Quote:
Job Effect
Warrior Effect during the time, no attributes will usually attack, hit rate may rise significantly.
Monk Time in effect, counter to fire with a probability of 100% for a normal attack of the enemy.
In addition, obtain a significant hostility.
White Mage Time in effect, prevent the abnormal state of the party members.
Black mage Effect during the time, significantly lower hostility by magic.
Red Mage Effect during the time, duration and increase the strengthening effect of magic.
Thief All of the hostility of their own transfer to the PC in front of you during the time effect, with large damage.
Paladin Effect during the time, significantly increased the activation rate shield, reflecting damage.
Dark Knight Effect during the time, get the TP absorption effect in a normal attack.
Beastmaster Absorb the pet, to recover the abnormal state and HP.
Obtain the effect of re-raise further.
Bard A single target magic defense, magic evasion, reduce significantly the status of the INT / MND.
Ranger Effect during the time, distance correction ranged attack becomes all the proper distance from any distance even.
Will not consume more flechette.
Samurai Effect during the time, to avoid all the damage of special techniques of physical systems.
In addition, the power of its own WS to rise each time to avoid a special technique.
Ninja Activated during the time probability effects, parry may rise significantly.
In addition, re-cast time is now half of ninjutsu, will not consume the catalyst.
Dragoon State abnormality HP / of wyvern is completely recovered, during the time effect, the ability of the wyvern is increased.
Summoner Effect during the time, re-use time of magic and summon fulfillment of the contract is zero.
Blue Mage Effect during the time, the magic blue of notorious knowledge that can be used multiple times.
Corsair Effect during the time, the effect of the Phantom Roll up to three can be obtained.
Puppetmaster Automaton uses a special ability.
Special ability to use different depending on the type of head.
Mighty Strike: general-purpose head
Invincible: Head melee
Eagle Eye: Head fire fight
evil: Continuous head battle magic
(for only the master and automaton) blessing of the Goddess: head against white magic
black magic head battle: the fountain of magic
Dancer Fini is now up to move Sing, re-use of Flourish of all time will be reset.
In addition, the effect of time, consumption of Fini move Sing is zero.
Scholar PC to collect the specified hostility of all party members.Trimming out RDM's, we get:
Quote:
Red Mage Effect during the time, duration and increase the strengthening effect of magic.
Kinda hoping it's basically a Soul Voice equivalent for Enhancing Magic and Saboteur for all Enfeebling spells cast during the duration. From the party perspective, it could mean 30% Haste and 13/tic Refresh II for others. Doubled Phalanx II if you went that route with your merits. Not sure if would affect Protect/Shell, but why not. More selfishly, we could still have the prior, but then 60+ T1 enspells, +50 Gain spells, self-Phalanx, and 50% Temper. All for roughly 25 minutes if they played nice with Composure, too.
From more of the cynical side, I just see SE making individual tweaks, like only 5% more Haste, or just smaller percentage boosts like 50% instead of 100%. But I'm certainly of the mind the game wouldn't explode if the previous paragraph happened, especially when trying to compare it to Embrava and SCH with what they can cumulatively do for the party over the individual RDM.
Edit: Official translation is out, spoilered prior rough version:
Camate wrote:
Anyone down for some new 2-hour information on this fine Tuesday?
We introduced two of them during VanaFest, but we just got a hold of the full list!
Currently, we are making adjustments to the effects and running tests on all of these new abilities, and we are planning to implement them in the upcoming test server update. However, as the Development Team is still working on getting all the kinks out, some will not be available right away. They will be doing their best to get as many new 2-hour abilities onto the test server as possible in the next update.
*The name and help text messages for each ability will be tentative when implemented to the test server. Also the effects and their values may be adjusted.
Job Effect
WAR - Regular attacks will become non-elemental and grants a drastic increase in accuracy.[/i]
MNK - Grants a 100% counter-rate against regular attacks from enemies. Also, the amount of enmity gained by this will increase drastically.
WHM - Grants party members protection from status ailments.
BLM - Grants a drastic decrease in enmity generated by magic attacks.
RDM - Grants an increase to the effect and effect duration of enhancing magic.
THF - Major damage is dealt to the enemy and all enmity will be transferred to the player standing in front.
PLD - Grants an increase to the chance of blocking with a shield and reflects the blocked damage to the attacker.
DRK - Steals an enemy's TP through regular attacks while the effect is active.
BST - Absorbs the pet and recovers both HP and status ailments. Also, the player will receive a Reraise effect.
BRD - Drastically reduces the magic defense, magic evasion, and INT/MND of the target.
RNG - The range modifier will become the optimal distance no matter the range to the target. Also, ammunition will not be consumed.
SAM - While the ability is in effect, all damage caused by the physical special abilities will be evaded. Additionally, weapon skill damage will increase as more special abilities are evaded.
NIN - Grants a drastic increase in parry rate. Additionally, Ninjutsu recast times will be reduced by 50% and ninja tools will not be consumed.
DRG - Wyvern’s HP is completely restored and all status ailments are cured. Additionally, the wyvern’s stats will increase.
SMN - The recast time of both summoning magic and Blood Pacts will become 0 while under the effect of the ability.
BLU - While the ability is in effect, blue magic from Unbridled Learning can be used continuously.
COR - Grants the ability to use up to 3 Phantom Roll effects.
PUP - Automaton will use special abilities. Special ability usage will depend on the automaton head.
Harlequin Head: Mighty Strikes
Valoredge Head: Invincible
Sharpshot Head: Eagle Eye Shot
Stormwaker Head: Chainspell
Soulsoother Head: Benediction (Will only apply to the master and automaton)
Spiritreaver Head: Manafont
DNC - Grants maximum amount of Finishing Moves and the recast time of all Flourishes will be reset.
Additionally, while the ability is in effect, Finishing Move will not be consumed.
SCH - Will direct enmity of all party members to an indicated player.
We introduced two of them during VanaFest, but we just got a hold of the full list!
Currently, we are making adjustments to the effects and running tests on all of these new abilities, and we are planning to implement them in the upcoming test server update. However, as the Development Team is still working on getting all the kinks out, some will not be available right away. They will be doing their best to get as many new 2-hour abilities onto the test server as possible in the next update.
*The name and help text messages for each ability will be tentative when implemented to the test server. Also the effects and their values may be adjusted.
Job Effect
WAR - Regular attacks will become non-elemental and grants a drastic increase in accuracy.[/i]
MNK - Grants a 100% counter-rate against regular attacks from enemies. Also, the amount of enmity gained by this will increase drastically.
WHM - Grants party members protection from status ailments.
BLM - Grants a drastic decrease in enmity generated by magic attacks.
RDM - Grants an increase to the effect and effect duration of enhancing magic.
THF - Major damage is dealt to the enemy and all enmity will be transferred to the player standing in front.
PLD - Grants an increase to the chance of blocking with a shield and reflects the blocked damage to the attacker.
DRK - Steals an enemy's TP through regular attacks while the effect is active.
BST - Absorbs the pet and recovers both HP and status ailments. Also, the player will receive a Reraise effect.
BRD - Drastically reduces the magic defense, magic evasion, and INT/MND of the target.
RNG - The range modifier will become the optimal distance no matter the range to the target. Also, ammunition will not be consumed.
SAM - While the ability is in effect, all damage caused by the physical special abilities will be evaded. Additionally, weapon skill damage will increase as more special abilities are evaded.
NIN - Grants a drastic increase in parry rate. Additionally, Ninjutsu recast times will be reduced by 50% and ninja tools will not be consumed.
DRG - Wyvern’s HP is completely restored and all status ailments are cured. Additionally, the wyvern’s stats will increase.
SMN - The recast time of both summoning magic and Blood Pacts will become 0 while under the effect of the ability.
BLU - While the ability is in effect, blue magic from Unbridled Learning can be used continuously.
COR - Grants the ability to use up to 3 Phantom Roll effects.
PUP - Automaton will use special abilities. Special ability usage will depend on the automaton head.
Harlequin Head: Mighty Strikes
Valoredge Head: Invincible
Sharpshot Head: Eagle Eye Shot
Stormwaker Head: Chainspell
Soulsoother Head: Benediction (Will only apply to the master and automaton)
Spiritreaver Head: Manafont
DNC - Grants maximum amount of Finishing Moves and the recast time of all Flourishes will be reset.
Additionally, while the ability is in effect, Finishing Move will not be consumed.
SCH - Will direct enmity of all party members to an indicated player.
So, Enhancing Magic only for us. Could still be good if SE's brave about it.
Edited, Jul 31st 2012 3:04pm by Seriha






