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On the verge of quitting RDMFollow

#27 Jun 21 2010 at 1:33 PM Rating: Decent
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Don't worry, they nerfed your tanking ability so you wont be getting hit anymore, remember?
#28 Jun 21 2010 at 1:33 PM Rating: Excellent
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Kaup wrote:
Quote:
Owleyes
Club
DMG:22 Delay:217 Damage taken +10%
Adds "Refresh" effect
Lv80 WHM, BLM, SMN, SCH


This just in, SE continues to show it's love for RDM today.

I know it's nit picking but they have been really down on the RDM this update....


I was just about to post this, anyone else notice how Rdm is like no longer on staves and so far we can only equip ONE (subpar)weapon.
#29 Jun 21 2010 at 1:37 PM Rating: Good
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Logiks wrote:
Don't worry, they nerfed your tanking ability so you wont be getting hit anymore, remember?


You mean they reduced the hate on those Cure IVs I'll be spamming?
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#30 Jun 21 2010 at 1:43 PM Rating: Excellent
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RDM Tanking may not be dead. While our main tool (blind) may have been nerfed, there are still alternatives. If Blind got kicked down to 320 VE, that means we're forced to use Barspells, which are actually faster to cast and just as cheap.

I'm at a loss for gaining CE though.
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#31 Jun 21 2010 at 1:46 PM Rating: Good
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I'm guessing that by adjusting the hate of those spells they more or less eliminated the CA part. I'm assuming the VA part is going to remain unchanged.
#32 Jun 21 2010 at 1:48 PM Rating: Decent
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CarthRDM wrote:
RDM Tanking may not be dead. While our main tool (blind) may have been nerfed, there are still alternatives. If Blind got kicked down to 320 VE, that means we're forced to use Barspells, which are actually faster to cast and just as cheap.

I'm at a loss for gaining CE though.


We can cheat cure like PLD or actually start using Hojo/Kura while using what CE we still get from Sleep/Dispel. Not a lot of options really.
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#33 Jun 21 2010 at 1:50 PM Rating: Decent
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Mandau
DMG:43 Delay:176
Attack+25 "Mercy Stroke"
Additional effect: Poison
Lv 80 THF


RDM also taken off upgraded Mandau now also.
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#34 Jun 21 2010 at 1:50 PM Rating: Decent
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SlashAnonymous wrote:
I'm guessing that by adjusting the hate of those spells they more or less eliminated the CA part. I'm assuming the VA part is going to remain unchanged.


Blind's CE was 1 with a VE of 640. Sleep 1/Dispel were 320/320 and Sleep II was 480/480. If they eliminated CE from those, then you would have the other problem of support line able to sleep spam a giant crowd with little danger of getting too much hate.
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#35 Jun 21 2010 at 1:51 PM Rating: Good
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Kaup wrote:
Mandau
DMG:43 Delay:176
Attack+25 "Mercy Stroke"
Additional effect: Poison
Lv 80 THF


RDM also taken off upgraded Mandau now also.


... no way.. That's just mean.
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#36 Jun 21 2010 at 1:51 PM Rating: Decent
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This tanking stuff is very strange given the release of the SE teams AV fight. Just doesnt make sense.
#38 Jun 21 2010 at 1:53 PM Rating: Good
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Ranzera wrote:
Kaup wrote:
Mandau
DMG:43 Delay:176
Attack+25 "Mercy Stroke"
Additional effect: Poison
Lv 80 THF


RDM also taken off upgraded Mandau now also.


... no way.. That's just mean.


I think it's just SE's way of telling all RDMs they want us to be gimp WHMs from now on.

We'll find a way to beat them.... some how....
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#39 Jun 21 2010 at 1:58 PM Rating: Good
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Let me guess, we are getting removed from Exalibur next.

Hey why not the next step and just remove us from the Murgleis.
#40 Jun 21 2010 at 1:59 PM Rating: Good
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Re Mandau: it's more likely Tummie just mistyped the description in his haste to get the info out. He's already made a few minor mistakes like that, such as not saying SAM can equip Amanomurakumo.
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#41 Jun 21 2010 at 2:01 PM Rating: Excellent
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I shall meme to express my sentiment.
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#42 Jun 21 2010 at 2:03 PM Rating: Decent
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I can tank on RDM, it's called doing damage. I can tank on MNK, it's called doing damage. This update isn't going to change my ability to tank in either job, and I actually see this as affecting NIN/DRK as more player are using those to tank than RDM/NIN quite frankly.

Of course, I also do remember a certain SE-produced video showing a RDM/NIN near a mob called AV, I guess we won't see those anymore.

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#43 Jun 21 2010 at 2:04 PM Rating: Excellent
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SE to RDMs
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#44 Jun 21 2010 at 2:07 PM Rating: Good
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マンダウ 短剣 全種 ----赤シ---吟---------- Lv80 Ex Rare D43 隔176 攻+25 マーシーストローク 追加効果:毒
エクスカリバー 片手剣 全種 ----赤-ナ------------- Lv80 Ex Rare D53 隔233 攻+25 追加効果:自分のHPに比例したダメージ ナイツオブラウンド

Nope, still there. Excalibur is D53 now.

ミュルグレス 片手剣 全種 ----赤--------------- Lv80 Ex Rare D46 隔224 魔法命中率+15 コンバート性能アップ ロズレーファタール アフターマス:魔法命中率+/魔攻+/時々2回攻撃

Murgleis is D46.

オーリックダガー 短剣 全種 -----シ------------踊- Lv80 Ex Rare D39 隔201 モクシャ+10 二刀流効果アップ

THF/DNC got an interesting Subtle Blow+10/Enh Dual Wield dagger. God I do wish that was RDM-wieldable.

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Edited, Jun 21st 2010 4:13pm by RealityBytes
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#45 Jun 21 2010 at 2:13 PM Rating: Excellent
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RealityBytes wrote:
I can tank on RDM, it's called doing damage. I can tank on MNK, it's called doing damage.


Did you just seriously try to relate RDM's damage to MNK's for tanking purposes? Especially given the hate-free nature of Enspells, a significant chunk of our output? ****, that's just the beginning...
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#46 Jun 21 2010 at 2:39 PM Rating: Excellent
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Erecia wrote:
Re Mandau: it's more likely Tummie just mistyped the description in his haste to get the info out. He's already made a few minor mistakes like that, such as not saying SAM can equip Amanomurakumo.

This is correct. RDM and BRD can still use Mandau.
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#47 Jun 21 2010 at 2:58 PM Rating: Excellent
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Lets not fret guys. At least BLU got Hastega, Refresh, and ATT/MATT up + cure >_>

They'll be nigh self-sufficient now!
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#48 Jun 21 2010 at 3:00 PM Rating: Good
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It's almost like SE's telling us to GTFO...
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#49 Jun 21 2010 at 3:01 PM Rating: Decent
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Guess Accessions will be going toward Enspellgas now. They probably intend to add Hastega as a spell later.

Look at it this way; currently, SCHs can't have both Haste and Enspells yet. >_> If they want Haste they have to give up their RDM sub for it... at least for now.

Quote:
None of you think it was a bit ridiculous that you could even tank in the first place?


Yeah, I did. I'm actually somewhat glad now that those spells will (apparently) build less hate for me, even though I'm well aware that it will probably impede more people than it helps >_>
#50 Jun 21 2010 at 3:23 PM Rating: Decent
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@ Aliekbar

As much as I would like to agree with your statement of SE giving us a direction to go in, I don't. As far as I'm concerned, we pay to play the way we want, not so much as how SE wants.

That's the only reason I'm not very happy with the enmity nerf (if indeed it is). It was an idea the community had, worked, and may have been taken away according to how SE wants us to play.

Late response I know, but refreshing on my phone on several forums is just ugh.
#51 Jun 21 2010 at 3:26 PM Rating: Default
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Seriha wrote:
Did you just seriously try to relate RDM's damage to MNK's for tanking purposes? Especially given the hate-free nature of Enspells, a significant chunk of our output? ****, that's just the beginning...

How is 10% (or 20% if you really want to push it with single wield+En2) of damage "significant"? Also, RDM can go toe-to-toe with any top tier DD on anything less than VT. Look at Campaign.

1) Level cap is going up. That means anything that was IT to us at 75 is now going to be T at 80. Most of the mobs in the game just got easier to tank via DD.
2) En- damage is going to go up. By about 10%. Takes 20 skill to raise 1 point of damage, and it increased by 4.6/level from 71-75 for B+ skill. Do the math, at most you are gaining 2 points (assuming SE fixed the 300 cap issue).
3) Weapon damage went up by quite a bit. I'm looking at D52 Sword wieldable by RDM, and isn't a relic. Assuming SE comes to their senses and adds a RDM dagger comparable to Blau in the next update with a comparable damage increase, weapon D is going up far more than en- ever will.
4) Those using ceremonial dagger to solo NMs may find out that it won't work at level 80. Why? Because of natural STR increases. Sorry, but either you either have to adapt, or spend time whining about how "it was in the past".

The only reason I brought MNK up is because back in 2006, I told my salvage LS leader that MNK can tank chariots, and got laughed out of my face. Took me about 3 month to convince them out of "Chi Blast onry" mentality. Not saying that DD'ing mob is the answer to the RDM/NIN tanking nerf, but quite frankly, I'm not impressed by those crying the end of the world just because their spell emnity got nerfed.

-- Starfox
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