Its already been said but I'll talk a lil more about it...
** 125hp for 15mp is never a waste(Cure2 costs 9mp more and heals about 20hp less)
** Regen1, Regen2 and Regen3 are mostly used for the sake of controlling emnity. After all, reducing the amount of hate you have over time is key to healing efficiently.
As for everything else in your post, ya, were at a huge disadvantage not having Cure5, its why whm will always be the best healer for spike healing situations. But for say merit parties, theirs no reason you shouldn't be able to keep full buffs, heals, and what ever enfeebs you deem necessary. Obviously the skill level of all healers are varying, but a thing to keep in mind(which has already been mentioned somewhat) that you will occasionally get those parties that it seems you just cant keep up. Its not your fault necessarily(assuming your normally always able too).
Having good dd's in your pt, not just OMGlookatmydmg!!! dd's, but ones who know how to play defensively when they need to will go a long way. Some ppl expect healers to be able to heal through any amount of dmg and still keep up with everything. Ignorance.. or Arrogance on their part.. I've had varying degrees of parties, and simply put, A full pt of /war's and /sam's and I had zero issues keeping full buffs and everything else thats expected. I am not boasting, because my ability to do that was due to the skill of the dd's.
Sounds like your doingitright! So /cheers to you ^^
Edited, Aug 25th 2009 10:01pm by ElVendi
Bst75, Sch75, Brd75, War75, Rdm75, Sam 75