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Fast Cast %?Follow

#1 May 12 2006 at 5:31 PM Rating: Good
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I felt very n00bish this afternoon when an LS member asked me exactly how much Fast Cast reduced casting times and I couldn't give him an exact number O.o. For some reason, I had heard that our initial Fast Cast trait was something like 10% and that we got 5% for each additional Trait lvl and AF Item (Warlock's Chapeau and Duelist's Tabard)

So with full Fast Cast gear (Minus the Loquatious Earring, which is what brought this subject up in the first place) a RDM should have 40% Fast Cast:
10% (Initial Trait at lvl 15)
5% (lvl 2 Trait gained at lvl 35)
5% (lvl 3 Trait gained at lvl 55)
10% (Warlock's Chapeau)
10% (Duelist's Tabard)
=40%

Well, I decided to get some numbers so I went outside as /DRK and played around.

No Fast Cast gear at all, /recast for stun showed up at 40 seconds.

AF Hat only showed 38 seconds

AF Hat and AFv2 Tabard showed 36 seconds

AF Hat, AFv2 Tabard, and Loquatious Earring showed 35 seconds

No Gear with Haste: 34 seconds

Hat with Haste: 32 seconds

Hat, Tabard, Haste: 30 seconds

Hat, Tabard, Earring, Haste: still 30 seconds ( ; ; at least I had the 30 MP...)

Math is really not my strong point, so if anyone wants to convert these into % please do.

PS. I searched through a few forums and couldn't find this information anywhere. The answer to this might be a good thing to include in the FAQ/TOC.

Edit: Corrected the values of Warlock's Chapeau and Duelist's Tabard. They were previously listed at 5% Fast Cast each, but they are in fact 10% each.

Edited, Sep 5th 2007 2:58am by sylvrdragon
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#2 May 12 2006 at 6:02 PM Rating: Good
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sylvrdragon wrote:
Edit: It occurs to me now that maybe I should have used Drain or Aspir as my test spell since for the higher natural recast.

Even better is Reraise, since you don't need any mobs for it.

10% base + 5% for upgrades is what I remember it being, but it's been a long time since I last tested it, and I don't have a Loq. Earring or AF2 Tabard. If anyone nails it down with a nice battery of tests, I'd be happy to write up a FAQ entry for it.
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#3 May 12 2006 at 6:27 PM Rating: Excellent
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Recast Figures (These are doubled to get the casting speed increase):

Fast Cast 1 = 5%
Fast Cast 2 = 2.5%
Fast Cast 3 = 2.5%
AF1 Hat = 5%
AF2 Body = 5%
Loquacious Earring = 1.5% (see below)

References I tested against:
Haste = 15%
Swift Belt = 4%
Dusk Hands = 3%
FC3 + AF1 Hat + AF2 Body = 15% reduction = Haste spell

Loquacious Earring is very hard to test but I put FC3+AF1+Dusk+Loq and matched it up against Haste and it is very close, which leads me to believe it is not 1% recast but more like 1.5 or 2. I tested casting speed reduction using Fraps and frame-by-frame. All were tested with RR, even FC1/2 as WHM37/x, WHM37/RDM, and WHM75/RDM.

Edited, Fri May 12 19:39:09 2006 by KCMichaelM
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#4 May 12 2006 at 6:31 PM Rating: Good
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I thought there was another trait for 75?

I remember a post from aenos on ign boards that hinted toward that end... but I never personally tested it...

Anyway... what's the recast on stun as drk main... aka zero influence from fast cast?



LV75rdm/drk default stun timer; no gear 40

40(default) / 38(gotten number with gear/effect) = %
40 / 38 = 1.052631 = remove the 1 before the decimal = .0526 x 100 = 5.26%

(gotten number) * (percent) = difference ~ ~ ~ Used as a check against math
38 * .0526 = 1.9988 second difference




AF hat 38 seconds = roughly ~5.26% reduced time from LV75 default

AF Hat + AFv2 Body 36 seconds = ~11.11% reduced time from LV75 default

AF Hat + AFv2 Body + Loquatious Earring 35 seconds = ~14.28% reduced time from LV75 Default

LV75 Default + Haste Spell 34 seconds = ~17.64% reduced time from LV75 Default

AF hat + Haste 32 seconds = ~25% reduced time from LV75 Default

AF Hat + AFv2 Body + Haste 30 seconds = 33.33% reduced time from LV75 Default (same number for adding Loquatious in this case)
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#5 May 12 2006 at 6:34 PM Rating: Good
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There's no trait at 75, even borrowed a RDM68 to do those tests, this is one test i'm sure i'm exactly right on lol...I wanted to figure it out for myself once and for all.
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#6 May 12 2006 at 6:53 PM Rating: Decent
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Torzak wrote:
I thought there was another trait for 75?

I remember a post from aenos on ign boards that hinted toward that end... but I never personally tested it...


Aenos stated that the common belief at the time was that there was another fast cast upgrade at 75. This was based on getting the first at 15, with an upgrade every 20 levels. Logically, there would be one at 75. He said this when he was 72 or 73 though, so he could not test it himself, and there were not many 75 RDM at the time.

How do I remember stuff like this from so long ago?

Edited, Fri May 12 20:01:49 2006 by Jayiiq
#7 May 12 2006 at 7:01 PM Rating: Good
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>>"How do I remember stuff like this from so long ago?"

'cause ign boards was full of good info with Aenos around as a mentor... and don't forget "Sliver" for good ol' debates... *cough* I mean flame fests...
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#8 May 12 2006 at 7:39 PM Rating: Decent
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Has anyone tested Warlock's Mantle? It's the level 30 /RDM mantle. I like to go PLD/RDM for soloing purposes, and if it gives 5% Fast Cast (-2.5% recast) that'd be pretty sweet.
#9 May 12 2006 at 7:41 PM Rating: Good
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I'd test if it wasn't so damn expensive on Siren... I'll still try to see if I can get ahold of one, it's worth finding out and should be in this discussion.
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#10 May 12 2006 at 8:15 PM Rating: Good
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How about Rostrum Pumps and Homam Cosciales? Does anyone have any numbers on those?
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#11 May 12 2006 at 8:28 PM Rating: Good
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The effect is the same on all 3 (Loquacious, Homan, Rostrums)

Homan was tested by a WAR friend of mine and it's overall spell cast reduction was almost identical to Haidate (which is 5% haste). Homan has 3% haste + FC enhancement, which equals my test of Loquacious with Dusk Hands (3%) + the earring equalling 5%.
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#12 May 12 2006 at 8:35 PM Rating: Good
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Hm. That's pretty minimal. I have some friends who swear by the fast cast on the rostrums but at only 1.5% it seems like it wouldn't even be noticeable.
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#13 May 12 2006 at 8:36 PM Rating: Good
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Well, the spell casting speed is twice that so 3%...which is noticable but still minimal.
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#14 May 13 2006 at 11:49 AM Rating: Decent
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Thanks, KC. I really appreciate it.

By the way, I have another question. Fast Cast I makes spells trigger 10 casting bar units sooner than usual, right? But spells don't trigger at 100%, it's usually between 60 and 80 depending on the spell. Let's take Regen, for example...it's a 4 second spell, but it goes off at 80%. Let's say the bar reaches 100% in 5 seconds. Does that mean Fast Cast I removes 0.5 seconds off of the casting time rather than 0.4? In other words, does Fast Cast I shorten the spell's actual casting time (not the bar) by more than 10%?

Or is my assumption false, and Fast Cast would make the spell go off at 80 * 0.90 = 72% rather than 80 - 10 = 70% on a spell that goes off at 80%?

Edited, Sat May 13 12:54:27 2006 by Doval
#15 May 13 2006 at 12:29 PM Rating: Decent
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From my experience fast cast is a flat percentage off the casting percentage bar.


So if it's normally 80 and you add -10 you will cast at 70.
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#16 May 13 2006 at 2:38 PM Rating: Good
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Yeah it should be a flat "set units" off the casting bar and not a percent of the original. Some spells trigger way early, example is a RDM with AF2/AF1 etc has escape fire around 25-29%, while refresh stays in the 40's (around 43 I think, I don't have AF2 body, just tested from a friend.)
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#17 May 13 2006 at 5:40 PM Rating: Decent
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Really? That means it actually reduces the casting time by more than that ammount; the earlier the spell triggers, the bigger a "bonus" you get. That's awesome. Thanks for the info.

If you somehow get a hold of someone with a Warlock's Mantle and get to do testing, please let me know what you find ^^
#18 May 13 2006 at 8:50 PM Rating: Good
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It's 4m on Siren, sorry no testing from this guy today >_<

If anyone can find a WHM/RDM that will help. The base level of the WHM will matter, since we need to know if they have FC1 or FC1/2 both from sub, just need to find the recast on Reraise. My guess is that it will be around 1 second removed.
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#19 May 14 2006 at 4:44 AM Rating: Good
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A BRD in my LS claims that Rostrum pump Fast Cast isn't a set % but kicks in randomly much like RDMs initial Fast Cast trait at JP release. He says he has had teleports go off at 60% before while wearing them. Like a lot of other things, I think this calles for a battery of tests.

I have no idea how Fast Cast effects actual casting time other than it makes it faster lol. I've certainly noticed that not all spells fire off at the same % as one would assume. I wish I would remember to do these tests when I'm bored or something... instead I just stare at my Moogle and compulsively check my delivery box/LS list/Friend list/Status menu until I decide to go AFK lol.

I wonder if we can ever get enough Fast Cast to make Dia as fast as Stun or Flash... THAT would be awesome.

Oh yeah, I'm not tottaly sure that using /recast is the best means to determine the % of Fast Cast as this game doesn't usually work in whole numbers (look at TP gain for example). When you hit /recast and it says 38 seconds, that could be 38-38.9 which, when working with this small of numbers, could certainly throw off your numbers by a significant amount. A way we might be able to narrow this down a bit, if you do these /recast tests like I do, then you initiate the spell, then spam the macro with /recast in it till it doesn't say 00:00 anymore. If you spam it as fast as the game will register the macro, then we should be able to get semi conclusive numbers by counting the number of times it says the initial /recast time before going down a second. It might look something like this:

00:00
00:00
00:00
00:00
00:00
00:38
00:38
00:38
00:38
00:37
00:37

If someone (That someone might be me when I log back on) wants to see how many times a time will display in 1 second, then we can can build a scale to give us a more precise % from these tests.
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#20 May 14 2006 at 3:19 PM Rating: Excellent
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I just look at the menu, I don't look at /recast. Trying to see how many times it will display it by spamming seems extremely lag dependant to me also.

I've also heard that Rostrums are intermittent from WHM's, a couple have told me that they intermittently take 1 second off RR3 (sometimes there, sometimes not).

This is how I got my numbers, I guess pick it apart as needed...

All recast times on Reraise:
WHM75/BLM - 60 secs (0 Fastcast)
WHM37/RDM - 57 secs (FastCast 1) - 5%
WHM75/RDM - 55 secs (Fastcast 2) - 2.5% (see next line)
RDM75/BLM - 54 secs (Fastcast 3) - 2.5% (those 2 add up to another 5%, assumption of 2.5 each is safe)
RDM75 - AF1 Hat - 51 secs (Fastcast4) - 5%
RDM75 - Loq Earring - 53 secs - 1.5% or 2%
RDM75 - Swift Belt - 51 secs - 4%
RDM75 - Dusk Hands - 52 secs - 3%

Additive Test:
RDM75 + Haste - 46 secs - 15%
RDM75 + AF1 + Loq + Dusk + Swift (should be 14%) - 46 secs
Combine all of that - 39 secs - Closer to 28 than 30, indicating due to rounding that the bottom set is likely 14% or 13.5% (this is the test that leads me to think that Loq is 1.5%)

Admitted that the margin of error is still 1% either way, as I was making these tests I was watching the menu to see if one second "hung on" longer than others and it's very hard to tell. There is no way to get 29% out of this last test, it's either 30% or 28% using 39 or 38 as the recast. I redid it alot and if the Loq was 2.5 or 3 like alot of people claim, it would certainly get to 38 seconds and it just doesn't. Even 2% and it should be closer.

edit: if you want a really good way to do this, just Fraps the spell selection manu as the timer pops back up to recast and use a movie program to count the time, you would get it dead on.

Edited, Sun May 14 16:27:17 2006 by KCMichaelM
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#21 May 15 2006 at 8:50 AM Rating: Decent
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/recast is very much a general idea of the timer in question, if it is only a few seconds off I tend to consider it a "good day." (Oftentimes I'll have /recast say something is ready only to have my attempt to use the spell/ability thumb its nose at me for 3 or 4 seconds)

I never looked... but the menu timer: Does it start its countdown at 100% on the casting bar, when the spell 'fires,' or when the spell 'completes?'
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#22 May 15 2006 at 9:41 AM Rating: Excellent
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The instant the spell fires.

You can also tell the instant a spell fires by the following steps:

Start casting Refresh/etc
Press ESC a couple times (to untarget yourself)
The instant refresh actually "fires" you will retarget yourself

I used Fraps frame-by-frame on that sequence and on the frame that my name box started to pop back up in the lower-right is when the spell fired, match that to the % in the casting bar and you're done.
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#23 May 15 2006 at 10:06 AM Rating: Decent
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Added this thread to the links section, btw.
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#24 May 15 2006 at 12:49 PM Rating: Decent
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Quote:
/recast is very much a general idea of the timer in question, if it is only a few seconds off I tend to consider it a "good day." (Oftentimes I'll have /recast say something is ready only to have my attempt to use the spell/ability thumb its nose at me for 3 or 4 seconds)
It's actually the menu that's inaccurate. It's possible for the menu to be 3-4 seconds late, but you can still recast as soon as you're supposed to through macros.

Also, I think I should point out that FFXI works with fractions of 256, not 100 - therefore, some percentages are actually slightly higher. That could cause /recast to report having shaved off an additional second when in fact you only shaved off an extra 0.1 second. Keep that in mind.
#25 May 15 2006 at 1:41 PM Rating: Decent
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I think the menu inaccuracy is that it counts down based on when the spell hits a certain condition client-side (so, if the server is a second behind, a 0 on the menu will give you "1 second" on the command attempt if the second goes through faster). However, it should give you a proper time (my question was to see where the menu measures from for time-between-cast type calculations, which is cast-time-to-firing + cooldown, but if it reset at 100% we'd have to add in time-after-firing. Minorly important and I don't know I'll do anything with the info, but I was wondering).

Inputting commands via macro or /command will be off from /recast, so that, at least, *is* not 100% trustworthy. Never actually played too much recasting from the menu ASAP.

EDIT: As usual someone (KC in this case) has come along and said everything I said with fewer than half the words...

Edited, Mon May 15 15:17:14 2006 by Blinder
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#26 May 15 2006 at 1:55 PM Rating: Good
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I can understand what you're saying, but look at it in the context of what we're doing here.

If a WHM's recast from the menu is 60 seconds, and the RDM's is 54 seconds, does that not prove that you have 10% haste? You're using the same reference against only one variable, the amount of fastcast in the equation.

For the purposes of our test, we really don't care if the spell will refire at 2 seconds or -2 on the menu.
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#27 May 17 2006 at 5:11 PM Rating: Good
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Another question I haven't seen addressed in this thread.

Anyone done any testing with a Warlock's Chapeau +1? It's certainly plausible the Fast Cast trait is improved. I recently upgraded mine, I should've thought to do some comparisons before and after, but neglected to do so.
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#28 May 17 2006 at 8:02 PM Rating: Excellent
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I haven't gotten ahold of anyone that has it (only seen one on Siren, it's a JP that won't test for me).

If you wouldn't mind testing for us :D Please cast Reraise with only the hat equipped as RDM/WHM, as soon as you cast it go right back into the menu and stare at your recast timer. It will stay at 00:00 until the spell fires, at which time I think it will go to 51 seconds.

Please let us know if it's less :D
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#29 May 17 2006 at 11:21 PM Rating: Decent
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Um...

Isn't Fast Cast what allows us to cast a spell at say 60% instead of 90-100%? Whenever I'm on Blm/Whm I cast Blizzard II at say anywhere from 80-100%, but on Rdm is casts 50-60%. Isn't that what Fast Cast does?

As for REcast times, I always figured thats what Haste type spells were for...
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#30 May 18 2006 at 12:04 AM Rating: Decent
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Fast cast does both: Lowers recast timers and casting time; its that damn good. If I borrow my friends speed belt and dusk gloves I can get :Ni down to 25 seconds. Insane.
#31 May 18 2006 at 1:55 AM Rating: Good
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Quote:
I haven't gotten ahold of anyone that has it (only seen one on Siren, it's a JP that won't test for me).

If you wouldn't mind testing for us :D Please cast Reraise with only the hat equipped as RDM/WHM, as soon as you cast it go right back into the menu and stare at your recast timer. It will stay at 00:00 until the spell fires, at which time I think it will go to 51 seconds.

Please let us know if it's less :D


I tried it half a dozen times wearing only the +1 Chapeau, and came up with 51 seconds each time, as you suggested. Guess the hat doesn't improve the Fast Cast effect at all.

Oh well. The +2 INT and +5 MP is still worth it, and it's always nice to have a white box around the Chapeau.
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#32 May 18 2006 at 2:02 AM Rating: Excellent
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ah well, thank you for testing...it is really good to know what it does. I think it's possible that the AF2+1 body may have an increase (it's very rumored that NIN AF2+ body improves dual wield) but it's hard to be sure of it.
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#33 Jun 01 2006 at 4:48 PM Rating: Good
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Kindof necroposting this, but it's good information to have.

I just recently got my Duelist's Tabard and wanted to do some tests. Had my fiancee switch to a level 1 mule and die outside where I could just raise her over and over (no effect or not, just checking recast times).

I got some of the same general numbers as you did with my recast times, but it lead me to this conclusion:

Hat = ~5.5%
Body AF2 = ~5.5%
Loq Ear = 1%

Didn't test any other items because I didn't have them on me. One thing I did in my tests to try and get a more accurate measure was I purposefully killed myself to extend the recast timer by another 60 seconds. I'll post my specific times when I get home and have them in front of me (assuming I remember to come back here and post them :D)
#34 Jun 02 2006 at 8:34 AM Rating: Good
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Bah, no stats needed. The 5.5% I had for hat and body was from a bad recast time due to distraction. I'm not sure why I still had that in my head. It was 5% during my tests too (when I did them the correct way). I had the Loq Earring listed as 1.6%, but never got to verify it using other spells that would actually confirm that.
#35 Jun 04 2006 at 10:21 PM Rating: Good
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I was going through the sticky seeing if anything new and interesting had been added when I came across Marg's Conserve-MP Trait tests and the thought occured to me that perhaps this also is calculated in 256ths. After all, people were able to conclusively prove that Damage% down gear in fact was, so I see no reason that this can't be as well. If we convert what we already know/suspect is true to xx/256ths, then I bet the numbers would come out a lot more solid... I however, am not the person for this job as my math skills and attention span are not suited for this type of thing. If anyone wants to plug in these numbers and see if our values add up, that would be phenominal.

Edit: I'm blind, I didn't necro bump this, someone else did and I just didn't see it lol.

Edited, Sun Jun 4 23:30:47 2006 by sylvrdragon
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#36 Jun 05 2006 at 3:08 PM Rating: Decent
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What about Dusk Ledelsens (Haste+2%) for feet armor? Is it worth it for soloing or Haste/recast timer reduction?
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#37 Jun 05 2006 at 3:22 PM Rating: Excellent
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Quote:
What about Dusk Ledelsens (Haste+2%) for feet armor? Is it worth it for soloing or Haste/recast timer reduction?
If they were the same price as Ogre +1, then I would say it's a fair debate. 2% Haste isn't much but it's not 'nothing' either. Considering that HQ Ogre and NQ Dusk are about a 6m price difference on my server, I think Ogre wins out.

Only real occasion I could see Dusk being definately better is if you are soloing something hard enough as /NIN that 8 atk wouldn't matter and the haste is needed to keep shadows up. If you are comparing HQ Dusk then yeah I could see that but then the price difference is even more (remember, 3% haste is 50% more haste than 2% lol)

Edited, Mon Jun 5 16:30:25 2006 by KCMichaelM
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#38 Jun 16 2006 at 5:19 PM Rating: Decent
I came here looking to see if anyone had tested for differences in cast/recast times for Warlock's Chapeau vs. Walahra Turban, but I guess I don't need to test. If what I'm reading is correct, the 5% Fast Cast on the Chapeau is slightly better for cast/recast than 5% Haste.

Thanks. :)
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#39 Jun 16 2006 at 5:47 PM Rating: Excellent
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It's the exact same recast, but the Chapeau does actually cast 10% faster due to it's Fastcast trait.
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#40 Jun 22 2006 at 3:05 AM Rating: Decent
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Kind of a nobody here but... Between the Walahra turban and the Chapeau, the recast time would stay the same, cast time would be increased, but with Walahra turban weapon attack speed and all that would increase too right? So would it just come down to personal preference?
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#41 Jun 22 2006 at 9:29 AM Rating: Good
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Right, that was pretty much answered in the post right above yours too ;p
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#42 Jun 22 2006 at 9:37 AM Rating: Good
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KCMichaelM wrote:
Right, that was pretty much answered in the post right above yours too ;p

Yeah, but don't forget that they have the exact same /recast, with the difference being that the Chapeau casts faster due to the FC trait and the Turban swings faster because of Haste. It comes down to personal preference, really. >.>
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#43 Jul 09 2006 at 12:15 AM Rating: Good
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N-N-N-Necro Bump!!!

I was bored out of my mind when I came across this thread in the Bard forums. They were definately on to something interesting here even before they mentioned Fast Cast. So I stripped down and subbed WHM to go see if that 7.5% they came up with for Fast CastIII was something we had missed, but I still came up with 10% /recast Reduction for Reraise with no Fast cast enhancment gear (Fast CastIII only, which according to the latest chart, matches what we already knew). I threw on my Chapeau and v2 tabard and sure enough, came up with another 10%, but then I thought of the whole thing about /recast being half of the casting time bonus so I paid attention to when my spell went off... well. According to the chart, it should have gone off at ~60% (by going off, I mean gives the icon) but it went off anywhere from 50-55%... Anyone know where this extra 5-10% cast time reduction is coming from? (not using Loquatious). The list this BRD posted said something about Fast CastIII being 7.5%, but that doesn't compare to my recast test, although it WOULD add up on the cast time test if you double it. I'm so confused. I'm going to post a link to this thread and clarify a few things about Fast Cast for them.

Edited, Jul 9th 2006 at 1:26am EDT by sylvrdragon
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#44 Jul 09 2006 at 12:32 AM Rating: Good
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My guess would be that all spells fire at a different % anyways, and nothing truly fires at 100%. Pretty inexact science.
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#45 Jul 09 2006 at 12:39 AM Rating: Good
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Yeah, probably. Not that I'm complaining at my spells going off earlier mind you... It was just confusing the hell outta me. I wonder if SE will add Fast Cast merits... I would say to hell with Elemental Accuracy and go 5/5 Convert and 5/5 Fast Cast.

Edited, Jul 9th 2006 at 1:41am EDT by sylvrdragon
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"I would even go so far as to say the best RDMs and BRDs are completely unnoticed in their parties. After all, when a support class is noticed, it is typically when they miss something, and are being spammed/yelled at because of it. This type of job holds little appeal for those who want recognition."
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#46 Jul 09 2006 at 12:56 AM Rating: Good
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abso-freakin-lutely
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#47 Jul 11 2006 at 5:42 PM Rating: Decent
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@.@?
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#48 Jul 12 2006 at 11:22 AM Rating: Good
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As a (possibly irrelevant) side note, my Homam Cosciales reduce Stun recast from 45 seconds to 42 seconds as THF/DRK. :)
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#49 Aug 31 2007 at 4:49 AM Rating: Good
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Hey guys, I'm kinda necroposting this because I'm trying to find out more information on Fast Cast combined with -Song Spellcasting Time.

There's not a whole lot of info out, and from reading above I understand that to get the cast time reduction, double it (the fast cast recast bonus) and remove that percentage off the casting bar (ie: 15% for FCI+II).

Anyways, since i'm more concerned with Spellcasting time over recast time, I'm trying to nail down a good way to measure how long it takes for a spell to go off. I was using the casting bar, but I've noticed that its highly innacurate. Sometimes even the same song goes off at different % times on the cast bar.

So my question is, is there an alternate way of measuring spellcasting time?

My next idea is to put the spell in a macro and trigger it. When I start casting the cursor should light up (indicating the start of the cast time). Then I will unselect myself and wait for the spell to go off, which would cause the cursor to appear over me again (indicating the end of the cast time). I'll be recording video of this process and figuring out the exact times of this occuring.

Does this sound like a good test?

Also - Since I saw that it was asked - I have a Warlock's Mantle and I saw some asking about the bonus. I would be happy to try any tests with it if anyone asks.

(I know about ffxiclopedia, but there's very little references and my numbers aren't matching up with what is on the website. So either some of the values are innacurate, assumed & not verified, or I am doing my tests wrong. This is what I want to find out really.)
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#50 Sep 01 2007 at 12:32 AM Rating: Decent
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Go WHM/RDM and cast rearise without the Warlock's Mantle, then with the Warlock's mantle. Make a macro for the reraise spell:

/ma reraise <me>
/recast reraise

Report the recast values. I assume this has already been tested and that its in line with other non-AF/relic fast cast items like Rsotrums and Loquacious... around 3%/1.5%.
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#51 Sep 01 2007 at 5:22 AM Rating: Good
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Well, your macro was kinda broken, but i think i understood what you meant.

With 75WHM/37RDM & Warlock's Mantle, recast is 55 secs.
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BRD/RDM - Song Cast Time Setup
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BRD/WHM - Wind Debuff Setup
BRD/WHM - String Buff Setup
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