i have yet another area attack to add to the list, one you probably haven't ever encountered yet in an XP party airspirit because of your level. another place to level at 70+ is in cape teriggan on the greater manticores near the cloister of gales area that's not on the map. you may have encountered it if any of your higher level onzozo parties took manticores on there, but they do a weapon skill called riddle. I can't remember exactly if the ones in different areas do either Max HP down or Max MP down, but the ones in teriggan did max MP down. one time there was a goblin coming up behind us mages so we were forced to move closer to the melees, and the manticore did riddle.. my mp was dropped to 180, not to mention the white mage who not only had his MP dropped but had to erase us all including me.
any way, if you want to insist red MAGES are useful meleeing that's up to you of course. but i'm sure the majority of other experienced MAGES would rather you sit back with them seeing as you're also a MAGE. as it is their mp that you're wasting by being effected by area attacks. even if you sub whm and can remove your own status effects, that's mp of your's that you could have used to remove one of the other melee's status effects to help the whm, which in turn means it was MP the whm could have saved.
it's not worth it.. it really isn't. if you want to show timestamped logs i could care less, let the actual melees do their job, they do it a lot better. maybe you've yet to party with a warrior doing sneak-attack/trick-attack steel-cyclone (understandable seeing as you're level 65 and it's a lv71 WS) but when you see damage numbers like what they do it just makes your little enblizzard damage look pointless... which it is.
i sincerely hope that as you get into the real higher levels, where the skill difference in weapons becomes greater and so on, that you'll see how pointless it is. my last party had a bard who had the lv71 dagger weapons skill evisceration, he did it whenever he got tp and it was laughable. it usually did around 30 damage. meanwhile our war/nin was hitting for more than that with every hit, and doing decimation for around 500dmg, followed by a sneak/trick spinning slash from the drk/thf for around 900 damage, and another 500-900 damage from light skillchain... and they have enough accuracy with their weapon skill cap that they have enough tp to do it by the time i'm done casting debuffs, and once they've done that followed by my thunder2 magic burst for close to 400dmg, it was time for me to start my refresh cycle, and by the time i was done with that the monster was either dead or at a sliver so i just rested at that point. the entire fight long i'm casting spells, there's rarely any time in there that i would have even swung my weapon, not to mention with the skill difference i'd probably miss 4 out of 5 times, and hit for under 10 damage...
again... i never said it's not possible... i said it's pointless, and inefficient... not worth it.
i also couldn't end this post without expressing my amusement toward the gentlemen who said there were frequently not enough melees seeking pt.
