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/RDM how well does it work 60+?Follow

#1 Feb 24 2008 at 11:19 PM Rating: Decent
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now I am not lvl 60+ yet on SCH but I was wondering for those of you that are how well /RDM is working for you if you use it. I really dont want to lvl WHM or BLM to 37 just yet b/c I find them boring lol so i was wondering if /rdm would work for SCH untill 75 when i can start lvling whm and blm to 37.
#2 Feb 24 2008 at 11:22 PM Rating: Decent
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You'll need it if you want to XP in ToAU areas.

Chances are you'll be main-healing on Imps and Silena is (needed).

If you manaburn your way to 72 or so, though, you should be able to /RDM main-heal on Colibri.
#3 Feb 25 2008 at 12:06 AM Rating: Default
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yeah I just dread lvling whm lol i find it so **** boring. As far as silena go's couldnt I just use the potions that remove it?
#4 Feb 25 2008 at 1:16 AM Rating: Decent
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xXSaphieraXx wrote:
As far as silena go's couldnt I just use the potions that remove it?

no matter what tank(Meat/blink) you got for the pt, silena still a must at Caedarva Mire(I hate Imps). Echo Drops easily run out if you don't careful. Sometimes, even DD ask for it as well.
Yes, it is easy for those melee to get the drops for themselves, yet, they are cheap that can't afford 800gil per-drop when mages use 1~5 stack(s) each pt at Mire.
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#5 Feb 25 2008 at 11:06 AM Rating: Decent
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Rubbisher wrote:
xXSaphieraXx wrote:
As far as silena go's couldnt I just use the potions that remove it?

no matter what tank(Meat/blink) you got for the pt, silena still a must at Caedarva Mire(I hate Imps). Echo Drops easily run out if you don't careful. Sometimes, even DD ask for it as well.
Yes, it is easy for those melee to get the drops for themselves, yet, they are cheap that can't afford 800gil per-drop when mages use 1~5 stack(s) each pt at Mire.


If you're using 1-5 stacks per party as a mage in the Mire, you're doing something wrong. I used two stacks from 66-73. The only reason I needed two stacks was because I wanted to see how good resist silence actually was. I could've stayed out of range of almost ever Silence, minus the few unlucky ones where the Imp would wander over to me.
#6 Feb 25 2008 at 12:24 PM Rating: Default
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Ok thanks, yeah i'll use the echo drops, RDM seems to be an awesome sub as far as SCH is concerned b/c it increases both sides of sch's powers. Not to mention rdm gets blink stoneskin and phalanx + gravity so I'll deal with the whole silena thing myself I shouldnt really be concerned if weather other ppl have it or not i'll be sure to remind them to pick some up lol.
#7 Feb 25 2008 at 12:33 PM Rating: Decent
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i dont use /whm unless its absolutly neccesary for me to cast a -na spell. ive used it once so far and i dont like how /whm takes away your ability to sleep. once u hit mire it will change, and then once u leave mire the need will go away.

but its good to have whm up. -na erase curaga(that doesnt cost a charge or a ******** of mp), the teleports, and divine seal are all things u might need in certain out of exp pt situations. same goes with blm: extra int, warp, escape, ele seal, and extra magic attack; so just lvl them both

you *could* lvl to 75 as /rdm only. just like a melee can not lvl up their subs and stick to one. cuts down your adaptibily, ultimatly u dont want to do it.
#8 Feb 25 2008 at 12:48 PM Rating: Decent
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xXSaphieraXx wrote:
Ok thanks, yeah i'll use the echo drops, RDM seems to be an awesome sub as far as SCH is concerned b/c it increases both sides of sch's powers. Not to mention rdm gets blink stoneskin and phalanx + gravity so I'll deal with the whole silena thing myself I shouldnt really be concerned if weather other ppl have it or not i'll be sure to remind them to pick some up lol.


Level White Mage. Sub White Mage in the Mire if you're main healing. If I was your PLD/NIN tank and you told me you weren't going to Silena me, I would find a new healer. The majority of my time on Scholar in the Mire was spent using Silena. Good players won't need a ton of cures, but to keep them performing the do need Silena.

Level Red Mage. Sub Red Mage when you're XPing on Colibri. AoE Phalanx and Stoneskin are awesome to have. I main healed Colibri parties with only Sanction refresh and there was no downtime caused by me resting (downtime caused by a ****** bard, though).

Level Blac...well, I suppose. I don't like losing the ability to Stoneskin, Paralyze, and Slow. For some endgame things, sure, but for XPing, meh.
#9 Feb 26 2008 at 5:14 PM Rating: Decent
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/BLM is really not that useful. /WHM and /RDM are where it's at. If you're main healing go /WHM if not /RDM is awesome, Graviga and Bindga are super useful.
#10 Feb 26 2008 at 7:58 PM Rating: Decent
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RamseySylph wrote:
/BLM is really not that useful. /WHM and /RDM are where it's at. If you're main healing go /WHM if not /RDM is awesome, Graviga and Bindga are super useful.


If you're main healing something where status effect removal is necessary or the monster uses powerful AoE/sleep spells, sub White Mage. I had a party refuse to let me sub Red Mage to a Colibri camp. I didn't use Divine Seal at all, Curaga, etc at all. Phalanx+Stoneskin is nice (and hopefully we get some more charges in the update) for those Pecking Flurries.
#11 Feb 26 2008 at 10:07 PM Rating: Decent
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Yes, it is easy for those melee to get the drops for themselves, yet, they are cheap that can't afford 800gil per-drop when mages use 1~5 stack(s) each pt at Mire.


when carrying haste, attack, accuracy and weaponskill equipment inventory gets just as much cluttered for us as it does mages. melees should only have to use an echo drop if its one of those "last shadow gone and i'm silenced and whm/rdm/backline is resting mp" situations. otherwise, we ride it out until it wears off (usually not long) or until a mage decides to drop a silena.

the only mage that's capable of even having a remote chance of getting silenced should be the bard. if you're getting silenced as a rdm or whm, there's a good chance you're doing something wrong (not that hard to wait in between imps for 5 seconds to cast raIIs)
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#12YashasThoughts, Posted: Feb 26 2008 at 11:09 PM, Rating: Sub-Default, (Expand Post) I had actually written a short overview that actually pretained to this so this question wouldnt be asked a million times but it was sub defaulted for actually having useful information that was asked not even hours later. Go figure.
#13 Feb 26 2008 at 11:16 PM Rating: Decent
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YashasThoughts wrote:
I had actually written a short overview that actually pretained to this so this question wouldnt be asked a million times but it was sub defaulted for actually having useful information that was asked not even hours later. Go figure.


I suspect that the manner in which it was written was the reason for it being sub-defaulted.
#14 Feb 27 2008 at 12:17 AM Rating: Decent
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Thanks so much for all your useful information you guys. I am going to lvl whm but at a slow pace same for blm. I refuse to lvl fast just b/c of the mire only b/c I really hate those jobs lol lvling them to 37 is going to be a big huge pain in my **** :P so I'm going sch/rdm till i feel like lvling them, I mean /rdm is actually nice phalanxga and enspells being used on whole pt's are really nice.
#15 Feb 27 2008 at 9:36 AM Rating: Good
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xXSaphieraXx wrote:
Thanks so much for all your useful information you guys. I am going to lvl whm but at a slow pace same for blm. I refuse to lvl fast just b/c of the mire only b/c I really hate those jobs lol lvling them to 37 is going to be a big huge pain in my **** :P so I'm going sch/rdm till i feel like lvling them, I mean /rdm is actually nice phalanxga and enspells being used on whole pt's are really nice.


It's possible to avoid the Mire if you try really hard, but chances are people will want you to sub White Mage for other reasons at other camps. Best example I can think of is Erase on Crawlers without a mage that can Haste. I bet those Ninjas were ****** they invited me.
#16 Feb 27 2008 at 5:22 PM Rating: Decent
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71 SCH, almost 72, and let me say Silena is a must in the mire. I hate that place with a passion. But ask the pt ldr what they want /whm /rdm? I always ask where and what my role will be in apt, all though I know 9 out of 10 times I am main healer lol.
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#17 Feb 27 2008 at 5:58 PM Rating: Decent
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wolfjorg of the Seven Seas wrote:
71 SCH, almost 72, and let me say Silena is a must in the mire. I hate that place with a passion. But ask the pt ldr what they want /whm /rdm? I always ask where and what my role will be in apt, all though I know 9 out of 10 times I am main healer lol.


How do you not know when you're in a static? :/
#18 Feb 28 2008 at 4:50 AM Rating: Decent
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Im not in a static.
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#19 Feb 28 2008 at 10:09 AM Rating: Decent
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wolfjorg of the Seven Seas wrote:
Im not in a static.


There's no way you were XPing in Dragon's Aery with real people. They take me to the Mire at 66.

What happened to these guys?
#20 Feb 28 2008 at 2:51 PM Rating: Decent
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Oh lol that pt was there cause Mire had a **** load of people, and that place actually worked out great.
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#21 Feb 28 2008 at 5:54 PM Rating: Default
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wolfjorg of the Seven Seas wrote:
Mire had a sh*t load of people


According to all the people I've partied with, that's impossible. 90 barely puts a strain on the Mire!

Did you end up not getting a tank for the static or they go too slow for you?
#22 Mar 01 2008 at 5:39 PM Rating: Decent
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There were 100+ people in the mire that night. We had a tank, as well as a COR and BRD so I had like limitless MP. And whats wrong Xpn in the old areas? just as good as new ones. Remember Moon and Bibiki Bay, were the only spot to merit before all of this ToAU.
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#23 Mar 04 2008 at 8:08 PM Rating: Good
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71 SCH, almost 72, and let me say Silena is a must in the mire.


Why is everyone talking about the mire? Make your own pt's and don't pt there. Simple solution. You don't *HAVE* to go to the mire. Theres half a dozen or more of other experience camps available.
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#24 Mar 04 2008 at 9:34 PM Rating: Decent
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Zafire the Tulip wrote:
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71 SCH, almost 72, and let me say Silena is a must in the mire.


Why is everyone talking about the mire? Make your own pt's and don't pt there. Simple solution. You don't *HAVE* to go to the mire. Theres half a dozen or more of other experience camps available.


Because, 9/10 times, if you have a party that can actually get to an oldworld camp without ending up dead, you could've raped through any of ToAU's squishy mobs and already have 5-10k in XP.

I'm all for the "ToAU isn't the only place" train of thought, but when a **** party in a ToAU area can match an excellent party in the oldworld, it isn't worth my time to go to an old camp and hope.


Quote:
And whats wrong Xpn in the old areas? just as good as new ones.


I never said anything was wrong with it, just amazed that someone actually agreed to go there.
#25 Mar 04 2008 at 11:47 PM Rating: Decent
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I'm all for the "ToAU isn't the only place" train of thought, but when a sh*t party in a ToAU area can match an excellent party in the oldworld, it isn't worth my time to go to an old camp and hope.


Theres other places in ToAU besides the mire, too.
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#26 Mar 05 2008 at 10:27 AM Rating: Good
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Zafire the Tulip wrote:
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I'm all for the "ToAU isn't the only place" train of thought, but when a sh*t party in a ToAU area can match an excellent party in the oldworld, it isn't worth my time to go to an old camp and hope.


Theres other places in ToAU besides the mire, too.


I tried to find the word Mire in my text somewhere, but I couldn't. :x

You've got Lesser Colibri (squishy), Puks (squishy), Colibri (squishy), FireBreathingCrawlersOfDeath (squishy...but less so), Imps (squishy), Greater Colibri (squishy) as the new "normal" that players take. Sure, you've got Marsh Murres, Defoliator and Aydeewa Diremites in the Subterrane, and those Ziz in Mamook. The normal player isn't going to go to these camps (other than Defoliators) unless they're forced to. It isn't completely illogical either: why spend 20 minutes getting to a camp when you can spend 5? Do I like the fact that the camps I "grew up" on aren't used anymore? Yes and no. I like getting the faster XP, but I do wish they would buff Signet in a manner that would make the old camps equip to the new camps. Even then, I'd fear going to them, because I see how often people join a party only to leave 10 minutes later because they know a replacement is only 3 minutes away.

I hate Mouny Zhayolm. I don't have it because I can't get around it. I don't hate it because the mobs scare me. I hate it because chances are someone is going to die because they're too accustomed to the other ToAU mobs that have virtually no ability to kill you unless your mages go AFK. Which, I'm fairly certain they do. Let's face it, whenever I Silena two people before the Red Mage even realizes anyone is silenced, there's something wrong. I've tried getting people to go to Onzozo at 63ish just to try to force some mages to not suck.

Of course, even fighting mobs with status effects doesn't seem to help. Flytraps in Aydeewa along with the Crawlers has shown me that. Mages failing to stay out of AoE range (but they learn when they have to pay for Echo Drops in the Mire!), mages failing to Paralyna/Erase-Haste the tank/melees. Part of the reason I can't stand XPing on not ToAU mobs is the fact I'm disgusted by the performance of my party members. But hey, how can I judge them, they get 10k an hour on Colibri!
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