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#52 Mar 17 2011 at 11:18 AM Rating: Decent
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rdmcandie wrote:
RDM/BLU i think is the best for PVP, but /BLM, /NIN are equally as effective.

VS Melee /NIN is excellent. I still think it's an inferior choice vs Mages.

rdmcandie wrote:
/DNC has some merit (especially in RDM vs RDM or RDM vs BLU RDM vs NIN fights as it is really about MP longevity and removing enfeebles.)


/DNC is going to have a tough time accumulating TP vs RDM. Here is where /SCH and even /WHM shine. /SCH also provides Sleepga, so it's hard to pick /BLM over /SCH.


Edited, Mar 17th 2011 1:19pm by K1n371x
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#53 Mar 18 2011 at 12:06 AM Rating: Good
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K1n371x wrote:

/DNC is going to have a tough time accumulating TP vs RDM. Here is where /SCH and even /WHM shine. /SCH also provides Sleepga, so it's hard to pick /BLM over /SCH.


Another trick /blm now offers is stun. I can't say I ever used /sch before in PvP, but facing another RDM would concern me with charges and the arts. I know the first thing I would do is lock down the RDM/sch so hopefully para would consume his charges(like for sleepga). I never used /whm either, but the status removal spells, auto regen, and flash could be helpful in a lot of PvP fights.
#54 Mar 18 2011 at 10:36 AM Rating: Excellent
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LyltiaofLakshmi wrote:
As for me? When people /check me in town and see my completed sets of +2 armor, my full complement of Magian Staves, or my Kannagi, and refuse to believe me when I tell them I don't even have a LS, that all of my gear came from solo/duoing? The fact that 95% of players simply cannot believe it's possible is enough for me, thanks.
I have 4 sets of completed AF3+2 and a level 90 Armageddon, all of which was completed outside of LS.

I must be the best soloist evar!
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Chew is being a lot more level-headed regarding the whole issue, which is strange because he's probably drunk.
#55 Mar 18 2011 at 11:59 AM Rating: Good
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chewzer wrote:
LyltiaofLakshmi wrote:
As for me? When people /check me in town and see my completed sets of +2 armor, my full complement of Magian Staves, or my Kannagi, and refuse to believe me when I tell them I don't even have a LS, that all of my gear came from solo/duoing? The fact that 95% of players simply cannot believe it's possible is enough for me, thanks.
I have 4 sets of completed AF3+2 and a level 90 Armageddon, all of which was completed outside of LS.

I must be the best soloist evar!


I really wish I could rate you up.
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#56 Mar 21 2011 at 8:52 PM Rating: Default
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I have 4 sets of completed AF3+2 and a level 90 Armageddon, all of which was completed outside of LS.

I must be the best soloist evar!


Better than the clueless ~95%, at least.

And while I can appreciate your attempt at humor Chew, surely you must have seen the subtext in my comment and not taken it at face value? If not, the point is: Who gives a ****? The days of being genuinely impressed with someone's solo exploits died with the cap increase and Abyssea, sadly; the fact that most of the playerbase is behind on this particular bit of knowledge is simply par for the course.
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rdmcandie wrote:
RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:
MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
#57 Mar 22 2011 at 6:51 AM Rating: Good
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LyltiaofLakshmi wrote:
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I have 4 sets of completed AF3+2 and a level 90 Armageddon, all of which was completed outside of LS.

I must be the best soloist evar!


Better than the clueless ~95%, at least.

And while I can appreciate your attempt at humor Chew, surely you must have seen the subtext in my comment and not taken it at face value? If not, the point is: Who gives a sh*t? The days of being genuinely impressed with someone's solo exploits died with the cap increase and Abyssea, sadly; the fact that most of the playerbase is behind on this particular bit of knowledge is simply par for the course.


You still sound mad no one picked you as a 1337 soloer.
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#58 Mar 22 2011 at 8:45 AM Rating: Excellent
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LyltiaofLakshmi wrote:
The days of being genuinely impressed with someone's solo exploits died with the cap increase and Abyssea pinning
Fixed.

Edited, Mar 22nd 2011 9:46am by Chewzer
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Fynlar wrote:
Chew is being a lot more level-headed regarding the whole issue, which is strange because he's probably drunk.
#59 Mar 22 2011 at 11:11 AM Rating: Good
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Who gives a sh*t?
You're implying no one gives a sh*t.
Quote:
The days of being genuinely impressed with someone's solo exploits died with the cap increase and Abyssea, sadly;
Same implication.
Quote:
The fact that most of the playerbase is behind on this particular bit of knowledge is simply par for the course.
Now you're saying that "most of the playerbase" gives a sh*t, but only because they're a little "behind" and uninformed?
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#60LyltiaofLakshmi, Posted: Mar 22 2011 at 11:46 AM, Rating: Sub-Default, (Expand Post) No, it's because they are way, way "behind" and grossly ignorant, not uninformed. If you wanna white knight it up riding to their defense I'm not gonna give you the satisfaction of further replies; but if you really, really want to contest this, go look at the complete mess that is the official forum, or go to Port Jeuno and count how many shout groups for atma or zone bosses you see that are xx/18, or the massive volumes of players that I mentioned in my initial comment that can't believe that anything in Abyssea is killable with less than an alliance. I could go on, but I think I made my point. If you want to defend these people that's your business, but keep in mind that the only difference between them and us is completely free information that's just a google search away; as such, my sympathy is extremely limited, as I cannot respect people who are so completely unable to do the simplest things for themselves and need it force-fed to them while they kick and scream.
#61 Mar 22 2011 at 1:30 PM Rating: Excellent
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Fine. You win the argument, and the thread.

But I don't like it... not one bit.
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#62 Mar 22 2011 at 3:23 PM Rating: Excellent
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LyltiaofLakshmi wrote:
Chewzer wrote:
Fixed.
Contrary to popular belief, pinning is not even close to being a new concept. If you meant:
Quote:
The days of being genuinely impressed with someone's solo exploits died when Kaeko and some others popularized pinning
, you'd be closer to your mark.
Actually, I originally wrote "when pinning became popular" first! Smiley: lol You'll notice I edited it right after posting; that's because it looked too long to fit the whole 'fixed' joke thing.
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Chew is being a lot more level-headed regarding the whole issue, which is strange because he's probably drunk.
#63 Mar 22 2011 at 5:02 PM Rating: Good
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oh **** wrong forum lol <nuke>

Edited, Mar 22nd 2011 7:03pm by ZiGG
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#64 Mar 22 2011 at 5:54 PM Rating: Default
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Actually, I originally wrote "when pinning became popular" first! lol You'll notice I edited it right after posting; that's because it looked too long to fit the whole 'fixed' joke thing.


Heh right on, I was at work so I missed the initial post xD

On a slight tangent though... it has always struck me as odd that the general populace has such a high opinion of Kaeko (which, let it be said, I share), but mention pinning to the same people and you get a half-crazed, mouth-frothing diatribe on how pinning is the worst thing ever, cheating, requires zero skill, etc. Whether they are unaware that he played an integral part in popularizing the strategy, or choose to look the other way, I find it rather comical.

While I'm on the subject as well, I've never, ever seen a good, logical argument against pinning. It is, at its core, simply another form of damage mitigation. What do they think Utsusemi tanking is? Or stacking up Defense buffs? Or using PDT/MDT sets? Or using height differences on targets like Dark Ixion? Or how about, ionno, kiting? Instead of casting spells, or using specific gear, one merely uses movement to mitigate incoming damage and, just like any of the above methods, requires good reflexes, timing, and generally just thinking 3 moves ahead. In fact, I'd go so far as to say that, in some instances, it requires these qualities in greater quantity, as one wrong move can easily spell certain death. But yeah, that's just my two cents.

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rdmcandie wrote:
RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:
MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
#65 Mar 22 2011 at 5:59 PM Rating: Excellent
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LyltiaofLakshmi wrote:
go to Port Jeuno and count how many shout groups for atma or zone bosses you see that are xx/18


I do this to help people. Just because I can kill something with 2-4 people doesn't mean other people can't benefit from it, with basically no increased effort from me (I generally make them come healing jobs and/or tell them to stand back and let us do the kill).

The more people I help who remember me, the more likely it is that I get a /tell out of nowhere: "Hey, you're leveling NIN right? Just got a pair of Ballerines that nobody wants, get here before they drop and they're yours." And I have gotten tells like that before (but not for Ballerines, they're still on my NIN list).

Plus, better to find out <X Person> is an idiot when I'm helping some friends get Sedna win than when I'm in their pickup Shinryu run.
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#66 Mar 22 2011 at 6:07 PM Rating: Decent
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Aliekber wrote:
Stuff


Well said, and for all the right reasons. I did this as well when i was farming Briareus Helms; sure, I could solo all 4 NMs easily, but /shouting for a few minutes to find a healer that needed the boss kill turned out to be the way to go, as it saved me the expense of cruor/bastion meds, while helping out someone else in need. (Not to mention 2 people = 2 sets ftw!) I definitely ran across a few players that were almost unbelievably bad in the process, but recruiting decent players for my later Sobek runs made up for it.

Personally I don't have nearly enough patience to shout for a full 18, or the requisite babysitting once inside the zone; but I'm with you on this one nonetheless.

Edit: All that being said, if they're looking for 18 cause they think the extra 15-17 players are actually necessary, I'll stick with my initial stance on the subject!

Edited, Mar 22nd 2011 8:10pm by LyltiaofLakshmi
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rdmcandie wrote:
RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:
MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
#67 Mar 23 2011 at 1:13 PM Rating: Good
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While I'm on the subject as well, I've never, ever seen a good, logical argument against pinning. It is, at its core, simply another form of damage mitigation. What do they think Utsusemi tanking is? Or stacking up Defense buffs? Or using PDT/MDT sets? Or using height differences on targets like Dark Ixion? Or how about, ionno, kiting? Instead of casting spells, or using specific gear, one merely uses movement to mitigate incoming damage and, just like any of the above methods, requires good reflexes, timing, and generally just thinking 3 moves ahead. In fact, I'd go so far as to say that, in some instances, it requires these qualities in greater quantity, as one wrong move can easily spell certain death. But yeah, that's just my two cents.


Put simply, it's exploiting poor AI. There's no reason why if there's no obstruction between myself and a target, taking a single step should make it do a 180 and come back around some long way to try and get to me. Kiting may be its closest cousin, but this is something that requires both room to perform safely and some means of gaining time to perform actions, be it through movement speed boosts or slowly building distance through obstructions that can at least logically hinder pathing temporarily (Bind, Grav, large mob around tight corners, etc.).

Overall, I don't blame people for doing it if they need to in order to get an item for themselves. Hopefully they at least tried to get help from people who otherwise likely snubbed them for lack of reward for their effort. Ideally, I would prefer SE fix it, though, because it is one of those glaringly stupid oversights that can negate an intended challenge. Plus it's annoying as **** coming up to a soloist with your own group, just to have to watch them tickle a mob to death that you could kill in minutes and move on with your life.
#68LyltiaofLakshmi, Posted: Mar 23 2011 at 7:01 PM, Rating: Sub-Default, (Expand Post) Disagree strongly; assuming to know what the devs were thinking and what the challenge was intended to be is a slippery slope. Remember how the community completely sidestepped a lot of those challenges back in the day when they put two and two together and decided Utsusemi was for tanks?
#69 Mar 23 2011 at 10:09 PM Rating: Good
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See, this is where I start having problems. Note the bolded portions; by doing these things you are exploiting the very same poor pathing AI. It is nothing short of illogical, and also rather hypocritical, to say that it's ok to exploit that AI in the manner you stated, but to then turn and say that exploiting it by pinning isn't ok. (Not that you did this; it's just how the argument usually goes) Besides, Movement speed is far and away a much more egregious exploit than pinning will ever be, as it allows you to solo virtually any monster that doesn't run as fast as you can; not just the few that happen to be within pulling distance of a viable pinning obstacle. I suppose one could counter that with, "SE made the gear so it's ok," but also note that SE has specifically stated that utilizing the terrain in battle is not only viable, but encouraged it.


There's nothing hypocritical about the concept of a mob's size determining how well it can move. A chigoe should be able to edge better than a behemoth, just as a small car should be able to take a hairpin turn more easily than a semi truck. Ideally, an obstruction that may work on one mob shouldn't work on another (especially if said mob might be able to fly). The game just doesn't do a very good job in making these kind of distinctions.

Overall, there are probably a lot more possible pin locations than we'd think. There's just been little incentive to find them after the "strategy" became more known. I find SE's comment to utilize terrain to our advantage as a bit of a farce, and I'm wondering if that was a translation liberty. All things considered, a lot of mob AoEs were cylindrical as opposed to spherical due to the Z check. Okay, so some fights could be cheesed via height differentials, but if there was some kind of pillar or giant rock between myself and a mob that'd give me a line of sight error, its AoEs probably shouldn't hit, either. That doesn't happen, though. Even if AoEs were true spheres, maintaining a proper distance regardless of height should assure it doesn't hit. It's just simple Cartesian math. As is, the only mobs I can think of where their environment is actually a factor in fighting them is Yovras and them being over water upping their regen rate. If we had more stuff like that with pros/cons for players/mobs alike, then I'd hold some more faith in the claim over putting environments to use.

Edited, Mar 24th 2011 12:09am by Seriha
#70 Mar 23 2011 at 11:59 PM Rating: Default
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There's nothing hypocritical about the concept of a mob's size determining how well it can move.


You're right, there's nothing wrong with the concept, it's just not implemented well. Monster size is just a smaller factor that excaberates the larger one of generally poor pathing AI. I still think the other part (slowly building distance through obstructions that can at least logically hinder pathing temporarily) is a wash, though; if it's an obstacle, that means you have to run around it too, and if a monster of comparable size/movespeed takes any longer to get around it than you do, you're exploiting bad AI; no two ways about it.

One of the things I don't like about the entire discussion is the divorce of 'pinning' from 'kiting,' as pinning is simply taking kiting as present in FFXI to its logical conclusion. The only true kiting scenario is one in which you run forever in a straight, level line; if you deviate, you're starting to take advantage of the poor AI. In practice, even that scenario is impossible, as things as simple as a gradual incline in a path devoid of obstacles will cause the monster to deviate from its path. It's even possible (although difficult and rather pointless as stopping to cast breaks it) to pin a monster on a completely passable hill in certain places. There's probably a happy median somewhere in between, but as is, kiting primarily takes advantage of terrain, whether it's the Ix'MNK/DRK rooms in Sea, the numerous and awesome rock formations of Attohwa, or yes, that strangely epic fence in Ronfaure [S].

This is the primary reason why they will never ban people for, or otherwise disallow us from pinning; from a technical stanndpoint (and also from the standpoint that exploiting bad pathing AI is bad), it's the same **** thing that we've been doing since we figured out how to run away from **** intelligently. What are they going to do, ban us all retroactively? (I hope not!)

So, in other words, be careful what you wish for when you complain about bad pathing AI.

Quote:
I find SE's comment to utilize terrain to our advantage as a bit of a farce, and I'm wondering if that was a translation liberty.


I was equally skeptical, so I just spammed GMs about it until they gave me an answer; GM showed up out of nowhere one day while I was killing a Krabkatoa, /waved, gave me the standard 'Good luck, Red Mage Lyltia" line, and peaced out. Was good enough for me.

Quote:
As is, the only mobs I can think of where their environment is actually a factor in fighting them is Yovras and them being over water upping their regen rate. If we had more stuff like that with pros/cons for players/mobs alike, then I'd hold some more faith in the claim over putting environments to use.


I think Abyssea was kinda a step in that direction, with zone-wide systems you could influence like the Martello Cores, or Dominion making NMs more/less difficult based on the % of the lessers, etc., not to mention the Yellow/Blue proc rotations, all of which I think are pretty cool. Beyond that a lot of mobs since ToAU are affected by time/day/weather, which was also neat. I hope they take it further with whatever comes next.
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rdmcandie wrote:
RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:
MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
#71 Mar 24 2011 at 2:20 AM Rating: Good
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Eh, since there's no real concept of momentum, simply moving is the same, be it forward, left, right, or whatever. That in itself may be a problem, but humans will always have the advantage of instantaneous direction change while the AI is then forced to compensate. The fact a lot of mobs are just "charge straight at you all Leroy Jenkins for all eternity" style doesn't help. Short of actually fixing the locations people use, mobs could either turn to the next person on the hate list, rage and pull off some uncommon ranged attack that ignores shadows, or just run away and regen. Honestly, I've always found the kiting strategy awkward because it's one part AI exploitation, the other enmity. If you were being poked by swords or shot at with fireballs, would you be chasing the dude in white who does the magic equivalent of shining a flashlight on you, or turn and beat the **** out of the people actually hurting you? Blah blah, fantasy game, I'm sure, but without some anchors in reality, things can lose their appeal when you start sitting there thinking, "This isn't right... C'mon."
#72 Mar 24 2011 at 7:27 AM Rating: Good
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If you were being poked by swords or shot at with fireballs, would you be chasing the dude in white who does the magic equivalent of shining a flashlight on you, or turn and beat the sh*t out of the people actually hurting you?
As if you don't get ****** the %$@# off when a mob casts Flash on you?

Like you "just kinda" shrug that sh*t off, right?

I can't tell if you're kidding or what.
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#73 Mar 24 2011 at 12:03 PM Rating: Decent
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Kinda. Basically out of ways to say mob AI could be better at this point. And pinning's still stupid.
#74 Mar 24 2011 at 12:23 PM Rating: Decent
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Sure, stupid is an opinion. I'm in it to win though, and if there's a SE-approved method that lets me avoid mouthbreathers to get things done, it has a place in my ******** simple as that. I think we covered everything else already, thanks for the debate; always good to refine your ideas by bouncing them off someone (intelligent) that doesn't agree.

Concerning Flash; I can say from experience that losing your eyesight, even temporarily, is extremely disorienting and sends you into panic mode immediately. I think it makes perfect sense as an enmity tool.
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rdmcandie wrote:
RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:
MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
#75 Mar 24 2011 at 1:45 PM Rating: Good
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Pinning may be a cheap, weird tactic, but it's not like it doesn't have a basis in the real world, particularly where animals (most of what we fight) are concerned. Collies exploit Pathing SI (Sheep Intelligence, as opposed to Artificial Intelligence) to pin entire groups of Sheep. I'm pretty sure Solrain made a comment in the past about pinning his Grandma on a table when he was little and didn't want her to catch him to make him go to bed (or something).

As far as I'm concerned, pinning a Mamool Ja NM: Acceptable Break from Reality (Warning: TVTropes link!), YMMV. Pinning a Cockatrice NM with a walnut-sized brain: completely realistic.
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#76 Mar 24 2011 at 3:02 PM Rating: Good
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This game is $12.95 a month?!

Hmmm, I'll just leave the pinning to those who are...
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#77 Mar 24 2011 at 8:46 PM Rating: Good
Aliekber wrote:
to pin entire groups of Sheep.


Aliekber wrote:
groups of Sheep.


Aliekber wrote:
Sheep.





[http://www.damnlol.com/dat-just-nassty-714.html

Edited, Mar 24th 2011 8:47pm by mithradee
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#78 Mar 24 2011 at 9:09 PM Rating: Decent
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IcookPizza wrote:
This game is $12.95 a month?!

Hmmm, I'll just leave the pinning to those who are...
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in it to win


quit being such a


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#79 Mar 24 2011 at 11:50 PM Rating: Default
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quit being such a

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You don't know what it's like!
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#80 Mar 25 2011 at 1:39 AM Rating: Excellent
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Aliekber wrote:
I'm pretty sure Solrain made a comment in the past about pinning his Grandma on a table when he was little and didn't want her to catch him to make him go to bed (or something).


When my little sister used to try and pull crap like that on me after doing something, I eventually just pushed the **** table at her so it literally pinned her against the cupboards. Then it was just a matter of holding it until she gave up. /ja "Rage Mode" <me>. :p
#81 Mar 28 2011 at 7:00 PM Rating: Good
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It's been a couple years since I last played FFXI, but I was going through some old bookmarks and stumbled across this thread. Figured I'd throw my opinion into the pile for the **** of it.

I'm going to put Grendel at the top of my list, with Avesta being number 2, simply because they were among the first to push the boundaries of what RDM was capable of at a time when most of the game's mechanics were still unknown. When they accomplished a solo, it was always greeted with utter disbelief. When people would ask if (insert NM name) is soloable," 99% of the community would say "absolutely not... completely impossible."

And that was the whole lure of it I think. Proving the doubters wrong.

Now days, players know so much more about the game's mechanics, and have access to tools to help min/max every last detail, that it's really no comparison to the golden days of rdm solo.
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#82 Mar 30 2011 at 9:12 PM Rating: Good
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And that was the whole lure of it I think. Proving the doubters wrong.


Best way to get a stubborn RDM to do something is to tell them I bet you can't.
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#83 Sep 11 2011 at 2:31 AM Rating: Default
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I've gotten my rdm to lvl 60 (have just returned after 3 years, before, my rdm was lvv 53).
I was wondering, which subjobs should I lvl for my rdm solo? Is rdm/nin better than rdm/blu?
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#84 Sep 11 2011 at 3:39 AM Rating: Decent
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It's situational, I use both in different situations. For example /nin is great in a 1on1 battle especially if your foe casts spells or hits very hard, / blu excels in multiple mob fights with /blu I have been able to tank, without support, an entire campaign battle group at once except the boss mob, and survive.
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#85 Sep 11 2011 at 4:34 AM Rating: Decent
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So in the end the subjobs I should level for my rdm are: whm, blm, nin, blu, and thf (for drops)?
Any other subjob I should really lvl?
#86 Sep 11 2011 at 10:38 AM Rating: Good
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/THF isn't even all that imperative. How much TH is it? 10%? 15% at most?

You'd probably kill 20%+ faster with a DD sub.
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#87 Sep 11 2011 at 12:34 PM Rating: Decent
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Treasure Hunter II is absolutely worth having access to, as you can make that TH3 with a sash from La Theine, and TH4 with Atma of Dread... the same level of TH a pimp THF had @ 75, in other words.
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rdmcandie wrote:
RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:
MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
#88 Sep 12 2011 at 2:50 PM Rating: Excellent
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Quote:
as you can make that TH3 with a sash from La Theine,


I dual-box-leeched four jobs to 90 and got roughly a third of a set of 50 Briareus helms purely from gold boxes trying to get that ******* thing.

Approaching 0/700ish on refresh subligar in Altepa.

Random augment systems can bite me.

No real point here, I'm just QQing like usual.
#89 Oct 03 2011 at 6:16 AM Rating: Decent
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What blu mage spells are needed for rdm as main? Am leveling blu
#90 Oct 03 2011 at 7:12 AM Rating: Decent
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The only spells that are useful on their own are Cocoon, maybe Magic Fruit. For the most part, you choose your spells to gain Job Traits and stat increases.

Reference possible traits here.

Keep in mind that the traits gained from setting Blue Magic are the base level traits and do not stack with any existing traits you may have from your main job; ergo, setting Clear Mind or Magic Attack Bonus as RDM/BLU does nothing for you.

Reference stat bonuses here.
____________________________
rdmcandie wrote:
RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:
MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
#91 Oct 06 2011 at 4:06 PM Rating: Decent
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Isn't magic fruit for lvl 58?
#92 Oct 06 2011 at 4:50 PM Rating: Decent
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Wild Carrot*, whatever =p

Shows how much I bother setting /BLU cure spells I guess.
____________________________
rdmcandie wrote:
RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:
MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
#93 Oct 06 2011 at 10:34 PM Rating: Decent
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LyltiaofLakshmi wrote:
Wild Carrot*, whatever =p

Shows how much I bother setting /BLU cure spells I guess.



ditto
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#94 Oct 07 2011 at 1:10 PM Rating: Decent
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Healing Breeze used to be a reason for me to occasionally set /BLU in a group situation; it's basically a Curaga 2 for Curaga 1 price. Nowadays of course, it's not nearly as advantageous, but I'd still keep it set on /BLU anyway in case the opportunity ever came up where it would be useful.

Edited, Oct 7th 2011 3:11pm by Fynlar
#95 Oct 07 2011 at 7:59 PM Rating: Decent
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It's a fulltime spell for me; great for countering Sleepga, and it's half of the Auto-Regen trait. Can't say I ever used it solely to restore HP though.
____________________________
rdmcandie wrote:
RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:
MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
#96 Oct 07 2011 at 9:21 PM Rating: Decent
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LyltiaofLakshmi wrote:
It's a fulltime spell for me; great for countering Sleepga, and it's half of the Auto-Regen trait. Can't say I ever used it solely to restore HP though.


? how is it countering sleepga? (since you would be asleep too, and more than likely not tanking.) or alternate question why are you /BLU standing on the backline?
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HEY GOOGLE. **** OFF YOU. **** YOUR ******** SEARCH ENGINE IN ITS ******* ****** BINARY ***. ALL DAY LONG.

#97 Oct 07 2011 at 9:48 PM Rating: Decent
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Or the more accurate question, why would you be /BLU and not tanking?
____________________________
rdmcandie wrote:
RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:
MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
#98 Oct 08 2011 at 4:35 AM Rating: Decent
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67 posts
LyltiaofLakshmi wrote:
The only spells that are useful on their own are Cocoon


Btw this is very nice. Now I'm finalizing my leveling and skilling up of /blu. At the very least I'll be able to solo most of the old 75 stuff without having to wait for utsusemi:ni...
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