Hey, I don't know if anyone noticed this at all.......I just finally got my sch to lvl 10 (and let me tell you, it was like an LSD flashback. I forgot what it was like to be weak). Of course as soon as I got my new abilities, I ran and attached it to my rdm. Apparently theres more than just a boost to magic skills while using light/dark arts. There's also an increased/decreased MP cost. This is outside of strategem use all together, and although I haven't finished testing it, this is what I've come up with so far:
Cure4 costs 88mp
using light arts it's cost is reduced to 80mp
while using dark arts increases the cost to 106
thats an 8 down and 18 up, just for using the job ability.
Thunder3 costs 128mp
dark arts reduces it to 116
heres the killer....light arts increases the cost of thunder3 to 154mp!
thats 12 down and 30 up!!!!!
As an Elvaan RDM, its enough just to hold on to my MP and balance the convert
Can you imagine getting into a situation where your timer hasn't cooled down and all of a sudden you have to switch gears? granted, it's not too often that anyone yells to the rdm, "hey, can you toss out a quick thunder3 on this monster!" but some of us (namely myself) like to toss a few nukes in with the healing and freshness cycles as long as its viable. There are soo many potential benefits to subbing sch as a mage......or rather, there are soo many benefits to subbing sch on blm or whm, cause frankly, attaching it to a rdm just seems like its gonna be even more work than we put into it already......at least I'll still have have enough HP to lose while i pick a strategem.
Edited, Dec 4th 2007 4:24am by RowenHero





