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Recap: What enhancements did we get again?Follow

#127 Jun 25 2015 at 11:17 AM Rating: Good
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We get new Joyeuse

Demersal degen +1:
DMG 110, delay 218, darkness resist+25
sword skill+242
parry skill+242
magic acc skill+188
occ att twice
unity ranking: "Fast Cast"+1~3%
war/rdm/pld/brd/drg/cor/dnc


DMG is kind of low =( but should be around 4.7 Attacks/round 2.1MH+2.6OH which equates to about 3 attacks per second. with about 67% TP (@13% STP) swing you looking at about 200TP/s which gives you 1200TP in 9 seconds, @ 80% ACC leaves you with 960 TP + ~88TP from WS gives you a SC every 9 seconds or so. Ill clean these numbers up this weekend...im going to be busy on my week off it seems and thats not even playing XI lol.

assuming OAT remains similar to that of Joyeuse.


Edited, Jun 25th 2015 1:57pm by rdmcandie
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#128 Jun 30 2015 at 2:07 PM Rating: Decent
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https://docs.google.com/spreadsheets/d/1PnOMo_qmitQjvk5YFOecLqzk6P1tvZ-rmYMkae4itHI/edit?usp=sharing


Spreadsheet for tinkering with augment options for those interested. I believe it is on open access so please don't change the variables outside of the green fields, but it might be locked too, i dunno ive not used Google Doc before so am not sure exactly how permissions work.

Some stuff
Set Haste Samba using On:1, Off:0
- Returns a 5% JA Haste when on (/DNC effect)

Temper is rolled into DA before the final MultiAttack Parse
= Caps at 500 ENH Magic (20% Effect)
= Floors at 360 ENH Magic (5% Effect)
= 0 To Disable Temper

Will Determine DW or SW based on Value of Weapon Delay 2
Set Weapon Delay 2 to 0
- Will ignore any DW fields, set MultiAttack Rate to SW
- Will calculate TP based on SW Delay, not DW Delay

Set Weapon Delay 2 to 0<
- Will call DW fields, Set MultiAttack Rate to DW
- Will calculate TP based on DW.

All Fields require whole number input to get accurate results.
ie.
DW 30% input as 30, not .30
ACC 80% input as 80, not .80

And so on.

Hope this helps you guys determine some stats before you spend loads of gil on Augments. I may in the future add a base damage profile as well (ie. not including pDif, Cratio, fSTR functions) as kind of a benchmark view for that aspect as well.

If any of this doesn't work for you let me know...im not sure if I have it set for public use or not, nor do I know where that option is, you can always DL it and it will function in excel.










Edited, Jun 30th 2015 4:09pm by rdmcandie

Edited, Jun 30th 2015 4:21pm by rdmcandie
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#129 Jul 01 2015 at 9:55 AM Rating: Default
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Thanks for the information.
#130 Jul 01 2015 at 4:36 PM Rating: Good
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Silly rabbits, RDM can't melee.

-- Starfox
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#131 Jul 02 2015 at 10:12 AM Rating: Decent
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Mr. Starfox haven't seen you post in a coons age. Hope you are doing well.
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#132 Jul 02 2015 at 6:13 PM Rating: Default
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Funny how things change.
#133 Jul 03 2015 at 10:46 AM Rating: Good
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RealityBytes wrote:
Silly rabbits, RDM can't melee.

-- Starfox

Sure they can. Mobs just pull a nuclear bomb from their pants and obliterate the party immediately after. Or so the legend goes.
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#134 Jul 05 2015 at 5:39 PM Rating: Default
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Man, do I remember the excuses. Smiley: lol
#135 Jul 24 2015 at 10:21 PM Rating: Decent
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Red Mage
Double Attack spell will break 500 enhancing barrier, and 15 Job Merit Points instead of 10 means...extra **** there too i guess.
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#136 Jul 25 2015 at 5:35 AM Rating: Default
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Can you translate that into an actual rate of double attack?
#137 Jul 25 2015 at 6:14 AM Rating: Default
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Can you translate that into an actual rate of double attack?
#138 Jul 25 2015 at 2:31 PM Rating: Good
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Note was honestly too vague and it didn't even say it was breaking 500 skill, so it's a bit of presumption for now. The fact RUN can also get Temper with JPs makes me think it almost needs to be more RDM-specific unless SE's just being lazy.
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#139 Jul 26 2015 at 3:29 PM Rating: Default
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Didn't know that RUN had access to Temper, so I would agree that it should make it more RD-specific.
#140 Aug 02 2015 at 4:23 PM Rating: Good
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So targeting an ally will display what buffs they have on as well as debuffs. I feel bad for whoever will target me.
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#141 Aug 05 2015 at 12:16 AM Rating: Excellent
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So, Refresh III and Temper II for (current) max CP. Enjoy the grind. x.x
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#142 Aug 05 2015 at 6:13 PM Rating: Default
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So, what's the quickest way to earn CP?
#143 Aug 06 2015 at 1:27 AM Rating: Good
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I don't really know the best spots, myself, and solo is probably inferior to a decent duo or trio. I'd been doing raptors/butterflies near Bio 5 in Basalt Fields (though double CP was going on). Parties would probably be better off in one of the "hidden" zones you can warp to after clearing that zone's WKR. Such might have a higher gear requirement, though, if you're more likely in Eminent and such.

Kind of annoying. Either people literally aren't playing as much or don't share info too often anymore.
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#144 Aug 06 2015 at 4:32 PM Rating: Default
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Maybe it's a lack of knowledge of other jobs, but it seems that RDM got some pretty good gifts in comparison to other jobs. WHM's "Full Cure" seems like a waste of MP.
#145 Sep 26 2015 at 11:07 AM Rating: Decent
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Hot **** 1200 JPs bonus is pretty solid
Refresh 3 and Temper II (triple attack)

To bad I only have 30 JPs.


And....im only almost 2 months late to the discussion lol.

Edited, Sep 26th 2015 1:08pm by rdmcandie
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