So, over all this is what were looking at.
Increase Red Mage shield skill from F to C-
(Job Trait) Shield Mastery I, II, III, IV
(Job Trait) Fencer I, II, III, IV
(New Job Trait) Magic accuracy I, II, III, IV, V
(New Job Trait) Chaotic cruelty I, II - lower elemental mp cost, increases enmity gain when casting elemental magic.
(Job Spell) Temper - lowered to lvl 40, caps at 10% potency for anyone subbing RDM.
(New Job Spell) Feather lvl 60 - Lowers ATK, doubles ATK speed , inhibits targets tp gain with every strike. 30 mp, 5 minute duration. (self cast)
(New Job Trait) Triple cast I, II, III - occasionally casts elemental magic 2 additional times, without additional enmity or mp cost. Additional spells deal same amount of DMG as initial cast. Mob does not receive additional tp for extra casts.
(New Job Spell)Aura lvl 80 - grants Regen, regain, temper, haste. 80 mp, 5 minute duration. (self cast)
(New Job Ability)Mirror lvl 80 - Reduces/Absorbs DMG by 1/3 taken by all party members within area of effect. Capping at 750 DMG absorbed and dispersing it to party members restoring, TP, MP, and HP. 5 minute duration. Recast 10 minutes.
Mirror once it absorbs 750 DMG it converts it 3 ways. If 5 minutes ends and you don't reach the cap, it converts the DMG 3 ways. Make it an active abilty like avatars favor, except like 15". You leave the party, get out of range, or die and party lose the effect, it cashes out and you have to wait for recast. Sounds good. This to make sure if party wants the effect they have to keep you.
Removal of Tier IV nukes. - Given to Dark knight.
Removal of Barspells - Given to Scholar.
Anything I've left out? Anything Else need addressing?
Edited, Dec 11th 2012 12:52am by Evokerofsorts
Edited, Dec 11th 2012 12:54am by Evokerofsorts