Hi all!
I'm just putting this together as a little one-stop subjob compendium.
I've seen these put together before, and I find that working by lvl is the cleanest and most useful way to present this information.
So:
SCH Subjob Guide
Lvl 1-11: the solo lvls. Use what you like here. My personal advice is to use /MNK for the added VIT and HP, /PUP for the rather strong pet (with capability to cure), /WHM for the earlier spells, or /SMN for another strong pet (though PUP would be better MP-wise).
Lvl 11-19: Valkurm Dunes.
NOTE: from 11 on I will be sticking to /WHM, /BLM, or /RDM, as these are clearly the subs that benefit SCH the most. Other subs would be more situational than anything. Also, I will list spells that the sub would give earlier than SCH main gets it.
BLM
Spells
1---Stone
6---Poison
8---Blind
14--Bind
WHM
Spells
1---Cure
6---Dia
8---Paralyze
10--Banish
10--Barstonra
14--Protectra
14--Barsleepra
18--Barwatera
RDM
Spells
1---Dia
10--Barstone
10--Poison
12--Paralyze
14--Barsleep
16--Blind
18--Barwater
Summary: I'd say /WHM is the clear winner here. Subbing the other mages, beyond a few measly points in INT, do not add nearly as much as WHM would.
Lvl 20-23: Qufim Island
BLM
Traits
20--Magic Attack Bonus 1
Spells
20--Bio
20--Blaze Spikes
WHM
Traits
20--Magic Defense Bonus 1
Spells
20--Aquaveil
20--Barpoisonra
RDM
Traits
Resist Petrify 1
Spells
20--Barpoison
20--Bio
22--Bind
Summary: Not a ton of new stuff here. At this point you have to decide between the utility of /WHM's spell selection or the added nuking potential of /BLM's MAB.
Lvl 24-31: The Jungles.
BLM
JAs
30--Elemental Seal
Spells
30--Stonega
WHM
JAs
30--Divine Seal
Spells
24--Barparalyzra
26--Slow
26--Baraera
30--Silence
30--Banishga
RDM
Traits
30--Fast Cast 1
Spells
24--Aquaveil
24--Barparalyze
26--Slow
26--Baraero
30--Diaga
Summary: Around lvl 30 is where things really begin branching out. BLM offers Elemental Seal, WHM offers Divine Seal and a few more good enfeebles/status cures, and RDM offers Fast Cast.
32-35: Garlaige Citadel
BLM
Spells
32--Shock
34--Warp
WHM
Spells
32--Curaga
34--Barfira
RDM
Spells
32--Enthunder
34--Barfire
Summary: BLM picks up a few points here, but its been said before: Warp is a terrible reason to pick /BLM as your subjob. Its also important to note that although /RDM's Enthunder is rather insignificant in Garlaige, it (and the other En-spells) become rather nice with the -ga ability SCH gets later on.
36-45: Crawler's Nest
BLM
Traits
40--Conserve MP
Spells
36--Rasp
38--Waterga
40--Ice Spikes
40--Choke
44--Frost
WHM
Spells
36--Diaga
36--Barblindra
38--Blink
42--Barblizzara
RDM
Traits
40--Magic Attack Bonus 1
Spells
36--Silence
36--Barblind
36--Enstone
40--Blaze Spikes
40--Enaero
42--Gravity
42--Barblizzard
44--Enblizzard
Summary: In my opinion, at lvl 40+ /RDM becomes a better sub for nuking than /BLM. It catches up on MAB, but gains gravity, and (if it works that way) has the added benefit of Fast Cast. /WHM is still the hands-down support-role winner though.
46-56: Various camps
BLM
Spells
46--Aeroga
48--Poisonga
48--Burn
50--Tractor
54--Drown
56--Firaga
WHM
Traits
50--Auto-Regen
Spells
46--Barsilencera
50--Barthundra
54--Protectra II
56--Stoneskin
RDM
Traits
50--Magic Defense Bonus 1
Spells
46--Barsilence
46--Blink
48--Enfire
50--Barthunder
54--Enwater
Summary: Here it becomes clear: /BLM falls behind as a sub for SCH. /RDM is a very strong sub for the SCH leaning towards nuking (and enhancing: En-spell-gas are a very nice option); /WHM is very strong for the SCH leaning towards healing.
Lvl 57+: Aht Urghan areas/etc.
BLM
Traits
60--Clear Mind II
60--Magic Attack Bonus II
Spells
58--Escape
60--Shock Spikes
62--Sleepga
64--Blizzaga
70--Bio II
72--Thundaga
WHM
Traits
60--Magic Defense Bonus II
70--Clear Mind II
Spells
60--Banish II
62--Curaga II
72--Teleport-Holla, -Mea, -Dem
72--Dia II
74--Shellra II
RDM
Traits
60--Resist Petrify II
62--Clear Mind
70--Fast Cast II
Spells
62--Dia II
66--Phalanx
68--Stoneskin
72--Bio II
Summary: /BLM has its uses. Lvl 60+ it gives you Magic Attack Bonus II, which is nothing to sneeze at. /RDM gains some interesting enhancing spells, which can be -ga'd with SCH's abilities. /WHM adds its signature Tele-spells, plus more status cures.
All in all, it looks like each of these three subs adds exactly what its main-job purpose is, and rolls it directly into SCH's functionality. I'd say all three subs are fairly strong in the proper situation.
MORE DETAILS:
Conclusion #1--WHM is the strongest sub at lower lvls. It offers the biggest pool of spells to add to SCH's repertoire. It remains a solid sub all the way to 75 though.
Spells/Abilities/Traits of note: -na spells, Blink, Stoneskin, Aquaveil, Clear Mind, Erase, Bar-spells, Divine Seal, Teles.
SCH's ability to -ga enhancement spells make some of WHM's spells superstars.
Conclusion #2--RDM is the strongest sub in terms of enhancing. It adds several single-/self-target spells that combine terrifically with SCH's -ga ability. RDM is at its strongest as a sub at 40+, when it gives SCH Magic Attack Bonus and SCH gets access to Accession.
Spells/Abilities/Traits of note: Bar-spells, Blink, Stoneskin, Phalanx, Dispel, En-spells, Gravity, Fast Cast, Magic Attack Bonus.
Conclusion #3--BLM is the latest bloomer for SCH subs. /RDM and /WHM surpass it all the way until /BLM offers Magic Attack Bonus II at lvl 60.
Spells/Abilities/Traits of note: Elemental enfeebles, Sleep/Sleepga, Bind, Elemental -ga's, Magic Attack Bonus I&II, Elemental Seal, Escape, Warp.
EDIT--for clarity and to reduce empty space
EDIT 2--Added details.
EDIT 3--Updated as per some suggestions.
EDIT 4--Removed spells that SCH now gets with Addendums. It is currently not known when exactly SCH gets Conserve MP, so I will leave that alone for now.
Edited, Mar 11th 2008 3:13pm by AshOnMyTomatoes


