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#1 Aug 25 2009 at 2:55 PM Rating: Good
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Um...,

So, I've got cure IV now. And regen 1 is at this point useless. Sitting at 61 I'm in your standard rdm gear and I've hit the cap on cure IV.

I've even hit the point where I can keep seven buff up on the party (besides my own) while healing.

But, while I can't see the future, I know that cure IV is capped. And those mobs just keep hitting harder and harder. Sure, I can sort of "heal on the front end" by speeding things along with haste, refresh, and enfeebs. Call it my answer to regen III.

But, how am I going to do this without cure V? I'm really not understanding it, even though I took warrior to 75 and often had rdm healers. Is there something I'm not seeing here? Am I doing it wrong?
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#2 Aug 25 2009 at 3:17 PM Rating: Decent
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#3 Aug 25 2009 at 3:28 PM Rating: Good
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regen1 really isn't pointless..

Also, in most merit pts, i usually only use cure2-3 even. Hell i get by just fine solo healing on brd/whm, which doesn't even have cure4.

Edited, Aug 25th 2009 7:33pm by ThePsychoticOne
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#4 Aug 25 2009 at 4:57 PM Rating: Good
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i agree, Regen still is a nice way to cap people off.

most players are used to/spoiled by meripo, they expect way too much at earlier levels. being a main healer/hastega/enfeebler is almost too much ask at just about any lvl without a brd/cor, even then it takes a decent party to make it run smoothly.

when you don't have an extra refresh and the party is taking good dmg, you'll just have to give something up, haste only a couple members, drop an enfeeble, etc. sure rdm has refresh and convert, but never take that 'endless' mp for granted, we carry a heavy burden in a party. it's all about mp management, you'll catch on. i've done just fine with Cure IV.

Edited, Aug 25th 2009 9:09pm by Aerias

Edited, Aug 25th 2009 9:10pm by Aerias
#5 Aug 25 2009 at 5:09 PM Rating: Default
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o, also, the proper way you should have worded the title would be "i think i'm doinitrong" speicifcally i'm is it's own word, and no w in rong.
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#6 Aug 25 2009 at 5:58 PM Rating: Good
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Its already been said but I'll talk a lil more about it...

** 125hp for 15mp is never a waste(Cure2 costs 9mp more and heals about 20hp less)
** Regen1, Regen2 and Regen3 are mostly used for the sake of controlling emnity. After all, reducing the amount of hate you have over time is key to healing efficiently.

As for everything else in your post, ya, were at a huge disadvantage not having Cure5, its why whm will always be the best healer for spike healing situations. But for say merit parties, theirs no reason you shouldn't be able to keep full buffs, heals, and what ever enfeebs you deem necessary. Obviously the skill level of all healers are varying, but a thing to keep in mind(which has already been mentioned somewhat) that you will occasionally get those parties that it seems you just cant keep up. Its not your fault necessarily(assuming your normally always able too).

Having good dd's in your pt, not just OMGlookatmydmg!!! dd's, but ones who know how to play defensively when they need to will go a long way. Some ppl expect healers to be able to heal through any amount of dmg and still keep up with everything. Ignorance.. or Arrogance on their part.. I've had varying degrees of parties, and simply put, A full pt of /war's and /sam's and I had zero issues keeping full buffs and everything else thats expected. I am not boasting, because my ability to do that was due to the skill of the dd's.

Sounds like your doingitright! So /cheers to you ^^

Edited, Aug 25th 2009 10:01pm by ElVendi
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#7 Aug 25 2009 at 6:43 PM Rating: Default
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Quote:
** Regen1, Regen2 and Regen3 are mostly used for the sake of controlling emnity. After all, reducing the amount of hate you have over time is key to healing efficiently.

lolno.
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#8 Aug 25 2009 at 9:22 PM Rating: Decent
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Deleted, since apparently someone doesn't like me and rates me down without replying to my post.

Edited, Aug 27th 2009 5:23pm by Zeynothix
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#9 Aug 26 2009 at 3:00 AM Rating: Good
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Thank you everyone for offering suggestions. I'll put the regen macro back in and make cure 3 the go to spell for my cures based on your ideas.

I appreciate the help.
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#10 Aug 27 2009 at 6:53 AM Rating: Excellent
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I'd like to throw my own experiences into the mix.

My first couple full-time healing gigs as RDM went really well. I always felt like I had plenty of MP, people were healed, DD's were hasted, occasional debuffs, etc...

Then BAM! *I* sucked... I was in a party and was having a lot of problems keeping up and eventually... drumroll... I had to ask for them to stop pulling while I rested!

What I have learned since is basically two things...
1. I *DID* suck. I sucked by not knowing what things to STOP doing and in what order as MP started being a concern. I basically kept doing everything until I ran out of MP. Keeping a Paladin refreshed was a MUST(!) Making sure that DD #3 had haste every cycle? Not so much...

2. The DD's in my party tended to grab hate onto 1 person early and KEEP it there, so I really had to turn to higher level healing to keep an individual alive.

I am far from a great RDM... But, I do have a comfort level with my job and a minimum of competence where I am no longer shy about telling the party when they are putting undo stress on my MP pool. I also have rest-macros that allow for the occasional 1 tick of MP healing. Its amazing what a single tick of rest here and there after just finishing a cycle will do for you when a party is really sucking up the MP.

Edited, Aug 27th 2009 9:56am by GruesomeWolf
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#11 Aug 27 2009 at 9:45 AM Rating: Good
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Princess ThePsychoticOne wrote:
Quote:ElVendi
** Regen1, Regen2 and Regen3 are mostly used for the sake of controlling emnity. After all, reducing the amount of hate you have over time is key to healing efficiently.

lolno.


Your kidding me right? Its one thing to lol my comment, but to not give an explanation is just idiotic. A healer that doesn't know how to control their hate is a dead healer, simple as that. Regen1 though not HUGE, its just an additional thing in a long line of methods of controlling how much hate you accumulate as well as a minor way to conserve more mp.

Edited, Aug 27th 2009 1:47pm by ElVendi
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#12 Aug 27 2009 at 10:13 AM Rating: Excellent
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I use regen spells to heal someone efficiently over time, not to save yourself from enmity. If they need HP but they don't need full HP RIGHT NOW, then I toss a regen on them and save myself some MP.

I rarely ever need to worry about enmity when I'm main heal on RDM, just so long as I am not spamming dispel, poison, cure IV, blind and sleep...
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#13 Aug 27 2009 at 10:20 AM Rating: Good
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ElVendi wrote:
Princess ThePsychoticOne wrote:
Quote:ElVendi
** Regen1, Regen2 and Regen3 are mostly used for the sake of controlling emnity. After all, reducing the amount of hate you have over time is key to healing efficiently.

lolno.


Your kidding me right? Its one thing to lol my comment, but to not give an explanation is just idiotic. A healer that doesn't know how to control their hate is a dead healer, simple as that. Regen1 though not HUGE, its just an additional thing in a long line of methods of controlling how much hate you accumulate as well as a minor way to conserve more mp.


What he's saying is that in any party that's not overcamping, you'll be killing fast enough that it doesn't matter if you have to Curebomb, you're still not going to have hate for long enough to even break through Stoneskin (if you take hate at all).

Regens are for MP-efficiency. That's it.

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#14 Aug 27 2009 at 10:50 AM Rating: Good
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Dont forget you can also Curaga.

While you do put yourself at risk from hate generated, nothing is more mp efficient than Curagas when you hit 3-4 people that need it.

It would be really nice if people remembered that during stuff like nyzul too... Everyone pop body boosts, idiot goes around tossing 6 cure IVs...
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#15 Aug 27 2009 at 10:59 AM Rating: Good
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Princess ThePsychoticOne wrote:
regen1 really isn't pointless..

Also, in most merit pts, i usually only use cure2-3 even. Hell i get by just fine solo healing on brd/whm, which doesn't even have cure4.


Cure II is our least efficient Cure spell (yes, even Cure I is better). I use Regen/Cure III in merits.
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#16 Sep 07 2009 at 4:52 PM Rating: Decent
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It just seems your busy and the fights are too long. I wouldn't worry about it. I also wouldn't worry about you not being a whm. Rdm has its advantages and you're making good use of them aside from not using regen :)

I use regen every chance I get for a cheap easy 150HP. On whm, regen3 is a waste so I use regen1/2 since I've merited it (my main is whm).
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#17 Sep 09 2009 at 6:37 AM Rating: Decent
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I think you also find that there are phases whilst levelling where things become tougher and easier, depending on the gear or abilities that the group has just dinged into.

In all likelihood it's more about the fact that everyone now has their full af, hauby's etc and perhaps some JA they haven't had before and that in a few levels the difference will ease off.
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#18 Oct 13 2009 at 10:55 AM Rating: Decent
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Regen I + Composure = hawt

Also, Cure potency +% ftw
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