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#1202 Apr 28 2009 at 2:38 PM Rating: Decent
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there are multiple things you could have done to survive this. first, you could have started nuking sooner/farther away so you didn't get hit in the first place, leaving you 3 shadows to absorb grand slam. second you could have recasted stoneskin before it wore of. third, you could have switch to -dmg% gear sooner so grand slam didn't 1shot you. fourth, you could use more +hp gear/merits so you didn't get 1shotted by grand slam. fifth, you could have interrupted your nuke when you got hit, or realized you were about to get hit (maybe, not always possible).


The only real safe action for me would be to never nuke it at all, and to me Gration is enough of a borefest that I am not willing to try to kill it with only DoTs anymore. The problem is that when he's stopping to cast, I can't really cast anything on him, or else it's almost guaranteed intimidation. I have to wait until his spellcasting finishes in order for me to land any sort of spell on him at a rate that won't have me screaming in frustration, and that means he's already started to move towards me again.

And I can't really keep track of remaining Stoneskin time duration all that well. It's one of those things in the back of my mind, as well as the minds of most others. I know to recast Stoneskin if I've been hit, but other than that, I don't think much of it.

All in all, I know about all of that. My point here is that we are not robots like you apparently are.


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i can easily avoid such a situation every time, without fail. the fact that you can't/couldn't doesn't really say anything/much about you. just because you died to it doesn't mean you have difficulty killing it.


I don't think Gration is difficult *for me*, but that's only because I've killed it maybe 50 times by now. Most of the time it's without any mishaps. That doesn't mean it'll be easy for everyone else, and it doesn't mean he doesn't pull off some **** moves every now and then. To say that he can't kill you is just a flat out lie. Thundaga and Grand Slam are both capable of 1-shot, and the latter is an instantaneous move.
#1203 Apr 28 2009 at 2:41 PM Rating: Default
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Fynlar wrote:
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there are multiple things you could have done to survive this. first, you could have started nuking sooner/farther away so you didn't get hit in the first place, leaving you 3 shadows to absorb grand slam. second you could have recasted stoneskin before it wore of. third, you could have switch to -dmg% gear sooner so grand slam didn't 1shot you. fourth, you could use more +hp gear/merits so you didn't get 1shotted by grand slam. fifth, you could have interrupted your nuke when you got hit, or realized you were about to get hit (maybe, not always possible).


The only real safe action for me would be to never nuke it at all, and to me Gration is enough of a borefest that I am not willing to try to kill it with only DoTs anymore. The problem is that when he's stopping to cast, I can't really cast anything on him, or else it's almost guaranteed intimidation. I have to wait until his spellcasting finishes in order for me to land any sort of spell on him at a rate that won't have me screaming in frustration, and that means he's already started to move towards me again.

And I can't really keep track of remaining Stoneskin time duration all that well. It's one of those things in the back of my mind, as well as the minds of most others. I know to recast Stoneskin if I've been hit, but other than that, I don't think much of it.

All in all, I know about all of that. My point here is that we are not robots like you apparently are.


Quote:
i can easily avoid such a situation every time, without fail. the fact that you can't/couldn't doesn't really say anything/much about you. just because you died to it doesn't mean you have difficulty killing it.


I don't think Gration is difficult *for me*, but that's only because I've killed it maybe 50 times by now. Most of the time it's without any mishaps. That doesn't mean it'll be easy for everyone else, and it doesn't mean he doesn't pull off some **** moves every now and then. To say that he can't kill you is just a flat out lie. Thundaga and Grand Slam are both capable of 1-shot, and the latter is an instantaneous move.


After a few Grations, you know when his spell is going to finish. Start casting a few seconds before. It finishes, your spell hits, easy. For stoneskin, either have a stopwatch or use StatusTimer.
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#1204 Apr 28 2009 at 3:02 PM Rating: Good
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The One and Only Darkdoom wrote:
From my own experiences, Bune is easier than Zipacna or Faust.

I was actually told Despot would be good to start out with. I was aware those two are like... evil, and given my gear I doubt I could really take everything in sky.


Man, Bune is that easy? oO I mean, I don't have amazing gear, but if even fairly average gear can do it... hmm. Maybe I should start tracking his ToD.

About how long can I expect him to take? And should I use Bio and nuke when I can or stick to Poison?

(I certainly wouldn't mind getting my paws on an enhancing sword...)
#1205 Apr 28 2009 at 3:36 PM Rating: Default
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Fynlar wrote:
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there are multiple things you could have done to survive this. first, you could have started nuking sooner/farther away so you didn't get hit in the first place, leaving you 3 shadows to absorb grand slam. second you could have recasted stoneskin before it wore of. third, you could have switch to -dmg% gear sooner so grand slam didn't 1shot you. fourth, you could use more +hp gear/merits so you didn't get 1shotted by grand slam. fifth, you could have interrupted your nuke when you got hit, or realized you were about to get hit (maybe, not always possible).


The only real safe action for me would be to never nuke it at all, and to me Gration is enough of a borefest that I am not willing to try to kill it with only DoTs anymore. The problem is that when he's stopping to cast, I can't really cast anything on him, or else it's almost guaranteed intimidation. I have to wait until his spellcasting finishes in order for me to land any sort of spell on him at a rate that won't have me screaming in frustration, and that means he's already started to move towards me again.

if you start casting any time before he finishes a spell (anywhere from .5 secs and Nukecasttime-.5 seconds before he finishes his casting) and you'll be able to finish your nuke before he reaches you. any time right after he starts casting a quick spell will work, without any timing. for burst/thunder you obviously can't just nuke right away, but after a few times, it's easy to get the timing down so you don't finish casting before gration does.

Quote:
And I can't really keep track of remaining Stoneskin time duration all that well. It's one of those things in the back of my mind, as well as the minds of most others. I know to recast Stoneskin if I've been hit, but other than that, I don't think much of it.

without using a stopwatch/statustimer, i couldn't really expect any different. i certainly would never remember to recast it until it wore off if i didn't have the time counting down on my screen. regardless, my point was that it's something you could have done, not that it's realistic (without cheating, or going through wayyy to much effort to use a stopwatch when it's completely unnecessary for an easy fight)

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All in all, I know about all of that. My point here is that we are not robots like you apparently are.

meh, at this point it's just become a second nature for me. /autopilot goes.


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i can easily avoid such a situation every time, without fail. the fact that you can't/couldn't doesn't really say anything/much about you. just because you died to it doesn't mean you have difficulty killing it.


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To say that he can't kill you is just a flat out lie. Thundaga and Grand Slam are both capable of 1-shot, and the latter is an instantaneous move.

thundaga really can't 1shot anyone who keeps shell up, and has a bit of mdb gear, even without stoneskin. and grand slam is only going to 1shot someone if they don't have -dmg% gear on, don't have their hp capped off, or maybe a taru without stoneskin. although it is not avoidable, it is somewhat predictable. if it has tp then damaging it (nukes/bio) will always have a chance of triggering it, so you shouldn't use either of those unless you have 3 shadows up, and if for any reason you do, then switch back to -dmg% gear, asap after finishing the spell. all you need is full hp and an earth staff to avoid being 1shottd by it, without stoneskin. after 24%, it's even entirely predictable. once it has 100 tp, it uses it. unless you're too busy doing something else, it isn't terribly hard to keep track of how much tp it has, and when it's going to use it.

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Man, Bune is that easy? oO I mean, I don't have amazing gear, but if even fairly average gear can do it... hmm. Maybe I should start tracking his ToD.

About how long can I expect him to take? And should I use Bio and nuke when I can or stick to Poison?

he's pretty easy, yeah. slow, paralyze, and bind all land, makes for an easy fight.

if you're not comfortable with soloing, you may want to be careful with nuking too much. if you're not expecting them, paralyze and silence can both be a pain to deal with. normally i don't see any ws between 100~24%, and i kill it before it gets enough tp after the one at 24%, but there is always a chance, so just be aware of it (echos/remedies don't hurt either, but (remedies) are not necessary). when it's about to drop below 24%, you can force it to use wind wall by >15' away from it and nuking it below 24% while you're out of range of it's other ws. using only dots and occasional nukes, it can take from 30~60 mins depending on if/how often you nuke, and by spamming nukes as fast as possible, i've killed it in under 20 before.
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#1206 Apr 28 2009 at 4:53 PM Rating: Decent
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After a few Grations, you know when his spell is going to finish. Start casting a few seconds before. It finishes, your spell hits, easy. For stoneskin, either have a stopwatch or use StatusTimer.


I know about this too. Problem is that if Gration casts a short spell I tend to get meleed anyway because he's so fast with them, and I try not to let his long spells finish too often because not only do they take out a shadow, I've had a Gration run out of MP on me before. It was nearly dead and I was still able to finish it off, but it was still unpleasant.

Whenever I try to use a stopwatch for things (primarily, PH repops for NMs) I always inevitably forget about it eventually, so it doesn't work for me. It needs to be automatic, especially due to the fact that Stoneskin will sometimes be reapplied sooner than every 5 minutes.

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thundaga really can't 1shot anyone who keeps shell up, and has a bit of mdb gear, even without stoneskin. and grand slam is only going to 1shot someone if they don't have -dmg% gear on, don't have their hp capped off, or maybe a taru without stoneskin. although it is not avoidable, it is somewhat predictable. if it has tp then damaging it (nukes/bio) will always have a chance of triggering it, so you shouldn't use either of those unless you have 3 shadows up, and if for any reason you do, then switch back to -dmg% gear, asap after finishing the spell. all you need is full hp and an earth staff to avoid being 1shottd by it, without stoneskin. after 24%, it's even entirely predictable. once it has 100 tp, it uses it. unless you're too busy doing something else, it isn't terribly hard to keep track of how much tp it has, and when it's going to use it.


In my eyes, the fact that you need prep work to avoid a 1-shot automatically rules a fight out from being considered THAT easy. Just because someone manages to accumulate enough HP and MDB and whatever to be able to never die from an avatar's Astral Flow (even when it gets 25% boosted by the double weather) does not mean that the avatars are no threat whatsoever to everyone else.

Also, I'm pretty certain he has some sort of minor Regain or Store TP, because many times he has done TP moves sooner than expected (before 10-11 Blizzards/Bios, for instance). Not counting the multiple Power Attacks either; I know how those work
#1207 Apr 28 2009 at 4:55 PM Rating: Good
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The One and Only Darkdoom wrote:
No, really.. if you die because of the intimidate that's just poor playing. Spell got intimidated? Too bad, keep moving and wait for your next chance. Dying on gration really is hard. As long as you keep moving and don't sit there trying to cast bio II 5 times from the same spot, you're fine.

I remember you dying to him. Experienced players know how to avoid it, but people don't ding into experience. Which brings me to my original point, you tell people to solo Gration to learn how to solo with intimidates (which leads to others like paralyze), not to learn how to solo.
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#1208 Apr 28 2009 at 4:57 PM Rating: Default
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Fyn, only nuking on burst and t4, while keeping dots on, will kill him long before he runs out of mp unless you take every aga. Also, even wearing jelly ring, with shell and ss his thundaga was capped at about 549. Not nearly enough to kill you. Idling in estaff and jelly is also enough to prevent anything from killing you except standing there and taking a power attack volley with no buffs.
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#1209 Apr 28 2009 at 5:01 PM Rating: Default
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Fynlar wrote:
In my eyes, the fact that you need prep work to avoid a 1-shot automatically rules a fight out from being considered THAT easy. Just because someone manages to accumulate enough HP and MDB and whatever to be able to never die from an avatar's Astral Flow (even when it gets 25% boosted by the double weather) does not mean that the avatars are no threat whatsoever to everyone else.

Also, I'm pretty certain he has some sort of minor Regain or Store TP, because many times he has done TP moves sooner than expected (before 10-11 Blizzards/Bios, for instance). Not counting the multiple Power Attacks either; I know how those work

i'm 95% sure he doesn't have regain, or stp. i know he almost always uses grand slam if you deaggro it, but then...although he almost always, he doesn't always. it's possible he simply gets 100+ tp when he goes passive, which could cause him to use it later on seemingly randomly on those occasions that he doesn't use grand slam as soon as you reclaim it? or maybe it just doesn't use tp at all? meh, been too long since i fought it to remember any patterns.
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#1210 Apr 28 2009 at 6:40 PM Rating: Decent
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Princess ThePsychoticOne wrote:
Fynlar wrote:
In my eyes, the fact that you need prep work to avoid a 1-shot automatically rules a fight out from being considered THAT easy. Just because someone manages to accumulate enough HP and MDB and whatever to be able to never die from an avatar's Astral Flow (even when it gets 25% boosted by the double weather) does not mean that the avatars are no threat whatsoever to everyone else.

Also, I'm pretty certain he has some sort of minor Regain or Store TP, because many times he has done TP moves sooner than expected (before 10-11 Blizzards/Bios, for instance). Not counting the multiple Power Attacks either; I know how those work

i'm 95% sure he doesn't have regain, or stp. i know he almost always uses grand slam if you deaggro it, but then...although he almost always, he doesn't always. it's possible he simply gets 100+ tp when he goes passive, which could cause him to use it later on seemingly randomly on those occasions that he doesn't use grand slam as soon as you reclaim it? or maybe it just doesn't use tp at all? meh, been too long since i fought it to remember any patterns.
Seems like he almost always uses a TP move if he's in range long enough(usually one swing or two, akin to faust meleeing THEN typhooning).
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#1211 Apr 28 2009 at 8:41 PM Rating: Good
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Duelist's Chapeau! After 3 years of multiple Dynamis linkshells!
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#1212 Apr 29 2009 at 7:02 AM Rating: Good
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Duelist's Chapeau! After 3 years of multiple Dynamis linkshells!


Grats man! My Dynamis LS has to recruit people every week, so every week there's 5 new people lotting RDM af >.<

I'll be honest, Gration being my 3rd DoT kite solo ever, it was far from easy.

I'm guessing anyone who DoT kites often has a macro set for it. I currently have a standard RDM macro book with 3 gearsets; Convert, INT, MND. My Utsusemi: Ni macro is also my Ixion Cloak equip Macro because every sopt in my macro book is used.

The 2nd page of macros is for Melee, this one is set up with much less equipment swapping specifically I never take off weapons during a Melee. That may be something I'll have to consider if I ever attempt to melee anything larger.

No room for Poison II in my standard set, so I replaced my Dispel macro with Poison II in my Melee set. Also no room for Utsusemi: Ichi in my Mage set, so I gotta switch to my melee set.

You get the idea, and my macro sets are 5 pages apart. I'm familiar with the books, so it's not that tough to switch between, but it was while doing this that SOMEHOW I hit an old convert macro on some page I long ago learned to ignore, which lead to insta-panic and death.

I want to disagree on casting Nukes. If I have 3 shadows up and Gration stops to cast Haste on himself, or a IV on me, I can stop running at distance of 24, Begin nuking Blizzard 3, and by the time my character will start running again after the nuke animation, Gration is already moving towards me. If he cast an IV, then I'm already down to 2 shadows. Now, if he catches up to me, he can wipe those two shadows quick through Melee alone. He may throw in a TP attack, or he may just Melee. Either way, if I cast Utsusemi: Ni as son as he gets to me, I have 3 shadows to run with. 3 shadows is ALMOST as much as it takes to get you through until his next cast, but usually he whacks stoneskin off as well.

The only truly safe time to cast Blizzard3 unscathed is when he's casting AM Burst.

So, there's part of the reason the fight is tough.

Another reason is because the first time through, I decided since I'm a newb I'd avoid convert, and just stick to Bio II and Poison II and take my time. Two problems with this though, one is intimidate. On my first run, there'd be times where intimidate killed my Bio II Cast 5 times in a row. Seeing as I only cast Bio or Poison when he decides to stop and cast, it takes a bit of time for 5 casts of Bio. In the mean time Poison drops, and by the 5th time of Bio being intimidated, Gration just gets sick of you and unclaims and heads for home.

What's even worse is following him, and attempting to cast Bio II 2 more times, only for intimidate to kick your ***, and for his HP to click from 70 to 100%

And then FINALLY slowly and steadily, get his HP down to 6%. Shadows are down, and you are running away, waiting for his next cast so you can recast shadows. But the next cast doesn't happen. ****, Gration's out of MP, HP isn't full, shadows are down, get to max distance and cast Bind or Gravity, hopefully it won't be intimidated, hopefully it'll also stick, and hopefully he won't get close enbough to use a TP attack.

Unfortunately I wasn't that lucky in that scenario.


Long story short, there's a whole lot of things I need to get better at. However, soloing a mob with Intimidate, that has a time limit of sorts, loses agro and regens, it was far from an easy solo for me, I'm pretty **** proud of myself. And as lightly as we all speak of a Gration solo here, go ask your RDM friends in FFXI about it, most of them have never even attempted a DoT kite.

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#1213 Apr 29 2009 at 7:46 AM Rating: Good
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Sugarcrazy wrote:
Duelist's Chapeau! After 3 years of multiple Dynamis linkshells!

and people think i got ripped off when i paid 10m for mine Smiley: laugh

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I'm guessing anyone who DoT kites often has a macro set for it. I currently have a standard RDM macro book with 3 gearsets; Convert, INT, MND. My Utsusemi: Ni macro is also my Ixion Cloak equip Macro because every sopt in my macro book is used.

The 2nd page of macros is for Melee, this one is set up with much less equipment swapping specifically I never take off weapons during a Melee. That may be something I'll have to consider if I ever attempt to melee anything larger.

No room for Poison II in my standard set, so I replaced my Dispel macro with Poison II in my Melee set. Also no room for Utsusemi: Ichi in my Mage set, so I gotta switch to my melee set.

sounds like you have a fair amount of uneeded things macroed. slow, para, dispel (unless it's specifically needed for a certain mob), silence (see dispel), dia, etc don't really need to be macroed for kited fights.

personally i have my macros setup up over 3 pallets for solo. #1 is for kiting fights, and has utsu, cure4, dots, ss, phalanx, thunder/bliz, sleep2, slow1, haste, -dmg% gear, mdb, refresh, idle gear, bind, gravity, and one spot that i use for either nothing, or situational spells based on the fight (silence, dispel, barspells, etc). #3 is for straight tanked fights, and has basically the same things as #1, but enspell, melee gear, and slow2/para, instead of sleep2, thunder, slow1, and gravity. pallet #2 i use for both. it has nukes, vert, cure3/4, dots, bind/grav, utsu, def/mdb, regen, dispel, silence, etc.

unfortunately there really isn't enough room to put everything in one pallet, so you'll definitely need/want to use at least two. personally i've found it easiest to have 2 pallets that have all basic spells (utsu, bind, refresh, haste, ss, etc) in exactly the same spots, and then just change the other spots with lesser used spells such as nukes, vert, low tier cures, sleep, dispel, etc, etc.

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I want to disagree on casting Nukes. If I have 3 shadows up and Gration stops to cast Haste on himself, or a IV on me, I can stop running at distance of 24, Begin nuking Blizzard 3, and by the time my character will start running again after the nuke animation, Gration is already moving towards me. If he cast an IV, then I'm already down to 2 shadows. Now, if he catches up to me, he can wipe those two shadows quick through Melee alone. He may throw in a TP attack, or he may just Melee. Either way, if I cast Utsusemi: Ni as son as he gets to me, I have 3 shadows to run with. 3 shadows is ALMOST as much as it takes to get you through until his next cast, but usually he whacks stoneskin off as well.

you're simply casting too slow. he should only make it to around 10~15' away from you by the time you finish nuking, if you start casting right away when it starts casting it's quick spells. even if you wait until it actually finishes casting before you start (like, right away after the animation starts, but before the ~.5 sec delay ends where it can't move), you can still avoid getting hit at all. when i'm not paying enough attention during burst to time it to finish right after it casts, i'll often do just that. i do use tabard at start of casting for nukes, but it may still be possible without it, and it's definitely possibly without it if you start casting any time before it finishes.


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Another reason is because the first time through, I decided since I'm a newb I'd avoid convert, and just stick to Bio II and Poison II and take my time. Two problems with this though, one is intimidate. On my first run, there'd be times where intimidate killed my Bio II Cast 5 times in a row. Seeing as I only cast Bio or Poison when he decides to stop and cast, it takes a bit of time for 5 casts of Bio. In the mean time Poison drops, and by the 5th time of Bio being intimidated, Gration just gets sick of you and unclaims and heads for home.

you shouldn't wait for it to stop casting to cast dots. as long as you're at least 20' away, you'll never have a problem because of it.

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What's even worse is following him, and attempting to cast Bio II 2 more times, only for intimidate to kick your ***, and for his HP to click from 70 to 100%

just attempting to cast it will reclaim it for a second, which even though it stays passive, will reset the timer before it starts to regen. as long as you continue trying to cast it, it won't start regening even if it takes you 10 minutes of constantly spamming it before it gets through.

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And then FINALLY slowly and steadily, get his HP down to 6%. Shadows are down, and you are running away, waiting for his next cast so you can recast shadows. But the next cast doesn't happen. sh*t, Gration's out of MP, HP isn't full, shadows are down, get to max distance and cast Bind or Gravity, hopefully it won't be intimidated, hopefully it'll also stick, and hopefully he won't get close enbough to use a TP attack.

just like dots, don't ever wait for it to start casting before casting utsu2. it's not only unnecessary, it's almost suicidal. stoneskin and nukes are the only spells you really need to wait for it cast before casting. also, kiting around the shack slows it down more than enough to easily kite it after it runs out of mp, without bind/grav. it may be hard to nuke without bind, but surviving, and keeping up dots isn't much harder than it is when he still has mp.

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Long story short, there's a whole lot of things I need to get better at. However, soloing a mob with Intimidate, that has a time limit of sorts, loses agro and regens, it was far from an easy solo for me, I'm pretty **** proud of myself. And as lightly as we all speak of a Gration solo here, go ask your RDM friends in FFXI about it, most of them have never even attempted a DoT kite.

there are some things that you're unlikely to learn from forums, and you simply need to learn for yourself. i certainly wouldn't bother to explain every possible situation you might encounter and how they should be handled, but if you go try for yourself, you'll quickly find how to deal with many by yourself, and it's also much easier for others to look at what you still did wrong, and just give advice to help with things you had trouble with, instead of for every possible situation.
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#1214 Apr 29 2009 at 8:00 PM Rating: Good
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Duelist's Chapeau! That makes me 6/6 after 2 years instead of Sugarcrazy's 3 years... even though it seems that long.

While we're on the subject of solos...

Does running in a certain direction make a big difference? I'd consider myself a decent RDM soloer, but last time I tried kiting Chigre, I couldn't gain any distance. Yes I have w legs and yes i had them equipped, but every time i went around the square it ended up getting closer and closer, until it eventually killed me. It was weird because I was able to kite it before at the same place. The only thing I can think of that could have caused this is that sometimes I'd run clockwise around the circle and sometime counterclockwise.

Also, where do you kite Gration? The 3 times I've done it was near Riverne, but near the south side of the oval Gration always gains distance on me. I got a HQ shield and I was thinking of maybe trying a different area this time when i popped it. Any suggestions?
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#1215 Apr 29 2009 at 10:17 PM Rating: Default
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Jordaann wrote:
Does running in a certain direction make a big difference?

sometimes. depends on the area. KB in NW is a good example of a time where it does makes a huge difference.

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I'd consider myself a decent RDM soloer, but last time I tried kiting Chigre, I couldn't gain any distance. Yes I have w legs and yes i had them equipped, but every time i went around the square it ended up getting closer and closer, until it eventually killed me. It was weird because I was able to kite it before at the same place. The only thing I can think of that could have caused this is that sometimes I'd run clockwise around the circle and sometime counterclockwise.

afaik you should be able to kite either direction for chigre. you're making sharp turns, right?

Quote:
Also, where do you kite Gration? The 3 times I've done it was near Riverne, but near the south side of the oval Gration always gains distance on me. I got a HQ shield and I was thinking of maybe trying a different area this time when i popped it. Any suggestions?

kite around the shack near riverne.

Edited, Apr 30th 2009 2:18am by ThePsychoticOne
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#1216 Apr 30 2009 at 6:40 PM Rating: Good
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Princess ThePsychoticOne wrote:
afaik you should be able to kite either direction for chigre. you're making sharp turns, right?


Yes, this was while hugging the wall and making sharp turns. Whenever I was kiting it (I had a SCH friend there too) my distance from Chigre kept dwindling, until after a few circles it went from max casting distance to it being able to hit me. We ended up wiping when my friend died, allowing it it to catch up to me due to the above.

Princess ThePsychoticOne wrote:
kite around the shack near riverne.

I've tried kiting it there I think, but i stopped. If you got too far ahead of Gration he'd cut through the shack. Also, I thought that you could easily get stuck at a turn and be unable to run out of -ga range if Gration started casting it. Maybe I was kiting it wrong.
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#1217 Apr 30 2009 at 8:25 PM Rating: Decent
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Jordaann wrote:
Princess ThePsychoticOne wrote:
kite around the shack near riverne.

I've tried kiting it there I think, but i stopped. If you got too far ahead of Gration he'd cut through the shack. Also, I thought that you could easily get stuck at a turn and be unable to run out of -ga range if Gration started casting it. Maybe I was kiting it wrong.

yeah, he can go around the shack in the middle, but only if you run too far over, and even if he does, it's not a big deal anyway. as for getting cornered that's also easily avoidable. when you get close to the end of the north east part of the fence (kiting counter-clockwise), stop, and wait for it to get close enough to cast a spell. you should have plenty of room to outrun it, and if you stopped too close to just run straight, you can just turn off to the east, and then circle back around after it stops casting (best place to get back to kiting path is by running to the inside of the east fence on the south side, and then return to the outside on the NE side of it. other than that one turn, you shouldn't have to worry about getting cornered at all.


here's how i kite it:

Screenshot


green spots are where it usually stops to cast. blue line is where you need to stop to let it cast, so you don't turn to the left first and end up getting cornered. pink line is where to turn it around if for any reason you end up kiting in the opposite direction. you can use the same kite path in the opposite direction if you need to (such as because it starts casting thundaga as you're about to turn around the fence to turn it around, and you continue running NW to avoid it). it's not quite as good as going counter-clockwise, but it'll work fine until you reach the SE end to turn it back around.
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#1218 May 01 2009 at 4:02 PM Rating: Excellent
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Screenshot


I didn't think it was possible for something to be so **** easy to solo. Sheesh. Could have killed this thing WAR/RDM with some form of refresh...
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#1219 May 01 2009 at 11:58 PM Rating: Excellent
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Kiting Gration on the river is more scenic.
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#1221 May 02 2009 at 8:13 AM Rating: Default
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Zelduh wrote:
Am I missing something or is it a big cosmic joke I'm not aware of? Because it was ridiculously easy to solo, with just regular melee gear and shadows... Took only a few minutes. People make NMs sound much more difficult than they actually are

nope, you're not missing anything. it's just that easy.
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#1222 May 02 2009 at 1:46 PM Rating: Excellent
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I'm gonna bet a top notch RDM/SCH could ...easily... destroy Kreutzet in a chainspell.
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#1223 May 02 2009 at 3:40 PM Rating: Excellent
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Thanks for the pic. Just popped and killed my HQ Gration. Kiting it around the shack was much better than what I was doing before. Before, I was always running away from it and so by the time I saw that it was casting a spell, it'd be finished casting when I backtracked to it. Going around the shack let me respond faster to it casting a spell since it was usually still in range. I'll definately kite it here again. A best of 80 min for me, even though I forgot to bring my ele resist gear... but I did bring my Magic Defense set and got

this!

Was getting lazy at the end and wanted to see how much it would do.
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#1224 May 02 2009 at 6:34 PM Rating: Default
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IcookPizza wrote:
I'm gonna bet a top notch RDM/SCH could ...easily... destroy Kreutzet in a chainspell.

it has too much hp for that to be easy, but i'm sure it'd be possible with some great nuke/vert gear.


Jordaann wrote:
Thanks for the pic. Just popped and killed my HQ Gration. Kiting it around the shack was much better than what I was doing before.

happy to help ^^

Edited, May 2nd 2009 10:36pm by ThePsychoticOne
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#1225 May 03 2009 at 1:13 PM Rating: Excellent
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Picked up my Duelist's Chapeau +1 this morning b>.>b
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#1226 May 05 2009 at 9:00 AM Rating: Excellent
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Tanked my first real NM (as in, Alliance fight) last night. Scythefang Liger -- duo-tanked with a PLD/NIN. Was pretty easy, actually. I need more Haste/Fast Cast gear, though, since its Double (Triple?) Attacks had a habit of catching me with a few seconds left on Utsu timers. Luckily, in all cases but one, my Stoneskin was there to take the hit for me.

A crappy Panther Mask (Aug: Ranged ACC +7 and some other trash) dropped, and none of the big money drops, either. All in all, it was a fun fight, though.
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