.


Don't be upset lol, Smn's can now /sch ftw, this includes Drains/Aspir AND Cures lol.


We don't even know if it's a refresh yet, just says stores mp -.- That could EASILY be a more potent conserve mp while the ability is active -.-

If it is Auto Refresh II (If it's a single mp a tic for 1 hp a tic, I'll be fine with that) any more MP, and my account being cancelled. End of story =P
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#18 Mar 10 2008 at 11:40 AM Rating: Decent
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Actually, as a friend pointed out, its more likely to be a pseudo-convert, if what it does is drain hp for a while while storing mp, then gives you the mp in one shot with a secondary use of the JA or something similar.
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#19 Mar 10 2008 at 12:19 PM Rating: Decent
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If it is Auto Refresh II (If it's a single mp a tic for 1 hp a tic, I'll be fine with that) any more MP, and my account being cancelled. End of story =P


I doubt that very seriously lol, and you'll be leveling sch for y9our sub :p
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