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Neat stuff in the updateFollow

#1 Mar 06 2008 at 2:42 AM Rating: Decent
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New update teaser

Square-Enix wrote:
Additions and adjustments are also in store for the two new jobs introduced in the Wings of the Goddess expansion.
For the dancer, adjustments will include shortened ability delay to six seconds for all waltzes used when trance is in effect. Adjustments for the scholar will see an increase in the maximum number of charges available for stratagems, and a reduction in charge time.

Apart from job abilities, new status-specific status icons will be also introduced to further enhance playability.


Both lower timers for strategems and more of them? WIN!

Maybe we can keep up an aoe buff on everyone constantly now instead of running out of charges after a few cycles?

Also i hope the last paragraph means we might see individual buff icons for light/dark arts =D
#2 Mar 06 2008 at 5:03 AM Rating: Good
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The cynic in me says we'll see 1 more charge for SCH main, no more for SCH sub, and the reduction in time will put them at 3 minutes, stacked.

The optimist in me wants two new charges for SCH main, two available for SCH sub, and a 2 minute recast on them, either stacked or individual, with merits available to get it down to 1:10 or 1:00.
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#3 Mar 06 2008 at 6:56 AM Rating: Default
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Happy to see this... I was worried the changes to charge quantity/time would not show up until SCH merits were added.

#4 Mar 06 2008 at 7:12 AM Rating: Default
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Shorten recharge time to 3min and increase our charges.
I was looking forward to have more spells, enchance and lengthen storm effect, improvement in Helix spell so that it no longer deal 150dmg for the entire fight.
#5 Mar 06 2008 at 7:32 AM Rating: Default
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Quote:
Shorten recharge time to 3min and increase our charges.
I was looking forward to have more spells, enchance and lengthen storm effect, improvement in Helix spell so that it no longer deal 150dmg for the entire fight.


Don't loose hope yet on maybe more adjustments coming for the spells. I'm happy to see more charges and shorter recast coming ^^.
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#6 Mar 06 2008 at 9:16 AM Rating: Decent
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Congratulations scholars, I am hoping we will see more scholars in pt :)

I hope this affects the performance of /SCH as well, as SE mentioned before, Scholar should be very mage-sub friendly.
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#7 Mar 06 2008 at 9:38 AM Rating: Decent
I see 5 Charges and the usage timer going from 4 minutes down to 2.

Level 10 - 1
Level 30 - 2
Level 50 - 3
Level 70 - 4
Level 75 - 5
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#8 Mar 06 2008 at 10:56 AM Rating: Decent
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Having at the most 5 charges at 75, and it going down to 2 min is good enough for me. Even now, lv72, we'll go to camp two charges already gone from protectra/shellra..and if i'm /RDM for a PLD i'll use Phalanx or if I'm /whm for a NIN ill use Stoneskin. And there's all my charges.
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#9Tidane, Posted: Mar 06 2008 at 11:56 AM, Rating: Sub-Default, (Expand Post) I stopped casting Shellra (well, Colibri) so the only thing I needed to do was Protectra. The only reason I AoE'd that was because the party had me sub WHM so I didn't have anything better to spend the charge on. I would usually Protect the "tank" and the DD that looked like he would suck the least.
#10 Mar 06 2008 at 1:29 PM Rating: Good
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Five charges and a 2 min recast per charge? I still think I would prefer a couple tier IV's and Blink/stoneskin.

But being able to to use Ebullence regularly would still be a good start I guess.
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#11 Mar 06 2008 at 2:10 PM Rating: Decent
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Quote:
I stopped casting Shellra (well, Colibri) so the only thing I needed to do was Protectra. The only reason I AoE'd that was because the party had me sub WHM so I didn't have anything better to spend the charge on. I would usually Protect the "tank" and the DD that looked like he would suck the least.


That's more situational, majority of the time I'm casting Protectra/Shellra because the mobs we're fighting at some point will use a magic or elemental attack of some sort. So I really can't get away with just putting it on the tank and one melee. If I do it that way I get bugged for it anyways, so this update to give us more points to the JA's and having a lower recast on it is going to help me a lot.
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#12 Mar 06 2008 at 2:55 PM Rating: Default
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Well, looks like I hung up my SCH till SE can do something useful with this job. 73 and nothing more than a glorified WHM. Only job specific spells we have are weak.
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#13 Mar 06 2008 at 6:11 PM Rating: Default
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I suspect there's more than just this. I remember a comment about Stoneskin/Blink, which wasn't mentioned. There's usually stuff on update day that wasn't mentioned before.
#14PixelPink, Posted: Mar 06 2008 at 6:25 PM, Rating: Sub-Default, (Expand Post) the charges and recast time are a start
#15 Mar 06 2008 at 8:29 PM Rating: Decent
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My guess is 4 charges max because thats how many stratagems there are.
And lowering the charge time to 3 mins keeping the full charge time at 12 mins for all 4.

/Tosses 2 Gil
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#16 Mar 06 2008 at 11:51 PM Rating: Good
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My predictions are charges will be cut down to either 2.5 mins or 3 mins, and the amount of charges will become:

Lv.1 - 3 charges
Lv.40 - 4 charges
Lv.70 - 5 charges

And yeah, SCH will definitely get more than just the charge updates. SE did mention that they would add something to make up for the lack of Blink/Stoneskin from /SCH, so I'd bet that there will be some lower level spells added (hopefully SCH specific), or maybe even Stoneskin and Blink themselves.

I also really hope to see the weather spells updated so they aren't useless, and the damage formula for the helix spells fixed a bit.
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#17 Mar 07 2008 at 12:35 AM Rating: Default
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Stonespikes! Acts like a stoneskin with spikes!
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#18 Mar 07 2008 at 4:00 AM Rating: Default
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Increased Stratagems and lower timers is nice but that's not the problem with sch. I just hope they fix weather spell effects and helix spell damage calculation.
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#19 Mar 07 2008 at 6:35 AM Rating: Default
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Quote:
73 and nothing more than a glorified WHM.


That's about what people seem to think of my SCH atm at lv72. I get shoved into parties and someone actually said "<White Mage> <Erase>?" I slapped the **** out of them.

Quote:
SE did mention that they would add something to make up for the lack of Blink/Stoneskin from /SCH, so I'd bet that there will be some lower level spells added (hopefully SCH specific), or maybe even Stoneskin and Blink themselves.


That seems to be the issue with other people who want to sub in SCH, but they don't have any defensive spells of their own. They all say that Blink/SS would be a good push to wanting to put SCH into the subjob. They said Dispel too but..I don't see that happening then there's almost no reason to sub in RDM. I personally sub in SCH into my WHM / BLM as I level it up.
Quote:

I also really hope to see the weather spells updated so they aren't useless, and the damage formula for the helix spells fixed a bit.


I would like to see the helix spells fixed that would be nice, I read on K.I. along the lines of "Helix spells no MAB? no problem!" Which explains why my Helix's kinda blow.

The weather spells, I don't got a problem with. Nobody's gone out and tested them it seems because when I ask a question I get "I would guess..." only because I don't got the people to pull up to get some of the info I want. Or the time for that matter. I use the weather spells in some parties on the bard or rdm/blm whoever is the other mage / debuffer, and some melee's.
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#20 Mar 07 2008 at 6:42 AM Rating: Decent
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I think quite a few people are confused about how the weather spells work.
The weather effects give a 10% bonus to all magic matching its element but this bonus doesn't happen all the time. Tt is more or less random activation, however with the Elemental Obis obtained from the quest "In The Name of Science" will cause both the weather and day bonuses to activate 100% of the time. This is when the Weather spells can be the most useful, specially when paired with the same elemental day giving a 20% bonus to the correct elemental spells.
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#21 Mar 07 2008 at 8:18 AM Rating: Decent
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Stonespikes! Acts like a stoneskin with spikes!


LOL. Causes pertification!
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#22 Mar 07 2008 at 10:23 AM Rating: Default
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Quote:
Shorten recharge time to 3min and increase our charges.
I was looking forward to have more spells, enchance and lengthen storm effect, improvement in Helix spell so that it no longer deal 150dmg for the entire fight.


It not the Helix, its the TouA mobs causing this low damage their magic resistance is retarded... if they fix that, then welcome back the BLM's to PT's and say completly good bye to SCH.. (sucks eh)

even with capped elemental magic merits and loaded with all INT ele magic gear, and MAB i still run into this problem on some toua mobs...
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#23 Mar 07 2008 at 12:48 PM Rating: Decent
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Unclear wrote:
The weather spells, I don't got a problem with. Nobody's gone out and tested them it seems because when I ask a question I get "I would guess..." only because I don't got the people to pull up to get some of the info I want. Or the time for that matter. I use the weather spells in some parties on the bard or rdm/blm whoever is the other mage / debuffer, and some melee's.


The problem with the helix spells is the calculation. Any monster you would want to use the helix spells on has enough INT to zero out the calculation, which means the Scholar has to stack INT as much as possible. We're then left with less room for Elemental Magic skill, which means you'll suffer more resists. I hope they've figured a good fix for that, be it through Scholar AF or a change to the spells.

As for the weather spells, what do you want? [This is a question, not an insult. What is it that you want to know. I've done a few small tests, but they've all pointed towards the effect just being targeted zone weather, not anything groundbreaking.] They give you the bonus of a single weather when they activate but seem to activate equipment that people say is double weather only (I don't have any of this equipment, so that's just hearsay). It isn't 100% unless used with the weather spells or an Obi. Should it be? I think so. I don't feel that what of the two series of spells that define Scholar should require a piece of equipment to function properly.
#24 Mar 07 2008 at 1:43 PM Rating: Default
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edit

Edited, Mar 7th 2008 4:52pm by PixelPink
#25 Mar 07 2008 at 1:51 PM Rating: Decent
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i agree with all of this

we need more strategems, larger spell list, more charges
and for gods sake why is it so hard to make the weather spells give 100% bonus since sch lacks in sooooo many other ways? sad SE hasnt done this to begin with

im sorry but i dont think this job should have even been made what it is
its nothing but a half blm and half whm which lack some of the most vital spells which make the job AT ALL useful, want to be a nuker? level blm, more fun anyway
want to be a healer? lvl whm, itd be more fun considering the spell list, want to be a mix? level smn or rdm, again the spell list just plain out helps

they should have just made a completely new-ish style magic user with new magic and abilities even if the style of play is a bit repeatative like sch, youd at least have new magic to look at 0.0

#26 Mar 07 2008 at 2:05 PM Rating: Default
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They can cure as well as a RDM and nuke as well as a RDM. SE thinks Weather spells/strategems/helix spells are better then melee ablities, convert, refresh, innate magic attack bonus, SS/Blink naturally, and fast cast IV. Guess what? You're horribly horribly wrong. Please make Scholars nuking and healing potential better then Red Mage.

Edit:

oh yeah, red mage has haste over SCH too.

Edited, Mar 7th 2008 5:08pm by Zafire
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#27 Mar 07 2008 at 4:19 PM Rating: Default
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Zafire the Tulip wrote:
They can cure as well as a RDM and nuke as well as a RDM. SE thinks Weather spells/strategems/helix spells are better then melee ablities, convert, refresh, innate magic attack bonus, SS/Blink naturally, and fast cast IV. Guess what? You're horribly horribly wrong. Please make Scholars nuking and healing potential better then Red Mage.

Edit:

oh yeah, red mage has haste over SCH too.


I wish I was in the room when the guy pitched this.

Guy: *says scholar stuff*
Guy2: "So it's like a Red Mage, but without the good stuff?"
Guy: "Yeah, exactly!"
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