Close, but it's every 9 seconds; otherwise it would not stay synchronized with every third Regen tic.
you sure ti does that? cuz i thougth ti was a bit off, when i did /clock i got 10 seconds.
Most likely helix will never find much use, even on hmn fights, because of the INT check between caster and target.
SE needs to change the damage formula before you can even think about gearing for anything.
And before you say Rambus is bullsh*t, shut up and read the KI thread. The data he got is pretty conclusive and without evidence to the contrary, it seems very likely that helix works the way his formula described.
It wouldn't surprise me anyway, SE is lazy with coding. the damage formula for helix a copy/paste of the formula for some tier1 nukes.
that was my point there and they did not want to listen. and that pretty sums it up it would be between aero I and fire I, according to the data sheet i got from here its aero I 20 base then fire I with 30 base.
Ok so what about "Magic attack bonus" gear? Does that not factoer into helix spell damage? Does elemental magic skill factor in either? Don't tell me I gotta give up my Yigit gear for high int gear.
to give you a basic idea why the formlua is BS. if you have 75 INT over your target 1 INT= 1 MAB and that would be virtually non-existent unless your doing level o mobs.
so 1 INT is better then 1 MAB till you hit the point of 75 INT over target. Edited, Jan 17th 2008 8:18pm by RambustheRDMtaru Edited, Jan 17th 2008 8:19pm by RambustheRDMtaru
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"He taught me the only way to be strong was Through utter lack of remorse.
To make sure I did not end up like one of those pansy white or barbarian red mages,
He taught me that death and destruction are what truly great black mages contribute to the history pages."
Shantotto, Vana'diel Tribune II Nov. 30, 2004