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#352 Jun 25 2004 at 1:57 PM Rating: Default
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I too just started using /equip in my macros, wow what a difference that makes.

You really do perform a few levels above yourself when you do this, there is no doubt. I got to CN at 34, all the parties I was in were higher (like 37,38 higher ^^) but I like doing that as things die faster, even at a bit of xp sacrifice. I still had some trouble enfeebling but all in all not much. I would consistently watch the whm37/38's get paralyze and slow resisted while i could land it most of the time.

It's also a nice feeling to know that you are giving it your all when doing this. I rewrote every macro I have for maximum boost to that particular spell. SOOOOO nice :)

It also makes melee-ing during fights (if you choose) to be one hell of a lot easier. I even have two macros for equip sword, one with en-thunder and one without.
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#353 Jun 25 2004 at 2:39 PM Rating: Decent
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Question: Why do you need to keep melee skills capped? I planned on using magic most of the time... btw, I have never played RDM... but plan to in the future I'm also a taru.
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#354 Jun 25 2004 at 8:33 PM Rating: Decent
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I'm not really the "every RDM must always melee all the time" type of person so don't take my answer as such ^^ My answer is, since we are given the ability, we're only gimping ourselves if it's not ready. I didn't say you have to USE it all the time, but at least it's available.

Really I keep them levelled so I can use them whenever I wish. As RDM you can melee 2 different ways, both include En-spells:

1) Sword - RDM's still get access to pretty damn good swords, albeit not the best. If you are soloing a EP+ or DC-something, the sword damage still adds up.

2) Dagger - Use an En-spell and a 150 delay dagger (mine is Beestinger.) You don't level this for the dmg, just for the simple ability to hit something.


My sword is 105-ish, I only level it when I get a party config that affords a safe opportunity.

My dagger was 25, so I went after some "too weak" death wasps in Rolanberry to fix that. At first I could still only hit about 1/3 of the time. It took about 10 wasps to go from 25 to 59. So next chance I got in the nest I pulled it back out, could only hit an IT++ about 1 in 4 swings. Hmmm... I simply need to level it more.

I can't imagine the dagger w/Haste also. My Enthunder does about 8-10 dmg on a IT++ mob when it connects. 8 dmg every 1 1/2 seconds is a damn nice proposition if you can make it happen.

EDIT - Clarity
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Edited, Fri Jun 25 21:35:05 2004 by KCMichaelM
#355 Jun 29 2004 at 12:24 AM Rating: Decent
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The biggest reason that you keep your melee skills up is so that if you have to draw a weapon for whatever reason, you'll actually be able to aim the pointy end at whatever's being antagonistic, and give it new orfices in a timely fashion.

If you don't plan on meleeing much in PT, it doesn't seem necessary to keep your skill up.

However, if you do, you'll be much more effective when soloing, plus you can't get the neat WSs like Circle Blade (for AoE farming) and Spirits Within (arguably the single best WS in the game) for sword, and Energy Drain and Energy Steal (I think that's the name of it, but I still need to cap out my dagger) for dagger.

Also, you can't do any of the really crazy junk you hear end-game RDMs doing, because they do dumb things like solo some avatars and HNMs through battles of attrition, and the sword has to do most of the dmg. You win the battles by staying alive longer, not by killing quickly, so nuking yourself OOM doesn't help you win. If you don't keep your melee skills up, you're forced to cast to do dmg, and there's a lot of times where it'd be easier and smarter to hack/chop/poke something to death instead of nuking it to hellingone.
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#356 Jul 03 2004 at 9:12 AM Rating: Decent
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=o I'm surprised there actually isn't that much I need to change according to this (/cheer to getting my Astrals yesterday!)
#357 Jul 05 2004 at 7:18 PM Rating: Decent
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Galkas should be able to perform well as rdms...even if their mp is as abundant as a humes or an elvaans but come on...give the race a chance..im goin rdm/nin anyways and im a galka which ill be wearing RSE (full).
#358 Jul 05 2004 at 7:20 PM Rating: Decent
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airspirit it wouldnt hurt if i have to holdon to 2 sets of armor...one in case i need to cast and one in case i have the role to melee...i have the gil to afford soo =)...when i reach a higher lvl
#359 Jul 06 2004 at 11:53 AM Rating: Decent
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Absolutely not! That's one of the most effective things you *can* do to better yourself as an RDM. See my post at the top of this page... Once I switched to /equip macros I saw a world of difference in my game.

It just gets better and better!
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#360 Jul 06 2004 at 2:26 PM Rating: Decent
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When I go into the field I carry the following:

Mythic Wand +1
Hornetneedle
Enhancing Sword
8xElemental Staves
Full AF
Full Errant (minus the crappy gloves)
Assault Jerkin
Dark/Elemental/Enfeebling/Enhancing/Healing Torques
Spectacles
Life/Royal Knights Belts
Ocean Rope
Ogre Ledelsens +1
Marine F Gloves
Dual Astral Rings
Dual +4 STR rings
Phantom Tathlum
2xMorion Earring
Wizard's Earring
Moldavite Earring
Rainbow Cape
Bastok R8 Cape (forget the name, lol)
Vermillion Cloak
Assorted other junk

I'm sure I forgot some stuff in there, but you get the idea. Every action I take swaps multiple pieces of gear to get maximum effectiveness. Further, I have a healing set macro, a nuking set macro, and enfeebling set macro, and an assault macro that takes a generic set to enhance that attribute and three macros for swapping weaponry depending on what is needed (healing set, enfeebling set, stabbing set). I also have a macro that dumps all mage gear off for full DEX/STR/ACC and one that does the opposite.

It's all about making sure that at any given moment you have on the perfect gear for what you are doing. The only item that doesn't get swapped is my pimp hat, though that gets pulled when I go into healer mode and drop on my vermillion cloak.

EDIT: IT IS GOOD TO SEE THAT YOU FSCKING TROLLS ARE NOW TROLLING EVERY ONE OF MY POSTS.

Edited, Thu Jul 8 21:28:39 2004 by airspirit
#361 Jul 06 2004 at 11:03 PM Rating: Decent
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good..i like to keep my options open in the party and what not
#362 Jul 07 2004 at 1:34 PM Rating: Decent
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I've been in a few party situations where I do not go into melee. Melee is not something that is ALWAYS needed as the original post suggests (though I do agree your sword should remained capped).

A RDM is supposed to melee, I do agree. But at the same time a RDM is still a mage and suffers in this area.

I've been in a multiple situations where the party dynamics were such that I was more effective standing by the WHM.

Why? Well, I've just hit an area (lvl 33) where I have low mp for the cost of a few of my spells. Dia II with it's 59mp cost hurts and casting multiple Dispels at 25mp each also hurts. Those two alone can easily drain a third of my mp without considering all the debuffs I love to use.

To keep the chains going and the exp rolling I find that sitting during battle directly after landing all my debuffs and only standing when a skillchain call is made, a debuff wears off, or the enemy buffs itself can add a lot of longevity to my mp pool.

This is not a problem in equipment. I have my RSE pants (+32 mp), Mage Sandals (+5 mp), two something earrings (+2mp/ea), and my unthrown Lucky Egg (+1% mp).

I consider my debuffs more important then my melee. If my melee is getting in the way of my debuffs, I'll retreat from the front ends and sit with the mages.

Edited, Wed Jul 7 14:35:18 2004 by ShaedeReshka
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#363 Jul 08 2004 at 6:13 PM Rating: Default
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You make a great point about the early 30's... When I got Dia II I was pretty much OMG !! 59 mp?

I didn't cast it all that often in my 30's but I can promise you that in a few levels it will become very tolerable. 40 will help and 41 makes it basically a non-issue.

Now at 45 it wouldn't bother me if I had to cast it every battle, or Bio II for 66... and I am not taru.

If you have dispel, then don't bother using Dia II for a few more levels (unless you REALLY need it and are full on MP.) Just being able to dispel cocoons and evasion boosts will put you far ahead of non-RDM parties.
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#364 Jul 09 2004 at 3:55 AM Rating: Decent
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ok, Wow that was one very long post I nearly read every ones reply.
First of all the time taken to make this actual guide is really nice. For most this is a guide and seems to be a active (Possibley) battle of opinion.

As for the melee, who cares about this now? This point has been made! Melee or not to Melee Dependent on you! (Possibley the mob of course ;))

Hume I agree is a good race and agree galka is a terrible race.

Point made, the people that seem to personally attack the thread holder do seem to hold previous grudges and for the person who "Cracked the source" You do know thats illegal to a agreement you made? Hmm, I wonder if they could find you.

Sharing of opinions is great, attacking of others is terrible.

This post may seem a tad bit garbled but just a expression of my opinions on this post and again Great Job on the Guide and as a 56 RDM I see alot of what I do there and maybe learned a few things here and there. I almost completely agree with the guide and I would suggest any red mage to actually read all this data here and come to there own opinions and own strategy.

Thanks,
Brian
(Edited for Repeating data)

Edited, Fri Jul 9 04:57:03 2004 by Reddrake
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#365 Jul 11 2004 at 4:29 AM Rating: Decent
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That was an excellent job! Thank you for sharing your information with the rest of us.
Amelia
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#366 Jul 11 2004 at 7:54 AM Rating: Decent
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This is one thing I've heard. Before you do Red Mage, it is better to do the Black Mage, White Mage, and Warrior so you can have most of your skills already capped. It makes it A LOT easier I've heard.
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#367 Jul 13 2004 at 12:09 PM Rating: Default
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There is truth to that, but it works both ways...

I keep WHM and BLM as my subs... I leveled RDM first, and since an RDM does *everything* it keeps my enfeebling, enhancing, and elemental capped for my subs.

So then it is much easier to level your subs... It works both ways I guess.
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#368 Jul 14 2004 at 7:55 AM Rating: Decent
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If my PT members I party can let me sub at least blm when I go exping I might even consider melee some mobs. But till then no dice. Too much MP expence and jeez, Erasing is sure annoying. PT of 5 mp users in a hunting ground where you C A N ' T aspir sux.

Believe me of all the invites that I got post 70, 70% of the time I was asked to sub my broken whm for back up heal if not main healer + erasing. In that condition you can't even draw a weapon. Hell I can't even MB because my lack of MP and further more I agree I lack some gear such as Fire staff, Ice staff and elemental torque.

Maybe I shouldn't spend much money on my monk /shrug.
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#369 Jul 22 2004 at 11:18 PM Rating: Decent
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After reading the entire first post and at some point or another all the replies (I think) I'm rather curious... it seems obvious from reading that tarutaru can't fufil the full potential of the job in all areas... but wouldn't they still be the best rdm for keeping chains going?

and in an entirely related question, after this thread I don't understand how effective melee is as a rdm, say as a hume. Assume I decide to melee, and go hardcore to buy excellent gear like Airspirit. Will my damage be worth bothering? Or will it be so negligable that a single melee round by the rest of the party is equal to it?
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#370 Jul 23 2004 at 1:02 PM Rating: Decent
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airspirit wrote:
EDIT: IT IS GOOD TO SEE THAT YOU FSCKING TROLLS ARE NOW TROLLING EVERY ONE OF MY POSTS.


Meh, they're irritating, but ignore them. Personally, I started red mage a month or so ago and I've been swearing by your guide. Due to the fact I don't have huge chunks of time to play, I'm only at 20, so I'm not huge ways into it, but every time I hit a new level I've been checking back here to see what I should get next, and it's working perfectly so far.

So ignore the trolls, the guide is good, they just don't realise it.
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#371 Jul 24 2004 at 12:26 PM Rating: Good
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Nowhere did I say Tarus couldn't do the job. Let me break it down nicely how the races stack:

Hume/Mithra: Balanced, can do everything pretty darned good without any real weaknesses or uber strengths.

Elvaan: Masters of WHM debuffs, gimps of BLM debuffs and nukes. Best damage, worst accuracy in melee. Best emergency tank bar none, lowest MP to keep the buffs and chains going (I don't consider Galka an option). Best healer, if they have MP.

Taru: Masters of BLM debuffs and nukes, gimps of WHM debuffs. Worst damage, decent accuracy in melee. Worst emergency tank bar none, best MP to keep the buffs and chains going. Worst healer, though they WILL have MP.

I like the balanced path, personally. Some people want to specialize more. Personally, I love seeing Taru BLMs dropping sleepga since they can do it much much more accurately than me with equivalent gear. The same goes for Elvaan dropping slow or para on HNMs since their MND helps them a great deal. It all just depends on what role you want to take.
#372 Jul 24 2004 at 1:16 PM Rating: Decent
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Thankyou for your reply. Since i've already got hume leveled to 25 blm and 23 rdm, and am considering warrior as well, I think I'll stick with a hume rdm, and just go from there and do my best.

It seems to me from reading and talking with people, that melee, though useful in soloing, would only have a few situations where it could be safe (avoiding AoEs) and would often be less effective than resting, even for one or two ticks at a time. It also seems like it would require a huge investment in gear, just to fight like a Paladin, and not fighting nearly as often as one. I love hearing different opinions, and obviously yours is that melee is good. But it seems like so much for only an occasional use, and not a particularly effective use at that...

In the guide you seemed to start from the position that melee was a part of the red mage's job and go from there. What led you to believe that melee was better than not meleeing? You're the only intelligent sounding person I've heard saying melee is good post 40ish, so I'd love to hear a little more.

Edited, Sun Jul 25 04:38:27 2004 by Confuzle
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#373 Jul 25 2004 at 2:48 AM Rating: Decent
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Air, I was just curious if you'd tested out RDM/NIN against nasty things like prime avatars, HNMs, or the like now that you're 75 and have Utsu: Ni.

Note: I'm not a RDM/NIN fanboy, I'm just curious if you've actually tested it to see if it is truly as "uber" as everyone makes it out to be.

The theory behind it is certainly sound, but as theories often don't survive practical application, I'd rather hear about the latter.

I can imagine you might not have time to do so, what with all the gil-making and (ridiculous) gear acquisition, so I certainly wouldn't be hurt or anything if you simply hadn't found time.

Still, any information/strategies you might mention would be nice to know (trying to decide if nin is worth lvling in the near future, or if it should be saved for a time when money is less of a concern).
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#374 Jul 25 2004 at 1:38 PM Rating: Decent
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Im sorry i have been reading and i like what i see but i wish i had found it earlier. I am a elvann rdm and although i havent encountered as many of the problems listed here with my race im to far gone to start over again being lvl 52, so my question is how can i as elvann rdm avoid future problems. I want to be the best i can at my job and have started to see hints of that desperation pick stuff you were talking about creeping up as now i am having a harder and harder time finding xp parties or parties of any sort for quests like my Af armour etc etc. Can you help me or am i doomed to have to switch jobs that relate better to my race :(
#375 Jul 25 2004 at 2:05 PM Rating: Good
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Just make a name for yourself as a good mage to get invites. It's not hard.

I've personally melee soloed Aquarius with RDM/NIN (scary as hell) and have soloed both Titan and Ramuh the same way. The avatars are pretty easy, honestly, though I imagine Garuda could give you problems with her haste.
#376 Jul 25 2004 at 2:31 PM Rating: Decent
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Well on the oppisite side of the coin i as a rdm dont want some whm or blm spaming debuff spells when they should be casting elemental spells or healing spells. Your job is your job if you aint willing to let a rdm do what is naturally a part of his/her job then you are gimping them. ANY damage is good damage. If a rdm meleeing is wrong then in that case then im not gonna waste money on swords any more <Yay> that will save me thousands of gill. <POP> there goes the dream world and now its back to reality and that reality is that a sword is given to you to melee with <and that doesnt mean only farming> thought that doesnt mean you should melee all the time ie if your one of the healers. But if the rdm causees that bat to use Jet stream then the problem is not the rdm its in damage dealing or lack there of. IMHO all damage is good damage like i said before and if that mage can cast heal debuff and enhance and melee all together then more power to him/her. A job is a job and rdm just so happen to actually have more to it then casting spells you aint given a sword for no reason.



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#377 Jul 25 2004 at 4:03 PM Rating: Decent
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You know something this is all pointless, great info pointless argument. If your a rdm hume then good for you ,if your a taru rdm good for you,if your a galka rdm well good for you , and if your elvann rdm then good for you . When i bought this game my intention wasnt to sit and ponder if i made the right choice in jobs and races and weapons and armor etc. It was to have fun interact with other players and play them game. And if you bog yourself down in all the stats and racial choices then your just gonna make your self miserable, same goes if you try to keep up with the jones and lvl all the time <this one i learned the hard way> You do what you do and have fun doing it and if you do that and enjoy yourself everything else will fall into place. Now i know im gonna get called a noob and bashed over the head for this but screw it its my choice to post it and i stick with my choices . Airspirit you got great info and the list of macros was very informative. I never knew you could set up macros that way <ignorance isnt bliss lol> but now i intend to implement them. As for soloing where should i solo at lvl 52 cause i seem to face troubles money wise and its a pain . Thanks for your time and great info
#378 Jul 27 2004 at 2:56 PM Rating: Decent
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AirSpirit, you mention you have an enhancing sword. I have read that the latent effect on this sword works when you have an En-spell on yourself. Is this true? or simply a rumor?

Oh also the idea about swapping to a wand for enfeebling spells when mine don't stick, very nice i'll have to macro that.

Thank you, Pantherkitty ------Ramuh
#379 Jul 30 2004 at 2:52 PM Rating: Decent
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I've just readed the whole guide, really NICE.
But there is one thing which really confuse me.
It's in the macro section (Alt bar2). You have listed ALT 1-2-3-4-5 & '0', But why no ALT 6-7-8-9?...
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#380 Jul 31 2004 at 4:24 PM Rating: Excellent
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I was just giving examples on macros.

Yes, enspells activate the latent traits.
#381 Jul 31 2004 at 5:20 PM Rating: Decent
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This is sick, dude. @#%^ing sick. I love it!
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#382 Aug 02 2004 at 12:42 AM Rating: Decent
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good guide, but I dont completely agree w/ the "best race" Rdm later on pretty much take over the whm job, so that means no time for fighting on the front lines, so technically, a taru taru rdm is probably one of the best choices, and Im sure many would agree w/ me on that one. But thats just my opinion ^^
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#383 Aug 02 2004 at 9:05 AM Rating: Good
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I went through 75 on the front lines, even many times as primary healer. Further, Tarus have the weakest general healing power of all the races due to lower mind (weaker non-cap spells like Cure IV). Another post right above here clarifies this in detail.
#384 Aug 04 2004 at 6:42 AM Rating: Decent
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I am a 62 Red Mage on Ramuh, I melee on the front lines, many times I am the main healer. Still required to refresh the paladin, the dark knight puller, and the black mage. Dispel the odd buffs the mob has, enfeeble, and keep an en-spell on myself. Red Mages don't do amazing damage but my hits for 35-70 + 15 add up over the course of a fight. I even have a screen shot of me doing more damage with a critical than our static dark knight.... maybe i'll frame that one. Fighting against crabs which I've decided is about the only thing you level on. Many times my en-spell was the only thing doing any damage to the mob. I rarely have to convert my group often gets chain 5 without it, and i've gone 2 hours of chaining mobs in boyhada tree without having to convert. I love this job, but it keeps you busy. I've asked my husband to play my character for a bit while i cook supper, and he absolutely hates it. So for anyone out there thinking of going red mage, just know that it gets to be one of the most demanding jobs in the game.
#385 Aug 04 2004 at 11:18 AM Rating: Decent
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I'm in the middle of re-writing most of my Macros.

How do you keep all the macros for straight and swap between macro pallettes quickly for things like enfeebs, equipment swapping, healing, refreshing?
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#386 Aug 05 2004 at 2:57 AM Rating: Decent
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Amazing.

I've made a new career choice, RDM for me please.
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#387 Aug 09 2004 at 1:49 PM Rating: Default
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Airspirit, this post is opionated as hell. This is the "I wanna be a hume rdm" post. You barely give any credit to any other races. This is the most biased supposed FAQ on all the forums I've seen so far. I'll have to admit the info is ok, but do I really have to give hume the thumbs up after every paragraph?

Just because you picked hume, you don't have to justify it to everpone else.

I would like to say "great guide" but unfortunately I am not a hume. I'm a lowly taru that can't solo according to you and will always be just a backline mage.

To me this post is offensive and should not be stickied as a faq until such time as it can be revised to not be so biased.

It's posts like this that make people not want rdm in groups till after level 40. Thanks so much Airspirit.

I vote to move the sticky to the Hume forum.
#388 Aug 09 2004 at 9:28 PM Rating: Decent
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Airspirit, I didn't read everybody's post, just your first one. I think this guide is great, for everybody. It doesn't matter what race you are.. The information is still there in it's entirety. I'm an Elvaan Red Mage, and I like how I play. But I still respect his opinions. I realized in the beginning, that I may not make the best Red Mage, but; I wasn't after the most powerful combination available, just something I can enjoy.
Anyway, I'm new to Allakhazam, but this one has my Rate Up anyhow. ^^
#389 Aug 10 2004 at 12:27 AM Rating: Excellent
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By and large Humes are the best choice for the job unless you want to sacrifice one aspect for another both in physical and magical attributes. I'm sorry if your feelings are hurt because you chose something else, but if you take it that way then it is your own loss.

Seriously, this is the one mage job that needs strength in both MND and INT. Only one and a half races have this (Mithra are slightly behind in the MND department). It needs a healthy balance of HP and MP (Currently in most situations right now my HP/MP are within 10 points of each other). Only Tarus, Mithra, and Humes can realistically achieve this (unless you go full zenith with an elf and heavily sabotage your performance). It needs a balance of melee capability with magical capability: only Humes have this, though many would argue that this isn't necessary ... however I would just point them to the special later game situations in which a RDM/NIN tank is the most powerful tank you can get your hands on due to their virtual invincibility. Everything about this job calls for a balance in stats across the board and only one race has this perfect balance and that is Hume (and Mithra to a marginally lesser extent).

Conventional wisdom about choosing the "mage" race over another doesn't work any more than choosing the "melee" races over another. What is called for is a balance of everything so that the various aspects of our jobs can be enhanced as needed.

With that said you can choose to become more powerful in one area or another, but you will sacrifice heavily in the opposing area. INT/MND, HP/MP, STR/DEX, it is all a balancing game and only one race is balanced.

Cry about things being unfair: that is your right. I'm not saying that other options aren't viable. But since I assume you're playing as a Taru don't be surprised to find yourself one shotted if you step out into the front just like is described in this post. I can't count the number of times an AOE dropped me down under 100 HP: were I a taru I would have been singing "oOOooOOooOoOOOOOOooo" instead of raising my party members.
#390 Aug 10 2004 at 12:51 AM Rating: Good
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::P Why do people have to keep complaining about this post? It is an excellent guide! It made we want to play a Red Mage, and no, I'm not Hume! I take what I find useful, which is almost all of it, and leave the rest. That's what a guide is!~

Everything I've tried from this 101 has proven to be the best way to do it. I have yet to see anyone come up with a better guide.

If you don't like this guide, fine. Make a better one. Otherwise, quit complaining about someone who has at least put forth an effort to help everyone else be a better player. :P

Ari!!!~
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#391 Aug 10 2004 at 8:08 AM Rating: Default
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122 posts
Crocque, why do you not write your own Guide on How to Play a Mage Strong Red Mage aka A TaruTaru's Guide to Red Mage.
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#392 Aug 15 2004 at 4:42 PM Rating: Decent
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641 posts
Wow, that was really good, you should publish that or something ^^
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BRD67 | WHM 36 | BLM 30 | RDM 24 | THF 16 | SAM 46
(RETIRED for good)
Dwarf Warrior - 53

#393 Aug 18 2004 at 3:37 PM Rating: Decent
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2,231 posts
Wow. Wow. Wow. I can't wait to start implementing some of these things. All those grey areas I had floating around have now been brought sharply into focus. I'm glad to see you posted here not long ago. I sure wish you'd update the FAQ again.

I consider myself a pretty damn good RDM. I receive compliments on my abilities during battle, and have only received one type of criticism. The one criticism I receive on a constant basis, is that I should be back with the blm and whm, because I am a mage. My immediate response is an examination of the person giving the criticism. Nine times out of 10, I'm wearing better melee gear than they are. So, I tell the person criticizing that I'll be happy to loan him/her my armor for the fight so I don't have to heal him/her as often. This generally shuts people up pretty fast.

I also like to add up the amount of damge (melee only) I do during a fight. Even against IT beetles in the nest, I average 30 dmg/round when i connect (AF1, and enblizzard). That's 150 damage per fight if I only hit 5 times. It takes about 3 casts of thunder to a Blazer Beetle to make that much damage. I will then tell the offender that that's 3 cure II's or 2 cure III's I won't cast on him/her.

It irks me when a party expects me to stand "in back". I try to "select" the puller in the party menu after I see the "pull" macro. Once I can select them, I stand, and engage asap. I then fire my enfeeb macro. This makes sure that I have the most immediate access to the mob. I then swap in my sword, cast an en-spell if it's worn, and start choppin'. Every time the message that I defeated the mob comes up (via melee), I point it out.

I got lucky and was invited into a static at lvl 44, and we plan to go up to at least 60. One MNK and I initiate a burning blade to raging fists renkei when I have the TP. We were recently dropping exos for mold. At lvl 50, my burning blade did about 120 damage, the renkei added 75-100 more. The instant i had finished my ws, i spammed my FireII macro for a burst of 272 (most ever, so i remember lol), dead exoray, mold drops, last person in static gets first genkai 1 item. That's nearly 500 points of damage to a mob that can 1 hit kill (dark spore) a lvl 49 mithra RNG.

I'm still hunting my papy, so i'm still lvl 50. After reading your post Airspirit, I'm done arguing. I'll just tell the next party if they don't want me to melee they can boot me. Anyone who thinks RDM's aren't "supposed" to melee....read the above paragraph.

If you're still not convinced: Only -->2<-- jobs can equip Excalibur, the most powerful one-handed sword in the game. One of them is PLD. I'll leave it to everyone else to figure out what the 2nd one is. I don't want to ruin the surprise. ;)

Thanks again Airspirit for the post.

RATE UP! TROLLERS BE DAMNED.

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Server: Ultros
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Outshined

Teneleven wrote:
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#394 Aug 19 2004 at 10:42 PM Rating: Decent
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1,603 posts
I was very impressed by your guide Airspirit. Due to the fact the Red Mage is such a versatile job to play. I have had much difficulty deciding which job to sub with it, and your guide helps immensily. I chose the path of rdm because I love casting magic every bit as much as I love meleeing on the front lines. And at about lvl 20 when I made my first trip to jueno, I decided that there isn't any other job that suits my tastes more. And when I saw their pimpin' AF warlock gear, there clearly was no other choice. While everyone is free to choose what combination works best for them and their style of play, I firmly believe that some races go together with some jobs like puzzle pieces. For instance Mithra rangers, or Taru summoners. I agree with you that humes make the best rdm's because of their balanced attributes. The red mage profession is a balance of melee and magic, pure and simple. Therefore, a race with a balance of abilities is best. Any rdms out there who want to focus more on one or the other should seriously consider if this is the right job for them. I may still be a young rdm, but that doesn't mean I don't know how to be an affective one. With that said, it is my suggestion to all young rdms out there who read this to choose a sub that helps your melee abilities, as well as one that strenghtens your magical ones. Then use the one that your party requires the most. If you're hume, then you can sub just about any job to your liking, the combinations are endless.
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#395 Aug 21 2004 at 4:26 PM Rating: Default
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765 posts
holy **** how long did it take you to make this it took me a 1/2hr to read
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#396 Aug 23 2004 at 6:42 PM Rating: Decent
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29 posts
Quote:
Another penalty of this race is that you will never be able to solo like the above two races can. It can be done, but it will be more difficult in the long run.


Taru sucks in solo? I direct you to Grendal, aka Apple Pie of the ffxionline boards. He has several videos of soloing Toughs as, guess what? a Tarutaru. No nuking either, if you're thinking along those lines. All he does is buff up and whack his little Taru heart away. He's even shown the viability of NIN as a solo sub before Lv. 74, as he used it to solo a DRG Orc in Monastic Cavern for 100 exp, only using about 25% of his MP pool. (no convert, either) Fast Cast IV and Haste allowed him to keep Ichi up a very large amount of time.
#397 Aug 23 2004 at 11:15 PM Rating: Default
3 posts
I read this guide a bit too late (10 Red Mage, but I already had dumped quite a lot of time and money into my Alchemy and doing many quests) as I had already chosen Elvaan for my new character. I took this guide to heart, and decided I'd do my very best to make as good of an Elvaan Red Mage as I could. My only problem is that my melee is HORRIBLE, but I do it anyways, but lately everyone has started complaining to me about it, especially my friends. I took the guide to heart about RDMs should always melee, but none of my friends in my LS agree with me.

I'm at a major disadvantage to them all, since I cannot say anything to them to change their minds. The major arguements on why any Red Mage, not only me as an Elvaan, shouldn't melee is that even though they're adding damage, they're also gaining aggro so they take damage, forcing the main healer to heal me, or forcing myself to waste MP on myself. If I bring up using a fast dagger (Platoon Dagger) with en-spells, they say I'm wasting MP on myself for an enhancement that only lasts 3 minutes and won't do sufficient damage. If I say that added damage is still added damage, they tell me that added damage is also added TP so the mob can kill the tank faster.

I've thought it over, and I've decided that melee really isn't worth it due to all this, but I still believe you said it is for a reason. So, please, explain to me what is so worthwhile about a red mage's melee abilities.

Edit: I'd like to also add that a friend of mine (fifty somethign WAR) says that all RDMs he parties with never melee at higher levels. I use your arguement, that they're too cheap to buy good swords and too lazy to keep their skills at or right next to cap, but he says that even RDMs get in skill-up parties while looking for genkei items, so even they have capped melee skills. He's even made a topic at gamefaqs, and after 15+ replies, not a single person has been Pro-RDM Meleeing, one has even said he boots RDMs from his parties that melee.

Edited, Tue Aug 24 00:28:38 2004 by Kratona
#398 Aug 25 2004 at 4:22 PM Rating: Decent
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109 posts
DISCONTINUED???? No way! I'm living my RDM life by this guide. I LOVE you Airspirit. Please, please don't let one or two idiots ruin it for the rest of us.

If you are updating this guide in any way and won't post updates here, please...please email me the updates!! or tell me where to find them!

I hope you change your mind........ For "the good of the many"

/cry

spartaci@swbell.net

Edited, Wed Aug 25 17:43:44 2004 by EmeraldZT
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SE Wrote: "Gondai: Red Mages were built upon a concept of being flexible and good with a sword................."
#400 Aug 25 2004 at 4:26 PM Rating: Decent
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109 posts
oops... double posted somehow

Edited, Wed Aug 25 17:40:47 2004 by EmeraldZT
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SE Wrote: "Gondai: Red Mages were built upon a concept of being flexible and good with a sword................."
#401 Aug 25 2004 at 5:51 PM Rating: Decent
Scholar
33 posts
After reading the first 5 pages of the post, I have decided to reply with some of my own opinion:

When I first started as a newbie, I join a party full of newbie NA player. Being a RDM in the party that has a WHM, I am being ask to focus on healing...

On my next party, I was being invited into a party that already has a WHM and a BLM. After having the lesson on my first party, I sit back and doing purely mage job. Then the JP BLM (rank 7 at that time) and the WHM start to tell me that I should have meleed, and the BLM go so far and telling me (he can speak fluent english) a non-melee RDM is no good since he does not fully utilize his talent.

Since then, I have been meleeing in most of my party and really enjoys it. Most party do not mind that I melee, as long as I am doing my mage job correctly, namely enfeebling, backup cure, enhence, dispel, and later on refresh.

Lately, my static party ask me to try out what happens if I just purely act as a mage and not to melee, because they felt that it might help the XP comes in faster (we got into a long discussion after a dead tourney to the Tree at lv52). So, on my next party, I try to keep record on our XP/hr. With me doing fully mage vs. keeping up my duty and melee, the XP/hr has no obvious difference. In fact, we gain around 3.2 XP/hr as me being purely mage and 3.5 XP/hr as me being mage+melee.

I am not trying to say that a RDM that melee will make a party better. Considering that I chose to be a human RDM because I love the versatile of it, I simply do not like to stand back and act as a WHM+BLM with 60% of the power. I would rather act as WHM+BLM+WAR with 60% of the power. Having a SMN sub, I hardly ever run out of MP before the convert timer expire.

After all, this is a game and people suppose to have fun. Yeah, there might be a "formula" way to make things easier or make you being accepted by most people, but play the way you want to and enjoy it, as long as it doesn't hurt the others.

P.S. One thing that I realized is that once I got refresh, I hardly find it benefit from rest when I need to do my enfeebling, refresh, dispel and even sometime triple MB with my 2 BLMs accordingly (especially on crab and crawler and beetles). It is not saying that I don't have time to do it, but sitting there doing nothing to regen might be 15 mp in 10 seconds does not really benefit me mathmetically. Since at that timeframe, the mob might need to be dispel or mages might need to be refreshed. Again, no absolute right or wrong answer, but merely a personal preference.
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