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On the verge of quitting RDMFollow

#102 Jun 23 2010 at 2:12 PM Rating: Excellent
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#103 Jun 23 2010 at 3:53 PM Rating: Good
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Ranzera wrote:
Canceled my IDs today. It's been real.


Should have waited til tomorrow, who knows you might have won the mog bonanza.


#104 Jun 23 2010 at 3:57 PM Rating: Decent
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spicychickenzz wrote:
Ranzera wrote:
Canceled my IDs today. It's been real.


Should have waited til tomorrow, who knows you might have won the mog bonanza.




I think I can still log in until the 31st, haven't tried it yet to be honest.
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#105 Jun 23 2010 at 4:58 PM Rating: Good
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While I am not quitting RDM, I have given up being "main healer" in parties. In turn, I have given up parties altogether, as I could never be invited as anything other than a Haste/Cure-Donkey anyway.

I'm getting to 80 through campaign battle and through soloing FoV pages. I'm not in any hurry.

I just watched my wife leave a MMM party because they kept running in and getting killed, blaming her for not healing them fast enough, nipping at her heals for not having them immediately hasted as soon as it wore off.

I'll never understand how people keep saying we deserve nothing because we are the "elite class" when in reality we are little more than servants in the eyes of other players.

Well I'm tired of being everyone else's servant. If Melee Fantasy XI wants cures and buffs, they can get SCH and WHM to be their bitch, not me.
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#107 Jun 24 2010 at 7:44 AM Rating: Default
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So the cap is eventually going to be raised to 99 and you all expect to get your best abilities at 76-80. Makes sense to me.
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#108 Jun 25 2010 at 3:50 PM Rating: Good
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RedGalka wrote:
So the cap is eventually going to be raised to 99 and you all expect to get your best abilities at 76-80. Makes sense to me.
A sense of direction, or a hint of a sense of direction for the class would have been nice. I don't play anymore, but have been keeping my eye on the developments for RDM since the announcement of the level cap increase.

I'll have to subscribe to the "wait and see" camp, as annoyed as I feel at how the update turned out. Hopefully something will turn up, otherwise it would be refresh/haste purgatory all the way to lv99.
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#109 Jun 25 2010 at 3:53 PM Rating: Good
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Ruisu wrote:
RedGalka wrote:
So the cap is eventually going to be raised to 99 and you all expect to get your best abilities at 76-80. Makes sense to me.
A sense of direction, or a hint of a sense of direction for the class would have been nice. I don't play anymore, but have been keeping my eye on the developments for RDM since the announcement of the level cap increase.
Tier 4 nukes, and lack of good melee gear seems like a hint to me.

Pregrats on 1k btw
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#110 Jun 25 2010 at 4:00 PM Rating: Good
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ThePsychoticOne the Prophet wrote:
Tier 4 nukes, and lack of good melee gear seems like a hint to me.
You mean...RDM will get Magic Sword at lv85? >.>

ThePsychoticOne the Prophet wrote:
Pregrats on 1k btw
Thanks.
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#111 Jun 25 2010 at 4:52 PM Rating: Good
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QuotTier 4 nukes, and lack of good melee gear seems like a hint to meed Text


yea that was pretty much my thought too, btw welcome back rog
#112 Jun 26 2010 at 8:07 AM Rating: Good
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Besides the fact that I can't tank, which @#%^ing sucks, now I even have mobs running away from me when I'm trying to sleep them.


Can we have some CE back, like, at all?
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#113 Jun 26 2010 at 9:59 AM Rating: Decent
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Doctor Darkdoom wrote:
Besides the fact that I can't tank, which @#%^ing sucks, now I even have mobs running away from me when I'm trying to sleep them.


Can we have some CE back, like, at all?
It's funny because people were happy at first, because they thought it would help them when not tanking.
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#114 Jun 26 2010 at 10:11 AM Rating: Good
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RedGalka wrote:
So the cap is eventually going to be raised to 99 and you all expect to get your best abilities at 76-80. Makes sense to me.


Quick question for you if you don't mind. Do think that SE's golden jobs such as SAM and PLD would be concerned if their abilities Lv76-80 were lackluster? Of course not because they have faith SE will continue to update them accordingly. As for our RDM class, most of us have given up hopes of such an update to EVER happen. It's not that we are impatient, it's just par for the course as what to expect. Regardless if RDM does receive a nice buff in the lv81-90 patch, it doesn't change things for most of the RDM here. Besides looking closely at my BLU's Battery charge, I have no doubt at ALL that Refresh II will come out next level cap. For many RDM's, that's a spell most of us don't want. We're tired of being a cycle whore.
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#115Tyrantsyn, Posted: Jun 26 2010 at 11:34 AM, Rating: Sub-Default, (Expand Post) At the press conference they made it pretty clear they already felt that rdm had enough. I think at that point we all should've just accept that what ever we get we should just be happy with. I'm not going to hold out hope for refresh II tho. Seems unrealistic, we already have some good mp regen with gear and refresh. Does any one really think SE would make it so we have more? Still holding out a bit of hope for some new enfeeables tho. Saw a great axe with amnesia effect on it "Vermeil Bhuj" and "Nightfall" had Terror on it. Kind of makes me wonder if we could still get a chance to see some of these spells.
#116 Jun 26 2010 at 11:35 AM Rating: Decent
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Tyrantsyn wrote:
Seems unrealistic, we already have some good mp regen with gear and refresh. Does any one really think SE would make it so we have more?
They already did.
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#117 Jun 26 2010 at 12:21 PM Rating: Decent
Well, they could at LEAST give the job that is responsible for managing MP, Auto-Refresh!
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#118 Jun 26 2010 at 1:30 PM Rating: Default
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Tyrantsyn wrote:


At the press conference they made it pretty clear they already felt that rdm had enough. I think at that point we all should've just accept that what ever we get we should just be happy with. I'm not going to hold out hope for refresh II tho. Seems unrealistic, we already have some good mp regen with gear and refresh. Does any one really think SE would make it so we have more? Still holding out a bit of hope for some new enfeeables tho. Saw a great axe with amnesia effect on it "Vermeil Bhuj" and "Nightfall" had Terror on it. Kind of makes me wonder if we could still get a chance to see some of these spells.

I am happy about pro V and regen II. Nice to have.



The only unique non-merited ability/spell RDM has left is Refresh. We just lost Convert and Phalanx(without /rdm) this time around. I think it's fair to say RDM deserves something unique again. Otherwise, we might as will be a carbon copy of SCH. In all seriousness, I think we'll get new tier enfeebles, misc spells, and Refresh II in the lv81-90 update. I also think SE is showing their hand by introducing Battery charge in this update. It just doesn't make sense to give other jobs Refresh on /rdm without upgrading our own Refresh spell. If SCH/rdm could AoE Refresh with all their charges available that would pretty much kill our job. Sharing Phalanx is one thing, sharing Refresh is another. I don't like this situation one bit. I'm certain most of the RDM's reading this post share the same concerns. Unless we get another purpose in the next patch, losing Refresh would be the end for us. Refresh II alone would only keep us floating above water.
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#119 Jun 26 2010 at 1:33 PM Rating: Decent
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I am happy about pro V
Missed this before. What exactly are you happy about? It's 5 more def than protect 4. For 100k. I've got quite a bit of gil (9m atm), and never in a million years would i even consider buying that sh*t.
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#120 Jun 26 2010 at 2:21 PM Rating: Decent
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Rog wrote:
It's 5 more def than protect 4. For 100k.
At nearly 20 more MP.

I have never been pleased with the mana costs for Protect and Shell.

It seems naive to think that it's too much for some to ask for retention of signature abilities in the wake of any new ones/defined direction, only to turn around and hope for new enfeebles as though it will be some difference maker as to the job's role in parties. Like melee has been, enfeebling has become something far less than necessary in events and exp, and mostly whittled down to a hobby, to some degree.

Personally, I could give a damn less that we will suddenly be sharing Convert and Refresh with everyone (which we already are in the case of Convert). What bothers me is that, the job is not being taken anywhere, at all. Nothing new to move it to the front line, nothing of note to distinguish it from SCH, from WHM, nothing to alleviate it's (and the aforementioned jobs, when the cap hits 99), slavery to Haste/Refresh cycles, nothing to bolster the value of enfeebling on a wider scale. For my part, I've been a big supporter of RDM's move to the front line (especially post-SCH, which I view as completely back line version of RDM) and was hoping for at least that much.

The devs haven't the slightest clue what they're doing, and it shows.

Edited, Jun 26th 2010 1:36pm by SunriderRagnarok
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#121 Jun 26 2010 at 2:24 PM Rating: Decent
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SunriderRagnarok wrote:
Rog wrote:
It's 5 more def than protect 4. For 100k.
At nearly 20 more MP.

I have never been pleased with the mana costs for Protect and Shell.
Oy, that too. Though to be fair, it's not all that big a deal most of the time, since you'll usually be /sch and can accession it, and most of the other times you'll be able to rest after you cast it on yourself and/or everyone. But yeah, just another reason i'll never get it.
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#122 Jun 26 2010 at 2:38 PM Rating: Default
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Noted, hadn't realize it was such a small boost, my bad.
#123 Jun 26 2010 at 3:17 PM Rating: Default
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refreshii @ 82?

I'm adopting a wait and see approach to Rdm. There's no point in leveling it to 99 if something else solos as well and is funner. However, if I had to guess now, I'd say SE will make Rdm worthwhile to play.
#124 Jun 26 2010 at 3:24 PM Rating: Decent
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Shirakx wrote:
There's no point in leveling it to 99 if something else solos as well and is funner.
What? No other job comes within a hundred miles of rdm's solo ability.
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#125 Jun 26 2010 at 3:40 PM Rating: Default
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You see this in your crystal ball?

edit: clarity: implied solo at 99

Edited, Jun 26th 2010 6:13pm by Shirakx
#126 Jun 26 2010 at 6:21 PM Rating: Good
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Today's solos aren't gonna mean a whole hell of a lot at 99, and SE's shown no reservation in attempting to pre-nerf RDM's tactics with newer things by Regens, Enfeeble Resists, and so on. Personally, I'm just waiting for Fast Cast to no longer apply to Ninjutsu and pretty much calling it a day after every NM starts getting 2-4x attacks. Perhaps the only thing this doesn't touch is pinning, but suddenly Draw-In could become NM standard.
#127 Jun 27 2010 at 4:16 AM Rating: Decent
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This is indeed a blow against redmages. However this is not an entirely unexpected course on SE's part.
Historically SE has always taken the same basic approach to redmage. The intent had always been for redmage to be a type of "filler" character, one who could serve in whatever capacity the party currently needed but lacking the full breadth and heights of the specialists.
Historically this has worked out well as you were limited to very small parties (In most cases only 4 characters). In these situations the redmage was of immense value as a redmage could fill many roles at need while a specialist could fill only one. There were redmages in Final Fantasy 1, 3 and 5. In all cases they could use both white and black magic and use it nearly as effectively as white mages and black mages could. However specialists were still needed. The versatility of a redmage also meant limitations. Redmages could not learn all spells (being limited to a certain number per spell tier), there were spells redmages could not learn at all (such as raise 2), there were enemies that redmages could not damage easily due to thier lower offensive abilities, etc. In short redmages cold do a great many things but none of them particularly well. Versatility was thier selling point.
However this is ceasing to be the case with FFXI. There is an old proverb. "The fox knows how to do many things fairly well. The armidillo knows how to do only one thing but that exceptionally well." Get together enough armidillos and the fox becomes a hindrance instead of a help. The only reason redmages still have a place in parties is because they have a couple tricks that no one else can duplicate yet.
The only saving grace for redmage may be that for solo and low man situations versatility is a prized commodity.
It is all too likely that SE is simply using the same recipe for redmage that they have been all along. I am dissapointed. I'd be lying if I said I was surprised.
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#128 Jun 28 2010 at 2:23 AM Rating: Decent
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kamisenken wrote:
However this is ceasing to be the case with FFXI. There is an old proverb. "The fox knows how to do many things fairly well. The armidillo knows how to do only one thing but that exceptionally well." Get together enough armidillos and the fox becomes a hindrance instead of a help. The only reason redmages still have a place in parties is because they have a couple tricks that no one else can duplicate yet.
I don't exactly agree with you. Red Mages have a place in parties because the game has no inherent way to regen MP. Instead we have RDMs having to spam a spell that fills that gap. That is largely why they have a place in exp parties. It comes down to the way the class is designed and what the developers did with that idea. Instead of allowing RDM to easily shift resources around to take up on any role while in exp or endgame (the key word being easily, as in inherent to the class before gear comes into play), the player has to for the most part use gear to compensate for the areas where RDM lacks then kind of go from there.
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#129 Jun 28 2010 at 8:39 AM Rating: Decent
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but suddenly Draw-In could become NM standard.


I'm honestly surprised it isn't already. Almost every single Impossible To Gauge mob that's been added since November has been Bind/Grav/Sleep immune, and not only are VNMs also packing this, they're also packing Flee speed (or close enough to it). It's almost like they're encouraging terrain exploitation on T2/3 VNMs by NOT giving them draw-in.
#130 Jun 28 2010 at 8:50 AM Rating: Decent
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Even with bind/grav/sleep immunities, and draw in, there's still good old straight tanking available as an option.
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#131 Jun 28 2010 at 9:21 AM Rating: Decent
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Even with bind/grav/sleep immunities, and draw in, there's still good old straight tanking available as an option.


Yeah, you might as well do that if you've got a sh*t ton of people for it, but if you don't, why bother with that? That at least takes some degree of skill, preparation, and for some of them, gear to have a chance of surviving things like Hundred Fists (which I've already seen two of the T2 VNMs use; I forget their names but they were a squid and a walrus).

Why risk that when a good pinning area pretty much guarantees that any heehaw with Bio II can win?
#132 Jun 28 2010 at 2:52 PM Rating: Decent
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I meant for future nms.
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#133 Jun 29 2010 at 4:10 AM Rating: Default
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Redmage is not the only job that natively has the ability to regenerate MP. Bard anc Corsair also have native MP regeneration abilities (mages ballad and evokers roll).They also have unique abilities that other jobs do not and will not be able to get. At the moment nearly all of a redmages abilities can be done by someone else. At the moment refresh (the spell not the effect), composure, tier 2 en spells and tier 2 enfeebles such as slow 2 remain . All save the tier 2 line of enfeebles and refresh are useful to only the redmage themself. All their other abilities can be had either by subbing rdm or natively. Unless something changes drastically in the last 19 levels there is no future for redmage except for solo and low man situations.
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#134 Jun 29 2010 at 5:13 AM Rating: Decent
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I can understand the upset but I actually think they're manipulating the mage community somewhat and that RDM will get a significant buff in the next update.

In the five levels we've got now, there's nothing much to show for. I don't care for RDM tanking (sorry!) but I do acknowledge that when done well it was amazing. However I've barely ever seen it done well. I'm sure some of you guys are the exception.

I realise you probably don't give a crap about WHM or SCH but they don't benefit from the accession haste thing either. I wouldn't be surprised after this if they didn't accession refresh or maybe even give it to other jobs at all.

I suspect that they have something big planned for RDM but for the 80-90 stretch and to enable them to implement it the'y're prebuffing other mages so they don't whine. It may not be where you think we're going, but I'm sure it will be interesting. I think they're going to count on people not giving up on their beloved RDMs for a while longer but I can see the job being utterly ditched after the next update if they don't buff it.


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#135 Jun 29 2010 at 5:57 AM Rating: Good
I've been learning to enjoy some parts of what we got in the update, but there's still the self identity crisis to worry over.

Hope, is about all RDM has at this point that we might get something game-changing for us between now and 99. SE's "the job is very powerful" reaction to our job at Vanafest, however, isn't giving me much room for hope.

Which is why I started an ideas thread, but no one took to it.
#136 Jun 29 2010 at 6:19 AM Rating: Decent
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eldelphia wrote:
I can understand the upset but I actually think they're manipulating the mage community somewhat and that RDM will get a significant buff in the next update.

In the five levels we've got now, there's nothing much to show for. I don't care for RDM tanking (sorry!) but I do acknowledge that when done well it was amazing. However I've barely ever seen it done well. I'm sure some of you guys are the exception.

I realise you probably don't give a crap about WHM or SCH but they don't benefit from the accession haste thing either. I wouldn't be surprised after this if they didn't accession refresh or maybe even give it to other jobs at all.

I suspect that they have something big planned for RDM but for the 80-90 stretch and to enable them to implement it the'y're prebuffing other mages so they don't whine. It may not be where you think we're going, but I'm sure it will be interesting. I think they're going to count on people not giving up on their beloved RDMs for a while longer but I can see the job being utterly ditched after the next update if they don't buff it.
My personal contention with the recent update and lack of confidence in future updates is what was answered with the changes made recently.

It doesn't matter if you'd never done any tanking, nor did it matter if you'd ever had any interest in doing so. What the enmity nerf did was effectively crush our ability to pull hate off others, for any reason. Assisting an ailing WHM/BLM/whatever, giving a tank a breather, saving particularly stupid melees from themselves, keeping a mob's attention on yourself in Campaign for your points... that's effectively been wrapped up and tossed out.

The changes made didn't even address those powers of the job that the larger player base took issue with. Players at large have had a bone to pick with RDM soloing since Avesta appeared on the scene, WHMs have had issue with RDM healing abilities since shortly after ToAU dropped... but I don't think I've met any tanks that were particularly threatened by RDM's tanking potential, partially because (by your own admission), it was rare and rarely done well. They answered a question nobody asked.

Top that with the best of the update being yet more spells shared between WHM, RDM, BLM, and SCH.

Might the next update bring something distinctive, something favorable? It's possible. But if the past few years have been an indication, I'm not betting on it.
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Which is why I started an ideas thread, but no one took to it.
We can brainstorm all the amazing, over-the-top and/or perfectly balanced sh*t that we want, but in the end, who's gonna notice? I think everyone gets a little frustrated calling in to a station that doesn't take requests.
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#137 Jun 29 2010 at 6:30 AM Rating: Decent
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If I ever really needed to pull hate off someone, chances are they need heals, and therefore I've usually found I can do it just fine with Cure 4 (and this arguably worked better than simply starting to cast Blind/Dispel/Sleep to try to pull hate). I still can. To say our ability to pull hate has been totally killed off is rather ludicrous.

B/D/S was just a cheaper way to get it set up for scenarios where you know BEFOREHAND that you want to be tanking.
#138 Jun 29 2010 at 6:36 AM Rating: Good
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At the moment nearly all of a redmages abilities can be done by someone else. At the moment refresh (the spell not the effect), composure, tier 2 en spells and tier 2 enfeebles such as slow 2 remain . All save the tier 2 line of enfeebles and refresh are useful to only the redmage themself. All their other abilities can be had either by subbing rdm or natively. Unless something changes drastically in the last 19 levels there is no future for redmage except for solo and low man situations.
Spells aside, there is more to the RDM issue. The class is designed around being very limited because of its being a hybrid of offensive magic, defensive magic and melee. I'd be more worried about RDM being stuck in the back forever unless more is done to correct that. Composure and Death Blossom were decent ideas, but they're still far off the mark.
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Hope, is about all RDM has at this point that we might get something game-changing for us between now and 99. SE's "the job is very powerful" reaction to our job at Vanafest, however, isn't giving me much room for hope.

Which is why I started an ideas thread, but no one took to it.
If you mean the aura idea, it's decent but still doesn't do anything about the fact that enfeeble accuracy needs to be reworked in a way that RDM can find it worthwhile to cast while in melee. My own take on that is that RDM needs a trait gained at lv50-ish that causes accuracy (and potency?) of the enfeeble to be derived from melee accuracy and enfeebling skill (instead of INT/MND + elemental staves). Might work out, seeing that RDM already needs to gear for melee accuracy to overcome that B rating with swords.
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#139 Jun 29 2010 at 7:19 AM Rating: Decent
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Hyrist the Eccentric wrote:
Which is why I started an ideas thread, but no one took to it.

After this update, I doubt anyone feels enthused to come up with ideas because it seems like SE has their own interpretation of RDM at this point. So in a lot of ways we're like this guy.
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#140 Jun 29 2010 at 9:18 AM Rating: Decent
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#141 Jun 29 2010 at 9:57 AM Rating: Decent
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SunriderRagnarok wrote:

It doesn't matter if you'd never done any tanking, nor did it matter if you'd ever had any interest in doing so. What the enmity nerf did was effectively crush our ability to pull hate off others, for any reason. Assisting an ailing WHM/BLM/whatever, giving a tank a breather, saving particularly stupid melees from themselves, keeping a mob's attention on yourself in Campaign for your points... that's effectively been wrapped up and tossed out.


With the exception of tanking in Campaign, every instance you listed above could probably be rectified with a Cure IV. In most of those situations, the party member probably needs to be healed anyway. The enmity nerf obviously crippled RDM tanking but I disagree that RDM can no longer pull hate off others.

And after this many years in the game, I think we should all know by now that SE generally does not follow the desires of the player base. This has been slowly changing lately, however. The truth is that SE never envisioned RDM as a tanking job. Whether the player base has a problem with it or not is probably irrelevant to SE. Other companies might be willing to follow the direction that the players may take their game, but SE isn't one of them. They have a vision for how they want jobs in their game to be played. Clearly tanking RDMs did not fall into that vision.

What remains to be seen is what exactly SE will do with RDM. With many of it's unique abilities now available to other mages, something has to be given to the job 80+. I am confident SE is aware of this. What I'm not sure of is whether their design will satisfy the players. I remember reading somewhere that SE said it would like other jobs to be able to enfeeble as well, so I don't think a second tier of enfeebles could be all that is in store for the job.

I of course understand why some RDM are very frustrated. You had an entire aspect of a job removed. For some of us who only play RDM casually, it isn't much of a loss. But for those RDMs who took the time to actually perfect their tanking gear and who played this role frequently it is quite a blow.
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#142 Jun 29 2010 at 12:25 PM Rating: Good
Of the things that RDM can do, I have the least amount of fun when I play the main healer, buff cycler role.

I think that's how a lot of Red Mages feel, and this update is steering us further in that direction.

Personally, I'm going to invest very little effort in RDM from now on, with the exception of soloing, as it's still going to be spectacular for that.

At 99 however, I'd much rather be a BLM/RDM than a RDM/anything for events because like I said earlier, healing and refreshing is just old and tired. That's the part I'm sad about, that RDM is being steered towards a horribly boring role.
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#143 Jun 29 2010 at 12:34 PM Rating: Good
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#144 Jun 29 2010 at 2:59 PM Rating: Decent
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eldelphia wrote:
I realise you probably don't give a crap about WHM or SCH but they don't benefit from the accession haste thing either. I wouldn't be surprised after this if they didn't accession refresh or maybe even give it to other jobs at all.


Well, I personally do care, because as a RDM I'm often put in the tank party, or co-healing with a WHM for events, so a buff to WHM is always nice for me. I just tend to let them come up with their own suggestions/complaints, because when I think of something I think would be good for WHM (for example), for all I know I'm the WHM equivalent of the guy who thinks he'll solve all of RDM's problems with "OMG Doublecast!. it will fix everything f'real". I may come off like I don't really care about the other mages, but that's mainly because I don't consider myself knowledgeable enough about playing the job (gearing/supporting the job is another story) to feel qualified to come up with appropriate job changes for them.

eldelphia wrote:
I suspect that they have something big planned for RDM but for the 80-90 stretch and to enable them to implement it the'y're prebuffing other mages so they don't whine. It may not be where you think we're going, but I'm sure it will be interesting. I think they're going to count on people not giving up on their beloved RDMs for a while longer but I can see the job being utterly ditched after the next update if they don't buff it.


This is basically my approach to it. I'll enjoy my new Chapeau for now, and I'll get RDM to 80 eventually, but if we don't get anything in the 80-90 stretch, I'll just be convinced that RDM is the new mage version of NIN (amazing as a subjob, but the main never really shines anymore), and I'll focus more on my BLU and SCH.

If they do something interesting with it, then I'll be on board for sure.

Edited, Jun 29th 2010 3:30pm by Aliekber
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#145 Jul 02 2010 at 10:16 AM Rating: Default
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In retrospect, Accession + Haste probably was the one thing SE never wanted Accession to do, given the power of Haste and how it can be used to target anyone, in party, in alliance, or just any random person in range.

If it was allowed, a RDM/SCH or a WHM/SCH maintain Haste-ga two parties' front line jobs, while a SCH/RDM can easily handle FOUR parties. I don't even want to think about the amount of stress when event leaders put an entire alliance worth of curing and haste load on two healers (RDM, WHM, and SCH).

Getting AoE Haste doesn't you'd do less buffing--it means you'd either do MORE buffs and/or more curing. I think SE saved us from ourselves there by making Haste not work with Accession.

* * *

I wanted to try RDM tanking more, so was sad about the enmity change on the spells. That said, it has been really nice in Dynamis when the average DDs can take critters off of the sleepers in a hit or two (when the Provoke/Flash/Animated Flourish people are all dead), even though we've been sleeping them for over 5 minutes.

=================================

Recently hit RDM76. Last night at Seiryu as RDM/DRK, people broke Shadowbind by keep hitting Seiryu when it SP'ed. Our tanks couldn't get Invincible up in time or something. One BLM went down, and the one remaining BLM already burned his ES on something silly like a nuke.

While my previous experience with Bind without Elemental Seal had been hit and miss at Lv.75, I thought, well, nothing to lose but the fight, and we were going to lose that if Seiryu was allowed to run free with Hundred Fists up.

Ended up landing 8 Bind in a row. (The BLM who wasted his ES earlier couldn't land his. The RDM/NIN* only tried and landed 1...)

I love Red Mage at Lv.76. lol. Can't wait to hit Lv.80.


* The RDM/NIN wasn't a tank or trying to be one--apparently because Monomi is cheaper than Silent Oil and won't cause magic aggro, /NIN is the best SJ for RDM in Sky. No, don't ask, I don't get it, either; I use on average one Silent Oil a month in Sky as RDM/WHM or RDM/DRK.


=================================

MPK'ed one of the WHM and someone else when Seiryu stopped by them and they didn't move... I don't understand why people don't keep running until AFTER the Bind lands.

Oh well.






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#146 Jul 02 2010 at 11:58 AM Rating: Good
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Well, /NIN is good for Sky, but probably not for the role he was supposed to be performing. And people still need oils/powders in Sky (on RDM)? With Composure, I can pretty much run from one end of Ve'Lugannon Palace to the other and maybe, maybe have to recast once.

But yeah, it's always nice to save the day with a simple Bind when everyone else is running around like chickens with their heads cut off.
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#147 Jul 03 2010 at 11:04 AM Rating: Good
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SingBismark wrote:
Of the things that RDM can do, I have the least amount of fun when I play the main healer, buff cycler role.

I think that's how a lot of Red Mages feel, and this update is steering us further in that direction.

Personally, I'm going to invest very little effort in RDM from now on, with the exception of soloing, as it's still going to be spectacular for that.

At 99 however, I'd much rather be a BLM/RDM than a RDM/anything for events because like I said earlier, healing and refreshing is just old and tired. That's the part I'm sad about, that RDM is being steered towards a horribly boring role.


I couldn't agree more.
#148 Jul 03 2010 at 11:20 AM Rating: Decent
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Quote:
That said, it has been really nice in Dynamis when the average DDs can take critters off of the sleepers in a hit or two (when the Provoke/Flash/Animated Flourish people are all dead), even though we've been sleeping them for over 5 minutes.
Sleepga gives just as much hate as it did before...
Quote:
While my previous experience with Bind without Elemental Seal had been hit and miss at Lv.75, I thought, well, nothing to lose but the fight, and we were going to lose that if Seiryu was allowed to run free with Hundred Fists up.

Ended up landing 8 Bind in a row. (The BLM who wasted his ES earlier couldn't land his. The RDM/NIN* only tried and landed 1...)
Honestly seiryu is fairly easy to bind. I guess my bind gear was pretty good when i soloed sieryu, i believe my merits were still uncapped (i want to say something like 2 ice, and 4-6 enfeebling), and i landed all but one bind throughout a ~90 min solo. Any competently geared rdm can get >75% land rate on it, and even blm can manage to land it over 50% of the time.
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#149 Jul 03 2010 at 1:30 PM Rating: Good
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Quote:
In retrospect, Accession + Haste probably was the one thing SE never wanted Accession to do, given the power of Haste and how it can be used to target anyone, in party, in alliance, or just any random person in range.


I believe it is because they plan to release Hastega as a spell. It already does exist as one, not just as a Blood Pact (Moblin Gurneymans in Movalpolos can use it)

Only real problem with that theory is that it doesn't explain why Sleep works with Manifestation, though...


Quote:
* The RDM/NIN wasn't a tank or trying to be one--apparently because Monomi is cheaper than Silent Oil and won't cause magic aggro, /NIN is the best SJ for RDM in Sky. No, don't ask, I don't get it, either; I use on average one Silent Oil a month in Sky as RDM/WHM or RDM/DRK.


Ehh, it's still not hard to avoid magic aggro in most places in sky if you watch where you cast. Besides, RDM even has Composure now (which Monomi doesn't work with) to make it easier.
#150 Jul 12 2010 at 3:57 AM Rating: Decent
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Fynlar wrote:
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In retrospect, Accession + Haste probably was the one thing SE never wanted Accession to do, given the power of Haste and how it can be used to target anyone, in party, in alliance, or just any random person in range.


I believe it is because they plan to release Hastega as a spell. It already does exist as one, not just as a Blood Pact (Moblin Gurneymans in Movalpolos can use it)

Only real problem with that theory is that it doesn't explain why Sleep works with Manifestation, though...


Because Haste can't be resisted, while Sleep can? If the mob isn't outright immune?

I say SE changes Accession and Manifestation to only work with 'native' spells for the job. So RDM/SCH and WHM/SCH can cast Hastega, RDM/SCH can cast Sleepga, WHM/SCH can cast Reposega. In return, SCH should get native access to Stoneskin, Blink and Aquaveil (under Light Arts Addendum), but not Haste (or Refresh).
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#151 Jul 12 2010 at 10:13 AM Rating: Default
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Its always possible Rdm will get more hate tools and still be able to be a tank. One that SE creates rather than the player base.

It seemed to me Rdm, Whm, and Blm were nice interlocking mage jobs, tank(shield), dd, and heal; maybe se doesnt see it that way though.

but yeah, what Singbismarck said.
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