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#52 Dec 12 2009 at 9:29 AM Rating: Default
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Xauna wrote:
I must admit that 5k/hr is a little pointless, since any competent duo can achieve that(all the while having more fun). If a party of 6 can't beat that, then the whole point of FFXI's "party dynamics" fall apart.

Elitist.
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#53 Dec 12 2009 at 9:35 AM Rating: Good
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ThePsychoticOne the Prohpet wrote:
Xauna wrote:
I must admit that 5k/hr is a little pointless, since any competent duo can achieve that(all the while having more fun). If a party of 6 can't beat that, then the whole point of FFXI's "party dynamics" fall apart.

Elitist.

Must be a cold day in **** for you to be calling me that. :p
#54 Dec 12 2009 at 10:17 AM Rating: Default
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Xauna wrote:
ThePsychoticOne the Prohpet wrote:
Xauna wrote:
I must admit that 5k/hr is a little pointless, since any competent duo can achieve that(all the while having more fun). If a party of 6 can't beat that, then the whole point of FFXI's "party dynamics" fall apart.

Elitist.

Must be a cold day in **** for you to be calling me that. :p

It is funny because i'm an elitist too!
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#55 Dec 13 2009 at 4:42 AM Rating: Good
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Xauna wrote:
I must admit that 5k/hr is a little pointless, since any competent duo can achieve that(all the while having more fun). If a party of 6 can't beat that, then the whole point of FFXI's "party dynamics" fall apart.


Depends on level and camp. That range is pretty common before 40, there just isn't the gear / buffs / camps that enable much higher rates. And I'm talking without using the emp band. Post 53ish its 7~8k ish, possibly up to 10 if you got a BRD doing their thing. Post 63 when you can do real Colibri then your XP picks up pretty quickly until Imps then to Greater Colibri.

Basically XP takes a dip vs anything not a weak defenseless bird. Which is why everyone's doing SMN burns to get past the annoying low levels. And why you see level 40~50 players find a lower level guy and sync to do lessor colibri in the past. It ruins them for skillups, and they never learn their job, but it gets them the max XP/hr possible and thus the least amount of time required to get the job to 75.

Edited, Dec 13th 2009 11:17am by saevellakshmi
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#56 Dec 13 2009 at 9:20 AM Rating: Excellent
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Eh, there still are groups that don't sync for 40-50/etc, and still get far better than 5k/hr consistently. I do it every time I static a job with LS folks - we tend to have 6 in the static, so no option to sync back to the same camp every night. Average certainly goes up as level increases, but 10k/hr+ is generally doable regardless.
However, as a caveat, I am talking about a static group of people who all have multiple 75s already. Pickup is a different ballgame.
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#57 Dec 13 2009 at 10:21 AM Rating: Decent
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POIDH.

What camp pre ToAU at less then 40 is capable of 10K/hr? There simply are not enough monsters at the pre-ToAU camps to sustain that rate. Monsters is the Zilart and most CoP zones are on a 16m repop timer, not the 5m we all got spoiled on in ToAU. Even with outside healers your not going to be able to sustain that XP rate. The BRD's don't have double march, the melee's don't have the uber haste gear, **** your main healer won't have haste until 40 (WHM) or 48 (RDM). Your melee's will be rocking a 70~80% hit rate on VT-IT monsters pre 50, there just isn't enough +accuracy available to change that. And top it off with you won't have the AC XP bonus that everyone keeps forgetting about.

Even assuming perfect scenarios (pre merits, outside healer, super buffs) there are not any camps with sufficient monsters of the appropriate type to maintain an XP/HR rate of 10K or higher. Anything non crab / beetle / crawler will have annoying AoE TP moves or will be in a very bad spot to XP off of.
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lolgaxe wrote:
Nothing in this game is impossible if you set yourself to the task of actually doing it. Even dumb people can only hold you back for so long.


Lucinus wrote:
when you're hefting something that deadly, you don't miss - mobs get the **** out of the way instead...
#58 Dec 13 2009 at 10:36 AM Rating: Decent
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saevellakshmi wrote:
POIDH.

What camp pre ToAU at less then 40 is capable of 10K/hr?

I've done it at the rng gobs near the OP at yuhtunga (pulling from the area near the OP, as well as through a few different tunnels). I have also done it at gc, pulling basically the entire ******* floor from liek 33-37. Gustav is another good camp, as is yhoater gobs, though those stopped being good since wotg. And of course lolibri at 37.
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#59 Dec 13 2009 at 11:07 AM Rating: Decent
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saevellakshmi wrote:
What camp pre ToAU at less then 40 is capable of 10K/hr?Even assuming perfect scenarios (pre merits, outside healer, super buffs) there are not any camps with sufficient monsters of the appropriate type to maintain an XP/HR rate of 10K or higher.


I leveled my RDM on Colibri and Ladybugs in East Ron S from 37 to 54 with a DRG static, just grabbing random people from our linkshell who wanted jobs leveled past 37 - once they got too high, they'd go change to another. One guy went through three or four 37s before we were done with the party, and we consistently got 16-18k an hour, with no band. This was with just myself on RDM, no BRD or COR, unless they were our sync at the time. Of course, 4 DRG and a RDM on birds can be considered an optimal setup, I guess.

Edited, Dec 13th 2009 12:12pm by lovelyweapon
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