I wouldn't have any problem believeing that he accurately collected his initial enblizzard data set; but I have a large confidence that if you suspect his additional data is too perfect that it probably is; based on his track record.
He has a very good testing procedure (mainly because you can almost idle while collecting large amounts of data with a parse), so that alone is both useful and admirable. Glam really suggested the data being too perfect first, but I am inclined to at least be skeptical like he is - you would be dumb not to at least look twice at something so spot on perfect after 400 trials, twice. I don't know RDD and don't want to imply something as under-handed as fudging numbers - I'm just saying Glam was right and smart for noting the 'perfectness' of the data.
With regards to testing with Bio, this will work as long as you find a mob you can be confident has no innate dark resists. If you want to test using non-enspell sources, the issue is really how tedious it can get because you have to cast instead of just idling and attacking. So trials take longer to come by.
One way to sort of 'cheat' with this, though, is to just make a looping windower macro that casts bio, waits 1.5 seconds, and repeats itself. (am I allowed to talk about windower here? lol) This way you can just check back every minute to reapply DB (which you can really automatically do as well). DB would be annoying to test though because the MEVA down effect won't overwrite itself.. You must wait for it to wear off then reapply.
You can try a looping macro like press once and you get...
Count number of Bios you can get off in a minute before DB wears off
loop back to using DB
This way you can make sure no stray Bios go off w/o the MEVA effect on. I know DB MEVA down works even if the WS misses, so you don't have to worry about missing, just collecting 100 TP every minute (easy on lower stuff, just make sure you don't kill it).
Also, you obviously have to test using a control too w/o DB if you want this.
EDIT: also there is a level difference factor that plays into resists, so if you pick a mob just really low leveled, the resist rate will go down a lot. How exactly level difference affects it is unknown, just that it exists. Edited, Apr 27th 2009 5:25pm by Kaeko