And the hierarchy of healing would change how?
You want party role availability, I want job invite variance. If you make it so the player base has the choice to make the simplest, dumbest combination available and exclude the more powerful curing for a stronger support job, they will, every time hands down.
I'll make this flat out plain for you: If Temper
is a party cast, and RDM got Cure V, you can kiss WHM's party slot goodbye a wide chunk current content, regardless on how much of a better healer WHM is.
This isn't so much a problem with 'who's the better cure' as 'who's the better overall support' and if you give the other mage jobs cure V you will break WHM because in most other circumstances the bells and whistles WHM gets to it's healing is not only unnecessary, in come cases (Cure VI) It's too costly to use regularly.
So no, the more I argue this, and the more update notes I see, the more adamant I am against RDMs and SCHs getting Cure V as it stands right now. RDMs and SCH should not be competing for the solo healer slot. The slot itself is a pox against mages as causes a neglect of hybrids and pigeonholes jobs that offer a lot more than simple healing to picked and judged upon by the desire to have as fewest people covering support and recovery as possible.
In my opinion, the concept of a single healer should die. It's fictitious in every situation aside from the 'easy' content that is fine the way it is.
Every event of difficulty typically has two or more heal-capable jobs of various type. In which case instead of saying "main" and "support" healing as everyone says, healing more or less could be categorized between "Burst" and "Endurance" healing.
RDM and SCH, the job premise in how they are constructed from the ground up, work BEST as endurance healing. If you give them burst healing on top of that their other contributions will overshadow WHM in everything but the most difficult of situations. Players tend to go bare minimum in terms of healing in favor of more damage and RDM and SCH can contribute to that (Sch is going to get a huge boost to that at 99 due to being able to sub RDM and get haste.)
Put flatly, it dosen't matter how good WHM is at curing at this point. If RDM or SCH can 'do the job' on their own they will get forced
into that position and WHM will be find itself excluded again due to overkill and not enough other offensive support. Every
job that can cure besides WHM has something holding them back to make sure this isn't the case. It's by design. And I've seen the positive effects on the player base. We're seeing more of other jobs together.
I'm fine for making SCH and RDM better at endurance healing, give RDM Regen III and IV and give Sch a "Helix" type cure. Do not give them burst healing. There are other jobs right now that can do that, should be doing that, and should be invited because they can contribute on that end, rather than be ignored because their damage output isn't the best compared to a job that ONLY deals damage.
SE is re-balancing the jobs keeping both specialists and hybrids in mind. And right now I'm in support of what I'm seeing. I'd rather see them give RDM and SCH something more attuned to their specific styles of play than give them a simple fix that can be potentially very toxic to their efforts to make each job worthwhile on their own merits, rather than by competing directly with others. There should be no fear for a RDM and WHM to be in a party together. Or a SCH and WHM, or a DNC and RDM, or a any other support combination that really makes Cure V on SCH and RDM unnecessary.
Right now, you're telling me they shouldn't be grouped together like that, and that's where we'll never agree.