LyltiaofLakshmi wrote:
There's a command that switches pages within the same book of macros, so if you set up your macros properly, you can essentially spam one macro to perform up to 10 different sets of actions in sequence. Still not as good as Windower/Spellcast, but workable.
I've used this system, and what I've realized is that after a certain amount of frequency, the macros start dropping equip pieces to start to keep up.
You're also limited to picking a limit of 3-4 pieces per cast. Which means you have to macro in some of your potency gear for precast, and you need 2 presses for idle gear unless you try to fragment your swaps depending on priority.
In the end, it was an incredible hassle, and I learned instead to categorize my swaps and flip through the menu.
For example Two boxes on my page would be [pre] [cast] Then another say on Alt would be sorted out between [m-bui][m-bui] with an easily accessible idle or melee set to swap into.
In both cases what would happen is the faster to cast spells would have more difficulty swapping from precast to potency and I'd just opt to choose between the two. That wouldent work so much with buffs now due to AF3+2. (Now there's a duration set and a fast cast set.)
Quote:
In regards to the rest, if you have so little playtime, obviously none of what we said really applies to you, so there's no reason to get so bent out of shape about it. Playing your overused "I hate elitists" card is not the correct response, as anyone can tell by taking a stroll through Port Jeuno these days that +2 gear is hardly rare. When we say this stuff is easily obtainable, we don't mean you have to join some endgame LS, kiss ass, and sit in line for a few months to get it (although some, amazingly, still do this); we mean that you can either go solo it yourself and get it done in a few runs, or grab a friend and finish it in one go.
I hate elit
ism. That's a general rule of thumb. Those that practice it forget that this is, in fact,
a game, something to be done
at your leisure, and come up with an artificial rule-set to try to force other people under, just because they prefer to play the harder parts of the game with the utmost efficiency possible. It would be fine if they didn't go so far as to presume these rules upon everyone else regardless of their playstyle or content, and I am quite thankful to SE for Abyssea the way it is.
Not that I don't encourage self-improvement. But I do it with the approach of 'see what you can do?' My playing around days were often spent with friends that didn't necessarily push the envelope until I repeatedly put them in danger to teach them what they were capable of. But it was, and still is, all in good fun. But it was great taking the time, giving someone a basic equip swap, going out and showing them how it improved their set up.
I do intend to get the things I desire from Abyssea on my own good time. For me, there's no rush. I don't regret NOT slaving myself away to Dynamis just so I could have the Relic pieces. In the end I still got the Best Enhancing Skill Hands, the best Fast Cast Body, and the default Idle Head out of it in short order and enjoyed myself in the process.
We can argue which was the better use of their time, if you wish. However, I have no regrets.
To Cid. I do believe I explained this part already, but there's on reason why I continue to play this game: I have friends here that want me to play with them, and I happen to enjoy doing so. I USED to be able to play this game regularly when I first got it. And in my travels in the game I made a great deal of friends because of my loose approach to the game. I'm quite good at finding odd strategies or making things that are not optimal work because the optimal wasn't available. In fact, I find more fun in that than your typical playstyle due to how regimented, and thus, boring following a normal grind becomes.
But I've no illusions that my playtime is limited and therefore I have to make the hard choice every time I log on, whether it's a day to put my nose to the grindstone and try to eek out as much productivity as I can during that time, or whether or not I'm in the mood to just fool around and have some fun with friends.
Abyssea has done a good job kinda mixing in the two and I'll be having fun enjoying that part of the game for quite a while, as I want to get sets for both RDM and BLU.
Voidwatch has almost no draw to me due to the hardcore nature behind it. I'm glad they've removed the 24-36hour pop timers and heavy competition for HNM type monsters, but without having prerequisite gear and time to dedicate to regularly hunting monsters for a large demand base for drops, it's just not a wise use of my time.
I just wish that congestion for such would also lessen a bit in Abyssea. But I expect that to occur to some degree when the content move on a bit.
But no, I play this game because I enjoy the company of old friends I've made with it, and that of new friends I tend to meet due to my open approach to play.
That doesn't change the intellectual discussion on where I would like the game to progress. SE has done a lot to make the game's content more accessible to players like me and I'd like them not to take a back step on that design. I'll continue to push for what I enjoy as a player and what I've heard others enjoy in the game as well.
If you're going to insult me for it, then you're not worth my time. But if you want to have an intellectual discussion on why it is or is not healthy to appeal to a casual base as well as your hardcore base then I'm more than welcome to oblige. As well as any other topic as to the difficulties the causal player currently has, used to have, or how they no longer have to deal with specific ones.
My friends, since the level cap rise have since noted to me I should pick BLU back up again, as it lends itself well to my playstyle, and I have, (slowly) been working it back up. I'm taking my time, as I want to get the spells as I progress rather than level BLU up straight and force myself to play catch up, but I may end up having to do the latter anyways simply due to conservation of time. (Easier to focus first on leveling up, then Skilling up, then spell hunting separately, than trying to mesh it all together.)
But as far as RDM as a hybrid. I love the fact that it is essentially an all range job (jack of all trades), scooting more into the back line role for more difficult encounters. But my stance in it having more leeway for the front line hasn't changed in the entirety of my gameplay, It won't just because that gameplay continues to evolve. SE seems to agree, and I don't see the point in insulting it rather than simply trying to find that niche for it and working to be better for that niche.
Again, it's my stanch opinion that the martial side shouldn't be just a toy. And if it's not viable as it stands in the view of the community, suggestions should be offered to make it so, as there's a large enough player base (game heritage, gear support, etc) to justify giving it that niche. We don't have to sacrifice either back line nor front line gameplay to improve one or the other. That's just fear-mongering.
But instead of continuing on with the conversation, people seem content to derail things by attacking every which aspect in someone's playstyle they don't agree on. The game is huge, there's no point in spending time insulting where someone draws the line between efficiency and enjoyability. And honestly, RDM's martial skills shouldn't be the argument defining that line either. It should be a separate discussion on it's own to try to find a place for this age-old desire
FOR THE JOB that would be both enjoyable, and productive, (even if that productivity is on an older event or restricted to sections of a newer event that aren't as difficult as a boss fight.)