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what spells to set rdm/bluFollow

#1 Sep 25 2011 at 3:47 AM Rating: Decent
Ok so I've been looking into RDM/BLU for Cocooning around, and was wondering what other spells are worth setting besides combos for Killer effects. Also, is it worth setting combos for Killer effects?
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#2 Sep 27 2011 at 1:58 PM Rating: Decent
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In my opinion I would say no to the killer effects from /blu spell sets as I prefer to use Ice spikes. The spells I generally set are for autoregen, attack bonus, defense bonus, then all the ones which add +vit followed by +str followed by +mnd.
I don't know if this is a good thing to do or not it's just the way I do it and I get by like that.
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#3 Sep 28 2011 at 12:23 PM Rating: Default
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set cocoon...and whatever else you feel like, nothing really significant from /BLU other than cocoon. Magic Fruit is nice, but too weak for most stuff now.
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#4 Sep 29 2011 at 1:44 AM Rating: Good
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Despite what the other guy said, Killer effects are very much worth setting when applicable. Why would one turn down a free Paralyze effect that never wears off? You can also stack the /BLU traits with Food/Gear to further enhance the effect; they become quite potent. If you're fighting trash mobs the Trait is all I'd bother with, but if you're going for total defense (which is kinda the point of /BLU in the first place), use it all, especially if it's a caster. Nothing locks down a mob like maxed Killer effects, a potent Paralyze2/Slow2, and Shock Spikes.


They're not just for RDM, either; back when I was -aga burning mobs around Vana'diel (pre-Abyssea) for my staff trials on BLM, I would wear a Flawless Ribbon and use food that added Killer effects when possible; this combo made handling crowds of mobs much easier (in most cases increasing the number of mobs I could handle at once, speeding up the trial considerably), and mitigated a **** ton more damage than a stupid taco ever could.
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rdmcandie wrote:
RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:
MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
#5 Oct 07 2011 at 5:28 PM Rating: Good
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Quote:
In my opinion I would say no to the killer effects from /blu spell sets as I prefer to use Ice spikes.


And why couldn't you use both?
#6 Oct 07 2011 at 7:38 PM Rating: Default
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How does shock spikes prevent a caster mob from casting ?
Never saw that in 7 years FFXI. When a mob casts ****, he dont hits you, so he cant be stunned from shock spikes.

It doesnt even last long enough, like a para procc from ice spikes, dont prevent the next hit or make its delay to the next swing same as long.

Its like: hit > shock spikes > ..stuned for 1 sec.. > next swing.
And ice spikes is like: hit > ....procc + swing delay of 3-5 sec.... > next hit.
#7 Oct 07 2011 at 7:57 PM Rating: Decent
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Quote:
How does shock spikes prevent a caster mob from casting ?


They don't.

Except if it uses Chainspell and/or Manafont, in which case they can reduce the number of casts it gets.

Edited, Oct 7th 2011 10:47pm by LyltiaofLakshmi
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rdmcandie wrote:
RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:
MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
#8 Nov 15 2011 at 3:29 PM Rating: Good
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What are some useful atma combinations for RDM/BLU or RDM/WAR with PDT build?
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#9 Nov 15 2011 at 5:40 PM Rating: Decent
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Depends on your gear and what you're trying to accomplish. If you don't have PDT-50 from gear, you'll need to use a PDT Atma or two; but, given that PDT Atmas give only small amounts of PDT that count towards the gear cap of 50%, while Atmas for virtually any other purpose give you much larger boosts than you can get from equipment, it's always best to cap PDT- via gear. If you can't cap PDT- from gear, you're pretty much chained to PDT- Atmas, which is a pretty large handicap inside Abyssea.

Once you've capped PDT- from gear, there's 4 main builds to consider; melee, nuking, defense, or evasion, depending on the situation.

Melee: Apocalypse, Razed Ruins, Alpha & Omega
Nuking: Minikin, Beyond, Ultimate
Defense: Vicissitude, Aquatic Ardor, Mounted Champion (DEF+50 VIT+50 Regen+35 Absorbs damage) is what I use.
Evasion: Cloak&Dagger, Siren Shadow, Sand Emperor

Of course there's many combinations for many situations, but this general outline is the best I can do for you without more information.
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rdmcandie wrote:
RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:
MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
#10 Nov 16 2011 at 1:48 AM Rating: Good
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35 posts
You answered my question with exactly what I needed: general combos for various situations. Thanks!
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We loved so many, yet we hated so much,
We hurt others and we hurt ourselves...
Yet even then, we ran like the wind,
Whilst our laughter echoed... Under cerulean skies...
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