Forum Settings
       
1 2 3 Next »
Reply To Thread

Enspell II + Deathblossom testing.Follow

#102 Apr 26 2009 at 3:07 PM Rating: Good
Avatar
***
2,851 posts
Seriha wrote:
Point me to a parser that'll handle Enspells well on top of suggesting a good target mob (something I can solo and not have to turtle too much on, which kinda rules out G.Cols IMO) and I can offer some data of my own. I can cast anywhere between 258 and 301 skill depending on gear.


Kparser works quite well for this.

http://code.google.com/p/kparser/

It'll attribute the additional effect to the appropriate person in the party and record how much it was on which monster / ect.. Was really useful in figuring out enspell accuracy.
____________________________
RoTZ: Complete DM: O
CoP: Complete AN: O
99 SAM, RDM, BLU, WAR, PLD, DRK

lolgaxe wrote:
Nothing in this game is impossible if you set yourself to the task of actually doing it. Even dumb people can only hold you back for so long.


Lucinus wrote:
when you're hefting something that deadly, you don't miss - mobs get the @#%^ out of the way instead...
#103 Apr 26 2009 at 4:21 PM Rating: Good
***
2,155 posts
I'm glad to see some renewed interest in this entire thread from other people, honestly. I abstained from replying a few days ago because while something didn't sit right with me, I really didn't know where else to go with my ideas.

That being said, my idea of using enspells to test against Barspells to determine if they truly are just an addition to an "M.Eva" stat are out the window at this point. I've had statistics courses, and I can follow it for the most part (ie: Kaeko and Glamrawkus' posts make sense to me), but I'm poor at performing the analysis on my own. So while I wasn't able to run the numbers to determine if there was any suspect data in RDDs tests, it makes sense to me from the analysis others have provided.

That being said, I would like some input from others' points of view on how to go about testing Elemental Resistances' effects in a larger context. I'm almost positive a Ballista-type scenario would be appropriate, but I wouldn't want to waste time if the testing grounds' themselves induced error into the test.

Edited, Apr 26th 2009 8:23pm by ChanchanXI
____________________________
Chanchan - Mithra - Titan Phoenix
THF
#104 Apr 26 2009 at 10:59 PM Rating: Good
**
654 posts
If you are talking about JUST magic accuracy in general and trying to see how much X Macc gives to your hit rate I would suggest Bio spam actually. Given our pathetically low dark skill it would be fairly easy find a monster that you would have trouble landing the full initial damage on and able to tank easily.

There's also the possibility of level synching and having a 75 tank something and keep you alive while you whack at it with enspells.
#105 Apr 27 2009 at 2:32 AM Rating: Decent
Scholar
**
312 posts
Do you know what I'd like to see Enspell/Deathblossom tested on?

Tanihwa.

But that Bugard resists Nukes and Physical damage so much it's frustrating.
____________________________
Embrace Honor.
#106 Apr 27 2009 at 7:02 AM Rating: Excellent
Avatar
****
4,884 posts
You know, since everyone knows how much RDD and I love eachother, I am just going to address the giant elephant in the room for the sake of Kaeko by saying something I am hoping is not incredibly inflammatory; but more to apply what is common knowledge to those of us who common these boards.

Kaeko:

You don't need to apologize for doubting RDD's data or analysis. He is a very inconsistent person who has a very very excellent ability for fudging things. He has a good understanding of game mechanics, but has faked data before on multiple occasions based on "parses" with gear he was later discovered not to have owned. I am not bashing his theory; and I cannot personally say his data is suspect, just that your suspicions are not ill-conceived. I would not put it past him at all to fudge additional tests to prove his theory (which is sound)

I wouldn't have any problem believeing that he accurately collected his initial enblizzard data set; but I have a large confidence that if you suspect his additional data is too perfect that it probably is; based on his track record.

That being said, I am pleased where this thread is going and don't wish for it to be degraded. But if we have a very trusted member of the statistical FFXI data community in here (Kaeko) I'd like for him to be aware of what he is dealing with, as RDD's track record does not really warrant lack of suspicion.

Edit:

Also, welcome back Kaeko ;)

Edited, Apr 27th 2009 11:19am by LordMnementh
____________________________
Want to know what I am listening to? Click here for my Zune Profile!
lolgaxe wrote:
Lucinus wrote:
WARs do what they do best.

Provoke the foe and break it in half.
Coincidentally, that's how I met my wife.
#107 Apr 27 2009 at 8:13 AM Rating: Good
***
2,155 posts
SlashAnonymous wrote:
If you are talking about JUST magic accuracy in general and trying to see how much X Macc gives to your hit rate I would suggest Bio spam actually. Given our pathetically low dark skill it would be fairly easy find a monster that you would have trouble landing the full initial damage on and able to tank easily.

There's also the possibility of level synching and having a 75 tank something and keep you alive while you whack at it with enspells.


I think what I'm aiming for is something like the following:

If my M.Acc% (ie: my chance of landing a completely unresisted spell) is X, what happens to it when I add Y Elemental Resistance to the target? In addition, does adding elemental resistance cause a change in the amount of half, quarter, sixteenth resists?

That being said, Bio might actually be a good way of doing this coupled with Dark Resist gear and/or Dark Carol. I don't know if Dark Magic works the same way as Elemental Magic with regards to M.Acc v. Skill, but I would be shocked if it didn't.

I still wonder if performing the test in Ballista would be appropriate, given the record of people not trusting (justifiably) data that comes out of testing inside Ballista.
____________________________
Chanchan - Mithra - Titan Phoenix
THF
#108 Apr 27 2009 at 10:47 AM Rating: Good
**
654 posts
You could use ballista to help you find the type of relationship elemental resistance has to your hit rate, but I wouldn't go as far as try to figure out the exact numbers. I know for sure that in ballista they have changed the accuracy of sleep, not sure if they also changed the accuracy of other spells as well. Also keep in mind that spells do reduced damage in ballista as well.

Also if you have way too much time in your hands you could try the reverse of this experiment. find some higher level monster that only knows 1 type of magic (worms and elementals off the top of my head) and have them spam spells on you while you adjust the elemental resistance on yourself. Thinking about it, don't Evil Weapons (and Rdm Quadavs off the top of my head) cast enspells on themselves? It's not like we are going to evade the higher level ones that often or anything and they aren't too difficult to tank. Not sure if they would land their enspells at a respectable rate though.

On a side note, 6/6 Enspell IIs :D, farmed all 6. Enstone II is a *****.

Edited, Apr 27th 2009 2:57pm by SlashAnonymous
#109 Apr 27 2009 at 1:23 PM Rating: Excellent
Guru
*
124 posts
Quote:
I wouldn't have any problem believeing that he accurately collected his initial enblizzard data set; but I have a large confidence that if you suspect his additional data is too perfect that it probably is; based on his track record.


He has a very good testing procedure (mainly because you can almost idle while collecting large amounts of data with a parse), so that alone is both useful and admirable. Glam really suggested the data being too perfect first, but I am inclined to at least be skeptical like he is - you would be dumb not to at least look twice at something so spot on perfect after 400 trials, twice. I don't know RDD and don't want to imply something as under-handed as fudging numbers - I'm just saying Glam was right and smart for noting the 'perfectness' of the data.

With regards to testing with Bio, this will work as long as you find a mob you can be confident has no innate dark resists. If you want to test using non-enspell sources, the issue is really how tedious it can get because you have to cast instead of just idling and attacking. So trials take longer to come by.

One way to sort of 'cheat' with this, though, is to just make a looping windower macro that casts bio, waits 1.5 seconds, and repeats itself. (am I allowed to talk about windower here? lol) This way you can just check back every minute to reapply DB (which you can really automatically do as well). DB would be annoying to test though because the MEVA down effect won't overwrite itself.. You must wait for it to wear off then reapply.

You can try a looping macro like press once and you get...

DB
/wait 2
Bio
/wait 5
Bio
/wait 5
Bio
...
...
...
Count number of Bios you can get off in a minute before DB wears off
stop
loop back to using DB

This way you can make sure no stray Bios go off w/o the MEVA effect on. I know DB MEVA down works even if the WS misses, so you don't have to worry about missing, just collecting 100 TP every minute (easy on lower stuff, just make sure you don't kill it).

Also, you obviously have to test using a control too w/o DB if you want this.

EDIT: also there is a level difference factor that plays into resists, so if you pick a mob just really low leveled, the resist rate will go down a lot. How exactly level difference affects it is unknown, just that it exists.

Edited, Apr 27th 2009 5:25pm by Kaeko
____________________________
LJ
Figaro Server
#110 Apr 27 2009 at 4:17 PM Rating: Decent
***
2,154 posts
This is why I just got the visible number for the enspells and didn't even try to claim anything else. I'm not a math person, and statistics beyond the most basic stuff I can usually understand but I couldn't formulate it myself. I just never took the classes to do it, as my college interests laid elsewhere and my high school didn't have statistics.

If anyone else wants to do massive tests, they're welcome to. I made my tiny contribution :p
#111 Apr 28 2009 at 10:51 AM Rating: Excellent
Avatar
****
4,884 posts
Quote:
(am I allowed to talk about windower here? lol)


Yes. Contrary to BG belief, we hate people who bitch about stupid stuff here too. We have an entire thread in the sticky I think from when spellcast came out, though I don't really care for spellcast's "on the edge" ness myself. The most you will get is lolratedowned.

Edited, Apr 28th 2009 2:51pm by LordMnementh

Edited, Apr 28th 2009 2:52pm by LordMnementh
____________________________
Want to know what I am listening to? Click here for my Zune Profile!
lolgaxe wrote:
Lucinus wrote:
WARs do what they do best.

Provoke the foe and break it in half.
Coincidentally, that's how I met my wife.
#112 Apr 28 2009 at 12:51 PM Rating: Decent
Jack of All Trades
******
28,690 posts
I don't really care if people talk about windower.

However, people that assume that everyone uses it, especially its plugins, tend to get verbal lashings from me somehow.


Quote:
On a side note, 6/6 Enspell IIs :D, farmed all 6. Enstone II is a *****.


Enstone was easy for me. Plenty of spawns and I got a FoV done in the process. I knew I got that moongate pass eons ago for a reason.

Enblizzard was a drag. Very limited spawns, and because Grauberg is so friggin big, you might have a hard time actually figuring out where the spawns are at first if you don't have the info.
#113 Apr 28 2009 at 2:01 PM Rating: Good
***
3,059 posts
rdmdontdie wrote:
Its like flipping a coin, you have a 50/50 chance of it being heads or tails, (well I guess there is a long long decimal of a chance of the coin sitting on edge but that is besides the point.) You can flip a coin 100 times and based on averages you will see 50 heads and 50 tails. You might see 60/40 or 70/40 or even 100/0 but the further away from 50/50 you go the less chance you have of seeing the same side of the coin.

At the first flip you have a 50% chance If it lands heads statistical probability dictates you now have a 25% chance of seeing heads again. If it comes up heads you now have a 12.5% chance and so on and so forth. The chance for tails increase proportionatly and eventually after enough flips you will come out very close to the begining average of 50/50.

Not really. Whatever point you were trying to make, you still fell for the gambler's fallacy. Each test (flip, melee swing, element resist) is independent and not influenced by previous test.

Basically, that first flip only has two outcomes, H or T. After that flip, assuming H, you still only have 2 outcomes, HH or HT. After the third, assuming another H as you did, you still only have 2 outcomes, HHH or HHT. At the start, assuming 3 consecutive flips, you have 8 possible outcomes, hence a 12.5% possibility of HHH, but each flip is still independent.

Same with melee swings. 3 consecutive swings at capped accuracy, there's a roughly 87% chance of Hit/Hit/Hit. But on the third swing, assuming the first two are hits, there's a 95% chance of a Hit, since the probability between Hit/Hit/Hit and Hit/Hit/Miss is still 95 to 5.

I was ignoring the thread up until now, and that's all I really had to comment on. Anything else I can say has been said.
____________________________
"And I'm prepared to passionately argue this point until nothing makes sense anymore. If that doesn't work, then the hours upon hours of whining will." -Red Mage Statscowski

Saggo of Garuda Lakshmi
#114 Apr 28 2009 at 7:45 PM Rating: Good
Sage
**
852 posts
I think we explained this to RDD before, and despite all our evidence the most that could be done was to stop him from calling it "chaos theory".

Math isn't RDD's strong point. That much is certain.
#115 Apr 29 2009 at 11:21 PM Rating: Good
**
654 posts
I just thought of an even faster way to test MACC.

1)Get a LOT of MACC gear (lol wise)
2)Find a Chigoe that can hit you
3)Cast Blaze Spikes and survive

Best part is that you can do this on pretty much any job also meaning that you can use different jobs base enhancing skill to help determine accuracy as well.

The only factors you would have to be careful at that point is what levels the chigoes are, what level are your jobs, what day is it, and what's your enhancing skill (also try to keep your attributes the same while switching around MACC and jobs).

The best part is that it wouldn't be that difficult at all to get a large sample size. Those things swing so fast that testing with a lot of different set-ups and jobs wouldn't be that difficult at all.

Variables to check should be.

1) What effect does MACC have on the spikes hit rates (try to keep your attributes the same)?
2) What effect does increasing the level difference have on increasing the hit rate (careful, try to get the same Enhancing skill and same attributes)?
3) What effect does increasing your attributes do (probably the easiest to test)?
4) What effect does adding Enhancing skill do? (same as 1, keep attributes the same)?
5) What effect does correlating weather do (harder to test obviously(also try to use the same day and the opposing day. If the difference between your base is the same the relationship is +accuracy. If they results are different by a wide margin the relationship may be +%accuracy)?

Would do some of this right now if I wasn't swamped in schoolwork D:

Edited, Apr 30th 2009 5:02am by SlashAnonymous
#116 Apr 30 2009 at 2:54 AM Rating: Good
Avatar
***
1,029 posts
Seriha wrote:
Point me to a parser that'll handle Enspells well on top of suggesting a good target mob (something I can solo and not have to turtle too much on, which kinda rules out G.Cols IMO) and I can offer some data of my own. I can cast anywhere between 258 and 301 skill depending on gear.
Saevel already mentioned kparser(which I rather enjoy, work great for tracking En-spell damage), as far as mobs, I tend to favor Elder Goobbues in The Boyadha Tree. They're slow, don't really require turtling(but double attack, shadows help), and drop relatively profitable items as well as exp. Big problem is competition, depending on lunar phase.

A second option is sea mobs, the lower level versions, obviously.
____________________________
Level 75 Scruffy/37 Nerfherder

"The reasonable man adapts himself to the world, the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man."

- George Bernard Shaw
#117 Apr 30 2009 at 11:25 AM Rating: Excellent
Guru
Avatar
****
9,652 posts
I picked up Kparser, but for some reason it spit an error at me when I tried to start a parse and never really bothered to follow up on it. At the time, I'd just stepped outside WG to try poking Lessers with Enaero and then see if Death Blossom helped damage any. Without, I was mainly doing 1s. When DBs was in effect, it didn't really change. I'd maybe get a 2 or 5 every 1 out of 10 swings casting at 301, but the -MEVA wasn't at all enough to really hurt their innate Wind Resist. Preliminary opinion suggests it's about as mediocre as our Enspell IIs in that respect. I dunno, some people might like it more, but I've been disappointed with DB overall since I first unlocked it and it's not like my gear is sh*t.
#118 Apr 30 2009 at 1:02 PM Rating: Good
Avatar
***
1,029 posts
You might need to update to the .net 3.5 framework as well as SQLCE, I recall getting a similar error when I first tried to run a parse. If you haven't already, you'll want to update the memloc as well.

And you managed to test Death Blossom on Lesser Colibri? I get Feather Tickle so often you'd swear they were tracking my TP.
____________________________
Level 75 Scruffy/37 Nerfherder

"The reasonable man adapts himself to the world, the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man."

- George Bernard Shaw
#119 Apr 30 2009 at 4:07 PM Rating: Good
Guru
Avatar
****
9,652 posts
On fresh ones I could usually get 100 TP before they do a TP move on me. Anytime after is hit and miss, but even with my Enspells gimped but their resist, I usually had one dead in under 90 seconds.
#120 Apr 30 2009 at 5:56 PM Rating: Good
Avatar
***
3,524 posts
Siheria why not try Enstone with DB against colibri. I don't think the WS was designed to best out native element, but perhaps work against element weak to innate may be a better, more medium level of difficulty to test out with.
#121 Apr 30 2009 at 8:12 PM Rating: Excellent
Guru
Avatar
****
9,652 posts
Think you're grasping at straws with that one, but I can take a few swings and see what happens.

Edit: Yeah, Lessers don't seem to resist Enstone very much. Since I'm swinging with Fencer's active, expected damage is 25. Most of the time it'd be that, 22 being a resist. If I was over 100 TP because I was holding WS, it'd be 20 or 18. After popping DB, this didn't really change.

Damage Summary 
Player               Total Dmg   Damage %   Melee Dmg   Range Dmg   Abil. Dmg  WSkill Dmg   Spell Dmg  Other Dmg 
Seriha                   41196   100.00 %       28482           0           0        4404           0       8310 
Total                    41196   100.00 %       28482           0           0        4404           0       8310 
 
 
Melee Damage 
Player            Melee Dmg   Melee %   Hit/Miss   M.Acc %  M.Low/Hi    M.Avg  #Crit  C.Low/Hi   C.Avg     Crit% 
Seriha                28482   69.14 %     364/16   95.79 %     51/96    70.32     54   107/147  123.74   14.84 % 
 
 
Other Magical Damage  (Additional Effects and Spikes) 
Player            M.AE Dmg  # M.AE  M.AE Avg   R.AE Dmg  # R.AE  R.AE Avg   Spk.Dmg  # Spike  Spk.Avg 
Seriha                7818     334     23.41          0       0      0.00       492       82     6.00 
 
 
Weaponskill Damage 
Player                 WSkill Dmg   WSkill %  Hit/Miss   WS.Acc %   WS.Low/Hi   WS.Avg 
Seriha                       4404    10.69 %      12/0   100.00 %     253/421   367.00 
 - Death Blossom             4404   100.00 %      12/0   100.00 %     253/421   367.00


Small sample, yeah, but I didn't feel compelled to keep at trying Enstone with it doing nothing really out of the ordinary. The parsing program is lagging me a little, too. Not sure if there's anything I can do to cut that down, personally.

I'll do some Enaeros just so people believe me one the 1s.

Edited, May 1st 2009 1:03am by Seriha
#122 Apr 30 2009 at 9:18 PM Rating: Excellent
Guru
Avatar
****
9,652 posts
Okay, Windsday skewed MACC/Damage a little, and there's still about 3 hours left as I type this, but I'll do a bit more once it ends and the Fomors depop.

Damage Summary 
Player               Total Dmg   Damage %   Melee Dmg   Range Dmg   Abil. Dmg  WSkill Dmg   Spell Dmg  Other Dmg 
Seriha                   17248   100.00 %       12768           0           0        3569           0        911 
Total                    17248   100.00 %       12768           0           0        3569           0        911 
 
 
Melee Damage 
Player            Melee Dmg   Melee %   Hit/Miss   M.Acc %  M.Low/Hi    M.Avg  #Crit  C.Low/Hi   C.Avg     Crit% 
Seriha                12768   74.03 %     160/10   94.12 %     52/97    71.58     23   115/152  128.78   14.38 % 
 
 
Other Magical Damage  (Additional Effects and Spikes) 
Player            M.AE Dmg  # M.AE  M.AE Avg   R.AE Dmg  # R.AE  R.AE Avg   Spk.Dmg  # Spike  Spk.Avg 
Seriha                 686     143      4.80          0       0      0.00       225       39     5.77 
 
 
Weaponskill Damage 
Player                 WSkill Dmg   WSkill %  Hit/Miss   WS.Acc %   WS.Low/Hi   WS.Avg 
Seriha                       3569    20.69 %       9/0   100.00 %     318/470   396.56 
 - Death Blossom             1933    54.16 %       5/0   100.00 %     337/450   386.60 
 - Vorpal Blade              1636    45.84 %       4/0   100.00 %     318/470   409.00 
 
Seriha 
 
  Melee Additional Effects 
+       1:   54 
        2:    6 
 ^      3:   23 
        5:    3 
        6:   24 
       10:    3 
       11:    3 
       12:   22 
       13:    5 
  Weaponskill 
    Death Blossom 
+     337:    1 
+     347:    1 
+^    385:    1 
+     414:    1 
+     450:    1 
    Vorpal Blade 
+     318:    1 
+     423:    1 
+^    425:    1 
+     470:    1 
 


Would try to WS at the beginning of every mob. Vorpals were done at like 40% life when I didn't feel like sitting on TP.

Edit: Added a bit more as I start figuring the program out.

Edit2: On second thought, trying on Iceday doesn't strike me as a good idea, either, but I'll do some whackings.

Edited, May 1st 2009 1:26am by Seriha
#123 Apr 30 2009 at 9:48 PM Rating: Excellent
Guru
Avatar
****
9,652 posts
Some Iceday smitings. I'm tired. z.z

Damage Summary 
Player               Total Dmg   Damage %   Melee Dmg   Range Dmg   Abil. Dmg  WSkill Dmg   Spell Dmg  Other Dmg 
Seriha                   82798   100.00 %       61720           0           0       16112         278       4688 
Total                    82798   100.00 %       61720           0           0       16112         278       4688 
 
 
Melee Damage 
Player            Melee Dmg   Melee %   Hit/Miss   M.Acc %  M.Low/Hi    M.Avg  #Crit  C.Low/Hi   C.Avg     Crit% 
Seriha                61720   74.54 %     816/46   94.66 %     50/97    70.09     78   106/151  128.10    9.56 % 
 
 
Other Magical Damage  (Additional Effects and Spikes) 
Player            M.AE Dmg  # M.AE  M.AE Avg   R.AE Dmg  # R.AE  R.AE Avg   Spk.Dmg  # Spike  Spk.Avg 
Seriha                3542     712      4.97          0       0      0.00      1146      196     5.85 
 
 
Weaponskill Damage 
Player                 WSkill Dmg   WSkill %  Hit/Miss   WS.Acc %   WS.Low/Hi   WS.Avg 
Seriha                      16112    19.46 %      42/0   100.00 %     124/555   383.62 
 - Death Blossom             8652    53.70 %      24/0   100.00 %     124/555   360.50 
 - Vorpal Blade              7460    46.30 %      18/0   100.00 %     349/522   414.44 
Seriha 
  Melee Additional Effects 
        0:   36 
+       1:  104 
        2:   16 
        3:   22 
 ^      4:    1 
        5:   34 
        6:   36 
        9:    3 
       10:   48 
       12:   56 
  Weaponskill 
    Death Blossom 
+     124:    1 
+     241:    1 
+     283:    1 
+     320:    1 
+     343:    1 
+     362:    1 
+^    380:    1 
+     398:    1 
+     402:    1 
+     456:    1 
+     462:    1 
+     555:    1 
    Vorpal Blade 
      349:    1 
      354:    1 
      390:    1 
+^    402:    2 
      426:    1 
      437:    1 
      448:    1 
      522:    1
#124 May 02 2009 at 8:07 PM Rating: Decent
Scholar
****
4,557 posts
Heres an idea. Find a mid-level WHM (60-ish) without capped enfeebling(between 150-170 would be good). Have him cast Paralyze on Lesser Colibri about 20 times, record the results. Then have him do it with the enspell. Record the results.

If its substantially greater, it's safe to say it has a hidden effect. If it's not, further testing is probably needed
____________________________
Hume male, Zafire, Server: Sylph
50DNC, 50SMN, 50BRD, 50SAM, 50DRG, 50WHM, 52THF, 52COR, 52MNK, 58BST, 60WAR, 67PLD, 69PUP, 75RNG, 75SCH, 75BLM, 80NIN, 80DRK, 85BLU, 85RDM
Retired since February 2011.
All SJ's capped for LVL99!

1 2 3 Next »
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 29 All times are in CDT
Anonymous Guests (29)