Nateypoo wrote:
If you go out and cast a couple different helix on level 0 mobs, you'll notice the damage varying by only a point or so with every two spells in the sequence.
Naked SCH75/BLM37 hume with INT72 on Tiny Mandragoras outside Windurst.
Geohelix: 112
Hydrohelix: 124 (Watersday)
Anemohelix: 112
Pyrohelix: 100 (Watersday)
Cryohelix: 112
Ionohelix: 112
No variation outside of the day weather bonus.
SCH75/BLM37 hume with INT72+41 on Tiny Mandragoras outside Windurst.
Geohelix: 145
Hydrohelix: 158 (Watersday)
Anemohelix: 145
Pyrohelix: 130 (Watersday)
Cryohelix: 145
Ionohelix: 145
No variation outside of the day weather bonus.
SCH75/BLM37 hume with INT72+41 (+15% MAB in equipment) on Tiny Mandragoras outside Windurst.
Geohelix: 165
Hydrohelix: 180 (Watersday)
Anemohelix: 165
Pyrohelix: 148 (Watersday)
Cryohelix: 167 (INT+4 on Ice Staff)
Ionohelix: 165
No variation outside of the day weather bonus/Ice Staff's INT+4
Cryohelix would be the best spell, given that you could control the other factors (Iceday, mob weak against Ice, Ice skillchain) due to the INT bonus on the Ice Staff, as Nateypoo said.
EDIT: I typo'd Hydrohelix 3 times and one of the damages. Ug.
Edited, Feb 25th 2008 12:39pm by Tidane