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#1 May 19 2009 at 10:23 AM Rating: Excellent
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So last night I did my first ever Brenner match, with some LS mates. We didn't actually play the game, just used it to duel each other. The other two players were PLD/RDM and BLU/NIN, and I was RDM/BLU. In the one-on-one matches, I easily bested both of them, although the BLU certainly put up a fight in the 3rd and 4th rematches. My question is about the 2-on-1 match we did after that, which I'll get to in a minute.

My strategy for the PLD was: minimal TP feed; this PLD has Atonement, which really hurts, bad. I was his second duel, and I saw him use it to win 3/3 against the BLU (since BLU spells feed so much TP, he'd just Sentinel to ride out the Big-3 Zerg while meleeing, then Shield Bash > Atonement to finish off the BLU once his shadows were down). So in my fight, I kept up Stoneskin so he couldn't gain TP, DoTed him down with Bio, meleed a bit (but not enough so he could WS me), and then nuked his final 30% HP till he died. This strategy worked great every time we fought 1v1.

My strategy for the BLU varied a bit, but generally I'd start with Diaga > Silence (although he would tend to put up more Shadows or Head Butt when I tried to Silence, but eventually it would land). Once he was Silenced, the fight was basically over, and I'd smack him around till he died. One time, he tried to run for it when he got re-Silenced at 40% HP, but I Gravitied him and /sprint-ed over to Vorpal him to death. Other times I'd use Head Butt to interrupt his Big 3, then Silence while he was stunned, and proceed to kill from there. He'd give me some trouble by trying to Stun-lock me, but never actually killed me. At some points I'd just face away and heal myself, letting his spells feed me TP, then turn and Vorpal him for the kill.

However, in the 2-on-1 matches I didn't win. I'd try to Diaga > Silence the BLU (since he's clearly the bigger threat of the two, since the PLD starts with no TP), but the PLD would /sprint up and Shield Bash me to interrupt my Silence and Stun me, giving the BLU time to Disseverment away my Stoneskin and start to Stunlock me with Head Butt while the PLD meleed me for TP and to interrupt my spells. Needless to say, this did not go well for me, and I died multiple times. So my question is this:

What would you do (as a RDM/BLU) to defeat this strategy, or would you just say that a 2-on-1 when one of the 2 is a BLU is just an unfair matchup? Thanks.
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#2 May 19 2009 at 12:37 PM Rating: Excellent
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Not sure if any of the following would have worked in your situation.

1) Headbutt the Pally then silence the blu (praying of course the stun procs)

2) Bind the Pally then 1v1 the blu

3) Switch to /blm and use sleepga

4) Cheat and call in an orbital strike from your local friendly blm

5) Did you use Ice Spikes?

6) Chainspell Drain/Aspir ftw

7) Run away (especially while the blu is casting), hide, and wait in ambush

8) Be a bastard and quarry enough items to feed an army before the match.

9) If your LS mates live close by, unplug their internet cords.

10) Complain that 2v1 isn't fair
#3 May 19 2009 at 1:11 PM Rating: Excellent
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11) GM them, they're clearly cheating.
#4 May 19 2009 at 1:27 PM Rating: Decent
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How does Atonement even work in Ballista anyways?
#5 May 19 2009 at 1:40 PM Rating: Good
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Fynlar wrote:
How does Atonement even work in Ballista anyways?


Well, I don't know how the Enmity is calculated (I'd assume same as normal). What I can tell you is that a 100 TP Atonement post-Sentinel+Shield Bash dealt about 650 damage.
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#6 May 20 2009 at 5:23 AM Rating: Good
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PLD's have a lot of new toys in PvP compared to years ago. Fealty, Reprisal, and Atonement of course are the new toys. Shield bash and Sentinel are much improved. To answer your question though, you have only one way to win, you must play dirty. Sleep and run, Kite and run, nuke and run. Chainspell Drain/aspir if blm or drk sub. BLU's are like a mack truck, but if you stripe down their defenses, IE make them blow their mp on shadows or aspir them, they become harmless. PLD is a brick wall and that just refuses to die. Despite new tricks such as Fealty, enfeebling will lead to their downfall. Bio, Poison, and misc debuffs will hurt. If you're not meleeing, use Paralyze instead of spikes. Para will eat their /JA which is always a good thing.

Anyways, you must contain the duo if you help it. PLD's don't sleep well, so use Bind/Gravity on them. If Reprisal goes up, wait 1min to engage in swordplay, simple as that. Or you could always dispel it. If you sleep the BLU and the PLD is close enough, he could easily wake him.

This is unfair match and winning it against skilled players is almost impossible. You'll have to be cheap and use hit and run tactics. You'll outlast your opponents like you do NM's, but it's not worth the trouble in my opinion. You can't sleep PLD's often/long enough and you can't leave a BLU unattended. PLD is harmless by themselves though as long as you don't play into their hand. That means not attacking them with Reprisal up. BLU is totally dependent on MP, no juice, no threat. So silence is a very good option because it nullifies BLU quite easily and gives you breathing room.

As for myself, I'd play hide and seek literally only coming out to land Bio, Poison, Silence/Sleep or other debuffs followed by running away and using the element of surprise as cover. Once MP reserves are low from being forced to heal, the DD advantage for BLU is lost. A smart BLU however will muster enough MP to sleep you so be careful. Binding a BLU early on isn't enough because cannonball is very lethal. Silence must be casted to disarm a BLU. PLD's are harmless and just wear them down with DoT. They can't use Atonement/Vorpal if they don't have TP so keeping up your defenses is paramount.

Edited, May 20th 2009 8:24am by ShadowedgeFFXI
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#7 May 20 2009 at 3:36 PM Rating: Good
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Bio/poison/slow2 the BLU, and dagger him, spamming Energy Drain. Aquaveil is damn near overpowered in PvP; maintain it^^

When the BLU exhausts his MP, the PLD has no reason to burn his MP to keep the BLU alive. A BLU with no MP is kinda like a PLD with less sword skill, less defense, less STR/VIT, and no spells or /ja's.

No need to sleep or silence the PLD, unless it's to facilitate converting.

If it were me, I'd just keep bio on em both.

-EDIT-
Move around a bit when you're not casting. Doesn't have to be anything flamboyant or annoying. A little something here n there is enough to keep peoples' eyes off the chat log.

For brownie points, don't talk to em during the fight. Again, you want there to be more activity off the chat log than on the chat log.

Edited, May 20th 2009 7:49pm by IcookPizza
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#8 May 20 2009 at 3:41 PM Rating: Decent
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IcookPizza wrote:
When the BLU exhausts his MP, the PLD has no reason to burn his MP to keep the BLU alive. A BLU with no MP is kinda like a PLD with less sword skill, less defense, less STR/VIT, and no spells or /ja's.

doesn't blu have like 2-3 different aspir spells?
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#9 May 20 2009 at 3:47 PM Rating: Good
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Princess ThePsychoticOne wrote:
IcookPizza wrote:
When the BLU exhausts his MP, the PLD has no reason to burn his MP to keep the BLU alive. A BLU with no MP is kinda like a PLD with less sword skill, less defense, less STR/VIT, and no spells or /ja's.

doesn't blu have like 2-3 different aspir spells?


Yes, but it's difficult to use them when he's silenced. Which is pretty much priority 1 when fighting a BLU.
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#10 May 20 2009 at 3:50 PM Rating: Good
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Quote:
Yes, but it's difficult to use them when he's silenced. Which is pretty much priority 1 when fighting a BLU.


And heavily paralyzed.
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#11 May 20 2009 at 5:41 PM Rating: Decent
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A list of gear/spell setup you use would be great in helping you. Either way, Diaga>Run>Bind PLD as BLU casts utsu> Diaga> Silence> Grav PLD (this is assuming he didn't use fealty through all this)> work on the BLU. He SHOULD go down easily enough. After that the PLD should be np.

It's a bit hard to give a set strat in this fight since really it just boils down to experience with ballista and having fast reflexes. Not to mention if they're smart players they're a force to be reckoned with.

Best advice I can give? Gear for TOTAL defense so you can bring the big 3 damage down in case he somehow gets it off.

Chevio cape, jelly ring, genbbob shield, goliard pants.

That's a good start and not THAT hard to get.

Edit:

Also! Fast Cast is your friend! Loquacious and Relic body or ACP reward = <3

Should be able to get bind off before Mr PLD comes to get you!

Edited, May 20th 2009 9:43pm by Hiswhitewings
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#12 May 20 2009 at 6:14 PM Rating: Good
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Gearset was:

RDM/BLU

Joyeuse/Sentinel Shield/Bibiki Seashell
Warlock's Chapeau/Wivre Gorget/Suppanomimi/Coral Earring
Goliard Saio/Dusk Gloves/Jelly Ring/Rajas Ring
Cheviot Cape/Warwolf Belt/Goliard Trews/Dusk Ledelsens

Edit:

BLU Spells:
Head Butt (DEX+2)
Battle Dance (DEX+2)
Blastbomb (STR+1)
Bludgeon (STR+1)
Bomb Toss (STR+2)
Sandspin (VIT+1)
Cocoon (VIT+3)
Healing Breeze (Autoregen Pt. 1)
Sheep Song (Autoregen Pt. 2)
Wild Carrot

Edited, May 20th 2009 8:16pm by Aliekber
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Aliekber
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Sandinmygum the Stupendous wrote:
Human (?) females look ugly.
Post in /K/ where the orbital laser system is now online.
#13 May 21 2009 at 2:33 AM Rating: Decent
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Princess ThePsychoticOne wrote:

doesn't blu have like 2-3 different aspir spells?


Yes we do, however their range is limited. Most of BLU's spells are short ranged so that really works in a RDM's advantage. Even spells like Chaotic eye that have a longer range can easily be useless by turning around thus avoiding the silence effect.
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#14 May 21 2009 at 5:36 AM Rating: Default
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The gear is a decent setup for RDM/BLU ballista. I doubt you'd want to really invest more into it but if you have relic hands that would be nice for the +enhancing. If not, Orcish Gauntles are a cheap piece of armor.

HP+3- VIT+3 DEF23

But no matter what, that's a pretty hard duo to beat without any ballista experience which can make or break the fight for you. Best advice I can give is to keep trying and get practice. Eventually it will be easy as eating a smoldering hot pie that can burn your mouth! Aka, the BLU hurts ._.;


Quote:


Yes we do, however their range is limited. Most of BLU's spells are short ranged so that really works in a RDM's advantage. Even spells like Chaotic eye that have a longer range can easily be useless by turning around thus avoiding the silence effect.


Eh.

Sheep song has a pretty long range and casts pretty fast especially since the BLU would start with Frypan to stun and strip Blink. After that he's free to enfeeble the RDM all he wants.


I understand you really want to stay /blu but /pld might be better since popping off sentinel at the start might give you that leeway you need to start enfeebling them.

Edited, May 21st 2009 9:38am by Hiswhitewings
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#15 May 21 2009 at 11:34 AM Rating: Decent
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I think in this case, /blm sub is ideal. Start off with Sleepga and use drain/aspir on both jobs. All /blu really gives in this situation is Cocoon. Sure it gives more than that, but because of the cat and mouse style to win, you'll never use much else. So start with Sleepga and then enfeeble both jobs to the point of no return. Blind, Para, Slow would be my suggestion. Para will eat job abilities/spells so it's very possible Fealty, Flash, Cannonball, Shield bash etc can be blocked. PLD's won't sleep long so silence them first. If you can't sleepga both of them, just hit one and try to get the other if they split up. Obviously sleepga is used to over-write shadows. Then cast para first followed by slow and blind and silence.
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The voidwalkers are bringing in Kuponite from Abyssea which is nullifying the kupopowers.
#16 May 23 2009 at 12:38 PM Rating: Good
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If I were doing this as a RDM I'd probably switch to /PLD. You can get a great Brick Wall setup, and it opens up Flash to the playing field.

Keep up with Diaga, and focus on taking out the BLU. A PLD is usually more of a nuisance than a threat.

I'd keep my buffs as low maintenance as I possibly can focusing on a MP:Effectiveness Ratio. I'm not a composure fan so this may differ, but I probably would only use Stoneskin, Ice Spikes, Protect, and Aquaveil.

In emergencies, I'd use Sentinel, which generally nulls all damage to 0 for a short while.

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It's a shame the BLU opted for /NIN. Shadows really are a disadvantage in Ballista since people expect them.

Have Fun,

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