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Possible new RDM spells and abilities in the dats.Follow

#1 Jul 11 2011 at 4:56 PM Rating: Good
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If we can stop bickering at each other for a moment and collectively drool a lake at the base of our "Warlock's Chateau", I'd like to direct everyone's attention to the following:



According to Sho on BG, this is the current going list for the Player Abilities:

265/25 = "cor_cd01" (COR Roll)
265/26 = "rdm_quik"
265/27 = "dnc_flt"
265/28 = "rnd_dama"
265/29 = "drg_skin"
265/30 = "blu_altm"
265/31 = "pup_rset"
265/32 = "cor_cd01" (COR Roll)
265/33 = "cor_cd01" (COR Roll)
265/36-99 = "sam_sc" (SC effect for different races & weapons)
265/100 = "war_wsup"
265/101 = "whm_resm"

Spells:
265/34 = "stun"
266/63 = "stri" (White Magic)
266/64 = "brave1" (White Magic)

266/65 = "comet1"
266/67 = "kal3" (Bard Song)

Brave is an oooold idea I used to have and hopefully it's something RDM is getting. The 'stri' spell looks like an Enspell as well.

rdm_quik is likely a JA version of quickcast: That controlable double cast we've been talking about for quite a while.

*rubs hands together*

Looks like I'll be setting myself up for dissapointment again. I'm just a glutton for excitement.

Edited, Jul 11th 2011 6:57pm by Hyrist
#2 Jul 11 2011 at 5:18 PM Rating: Decent
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Comet o.O I fear the casting time on that one lol
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#3 Jul 11 2011 at 5:25 PM Rating: Good
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Looking at it, I'm really not sure which animation is supposed to be rdm_quik...
#4 Jul 11 2011 at 5:29 PM Rating: Decent
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I would say that abilities aren't as job animated as spells are. They appear much more animated.
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#5 Jul 11 2011 at 8:24 PM Rating: Good
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I know the viewer defaults to target spells landing on the caster, but zooming out and comet suddenly plopping made me lol.

Otherwise, kinda hard to estimate beyond what little the DAT names say. Looking at some of the BLU spells, I'd almost say they're getting HNM moves and possibly even one from Caturae if I saw things right. And with those come more possible traits, so dunno, hard to be excited for RDM as is.
#6 Jul 12 2011 at 1:21 PM Rating: Good
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Can't say I'm too excited either. SE has left me pretty sour lately.
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#7 Jul 12 2011 at 1:37 PM Rating: Decent
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I suppose that's fair. Honestly I believe RDM is a class that plays by degrees, and that sort of concept in and of itself is dated in a playing field where everything is about how fast you can get things done.

I'm excited more for Brave than anything else, if anyone else remembers, I pitched that idea years and years ago to have that spell.

I am, however, curious as to this enspell at 1:38, it just doesn't look like any of the others. Yet, I don't think it has anything to do with status alignments either.

Anyone gander a guess?
#8 Jul 12 2011 at 5:27 PM Rating: Decent
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I get the feeling any "quick" JA or whatever would more or less be another attempt at getting people to magic burst a skillchain.
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#9 Jul 12 2011 at 5:40 PM Rating: Good
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Deedlitchan wrote:
I get the feeling any "quick" JA or whatever would more or less be another attempt at getting people to magic burst a skillchain.

Probably trying hard to justify that Magic Burst Bonus trait.
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#10 Jul 13 2011 at 5:14 AM Rating: Excellent
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Still gonna be a pain in the *** negotiating my macros around any kind of Quick as someone that hasn't migrated to spellcast. Will either have to pre-equip stuff while a SC begins, popping the ability, then hoping I don't nuke too soon while the second, normal one would make the window. Plan B would be nuke T4 normally, pop JA, then T3 it manually.
#11 Jul 13 2011 at 8:33 AM Rating: Decent
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I find quick magic to be more bothersome than not. Especially as /NIN, lord knows how many shadows ive wasted recently because quick magic likes to fire when I still have 1-2 up and am timing my casts to finish as the mob should be stripping my last shadow. (not to mention my Ichi over Ni timing is gone to all **** when it procs and im unable to manual drop the last ni shadow before cast. So many wasted tools.)

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#12 Jul 13 2011 at 10:24 AM Rating: Decent
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Seriha wrote:
Still gonna be a pain in the *** negotiating my macros around any kind of Quick as someone that hasn't migrated to spellcast. Will either have to pre-equip stuff while a SC begins, popping the ability, then hoping I don't nuke too soon while the second, normal one would make the window. Plan B would be nuke T4 normally, pop JA, then T3 it manually.



I can't picture how this would be difficult at all I do this all the time front lining. (and did this even before Spellcast)

Here's how I did it before, granted, this took some adjusting to using the menue for lots of my spells. Equipment swaps were in the macro slots mainly for ease of switching.

Swap to WS gear, WS (opening skillchain), Immediately Swap to MB gear and nuke highest tier of corresponding element.


If I'm going for double burst I'll probably do what you've said, wait for the JA until right after the first nuke and hit a lower tier. I don't believe use of the JA would allow us to Double Tier 4s even with max fast cast on the other. The window is just too small and we've got that 3 second cast delay.

Still, a JA controllable instant cast isn't something to snuff at.
#13 Jul 13 2011 at 1:43 PM Rating: Good
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You're not quite grasping how my macros work despite chatter on the SE board. Fair enough, though, since I've not actually shared. This is my nuke macro for Blizz 4.

alias staffswap varuna; 
exec RDM/Alias/rdm_fast_cast.txt; 
staffstatus; 
input /recast "Blizzard IV"; 
input /ma "Blizzard IV" <t>; 
wait 1; 
nukestatus;


Now, varuna is an alias I have set to equip that particular staff and grip of my choosing. Staffstatus is my toggle function that decides whether or not I actually swap. As you can see, I equip my FC gear prior to the cast, the staff itself also having its own Ice FC. One second into the nuke, I swap to gear focusing either on damage or accuracy via nukestatus. Granted, that's more a holdover from the 75 days, but something I'm going to keep around just in case stuff at 99 brings us back to the days of an ideal INT/Ele skill for given mobs.

Basically, using Quick magic, I can't use this macro twice in succession as one will wind up firing in the FC gear.

Edited, Jul 13th 2011 3:44pm by Seriha
#14 Jul 13 2011 at 1:51 PM Rating: Decent
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You're not as bad off as you think.

Write an 'if' clause checking for the status number Quick Cast will have, and if the trigger rings 'true' have it skip to your potency set on precast. Then, in your second cast, it will ring 'false' and your fast cast gear will be utilized normally.

Overall, it's a minor adjustment.



Edited, Jul 13th 2011 3:55pm by Hyrist
#15 Jul 13 2011 at 1:55 PM Rating: Decent
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What Hyrist said. It's pretty much the same check you make when Chainspell is active.
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#16 Jul 13 2011 at 1:57 PM Rating: Decent
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In fact, it probably could be written right into the Chainspell check.
#17 Jul 13 2011 at 2:02 PM Rating: Decent
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That's exactly where it would get written in.
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I think RDM's neurotic omniscience is sooooooo worth including in any alliance.
#18 Jul 13 2011 at 2:51 PM Rating: Good
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Hyrist wrote:
You're not as bad off as you think.

Write an 'if' clause checking for the status number Quick Cast will have, and if the trigger rings 'true' have it skip to your potency set on precast. Then, in your second cast, it will ring 'false' and your fast cast gear will be utilized normally.

Overall, it's a minor adjustment.


Aside from the part I'm not using spellcast. :p
#19 Jul 13 2011 at 4:02 PM Rating: Decent
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Perhaps it's time to use it. Otherwise you can always seperate your fast cast and nuke prompts in your macros. This is still assuming you cannot write the script check into your fast cast to begin with.

Oh the woe of having to press one more extra button. Shall I tell you what I did before spellcast?

It also presents the question: What do you do for chainspell?

Edited, Jul 13th 2011 6:04pm by Hyrist
#20 Jul 13 2011 at 4:56 PM Rating: Decent
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Seriha wrote:
Hyrist wrote:
You're not as bad off as you think.

Write an 'if' clause checking for the status number Quick Cast will have, and if the trigger rings 'true' have it skip to your potency set on precast. Then, in your second cast, it will ring 'false' and your fast cast gear will be utilized normally.

Overall, it's a minor adjustment.


Aside from the part I'm not using spellcast. :p

You should fix that.

Spellcast is ****.
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#21 Jul 14 2011 at 9:58 AM Rating: Decent
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rdmcandie wrote:
I find quick magic to be more bothersome than not. Especially as /NIN, lord knows how many shadows ive wasted recently because quick magic likes to fire when I still have 1-2 up and am timing my casts to finish as the mob should be stripping my last shadow. (not to mention my Ichi over Ni timing is gone to all **** when it procs and im unable to manual drop the last ni shadow before cast. So many wasted tools.)



I've had the same sorts of problems happen. Quick magic is nice, don't get me wrong, but the random nature of it can be just as much of a blessing as a bane (the only experience I have with it is from Abyssea since I don't have WotG complete). If it's in the pipes for Quick to be incorporated, it will HOPEFULLY be a 100% proc (1 proc probably) so that potential strategic elements can be incorporated into the spell (firing off quick raises, some nukes, etc.). Mileage may vary between people, I'm sure, but a controlled Quick proc would offer a new angle to casting for red mages.
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