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#1 Jan 16 2008 at 11:58 AM Rating: Decent
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just wondering if anyone analyzed it yet.
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#2 Jan 16 2008 at 1:17 PM Rating: Good
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The only thing I've seen is this one:

http://killingifrit.com/forums.php?m=posts&q=166362

A lot of people seem to be trying to discredit it though, so judge for yourself if it's the real deal.
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#3 Jan 16 2008 at 3:50 PM Rating: Decent
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It is an interesting argument, Rambus. I will test it out myself when I get a chance.
#4 Jan 16 2008 at 5:56 PM Rating: Default
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That thread all but proves what the initial damage formula is. But it doesn't say anything about the DoT values.

For example, Bio II does around 60-70 damage depending on gear, but we know the DoT is between 5-8 or so depending on gear. The initial damage on the helix spells in not a concern really.
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#5 Jan 16 2008 at 7:17 PM Rating: Good
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I thought intial dmg was concern since initial dmg is the dmg/tick?
Side note, rambus always has stupid thoeries and i wouldn't trust anything he says.
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#6Zantes, Posted: Jan 16 2008 at 7:45 PM, Rating: Sub-Default, (Expand Post) On all of the DoT spells that do damage, none of them do the same initial damage as DoT, why would these be any different.
#7 Jan 16 2008 at 10:03 PM Rating: Good
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On all of the DoT spells that do damage, none of them do the same initial damage as DoT, why would these be any different.
Because that's what SE did to make this the 'heavy DoT' oriented job they touted it as? It's been proven in ballista, by colibri returning it, by comparing mob HP percent reduction, etc. That's just how they work.
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#8 Jan 16 2008 at 10:09 PM Rating: Good
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TwilightOblivion wrote:
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On all of the DoT spells that do damage, none of them do the same initial damage as DoT, why would these be any different.
Because that's what SE did to make this the 'heavy DoT' oriented job they touted it as? It's been proven in ballista, by colibri returning it, by comparing mob HP percent reduction, etc. That's just how they work.


This is true, at 63, I now have 2 of the helix spells. It is *very* obvious how they work.
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#9 Jan 16 2008 at 11:01 PM Rating: Good
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I was told the damage delt is the damage per tic.
in pvp pretty sure each tic was the same as damage delt.

on the KI threads this seems to be common knowledge so i didn't bother putting it in there.

anyways a helix tic happens every 10 seconds.
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#10 Jan 16 2008 at 11:09 PM Rating: Decent
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anyways a helix tic happens every 10 seconds.
Close, but it's every 9 seconds; otherwise it would not stay synchronized with every third Regen tic.
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#11 Jan 17 2008 at 3:43 AM Rating: Decent
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Ok so what about "Magic attack bonus" gear? Does that not factoer into helix spell damage? Does elemental magic skill factor in either? Don't tell me I gotta give up my Yigit gear for high int gear.
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#12 Jan 17 2008 at 3:49 AM Rating: Default
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http://www.bluegartrls.com/forum/viewtopic.php?f=2&t=28529

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* Scholar is meant to do direct damage like a BLM, but spread out over time. To help the party understand a Scholar:s contribution better, the initial damage is shown, and that same amount of damage is then inflicted as the incriments of the DoT damage.


So all you need to do is take the amount of dot ticks +1, and multiply it with initial damage. I read somewhere it's around 2 minutes, so 2:06 (126 seconds) is 14 ticks, for 15x initial damage. (Anyone helix-casting SCH is asked to update wiki and alla please...)

Modus Veritas for double damage/half duration sounds convenient for bosses too, can drop next helix much faster :)
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#13 Jan 17 2008 at 7:10 AM Rating: Good
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Obiar wrote:
Ok so what about "Magic attack bonus" gear? Does that not factoer into helix spell damage? Does elemental magic skill factor in either? Don't tell me I gotta give up my Yigit gear for high int gear.

At heart it's just an Elemental nuke -- just that you get 14x bonus damage, over time, for no hate. So to boost the initial damage and thus per-tic damage, same gearings apply. +Elemental will reduce your chances of resisting, +INT boosts your base damage, +MAB multiplies a percent modifier on your damage.

The Yigit set will likely be sweet for SCH, but if you don't have it already, I'd probably wait until more -helix testing has been done, and particularly until after AF has been released, in order to better assess which pieces are hot and which are crap.
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#14taishokukanoki, Posted: Jan 17 2008 at 1:31 PM, Rating: Sub-Default, (Expand Post) Most likely helix will never find much use, even on hmn fights, because of the INT check between caster and target.
#15 Jan 17 2008 at 5:14 PM Rating: Decent
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Quote:
Close, but it's every 9 seconds; otherwise it would not stay synchronized with every third Regen tic.


you sure ti does that? cuz i thougth ti was a bit off, when i did /clock i got 10 seconds.

Quote:
Most likely helix will never find much use, even on hmn fights, because of the INT check between caster and target.

SE needs to change the damage formula before you can even think about gearing for anything.

And before you say Rambus is bullsh*t, shut up and read the KI thread. The data he got is pretty conclusive and without evidence to the contrary, it seems very likely that helix works the way his formula described.

It wouldn't surprise me anyway, SE is lazy with coding. the damage formula for helix a copy/paste of the formula for some tier1 nukes.


that was my point there and they did not want to listen. and that pretty sums it up it would be between aero I and fire I, according to the data sheet i got from here its aero I 20 base then fire I with 30 base.

Quote:
Obiar

Ok so what about "Magic attack bonus" gear? Does that not factoer into helix spell damage? Does elemental magic skill factor in either? Don't tell me I gotta give up my Yigit gear for high int gear.


to give you a basic idea why the formlua is BS. if you have 75 INT over your target 1 INT= 1 MAB and that would be virtually non-existent unless your doing level o mobs.

so 1 INT is better then 1 MAB till you hit the point of 75 INT over target.

Edited, Jan 17th 2008 8:18pm by RambustheRDMtaru

Edited, Jan 17th 2008 8:19pm by RambustheRDMtaru
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"He taught me the only way to be strong was Through utter lack of remorse.
To make sure I did not end up like one of those pansy white or barbarian red mages,
He taught me that death and destruction are what truly great black mages contribute to the history pages."
Shantotto, Vana'diel Tribune II Nov. 30, 2004
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