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Dual boxing Glavoid?Follow

#1 Dec 19 2011 at 4:55 PM Rating: Good
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Hello.

After much thought on what weapon to create i am now thinking of a Twashtar.

I have already done the 3 x weapons, 3 x triple stars, 3 x serra...

Before progressing further and commiting to any specific path i wanted to know if it is possible to duo or dual box Glavoid and if so how easy/hard is he... and where it is best to stand etc...

I was thinking of doing it 1 x BLU and 1 x RDM, is that a good choice?

If there is any advice on positioning and atma choice then please let me know, and ofcourse let me know how tough it is to duo please... ive only beat him once along time ago in an alliance for the win.

Thankyou

#2 Dec 20 2011 at 2:14 AM Rating: Good
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Offhand an evasion sword on your Blue Mage and use RR/GH/SS. You should ask for more details in the BLU thread on BG, because I don't really know how the job works. It seems like a good choice. You will need to stand both of your characters in front of Glavoid so they can share damage taken from disgorge, and it would be better if your second character was a white mage.
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#3 Dec 20 2011 at 5:55 PM Rating: Good
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Thankyou for the reply.

I keep going off on tangents here but please bare with me...

Touching on the Kartika with Rudras Storm, for the trial that needs 30 coins of birth i have tried soloing the crabs and have yet not seen one coin drop of any kind... do the coins drop off of regular crabs or do you need to clear the zone to see any coins?

Any tips would be appreciated please.
#4 Dec 20 2011 at 6:38 PM Rating: Good
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They removed Coins from normal monsters, so you need to win chambers now to see any. Conflux 7 is the best for that.
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#5 Dec 20 2011 at 9:08 PM Rating: Decent
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In regards to farming the coins of birth, it goes by luck but personally for me and a lot of others they weren't very common. It took me almost 3 weeks of spamming everyday to get enough coins for dakka. In the end, I had almost 100 coins of every type except birth.

Another things, WoE is dead and this update didn't help. I was not able to move forward on upgrading my dakka to a higher tier.

Since the update I have seen maybe 2-3 people once in a while. At one point I noticed 13 people there but for the tiers I need to go farther, low numbers make it almost impossible. Usually there is 0 people there. SE needs to really add something to motivate people to do WoE.
#6 Dec 21 2011 at 1:58 AM Rating: Excellent
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If I could pick one job to solo DD against Glavoid, it'd be BLU, so you've got the right idea there. On the other hand, as Byrth mentioned, WHM is miles ahead of RDM in terms of usefulness in this fight with CureV/VI/Barstonra/Auspice/Sacrosanctity/Solace etc. The problem with dual-boxing Glavoid is that he can be a flat out **** and kill you at will if Lady Luck decides to crawl into his Doomvoid *** and try to kill Serket for a White Tathlum that day.

I think the best advice is to at least find a third person, no matter what they are, to soak up damage from Disgorge - or even better, team up with some people farming Chloris and trade pops, assuming you're CWing most of your KIs. Farming Glavoid pops is a huge PITA and imo it's not worth trying to dual-box them and lose them all if you wipe. If you're ****-bent on dual-boxing them, definitely keep a few Brews on hand in case it gets ugly Smiley: lol
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#7 Dec 21 2011 at 7:07 AM Rating: Good
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Thankyou again

Touching on the coins of birth, if they no longer drop off regular mobs IE crabs, and they are only obtainable when you get the win is that for any conflux win or just specific ones?

Wiki would need updating as according to that you can still get them off the crabs and it does not mention that you get them only on clearing the zone nor does it say what zone(S).

Thankyou
#8 Dec 28 2011 at 4:21 PM Rating: Good
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Ok i am now at 14/30 coins of birth, after 2 days spamming it.

Already have the kindreds crests and high kindred crests... but still would need to camp all the NM's (except the triple stars etc).

As someone who never got Pyhric Kleos i kinda need to do this for self darkness SC.

Just touching on WS and/or SC i recently got the soil neck and waist, and macro them in for evisceration, sometimes its not noticable at all with any difference in damage, quite dissapointed at the moment with that.



#9 Jan 03 2012 at 4:57 AM Rating: Good
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Well after living in WoE zone for a whole week spamming it with every single run possible (i had the week off and practicially didnt sleep cos i wanted this done) i finally got 30 coins of birth... i have untold amounts of all the others except ruin which was rarer than birth for me, but only those two were the least i saw the whole time.

So atm i have done 3 x nocuos weapon, 3 x black triple flappy things, 3 x serra, 4 x bugbear and as of right now 1 x La velue...

As said i have got the 30 coins in place, and silly amounts of crests and high crests, also started to buy dice at 100k a pop, so that trial alone would cost 10m at those prices.

I dont even know if its all worth the trouble or not.

What are your opinions on both the dagger and rudras storm?


PS: i love VNM's i spammed them in aby for stones etc and dont mind them at all, hovering hotpot is the one im least looking forward to as i had heard it can take upto 24hrs to pop which seems unlikley and odd to me.



Edit: 3hrs on and im 3/4 La Velue, its going fast again after slow times in WoE

Edited, Jan 3rd 2012 8:42am by Danseurfabuleux
#10 Jan 03 2012 at 10:09 AM Rating: Decent
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I would say I am very happy with my dagger because Twashtar just wasn't moving ahead for me. Since the new weapon skills were introduced, the weapon skills I use the most have changed a little for me but for a dancer it wouldn't change much when making skillchains.

Outside abyssea, stacked with SA or TA I use Rudra's storm but unstacked I use exenterator. Inside abyssea it's the same thing but evisceration instead of exenterator.

My only regred is that I can't afford to upgrade farther my dagger and WoE is still dead on my server. :(
#11 Jan 03 2012 at 11:45 AM Rating: Decent
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Danseurfabuleux wrote:
...hovering hotpot is the one im least looking forward to as i had heard it can take upto 24hrs to pop which seems unlikley and odd to me.


Of course I can't speak for others, but my experience with the Hovering Hotpot trial wasn't bad. It seemed to always pop within a half-hour of window opening. It turned out to be a very short trial. Hopefully your experience will be similar.

I think the Black Triple Stars and Serra were the worst of those types of trials because of the large territory. The worst VNM will be Feuerunke by far. Yacumama is pretty easy and Tammuz is a joke.
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#12 Jan 03 2012 at 5:20 PM Rating: Good
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Thankyou... heres an update.

I completed La Velue not long after my last edit but i suspended starting HH due to not realising his pop place had been moved, so i think i have to trade a flower now to get to his location?

I am now on 28/100 devious dice... not many for sale around and ppl charging anything upto 200k each which i am not paying... that would make this one trial alone cost upto 20m... madness.

Going to head on down to garlaige via the past... and hope my traded flower (carnation) works... not tried this before.


Edit: Trading flower worked, after 60 mins in the camp (alone) i am now 1/4 on HH... gonna log for the night as i dont fancy waiting 90 mins for a repop to open nor do i fancy running back here in an hour and a halfs time.

Looking forward to the VNM's, will read up on them now.

Edited, Jan 3rd 2012 7:48pm by Danseurfabuleux
#13 Jan 04 2012 at 8:49 PM Rating: Good
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Update:

I did 4/4 Hovering hotpot, longest pop was just under 3hrs so not too bad.

I have started on the VNM's, ive done Yacumama 3 times so far, and he is not as easy as i thought he would be, ive never been in huge danger but he can take me to half HP a few times...

Not looking forward to Feuernunke based on a previous reply i got... is he really that bad?

I feel like im getting close to having Rudras Storm... how best to deal with Feuernunke? and what about the final VNM?

Thankyou


Edit 4/6 Yacumama, the last fight went very very smooth, i knew to stun hundred fists and added more EVA.

Any advice on Feuernunke would be awesome please



Edit: 3/6 on Fatboy slim now... this time i took him down in 35 mins, i noticed during his hundred fists that he takes full damage so i took advantage and went on the full offensive during those periods and ignored shadow recasts just relied on fan dance to absorb any landed hits.

Edited, Jan 5th 2012 2:00pm by Danseurfabuleux
#14 Jan 05 2012 at 2:54 AM Rating: Decent
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Re: Hovering Hotpot, the people who had an easy time with him probably didn't camp the old Hotpot where he popped in the basement off a 16 min PH.

I've camped him once for an entire day (day meaning, the time I was actually awake). 13 whole hours, no show.

16 min PHs are ******* awful.
#15 Jan 05 2012 at 10:24 AM Rating: Good
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I might have got lucky with HH then, i killed him then went afk for 90 mins and then started to kill all 3 skeles and the wraith (to avoid them agroing me when i was pulling the PH and to save on boredom) and the latest i had to wait was just under 90 minutes after the window opened, so essentially 3hrs after last time of death.

Another update...

I am now 6/6 Yacamama and i have started on the big blob (thats when the skele dont pop in his place !) i am so far 2/6 on Feuerunke and i thought Yacamama was tougher as it did more damage, all this fat boy does is spam slowga and the odd abyss move which has done a top end damage of 930 to me so far in 2 fights, i was prepared for hundred fist spam as the previous NM also did this.

Fights have so far taken 45 minutes and oddly 54 minutes respectively... weather was the same but 9 mins difference for some reason, EXP granted was 144 with signet (fought in Xarcarbard present).

I know absolutely nothing about the last VNM Tammuz... whats he like?


Edit:

Feuerunke 6/6 completed... there was a time when all 4 zones he could pop in had the Skele NM in the spot so i had to take him out as MNK before i could carryon...

SLowest kill on this trial was 55 mins, fastest was 30 mins as i grew in confidence i WS'd him alot during his hundred fists, this took alot of his HP each time.

Just started Tammuz, all 3 zones had Chesma in them, i warped out the first two but then decided i had to kill the 3rd one, so i did... no problems at all, then popped Tammuz and just like Chesma he was no problem at all, i am 1/8 so far.

Just to recap i have my 30 coins of birth already, and my kindreds crests and high kindreds crests...

Working on Devious Die, not paying 150k each... so buying them slowly @ 31/100 right now.



Edited, Jan 5th 2012 7:24pm by Danseurfabuleux
#16 Jan 06 2012 at 5:55 PM Rating: Good
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Completed after much much time.

Thankyou.

Sorry for edit, i asked a question that was irrelevant and have since found the answer anyway.

Edited, Jan 13th 2012 5:28am by Danseurfabuleux
#17 Jan 06 2012 at 7:46 PM Rating: Decent
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You need a longer wait after using a WS or spell before you're able to initiate any other actions, otherwise the game will deny you with a "you must wait longer to perform that action" error.

Pretty sure /wait 3 is the ideal amount if you absolutely must have them in the same macro. If you were only swapping gear after doing the WS, /wait 1 would be ok. /wait 1 is also ok when going JA -> WS.

Edited, Jan 6th 2012 8:47pm by Fynlar
#18 Jan 07 2012 at 6:10 AM Rating: Good
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Edit: Found it thankyou.

/wait 2 seems to work best but im still testing.



Edited, Jan 13th 2012 5:29am by Danseurfabuleux
#19 May 30 2012 at 1:46 AM Rating: Excellent
Since the Dnc forum's been kind of dead lately, thought I'd just put my two cents in here about something mentioned.

I've never been one that likes to have multiple commands in a single macro (like multiple job abilities, multiple spells, etc). Gear swaps I'll have multiple in a single macro, but as far as job abilities or spells, I prefer to keep them separated at all times. That way I can always access the situation and determine whether it'll be worth having that spell or ability used, or if it'd be a waste of time.

Like with Glavoid, if someone had it where they would do a buff on themselves and then weaponskill (with all that in the same macro), there's always a possibility of the time in between that buff being used and the weaponskill preparing that Glavoid would start using a TP move, thus your attack would just heal it. However, having them separated would allow you to still use the buff, but wait for a more opportune time to weaponskill.

May take up more macro space, but I find it far better to keep everything in its own macro rather than combine multiple commands in one macro.

Edited, May 30th 2012 3:47am by Vlorsutes
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#20 May 30 2012 at 12:10 PM Rating: Good
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Vlorsutes, Lord of Stuff wrote:
Since the Dnc forum's been kind of dead lately, thought I'd just put my two cents in here about something mentioned.

I've never been one that likes to have multiple commands in a single macro (like multiple job abilities, multiple spells, etc). Gear swaps I'll have multiple in a single macro, but as far as job abilities or spells, I prefer to keep them separated at all times. That way I can always access the situation and determine whether it'll be worth having that spell or ability used, or if it'd be a waste of time.

Like with Glavoid, if someone had it where they would do a buff on themselves and then weaponskill (with all that in the same macro), there's always a possibility of the time in between that buff being used and the weaponskill preparing that Glavoid would start using a TP move, thus your attack would just heal it. However, having them separated would allow you to still use the buff, but wait for a more opportune time to weaponskill.

May take up more macro space, but I find it far better to keep everything in its own macro rather than combine multiple commands in one macro.

Edited, May 30th 2012 3:47am by Vlorsutes

Yep yep, especially SA and TA seem to be cues for Glavoid to use tp move.
#21 Jun 20 2012 at 9:25 AM Rating: Decent
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I guess I disagree that glavoid uses sa and ta use as cues to ws. He is just random. The main mechanic on him is don't feed him HP.

And, although my macros are separated, putting a simple sa, wait1, ws is faster (and therefor better on something like glav) since you have to time these things.

When I did mine though, I never SA him. I cotanked as thf/dnc with a nin/dnc and we would tank with our backs to wall, fingers on the stun flourish for gorge/disgorge and a whm/blm to cure and stun agas. However 300 earth resist made that part of his game pretty much irrelevant.
#22 Jun 25 2012 at 10:13 AM Rating: Good
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I am having a tough time with this, even getting the KI's is very time consuming and not straight forward for a solo person.

Can i brew Glavoid? i mean, what job would be best to use and is there anything i would need to know or be aware of... like how to damage him when he changes modes (?) etc?

Also, if i could brew him easily would it be possible to brew 2 Glavoids on one brew? (with a mule holding the KI's) or would i not have enough time?

Any advice on this would be really appreciated please.
#23 Jun 25 2012 at 1:37 PM Rating: Good
Danseurfabuleux wrote:
I am having a tough time with this, even getting the KI's is very time consuming and not straight forward for a solo person.

Can i brew Glavoid? i mean, what job would be best to use and is there anything i would need to know or be aware of... like how to damage him when he changes modes (?) etc?

Also, if i could brew him easily would it be possible to brew 2 Glavoids on one brew? (with a mule holding the KI's) or would i not have enough time?

Any advice on this would be really appreciated please.

A thf friend brewed 5 1/2 Glavoids before his brew wore. He would stay at flux 8 and hold his brew while another popped it and ran it to him. If you are going to brew, you need to make sure that you turn your back when he does any type of TP, otherwise you will heal him for too much.

When I worked on my shells, I duo'd a number of Glavoids with a nin/thf and whm/blm. As whm, I stayed in range, in a hybrid FC/Haste/CP set (I don't have SC) and would stun disgorge. Everything else I let thru. The nin would back tank when necessary and wheedle him down. I noticed the more people we had come out to "help" would result in uglier fights.
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#24 Jun 25 2012 at 4:24 PM Rating: Good
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Thankyou.

I am still a little uncertain about brewing Glavoid, should i just spam WS as THF and when i see him TP move i just turn around and do nothing till after he's finished, is that right?

Do i need to alternate between using evisceration and aeolian edge at all? does he change 'modes' where he cannot be hurt with physical or magical?

#25 Jun 26 2012 at 5:51 AM Rating: Good
Danseurfabuleux wrote:
Thankyou.

I am still a little uncertain about brewing Glavoid, should i just spam WS as THF and when i see him TP move i just turn around and do nothing till after he's finished, is that right?

Do i need to alternate between using evisceration and aeolian edge at all? does he change 'modes' where he cannot be hurt with physical or magical?


Just spam AE until you see a TP and then turn around. No need to switch between magical and non-magical.
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#26 Jun 27 2012 at 2:41 AM Rating: Good
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Thankyou.

Can i ask about Electryon please?

He is causing the biggest headache regarding obtaining KI's and i am finding him a tough solo, what are the best tactics for him please? the poison is punishing and the petrify (which isnt too easy to avoid) = guarenteed death.

Any help on Electryon would be really helpful please.
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