LyltiaofLakshmi wrote:
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Basically, Composure fits our "jack of all trades" role, Temper does not.
This speaks volumes about how you look at the job. Frontline and backline RDM is not the distinction that should be made; There are RDMs that are prepared to leverage any of their trades according to the needs of strategy, whether it be meleeing, nuking, buffing, healing, stunning, crowd control, enfeebling, kiting, tanking, pulling, saccing, or any of the various combinations of the above; and RDMs who only bother with the aspects of the job they think are valuable/enjoyable (and curiously enough, tend to look down on other players who choose to utilize the aspects of the job they themselves shun).
As such, every spell/ability fits our 'jack of all trades' role, as they are all useful in various circumstances.
On a related note, I know Saevel likes to paint anyone that disagrees with him/her as a non-RDM that just wants RDM to cycle buffs forever, but the simple fact is that a great RDM has the gear/skill to cover whichever angle will get the job done faster/safer/more efficiently. If you're the type that refuses to cycle buffs when cycling buffs is what your party needs, or just flat-out refuses to come as RDM for that reason, you are a sh*tty RDM. Period.
And furthermore, why is cycling buffs even a problem anymore? Enhancing duration is doubled, drastically reducing the frequency at which you have to cycle; and the old XP format when cycling endlessly was the only way to keep your party going is long dead. The instances in which you'd find yourself cycling are drastically reduced in frequency, duration, and effort, and chances are good that it will be alleviated further with more duration+ gear at the very least. It really just seems to me like you're bitching just to bitch, as per usual.
*Cough*
You know you just agreed with everything I've been saying for the past 6+ years.
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I know Saevel likes to paint anyone that disagrees with him/her as a non-RDM that just wants RDM to cycle buffs forever,
Strawman, I never said anything of the sorts. There IS a group of individuals out there who have zero desire to see RDM do anything other then cycled buffs on them (the players, not the RDMs). They come on here and on the official forums and try to tell us "our place", Shadow is one of these, Cid is another. We've been chasing them off for a long time. I like to use Shadow as a prime example, because he doesn't play RDM. He used to play RDM, gave up and moved to Blue Mage. Ever since his point has been "don't melee on RDM, just cycle buffs, SE should give all the RDM orientated melee buffs to BLU instead". He's said this in various forms over the past couple of years.
Now I'll entertain any discussion or even debate, provided it's rational and even headed. I refuse to entertain trolls and rarely respond to them anymore. Unfortunately Alla doesn't have an Ignore poster option, at least not one that I can find. There is no problem with someone wanting to play RDM using the mage only tools, just as there is no problem with someone wanting to play RDM using the melee only tools. Both would be missing out on the full capabilities but to each his / her own. My beef comes when one or the other rants and raves on how the other is "doing it wrong" and tries to force their play style onto the other. I liken it to the bible thumpers who walk around telling everyone their wrong unless they do what the bible thumper says.
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but the simple fact is that a great RDM has the gear/skill to cover whichever angle will get the job done faster/safer/more efficiently.
You know, I swear I've said something that sounds a whole lot like this, many times over again. RDM is about White Magic + Black Magic + Melee, it's all three and thus a great RDM will have all three tool sets ready.
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If you're the type that refuses to cycle buffs when cycling buffs is what your party needs, or just flat-out refuses to come as RDM for that reason, you are a sh*tty RDM. Period.
When has this ~EVER~ come from my fingers? I didn't want to cycle MORE buffs then we already do, as in don't have SE add more to the list. I'd prefer if Accession worked with Haste / Refresh II so I can just get them all out at once. But that not withstanding, I do cycle haste / refresh, not because I like it but because it's needed (or rather was needed).
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And furthermore, why is cycling buffs even a problem anymore? Enhancing duration is doubled, drastically reducing the frequency at which you have to cycle; and the old XP format when cycling endlessly was the only way to keep your party going is long dead. The instances in which you'd find yourself cycling are drastically reduced in frequency, duration, and effort, and chances are good that it will be alleviated further with more duration+ gear at the very least.
That is a recent development and a greatly appreciated one at that. But it means absolutely nothing if SE just stacks more cycled buffs on top of us. Anytime saved from longer durations is lost from having more buffs to cycle. Them not making Temper a cycled spell is a step in the right direction. Them not making it aoe-able is a sad thing. Potentially they'll give us a JA that aoe's our next self cast buff, we'll just have to wait and see. I'd prefer that or a way to "Aura" our spells so that anyone within range gets the effects, this would virtually cement us a place near the front but also allow us a spot in the back.
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It really just seems to me like you're bitching just to bitch, as per usual.
Ahh and now it really comes out. LoO just can't let the ghost die can it. Why don't you step away from your sock puppet and let everyone know that this is a personal vendetta.
Where do people get this impression that I'm "Melee Onry" on RDM? Seriously I play both sides equally, and in actuality I tend to play the mage side more due to the events I bring my RDM on. I have a full enfeebling / nuking / convert / enhancing build, I have the subs leveled, hell I'm practically plastered to /SCH most of the time. I even have the item for Aquaveil for Accession on blink tanks, had Phalanx II merits until PLD's Phalanx become stronger. I'm for equal utility between all our facets, and right now the one suffering the most is the melee side. Just because some people chose not to utilize it doesn't mean it doesn't exist or isn't valid. It's just as valid as our Healing, Buffing, Nuking, Crowd Control and Enfeebling aspects.
Edited, Aug 26th 2011 12:05pm by saevellakshmi