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Magian staves questionFollow

#1 Jan 13 2011 at 5:57 PM Rating: Good
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I'm thinking of working on Magian staves for nuking, but I'm not sure how a lot of the numbers work out. Does anyone have some data as to how Varuna's staff +2 differs from an Aquilo's in terms of damage?
#2 Jan 13 2011 at 5:58 PM Rating: Decent
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Aquilo's is +15% damage, 30 macc. The magian damage staves are +30% damage, +20 macc.
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#3 Jan 13 2011 at 11:07 PM Rating: Good
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Aquilo's has something like 42ish Macc counting in skill and int, but for all the other staves 30 is right.

Edited, Jan 14th 2011 12:07am by LafingCat
#4 Jan 22 2011 at 5:08 PM Rating: Decent
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+1 = 10%, equal to a NQ ele staff
+2 = 15%, equal to a HQ ele staff
+3 = 20%
+4 = 25%
+5 = 30%
#5 Mar 10 2011 at 11:51 AM Rating: Good
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I just got back to the game a couple of weeks ago. When I came back I decided I want to level something new, got MNK to 78 and realized that RDM is what I really like and so I am now trying to get it to 90.

I am wondering though, if I only make one magian staff, what should I go for? Are the nuking staves what RDM should generally be after (assuming lightning if I only make 1?), or could a healing staff be more valuable? I really like both nuking and healing, I just am not sure what RDMs really do nowadays.

Thanks!

Ps I know this is a bit of a necro, but I figure since it is still very high up on the first page and my question really was about the magian staves, that it would be unnecessary to start a new thread. Sorry if that was wrong.
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#6 Mar 10 2011 at 12:28 PM Rating: Good
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It probably comes down to personal preference and what you personally end up doing more often.

Personally I plan on doing a cure potency staff first because it's pretty universally useful and because I'd like to do everything I can to keep up with the turbo-rocket-powered White Mages that are running around dropping tier V and VI cures with infinite mp and no enmity.

That said, an ice or thunder staff is probably going to be just as, if not more useful if you find yourself tossing nukes on a regular basis.

Edited, Mar 10th 2011 1:29pm by cidbahamut
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#7 Mar 10 2011 at 12:40 PM Rating: Good
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I will probably be doing a lot of duo/trio where I will be the only mage so I think, like you suggested, the cure potency staff might be more useful to me then. Thanks for the help!
#8 Mar 10 2011 at 3:27 PM Rating: Default
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If I were to get one staff, and only one staff. It would be the Ice staff. +60% to Blizzard DMG with Atma of beyond. But that may just be me. In low man I find I am much more useful meleeing and supporting from the frontline. In a larger group Nuking is more successful (imo due to the increased workload on our casting timers etc.). Since I spend more time in low mans, they are kinda useless to me.
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#9 Mar 10 2011 at 5:20 PM Rating: Good
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Well, I might consider Ice staff then, but personally I don't like meleeing at all so I don't think I will do that even if it is slightly better in a lot of situations. Thanks for the tip though!
#10 Mar 10 2011 at 9:15 PM Rating: Decent
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The cure staff is one of the easiest to get trial weapons. So even though RDM fails at curing and you asked about getting one staff and one staff alone I'll go ahead and recommend you to get two. Cure + Ice/Thunder.

Ice if you want to go with the current version of the game. Thunder if you feel like planing ahead for possible outside-abyssea content.

rdmcandie wrote:
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You clearly need to CS nuke more instead of.. well, whatever your lowman groups currently do with your ISL boxes.
#11 Mar 10 2011 at 9:37 PM Rating: Decent
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Quote:
You clearly need to CS nuke more instead of.. well, whatever your lowman groups currently do with your ISL boxes.


What ISL boxes? We bank our time during the week go in with 120 minutes and take 3 stones. We beat the **** out of a bunch of NM's and then call it a day. No time farming, no trash bullsh*t. If an NM is up we kill it, for you know....for fun.

Edited, Mar 10th 2011 10:37pm by rdmcandie
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#12 Mar 11 2011 at 12:29 PM Rating: Decent
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rdmcandie wrote:
We beat the **** out of a bunch of NM's and then call it a day.
You can get ISL boxes to appear at a semi-frequent rate by doing nothing other than that thanks to the fact that NMs generally drop lights at an enhanced rate.
And if you include VNMs into your rotation and/or do a healthy mix between building and using popsets and/or bump into the occasional Ephemeral on your way through abyssea you'll have the required amount of light for some CS nuke spaming even sooner.
#13 Mar 11 2011 at 3:02 PM Rating: Decent
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Right and im not going to base my entire functionallity in my abyssea low man group on the off chance I may or may not get an ISL drop. Especially considering the fact we do not farm lights, out side of the random ones that the NMs give us, depending how we kill it.

Thanks for the tip, but Ill continue to play the way that works just fine for us.
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#14 Jun 27 2011 at 12:25 PM Rating: Good
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Question.... the staves have the same name, even if they are different. So its not possible to have the Ice nuke staff and the Ice Macc staff without having to manually swap them, right (both are named Varuna's Staff +2)?

It might be worth getting the nuke staff in the +2 version, and keep the Macc version as a +1 just so that you can have them both equippable via macro.

Can anyone elaborate on how this works or how you have gotten around this?

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#15 Jun 27 2011 at 12:38 PM Rating: Good
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I'd imagine there are better things you could do with the extra inventory and time spent building MACC staves. But sure, leaving them at the +1 stage seems like a solid workaround since there's no way to differentiate items with the same name in macros.
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#16 Jun 27 2011 at 2:08 PM Rating: Good
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cidbahamut wrote:
I'd imagine there are better things you could do with the extra inventory and time spent building MACC staves. But sure, leaving them at the +1 stage seems like a solid workaround since there's no way to differentiate items with the same name in macros.


It seems odd to me that most RDMs would be satisfied not taking advantage of doubling their staves Macc. One of the most critical aspects of soloing on RDM used to be their aibility to stick Bind and Gravity consistently on very high level NMs. Granted, it seems like a lot of things have changed in the past two years, but surely the aility to stick enfeebles is paramount to being a successful RDM.

Perhaps you aren't much of a soloer, but back in the day a RDM without their AF2 hat could not get away with as much as a RDM with their AF2 hat. Now we have a chance to double the potentcy of a HQ elemental staff, but you are saying you would rather have the extra inventory slot freed up?

Perhaps I need clarity. It is likely that I am missing something here.
#17 Jun 27 2011 at 6:19 PM Rating: Default
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Mithsavvy wrote:
One of the most critical aspects of soloing on RDM used to be their aibility to stick Bind and Gravity consistently on very high level NMs.


As you said later back in the day... the majority of nm's now (and over the last several years) are outright immune to boh gravity and bind. The day of having these must stick is long gone and likely isn't going to come back. Anything we used to solo in the past that required must stick can be done with Estaves NQ or HQ, and likely without a staff all together (considering we have gained 90MACC from skill alone over the last 15 levels)

Getting MACC staves is mostly moot, even for outside abyssea (voidwatch andother later additions to 90+ endgame) with nuking estaves will perform more consistetly (and thus better) than either the Damage Staves or the MACC staves via magian.


Edited, Jun 27th 2011 8:20pm by rdmcandie
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#18 Jun 27 2011 at 10:53 PM Rating: Good
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Gear has also improved in other slots (AF3+2 are beastly for Enfeeble accuracy with +15 skill and 7 MACC), so if immunities aren't a concern, there's a good chance new options are like the jump between NQ and HQ staves, if not better.
#19 Jun 28 2011 at 8:09 AM Rating: Good
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Mithsavvy wrote:
[old timey rant]

Perhaps I need clarity. It is likely that I am missing something here.

Stuff that matters is now outright immune, and we've always been able to stick enfeebles on trash mobs.

Nuke potency +15% -> +30% does a **** of a lot more for us than MACC going from +30 -> +60.
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#20 Jun 28 2011 at 8:50 AM Rating: Good
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Thanks for the replys. I can accept that nuke staves are better for RDM right now. I still think is very lame I will be doubled up on many staves. At some point Abyssea won't be the zone everyone does everything in and you have to think that enfeebling will be a part of big battles again. I mean, even if you never get the MACC versions of the magian staves, you will still keep the HQ Ele staves right? I would hate to think I'm going backwards at all by stepping down from 15% to 10% on every staff.

So while all we ever wanted (ok maybe is was just me) was a single staff to take the place of the ele staves, instead we got our staff collection effectively doubled. They shold have done somethign like this: 1 staff for damage for all light based magic, 1 staff for macc for light based magic, 1 staff for dmg for drk based magic, 1 staff for macc for drk based magic. We would be carrying a total of 4 staves instead of potentially 16.

While I'm somewhat ranting, I have to say that I think its ridiculous that they simply make NMs immune to enfeebles to make them difficult. Thats a cop out. There are many jobs in this game that specialize in enfeebling and thus their primary role is useless on all of these fights.

The same could be said for BST inability to charm would-be charmable mobs in Abyssea. It was a cop-out because they didn't want to spend the effort trying to balance that aspect of the game. So now all BST ablities and gear related to charming mobs is now useless. Don't get me wrong, I love the jug pet updates, but it sucks that it had to be at the expense of charming.

/rant

#21 Jun 28 2011 at 4:11 PM Rating: Default
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One staff to rule them all?
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#22 Jun 29 2011 at 3:15 AM Rating: Decent
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I still cling to the odd hope that some day we'll get consolidates staves, obis, gorgets, belts, and satchets, but then my cynical side wants to go, "lolno this is SE we're talking about, here..." and are basically inventory boned in some capacity if we seek them all.

Would be funny if the final Emp staff phase required trading in all the current +2s in their later higher forms.

...AFK throwing myself out the second story window for probably giving SE an idea.
#23 Jun 29 2011 at 5:22 PM Rating: Excellent
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I've always argued that it was ridiculous that other jobs could complete 1 weapon (or a dual-wielded pair) and have a majority of their abilities covered, and BLM, RDM, SCH, and SMN needed 6-8 for similar coverage. STR vs Eva choices (and others) aside, a dagger will do all daggery things whereas a thunder staff will do nothing for a blizzard spell. SMN got lucky with a Pet: Stat staffs and they didn't do Pet: Affinity Stat outside perp. Which still sucks, seeing as those don't cross with RDM and BLM like the HQ set at least did.
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#24 Jun 30 2011 at 3:49 AM Rating: Default
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Only thing I can say to the above is.....51-75 we never change our default weapons in that time other jobs buy 4-5(*X2 if SH). Even at 90, magian staves are only 7% ahead of Estaves (in abyssea). These weapons are from level 51, and depending on spell/mob/job still more useful in certain situations.

I can't think of any other item genuinely accepted for as many levels. Except maybe PCC (and even it is replaceable pre 75).

Edited, Jun 30th 2011 5:50am by rdmcandie

Edited, Jun 30th 2011 5:51am by rdmcandie
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#25 Jun 30 2011 at 4:30 AM Rating: Decent
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Why does your group go in with 120 mins and never farm time? X_X I hate using stones..I would never do that.
#26 Jul 01 2011 at 12:41 PM Rating: Default
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depends on what is taking place. In a small group getting TE's can take a while, **** it takes on average 30-40 minutes for a ally to get consistent TE's. If people can go in at 120 minutes that is more time pent on actually acomplishing tasks that are more relevant.

Now in an exp group I personally tend to go in with 30-40 minutes as I know in that time frame TE's will evntually drop and over cap me.
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