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Still king of the solo?Follow

#1 Aug 08 2011 at 1:18 PM Rating: Good
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So, I'm getting addicted to soloing hard content. I started the normal way, an NM here or there on PUP. I figured, hey it's no big deal, everyone is doing it. When I got into smn it only got worse. And now I've hit rock bottom on dnc. I can't say no.

Unfortunately, all joking aside, dnc is missing a few tools. Rdm is extremely versitle. My questions are: is rdm still king of the NM solo? And if so: what sj's, magian weapons, and special gear do I need to pick up?

Thanks.
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#2 Aug 08 2011 at 2:03 PM Rating: Default
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Yeah, RDM's still a beast, and there's lots of different strategies you can adapt to particular NMs. In general, you win through survival, so PDT/MDT-50 sets are very helpful (and much easier to achieve nowadays), as much Fast Cast gear as you can acquire (AF hat + Relic body at the absolute least), and Enfeebling/Enhancing sets are the ones that'll make or break you in most cases.

Of particular note is the gear that enhances Stoneskin; there's 4 items that increase the 350 damage absorbed, and RDM can use them all. Neck/Legs are easily soloed, Waist is 100% from Ogopogo, and Hands drop from that sealed casket BCNM in Beadeaux [S], in order of pain in the *** to acquire. 450 Stoneskin is boss, highly recommended.

Also kinda goes without saying, but the entire Estoqueur's set kicks ***; just about triples duration of buffs cast on yourself w/ Composure, huge increases to elemental/enfeebling magic.

Once you have that in order and get some practice, you become very hard to kill, so at that point you'll want to work primarily on a good nuking set to start increasing your killspeed. Melee isn't quite as versatile, but can still be put to good use with the right gear/tactics (see Xenith's Fafnir video for emphasis), but unless you intend to devote a good amount of time and effort to it, it's very lackluster.

For soloing, /BLU for blood tanking, /NIN for blink tanking, otherwise if you're in a situation where you're nuking and either aren't taking damage (Bind/Gravity kiting, pinning), or your natural defenses can handle it, /SCH. There's a few solos where /WHM is desireable (Skuld comes to mind), as well as /BLM for Stun, but they won't see nearly as much use as the above.

As for Magian Weapons, Almace is good for wrecking **** (don't waste your time with the WoE version; without Aftermath, you might as well just use a good dagger and save yourself the headache), STR+ Shamshir is the best offhand ; you'll hear arguments for the OA2-4, but I remain unimpressed. If you opt for the /BLU strategy more often than not, PDT- Shamshirs are a must.

For staves, the DMG variants are far and away the best improvements you'll find for your nuking set; the 12% casting speed increase is a very nice bonus, as it applies to all spells. As for the accuracy variants.. there just isn't enough content at the moment to justify the effort; for the most part, if it resists, it's immune. Take that with a grain of salt though, as the amout of not-Abyssea/not-meant for lv.75 content will increase in the near future, as well as the Enfeebling overhaul mentioned in the manifesto, they may become much more desireable down the road.

Edited, Aug 8th 2011 4:28pm by LyltiaofLakshmi
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rdmcandie wrote:
RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:
MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
#3 Aug 09 2011 at 9:50 AM Rating: Default
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STR+ Shamshir is the best offhand ; you'll hear arguments for the OA2-4, but I remain unimpressed. If you opt for the /BLU strategy more often than not, PDT- Shamshirs are a must.


Actually the DA+10% is the best off hand. As for the -PDT sham it is great but the joyeuse is about on par with it. Actually slightly ahead. The Damage output is higher, and while you do take some more damage, you negate that by having increased rates of Sanguine blade. This is also a situation where the 2-4 is also great because Weapon Damage redundant for Sang blade. There really isn't any reason to use a -PDT sashmir.

As for the staffs eh I wouldn't spend too much time stressing over getting them. They provide only a 7% increase to damage, which is pretty solid, but RDM does still see MACC woes especially as the tiers climb. They are statistically "the best" but Estaves are nearly jut as powerful. (what it comes down to is really inv +8 for no real reasons.)
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#4 Aug 09 2011 at 10:00 AM Rating: Decent
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Or you just replace your elemental staves outright, so it's more like inventory +1 (earth staff for PDT is something you'd keep around).
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#5 Aug 09 2011 at 1:28 PM Rating: Excellent
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Actually the DA+10% is the best off hand.


I don't DW anymore so I haven't ran any numbers myself, but the consensus seems to be for STR Shamshir; I'm sure you've got math so I'll leave that to you.

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As for the -PDT sham...


The point of using it is to free up other slots that would otherwise be used for PDT; damage isn't really a consideration. Whether it's worth using or not depends entirely on the tradeoffs you'd be making with the gear you have access to; in other words, YMMV.

As for building your melee kit around Sanguine Blade... even before Almace I never saw the draw. Composured Regen II + Cure IV is more than enough.

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As for the staffs eh I wouldn't spend too much time stressing over getting them. They provide only a 7% increase to damage, which is pretty solid, but RDM does still see MACC woes especially as the tiers climb. They are statistically "the best" but Estaves are nearly jut as powerful. (what it comes down to is really inv +8 for no real reasons.)


The staves are the single best piece of equipment you can equip for your nuking sets; accuracy is never a concern, as the opportunity cost of switching out damage armor for accuracy armor is nowhere near as high as it is to switch a +2 staff for a HQ staff. This is the main reason why the accuracy staves are so lackluster; the only time they ever pull ahead is in situations where you're wearing full accuracy armor and are still substantially below capped accuracy... and I think we can all agree that while RDM doesn't cap m.acc on everything like BLM does these days, it isn't very far behind.
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rdmcandie wrote:
RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:
MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
#6 Aug 09 2011 at 10:11 PM Rating: Default
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As for building your melee kit around Sanguine Blade... even before Almace I never saw the draw. Composured Regen II + Cure IV is more than enough.


Because Sang Blade is our best WS pre CDC. It is a great utility (heals 50% damage to health) does very great damage (near 1500 with right gear + atmas), The good atmas all benefit our other aspects (Minikin, Beyond, Apoc is what I use.) Where GH/RR/Apoc don't help us other than kill faster. Sang Blade building gives us not only a solid free cure 5 every 30 seconds or so, it allows us to nuke to kill it down while we use our sword to keep us up. Apoc helps sometimes to cram back to back B4's out.

Because you built for sang blade, your damage output is higher, your staying power is longer, and your overall utility is better. This applies to both inside and outside abyssea as we can put MP from saved cures into more nukes.

Thats why I build sang blade at least, I find evisceration lacking and random, sometimes its awesome sometimes it is not. With sang I know exactly what to expect every time, and it provides a boost to my other talents from damage boosts to MP regeneration.

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I don't DW anymore so I haven't ran any numbers myself, but the consensus seems to be for STR Shamshir; I'm sure you've got math so I'll leave that to you.


Well you don't need math. A near 10% boost to damage (depending on atma/sub/gear this will vary) via 10% DA, trumps anything the STR ATK sword can do. 18 ATK is not coming near 10%, and STR isn't going to be noticed, with Abyssea buffs and all, and on anything outside it doesn't matter, or a RDM shouldn't be meleeing.

You don't need math to know that the STR Sword is pretty trashy.


Oh and the joyeuse is still the best sword to solo with, unless you want to waste time getting the Khanda 2-4. (and I do mean waste.)

Edited, Aug 10th 2011 12:13am by rdmcandie

Edited, Aug 10th 2011 12:15am by rdmcandie
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#7 Aug 09 2011 at 10:27 PM Rating: Excellent
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Because Sang Blade is our best WS pre CDC. It is a great utility (heals 50% damage to health) does very great damage (near 1500 with right gear + atmas), The good atmas all benefit our other aspects (Minikin, Beyond, Apoc is what I use.) Where GH/RR/Apoc don't help us other than kill faster. Sang Blade building gives us not only a solid free cure 5 every 30 seconds or so, it allows us to nuke to kill it down while we use our sword to keep us up. Apoc helps sometimes to cram back to back B4's out.


I'm sorry, but none of this makes any sense to me. You're using Sanguine which means you're /WAR /BLU /PLD; you're using nuking atmas while meleeing; you're taking enough damage to make use of a Cure 5 every 30 seconds or so; your nukes are dealing reduced damage without switching to staves... it sounds to me like you're sacrificing potential in every place possible to push Sanguine Blade when you could improve your damage vs. weaker targets with full melee atmas and using your MP for cures, or vs. stronger targets with staves and shadows. I guess you get points for being all hybrid-y.

Quote:
A near 10% boost to damage (depending on atma/sub/gear this will vary) via 10% DA, trumps anything the STR ATK sword can do.


If you're wearing anything resembling a decent melee set, 10% DA will never equal +10% damage; Abyssea makes it much worse.

Quote:
Oh and the joyeuse is still the best sword to solo with, unless you want to waste time getting the Khanda 2-4. (and I do mean waste.)


Pretty sure that's Almace.
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rdmcandie wrote:
RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:
MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
#8 Aug 10 2011 at 9:25 AM Rating: Default
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I don't know why you are getting so angry. But since Im bored I will bite.

Sang Blade is used so you don't have to spend money on heals, even if you are not taking enough damage for its value to be fully used, it is still nearly 1500 damage, every 30 or seconds, with over 700 of that healing you. This frees up nearly all your MP for use with Nukes, which will produce more damage in the end. (regular melee hits + nukes > high crit based melee hits). There is no other sword WS that comes close to the durability of Sang, and it even pushes Evis for top spot.

Even without a staff melee for TP + nuke for damage, WS to stay alive + damage. There is no reason to use anything other thank Sang Blade. Futher more considering how sh*tty RDM evasion skill is, in a melee role /NIN is almot entirely useless, with how high the DA rates of nms are you are going to be burning shadows incredibly fast.

Its not that its hybridy its that it is practical function Sang Blade plays best with our solo style, which is longevity. If you run out of MP you lose. Being able to have a refresh atma that benefits or melee (sang blade) and casting (nukes other spells via refresh) is huge. RR GH just don't stack up.

2. Actually it will be fairly close to 10%, and even then it is still a **** of a lot higher than anything 9STR and 18ATK could ever hope of boosting that high. Off the top of my head I can't think of too much a RDM will be wearing with DA on it. You might have Atheling, or Brutal earring. But really you are going to be hard pressed to make a considerable impact on it, you might see 20 if you try for it, but then you eat into your haste gear. Using Atmas other than RR,GH,SS (or apoc) is silly to when considering an offhand because at this point you are married to Evis (or CDC both of which crit).



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Pretty sure that's Almace.


and I am pretty sure I said this:

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Because Sang Blade is our best WS pre CDC


I didn't think Id need to repeat myself. If you are using a sword Sang Blade is the best, and the Joyeuse is the best for it (unless you waste time getting the 2-4) if you aren't using a sword the it doesn't matter. In order to get CDC you need alamace. (or the sissy version).

And im done arguing with you, because you don't know what you are arguing about (as usual). I should have stopped with you advocating the STR sword as good for RDM, but i didn't. So I am now.

Edited, Aug 10th 2011 11:27am by rdmcandie
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#9 Aug 10 2011 at 9:49 AM Rating: Decent
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With DW3 I have STR Shamshirs beating DA Khanda inside Abyssea in overall damage (Assuming no stalwart's), Still slightly ahead outside too assuming accuracy is capped or DEX shamshir is a clear winner. Dropping to DW2 DA khanda pulls ahead. This is using Kine's sheet and adjusting it for Rdm. And yes Brutal/Atheling alone make an impact on your +10% damage boost from the DA on Khanda... Calmecac trousers as well. They don't even have similar delay ratings.

RR/Apoc/A&O is actually the best atma setup for CDC.







Edited, Aug 10th 2011 1:03pm by Neisan
#10 Aug 10 2011 at 11:53 AM Rating: Excellent
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This frees up nearly all your MP for use with Nukes, which will produce more damage in the end. (regular melee hits + nukes > high crit based melee hits). There is no other sword WS that comes close to the durability of Sang, and it even pushes Evis for top spot.


Right, and greatly increased frequency of a crit-based WS doesn't count in the comparison, or the Double/Triple Attack from melee Atmas? Also considering that you're tossing nukes, I'd be very surprised if your WS frequency was even half of what it would be with melee Atmas. No, you're just making this sh*t up as you go. I mean, 1500 Sanguine Blades threatening to compete with Evisceration...?

Quote:
Even without a staff melee for TP + nuke for damage, WS to stay alive + damage. There is no reason to use anything other thank Sang Blade. Futher more considering how sh*tty RDM evasion skill is, in a melee role /NIN is almot entirely useless, with how high the DA rates of nms are you are going to be burning shadows incredibly fast.


Huh? Melee with a staff?

Also, if you take the time to actually cast debuffs on things, shadows are more than enough to handle them.

You do realize that this is essentially a replay of the Defender vs. Berserk argument of old? And how everyone decided that yeah, you might take more damage per hit with Berserk up, but you take less damage overall through increased killspeed? Yeah, you're the guy arguing for Defender.

Quote:
2. Actually it will be fairly close to 10%, and even then it is still a **** of a lot higher than anything 9STR and 18ATK could ever hope of boosting that high


You vastly underestimate the impact of 9STR 18ATK on a job whose most glaring melee weakness is.... lack of attack.

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and I am pretty sure I said this:

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Oh and the joyeuse is still the best sword to solo with,


?

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I don't know why you are getting so angry. But since Im bored I will bite.

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And im done arguing with you, because you don't know what you are arguing about (as usual). I should have stopped with you advocating the STR sword as good for RDM, but i didn't. So I am now.


C'mon, you've seen me angry, do you really think my above post was me being angry? Confusion @ logic behind bad strategy /=/ mad. Your post on the other, hand, definitely mad.

Edited, Aug 10th 2011 1:57pm by LyltiaofLakshmi
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rdmcandie wrote:
RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:
MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
#11 Aug 11 2011 at 9:57 AM Rating: Good
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Thanks for all the answers. RDM leveling has been shelved, at least temporarily, due to me starting to do events with a ls full of people I've partied with for years. I do some tanking/farming on dancer, and I'm going to be working up my warrior skills for procs.

It's so much fun to run with a group that I know again, people I've run with for years. Last night I got a /tell from them telling me to hightail it to Altepa, five minutes later they had me in an Atheling Mantle. Then I stayed for an hour just to help the melee zerg for a grand total of about five minutes and try to proc with Energy Drain one time (I had raced over there on my dancer). We got someone I know a pop item she had been after for a while. I had a blast.

Thanks for the answers. RDM is now on my back burner, but not forgotten.
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#12 Aug 11 2011 at 10:10 AM Rating: Default
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Ill break it down for you.

Anything a RDM can melee solo, a DNC or NIN will do faster.
Anything a RDM can nuke solo, a BLM or SCH will do faster.

RDM has one benefit in that you can /NIN and melee solo one NM, then go and solo another NM using nuke strats (most likely pining) only other job I can tink that can do this is BLU but they are really limited in their options due to ranges of spells, MP recovery, and sheer damage mitigation/recovery.
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#13 Sep 22 2011 at 12:45 PM Rating: Decent
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For the most part, in current FFXI, RDM is for people who love it and don't have time to level other jobs. For everyone and basically everything else, you'll get better results by forward planning and a moghouse job-change. This is true for pretty much all of the in game content at the moment, unfortunately, as a direct result of SE making us the masters of none. Previously, when we were the masters of mana recovery, support, and debuffs we might have been abused, but we did have a specific role to play. (We were even tanks, once.) Now, not so much and not at all.

OP: Since you have DNC, you're better off focusing on that for soloing. Just make sure to bring tools for /nin amber procs when applicable. Even better, try to make it a duo with a BLM/whm friend. They can haste you, toss support cure/flash/stun/sleep/bind/status cure, and together the two of you cover a majority of the amber procs. (Oh, and there's that whole nuking thing they do.) My g/f and I duo nearly everything we want to amber in a similar fashion, and everything we want to azure we duo as MNK and WHM. Both of us have RDM leveled from past duoing, but neither of us has found a use for our favorite job that one of our other options can't do better...

Unless you're hardcore RDM only, building the perfect RDM melee set is less efficient than building the perfect character (ie: change job to adapt to the situation required). That is why I don't understand the RDM melee crowd's desire to push the dev's to focus so much on our melee side. It's clear that the dev's have decided to do exactly that, and the results so far tend to speak for themselves. Our lack of magical upgrades/JA's in relation to others has created this frustrating lack of a situation where I say, "For this I would be best served playing my RDM". There's just nothing like that any more (that I've seen).

Maybe I'm missing a key role we are intended to play somewhere. Have any of you found an area where the job is best done on RDM, including solos?

Edited, Sep 22nd 2011 12:02pm by NatePrawdzik
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