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Dual boxing Glavoid?Follow

#1 Dec 19 2011 at 4:55 PM Rating: Good
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Hello.

After much thought on what weapon to create i am now thinking of a Twashtar.

I have already done the 3 x weapons, 3 x triple stars, 3 x serra...

Before progressing further and commiting to any specific path i wanted to know if it is possible to duo or dual box Glavoid and if so how easy/hard is he... and where it is best to stand etc...

I was thinking of doing it 1 x BLU and 1 x RDM, is that a good choice?

If there is any advice on positioning and atma choice then please let me know, and ofcourse let me know how tough it is to duo please... ive only beat him once along time ago in an alliance for the win.

Thankyou

#2 Dec 20 2011 at 2:14 AM Rating: Good
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Offhand an evasion sword on your Blue Mage and use RR/GH/SS. You should ask for more details in the BLU thread on BG, because I don't really know how the job works. It seems like a good choice. You will need to stand both of your characters in front of Glavoid so they can share damage taken from disgorge, and it would be better if your second character was a white mage.
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#3 Dec 20 2011 at 5:55 PM Rating: Good
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Thankyou for the reply.

I keep going off on tangents here but please bare with me...

Touching on the Kartika with Rudras Storm, for the trial that needs 30 coins of birth i have tried soloing the crabs and have yet not seen one coin drop of any kind... do the coins drop off of regular crabs or do you need to clear the zone to see any coins?

Any tips would be appreciated please.
#4 Dec 20 2011 at 6:38 PM Rating: Good
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They removed Coins from normal monsters, so you need to win chambers now to see any. Conflux 7 is the best for that.
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#5 Dec 20 2011 at 9:08 PM Rating: Decent
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In regards to farming the coins of birth, it goes by luck but personally for me and a lot of others they weren't very common. It took me almost 3 weeks of spamming everyday to get enough coins for dakka. In the end, I had almost 100 coins of every type except birth.

Another things, WoE is dead and this update didn't help. I was not able to move forward on upgrading my dakka to a higher tier.

Since the update I have seen maybe 2-3 people once in a while. At one point I noticed 13 people there but for the tiers I need to go farther, low numbers make it almost impossible. Usually there is 0 people there. SE needs to really add something to motivate people to do WoE.
#6 Dec 21 2011 at 1:58 AM Rating: Excellent
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If I could pick one job to solo DD against Glavoid, it'd be BLU, so you've got the right idea there. On the other hand, as Byrth mentioned, WHM is miles ahead of RDM in terms of usefulness in this fight with CureV/VI/Barstonra/Auspice/Sacrosanctity/Solace etc. The problem with dual-boxing Glavoid is that he can be a flat out dick and kill you at will if Lady Luck decides to crawl into his Doomvoid ass and try to kill Serket for a White Tathlum that day.

I think the best advice is to at least find a third person, no matter what they are, to soak up damage from Disgorge - or even better, team up with some people farming Chloris and trade pops, assuming you're CWing most of your KIs. Farming Glavoid pops is a huge PITA and imo it's not worth trying to dual-box them and lose them all if you wipe. If you're hell-bent on dual-boxing them, definitely keep a few Brews on hand in case it gets ugly Smiley: lol
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#7 Dec 21 2011 at 7:07 AM Rating: Good
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Thankyou again

Touching on the coins of birth, if they no longer drop off regular mobs IE crabs, and they are only obtainable when you get the win is that for any conflux win or just specific ones?

Wiki would need updating as according to that you can still get them off the crabs and it does not mention that you get them only on clearing the zone nor does it say what zone(S).

Thankyou
#8 Dec 28 2011 at 4:21 PM Rating: Good
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Ok i am now at 14/30 coins of birth, after 2 days spamming it.

Already have the kindreds crests and high kindred crests... but still would need to camp all the NM's (except the triple stars etc).

As someone who never got Pyhric Kleos i kinda need to do this for self darkness SC.

Just touching on WS and/or SC i recently got the soil neck and waist, and macro them in for evisceration, sometimes its not noticable at all with any difference in damage, quite dissapointed at the moment with that.



#9 Jan 03 2012 at 4:57 AM Rating: Good
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Well after living in WoE zone for a whole week spamming it with every single run possible (i had the week off and practicially didnt sleep cos i wanted this done) i finally got 30 coins of birth... i have untold amounts of all the others except ruin which was rarer than birth for me, but only those two were the least i saw the whole time.

So atm i have done 3 x nocuos weapon, 3 x black triple flappy things, 3 x serra, 4 x bugbear and as of right now 1 x La velue...

As said i have got the 30 coins in place, and silly amounts of crests and high crests, also started to buy dice at 100k a pop, so that trial alone would cost 10m at those prices.

I dont even know if its all worth the trouble or not.

What are your opinions on both the dagger and rudras storm?


PS: i love VNM's i spammed them in aby for stones etc and dont mind them at all, hovering hotpot is the one im least looking forward to as i had heard it can take upto 24hrs to pop which seems unlikley and odd to me.



Edit: 3hrs on and im 3/4 La Velue, its going fast again after slow times in WoE

Edited, Jan 3rd 2012 8:42am by Danseurfabuleux
#10 Jan 03 2012 at 10:09 AM Rating: Decent
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I would say I am very happy with my dagger because Twashtar just wasn't moving ahead for me. Since the new weapon skills were introduced, the weapon skills I use the most have changed a little for me but for a dancer it wouldn't change much when making skillchains.

Outside abyssea, stacked with SA or TA I use Rudra's storm but unstacked I use exenterator. Inside abyssea it's the same thing but evisceration instead of exenterator.

My only regred is that I can't afford to upgrade farther my dagger and WoE is still dead on my server. :(
#11 Jan 03 2012 at 11:45 AM Rating: Decent
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Danseurfabuleux wrote:
...hovering hotpot is the one im least looking forward to as i had heard it can take upto 24hrs to pop which seems unlikley and odd to me.


Of course I can't speak for others, but my experience with the Hovering Hotpot trial wasn't bad. It seemed to always pop within a half-hour of window opening. It turned out to be a very short trial. Hopefully your experience will be similar.

I think the Black Triple Stars and Serra were the worst of those types of trials because of the large territory. The worst VNM will be Feuerunke by far. Yacumama is pretty easy and Tammuz is a joke.
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#12 Jan 03 2012 at 5:20 PM Rating: Good
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Thankyou... heres an update.

I completed La Velue not long after my last edit but i suspended starting HH due to not realising his pop place had been moved, so i think i have to trade a flower now to get to his location?

I am now on 28/100 devious dice... not many for sale around and ppl charging anything upto 200k each which i am not paying... that would make this one trial alone cost upto 20m... madness.

Going to head on down to garlaige via the past... and hope my traded flower (carnation) works... not tried this before.


Edit: Trading flower worked, after 60 mins in the camp (alone) i am now 1/4 on HH... gonna log for the night as i dont fancy waiting 90 mins for a repop to open nor do i fancy running back here in an hour and a halfs time.

Looking forward to the VNM's, will read up on them now.

Edited, Jan 3rd 2012 7:48pm by Danseurfabuleux
#13 Jan 04 2012 at 8:49 PM Rating: Good
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Update:

I did 4/4 Hovering hotpot, longest pop was just under 3hrs so not too bad.

I have started on the VNM's, ive done Yacumama 3 times so far, and he is not as easy as i thought he would be, ive never been in huge danger but he can take me to half HP a few times...

Not looking forward to Feuernunke based on a previous reply i got... is he really that bad?

I feel like im getting close to having Rudras Storm... how best to deal with Feuernunke? and what about the final VNM?

Thankyou


Edit 4/6 Yacumama, the last fight went very very smooth, i knew to stun hundred fists and added more EVA.

Any advice on Feuernunke would be awesome please



Edit: 3/6 on Fatboy slim now... this time i took him down in 35 mins, i noticed during his hundred fists that he takes full damage so i took advantage and went on the full offensive during those periods and ignored shadow recasts just relied on fan dance to absorb any landed hits.

Edited, Jan 5th 2012 2:00pm by Danseurfabuleux
#14 Jan 05 2012 at 2:54 AM Rating: Decent
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Re: Hovering Hotpot, the people who had an easy time with him probably didn't camp the old Hotpot where he popped in the basement off a 16 min PH.

I've camped him once for an entire day (day meaning, the time I was actually awake). 13 whole hours, no show.

16 min PHs are goddamn awful.
#15 Jan 05 2012 at 10:24 AM Rating: Good
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I might have got lucky with HH then, i killed him then went afk for 90 mins and then started to kill all 3 skeles and the wraith (to avoid them agroing me when i was pulling the PH and to save on boredom) and the latest i had to wait was just under 90 minutes after the window opened, so essentially 3hrs after last time of death.

Another update...

I am now 6/6 Yacamama and i have started on the big blob (thats when the skele dont pop in his place !) i am so far 2/6 on Feuerunke and i thought Yacamama was tougher as it did more damage, all this fat boy does is spam slowga and the odd abyss move which has done a top end damage of 930 to me so far in 2 fights, i was prepared for hundred fist spam as the previous NM also did this.

Fights have so far taken 45 minutes and oddly 54 minutes respectively... weather was the same but 9 mins difference for some reason, EXP granted was 144 with signet (fought in Xarcarbard present).

I know absolutely nothing about the last VNM Tammuz... whats he like?


Edit:

Feuerunke 6/6 completed... there was a time when all 4 zones he could pop in had the Skele NM in the spot so i had to take him out as MNK before i could carryon...

SLowest kill on this trial was 55 mins, fastest was 30 mins as i grew in confidence i WS'd him alot during his hundred fists, this took alot of his HP each time.

Just started Tammuz, all 3 zones had Chesma in them, i warped out the first two but then decided i had to kill the 3rd one, so i did... no problems at all, then popped Tammuz and just like Chesma he was no problem at all, i am 1/8 so far.

Just to recap i have my 30 coins of birth already, and my kindreds crests and high kindreds crests...

Working on Devious Die, not paying 150k each... so buying them slowly @ 31/100 right now.



Edited, Jan 5th 2012 7:24pm by Danseurfabuleux
#16 Jan 06 2012 at 5:55 PM Rating: Good
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Completed after much much time.

Thankyou.

Sorry for edit, i asked a question that was irrelevant and have since found the answer anyway.

Edited, Jan 13th 2012 5:28am by Danseurfabuleux
#17 Jan 06 2012 at 7:46 PM Rating: Decent
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You need a longer wait after using a WS or spell before you're able to initiate any other actions, otherwise the game will deny you with a "you must wait longer to perform that action" error.

Pretty sure /wait 3 is the ideal amount if you absolutely must have them in the same macro. If you were only swapping gear after doing the WS, /wait 1 would be ok. /wait 1 is also ok when going JA -> WS.

Edited, Jan 6th 2012 8:47pm by Fynlar
#18 Jan 07 2012 at 6:10 AM Rating: Good
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Edit: Found it thankyou.

/wait 2 seems to work best but im still testing.



Edited, Jan 13th 2012 5:29am by Danseurfabuleux
#19 May 30 2012 at 1:46 AM Rating: Excellent
Since the Dnc forum's been kind of dead lately, thought I'd just put my two cents in here about something mentioned.

I've never been one that likes to have multiple commands in a single macro (like multiple job abilities, multiple spells, etc). Gear swaps I'll have multiple in a single macro, but as far as job abilities or spells, I prefer to keep them separated at all times. That way I can always access the situation and determine whether it'll be worth having that spell or ability used, or if it'd be a waste of time.

Like with Glavoid, if someone had it where they would do a buff on themselves and then weaponskill (with all that in the same macro), there's always a possibility of the time in between that buff being used and the weaponskill preparing that Glavoid would start using a TP move, thus your attack would just heal it. However, having them separated would allow you to still use the buff, but wait for a more opportune time to weaponskill.

May take up more macro space, but I find it far better to keep everything in its own macro rather than combine multiple commands in one macro.

Edited, May 30th 2012 3:47am by Vlorsutes
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#20 May 30 2012 at 12:10 PM Rating: Good
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Vlorsutes, Lord of Stuff wrote:
Since the Dnc forum's been kind of dead lately, thought I'd just put my two cents in here about something mentioned.

I've never been one that likes to have multiple commands in a single macro (like multiple job abilities, multiple spells, etc). Gear swaps I'll have multiple in a single macro, but as far as job abilities or spells, I prefer to keep them separated at all times. That way I can always access the situation and determine whether it'll be worth having that spell or ability used, or if it'd be a waste of time.

Like with Glavoid, if someone had it where they would do a buff on themselves and then weaponskill (with all that in the same macro), there's always a possibility of the time in between that buff being used and the weaponskill preparing that Glavoid would start using a TP move, thus your attack would just heal it. However, having them separated would allow you to still use the buff, but wait for a more opportune time to weaponskill.

May take up more macro space, but I find it far better to keep everything in its own macro rather than combine multiple commands in one macro.

Edited, May 30th 2012 3:47am by Vlorsutes

Yep yep, especially SA and TA seem to be cues for Glavoid to use tp move.
#21 Jun 20 2012 at 9:25 AM Rating: Decent
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I guess I disagree that glavoid uses sa and ta use as cues to ws. He is just random. The main mechanic on him is don't feed him HP.

And, although my macros are separated, putting a simple sa, wait1, ws is faster (and therefor better on something like glav) since you have to time these things.

When I did mine though, I never SA him. I cotanked as thf/dnc with a nin/dnc and we would tank with our backs to wall, fingers on the stun flourish for gorge/disgorge and a whm/blm to cure and stun agas. However 300 earth resist made that part of his game pretty much irrelevant.
#22 Jun 25 2012 at 10:13 AM Rating: Good
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I am having a tough time with this, even getting the KI's is very time consuming and not straight forward for a solo person.

Can i brew Glavoid? i mean, what job would be best to use and is there anything i would need to know or be aware of... like how to damage him when he changes modes (?) etc?

Also, if i could brew him easily would it be possible to brew 2 Glavoids on one brew? (with a mule holding the KI's) or would i not have enough time?

Any advice on this would be really appreciated please.
#23 Jun 25 2012 at 1:37 PM Rating: Good
Danseurfabuleux wrote:
I am having a tough time with this, even getting the KI's is very time consuming and not straight forward for a solo person.

Can i brew Glavoid? i mean, what job would be best to use and is there anything i would need to know or be aware of... like how to damage him when he changes modes (?) etc?

Also, if i could brew him easily would it be possible to brew 2 Glavoids on one brew? (with a mule holding the KI's) or would i not have enough time?

Any advice on this would be really appreciated please.

A thf friend brewed 5 1/2 Glavoids before his brew wore. He would stay at flux 8 and hold his brew while another popped it and ran it to him. If you are going to brew, you need to make sure that you turn your back when he does any type of TP, otherwise you will heal him for too much.

When I worked on my shells, I duo'd a number of Glavoids with a nin/thf and whm/blm. As whm, I stayed in range, in a hybrid FC/Haste/CP set (I don't have SC) and would stun disgorge. Everything else I let thru. The nin would back tank when necessary and wheedle him down. I noticed the more people we had come out to "help" would result in uglier fights.
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#24 Jun 25 2012 at 4:24 PM Rating: Good
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Thankyou.

I am still a little uncertain about brewing Glavoid, should i just spam WS as THF and when i see him TP move i just turn around and do nothing till after he's finished, is that right?

Do i need to alternate between using evisceration and aeolian edge at all? does he change 'modes' where he cannot be hurt with physical or magical?

#25 Jun 26 2012 at 5:51 AM Rating: Good
Danseurfabuleux wrote:
Thankyou.

I am still a little uncertain about brewing Glavoid, should i just spam WS as THF and when i see him TP move i just turn around and do nothing till after he's finished, is that right?

Do i need to alternate between using evisceration and aeolian edge at all? does he change 'modes' where he cannot be hurt with physical or magical?


Just spam AE until you see a TP and then turn around. No need to switch between magical and non-magical.
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#26 Jun 27 2012 at 2:41 AM Rating: Good
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Thankyou.

Can i ask about Electryon please?

He is causing the biggest headache regarding obtaining KI's and i am finding him a tough solo, what are the best tactics for him please? the poison is punishing and the petrify (which isnt too easy to avoid) = guarenteed death.

Any help on Electryon would be really helpful please.
#27 Jun 27 2012 at 4:50 AM Rating: Good
His poison is horrible, so I would suggest taking your whm with you and just be on poisona and stona duty. I have seen a nin/dnc solo it, so it is possible, you just have to pay extra close attn and turn during the petra move. If you go dnc/nin, you can keep shadows up to avoid the poison. You could always amber farm KI, but no matter how many times we did this with our friends Twash, we always ended up with the same KI over and over again and still had to kill some NMs. We decided to go straight NM KI farming when we worked on mine.

I highly suggest having some form of TH when you get to the actual Glavoid kills. I was able to get all 50 of my shells in 26 Glavoids, which saved a lot of time.
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#28 Jun 27 2012 at 12:32 PM Rating: Good
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Whilst working on this i have decided to make another dagger to use as a sub hand weapon, the two i am torn between are...

DA +11

And..

OA2x (HQ) not the 2-4x version.


I would really appreciate peoples opinions on these daggers now... things to take into account are...

1. I dont usually /war
2. I dont have sabre dance unlocked (happy with my merits as they are)

I was thinking of the DA +11 myself but i dont know often the double attack kicks in with 13% ive currently got in already gear (atheling, twilight, eponas and brutal)...

I do like double attack weapons but i dont know how the OA2x stacks up in comparison to the DA +11.

Any advice or opinions on this would be hugely appreciated please... i am at the part of the trial where i need to 'branch off' and choose my path.

Thankyou.
#29 Jun 27 2012 at 5:46 PM Rating: Excellent
The OaT will kick in more as far as multi-hits than the Double Attack will, but the Double Attack will affect both hands and not just the offhand, not to mention it will also affect weaponskills whereas the OaT won't. Since you're in the process of making a Twashtar, the Double Attack one will arguably do you better in that regard, since that extra DA will mean an increased number of swings of your mainhand, and with your Aftermath up, that'll mean even more chances to do damage with your Aftermath active.

Between those two I'd recommend the Double Attack one for the aforementioned reasons.

Other options for a dagger would be the Aluh Jambiya, which is better than the Strength path Thokcha, and the TP Bonus dagger, which will boost your Rudra's Storm damage quite a bit.
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#30 Jun 27 2012 at 7:58 PM Rating: Good
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Using the DA dagger (mainhand) with a STR Thokcha is competitive with using two STR Thokchas. Either one is going to cost you millions of gil, so it's up to you.
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#31 Jun 28 2012 at 3:10 AM Rating: Good
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Thankyou for the replies.

I know this is going to sound like a silly question but if i was using the DA dagger and i used Rudras storm could the double attack trigger on Rudras?

And would the DA dagger beat the OA2x dagger in regards to DDing overall?

I am mostly inclined to go for the DA at this point (i have got a STR dagger completed already)... but i do like swinging multiple times ever since i first used a joytoy some years ago.



Edited, Jun 28th 2012 5:13am by Danseurfabuleux
#32 Jun 28 2012 at 4:17 AM Rating: Excellent
Danseurfabuleux wrote:
Thankyou for the replies.

I know this is going to sound like a silly question but if i was using the DA dagger and i used Rudras storm could the double attack trigger on Rudras?


Yes, the Double Attack would be able to proc during Rudra's Storm.
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#33 Jun 28 2012 at 6:06 AM Rating: Good
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What kind of DMG increase could that potentially yield?

Assuming a regular Rudras storm by me on dolls in A-Altepa would be say 4000 dmg... what does that mean with a double attack triggering with Rudras storm? would i likely see the increase?

And do you think the DA dagger beats the OA2x HQ dagger in terms of DD and usefulness? (i am only a DNC, i dont play THF)
#34 Jun 28 2012 at 3:07 PM Rating: Excellent
There's a lot of different factors as far as how much a Double Attack would improve the damage. I do feel that the DA dagger would beat the OaT because, as mentioned above, it can proc during weaponskills and it affects both your mainhand and your offhand, which if you have your Aftermath active means more chances for ODD melee swings. The OaT will in turn help you get to 100% TP faster since it has a higher rate of multi-hits than the DA dagger would, but it only affects that offhand and cannot proc during a weaponskill.
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#35 Jun 28 2012 at 3:57 PM Rating: Good
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This guide is typically cited: http://www.ffxiah.com/forum/topic/27566/the-last-dance-gearing-paradigms-for-a-new-age/

If I was making daggers for Dancer and didn't have any reasonable expectation of taking Twashtar to 99, I'd use Aluh Jambiya/Fire Thokcha and call it a day. That's the cheapest and easiest dagger combination, and it's roughly equivalent to any of the other attainable options short of 99 Twashtar or Terpsichore.
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#36 Jun 30 2012 at 12:42 PM Rating: Good
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Thankyou for the reply.

I seem to have hit a stumbling block with Alectryon, i am duoing with another player, she is on as MNK/NIN and i am on as RDM/WHM, she has got the KI and i have not... here is what we are doing...

I am trading the popset to the ??? by the tree, and when Alectryon pops the MNK chi-blasts off me and we run to our camp... we then basically kill it with her meleeing it down with me casting poisona, stona, cure 4, haste etc... and also dia 3, paralyse 2, slow etc... she then kills the cock and no KI for me... we have had this happen twice in a row now and are confused why?

So to save wasting time farming Alectryon popsets i would like to know if its just bad luck or not?

#37 Jun 30 2012 at 2:52 PM Rating: Good
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You need to trigger Red in order to make the Key Item a (near) 100% drop: http://wiki.bluegartr.com/bg/Abyssea#Red
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#38 Jul 01 2012 at 3:25 AM Rating: Good
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Can either a SMN or PUP solo Glavoid?

I did read on wiki that a PUP solo'd it but its the only example ive seen, and i dont know if its the exception ratehr than the rule.

What do you think? or know or have heard about SMN or PUP soloing Glavoid?
#39 Jul 01 2012 at 5:08 AM Rating: Good
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PUP might have been able to solo it back when Phalanx negated Disgorge, but they patched that. I kinda doubt it could solo it now. Summoner might be able to solo it, but they'd have difficulty killing it before the rage timer went off. It'd probably get stolen.
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#40 Jul 01 2012 at 5:39 AM Rating: Decent
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Quote:
Phalanx negated Disgorge


Why the hell wasn't this widely known and broadcasted news back when it still worked? -_-
#41 Jul 01 2012 at 5:57 AM Rating: Good
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I never broadcasted it because I never tried it and couldn't vouch for it. The people on FFXIAH talked about it sometimes, though.
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#42 Jul 01 2012 at 6:07 AM Rating: Good
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Is there any realistic way any job can solo Glavoid?

From the videos ive watched its all about gorge?

Is there any way (solo) to be able to 'eat' a gorge if stun failed? How much earth resist would be needed from atmas and equip?


Edited, Jul 1st 2012 8:10am by Danseurfabuleux
#43 Jul 01 2012 at 7:18 AM Rating: Good
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I've never seen a resisted Disgorge (except for when BRD AF3+2 was broken and would negate it 100% of the time with Earth Carol II up). Stacking resist for that is a waste of time, though it will help with Stone nukes and Slowga.

NIN/DNC can solo Glavoid. You use Migawari to negate Disgorge. If Miga isn't up, turn around. Don't cast Miga with Slow up.
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#44 Jul 01 2012 at 3:23 PM Rating: Decent
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Yeah, NIN is the most reasonable way I could see it being soloed. Attack it carefully and always keep an eye on your remaining Migawari duration.
#45 Jul 01 2012 at 3:36 PM Rating: Good
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As luck would have it ive had a level 81 NIN for a very long time (did not originally level it in abyssea but played it 'properly' in CoP and ToAU areas... i have today jumped into an aby PT and took it to 99... will get used to playing it now, its been a long time since i used it and many things have been added to the job.
#46 Jul 03 2012 at 4:51 AM Rating: Good
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204 posts
Another silly question perhaps.

Assuming ive got the DA dagger which at level 99 is (i believe) delay 211 and DMG 48, would i main hand that and off-hand a Twashtar when i get one?

Does the ODD still kick in when if off-handed? and is Rudras storm still unlocked if off-handed?



Edited, Jul 3rd 2012 6:55am by Danseurfabuleux
#47 Jul 03 2012 at 5:36 AM Rating: Good
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983 posts
I hinted at it before, but a STR Thokcha is better than a level 90 Twashtar (let alone 85) overall. If you have a STR Thokcha and 99 DA dagger and you make an 85 Twashtar, the correct choice is to keep the Twashtar in storage until you have it at 95 or higher. Sorry, but that's just how the level 99 stats play out.
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#48 Jul 07 2012 at 4:30 PM Rating: Good
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204 posts
Thankyou again... i do have a STR lvl 99 dagger but havnt really used it alot for some reason, i think that i just dont really see any damage numbers increase when using it and when not using it, so i just didnt really fall in love with it.

As an update i am now on 27/50 Glavoid shells but i am yet to start Itzpapalotl... and this is now where my direction of questions will be heading (as i have found a way to do Glavoid).

I did post a question on the SMN board asking about SMN soloing Itzpapalotl and the feedback i got was that it could be done, but i am hesitant to waste a pop set to test myself... so i would like to ask please...

Would a DNC be very safe to solo Itzpapalotl or should i stick with trying SMN? is there anything that he does that i should be really aware of and prepare for?

I am nervous about the unknown, any advice or help regarding job choice and Itzpapalotl would be massively appreciate please... I am a little worried of not knowing where to pull him to to fight him and also popping it and getting any agro or links.

Thankyou.




Edited, Jul 7th 2012 7:11pm by Danseurfabuleux
#49 Jul 12 2012 at 3:25 AM Rating: Good
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204 posts
50/50 Glavoid shells.

Now for Itzapapalotl... can DNC solo this? if so, any specific atmas to use or anything to be wary of and preapre for?
#50 Jul 12 2012 at 4:51 AM Rating: Good
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983 posts
Fire Break can do a lot of damage. You probably can't resist it no matter what you do, so maybe just use Sanguine Scythe and call it good enough. The hardest part of Itz farming is Tunga.

Tunga has three "modes", quasi-chainspell, Chainspell, and normal. He will use chainspell at 75%, 50%, and 25%. If he starts in quasi-chainspell mode, he will go back to normal mode after the first chainspell. Pull him, use fool's if he's in quasi-chainspell mode. Get him down fast, and use Violent Flourish+WS to pass 75%, 50%, and 25% boundaries. If you do this, he will never Chainspell. That's about it! The other option is to just gold box farm.
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#51 Jul 12 2012 at 5:16 AM Rating: Good
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204 posts
Would i be able to resist fire break with atmas of the future fabulous and the fire resist 100 atma of the brother wolf?

Or is that still not enough?

Failing that i think youre right with HP atma perhaps.

I cant find any mention anywhere of any DNC soloing Itzapapalotl... i am sure many must have done so or at least tried to.

Edited, Jul 12th 2012 7:23am by Danseurfabuleux
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