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#1 Jun 28 2011 at 9:28 AM Rating: Good
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Hey all,

Thank you for all the help in my threads so far. However, instead of clogging up the forum with single-question threads, I figured I'd just make a question thread here.

I do have a few questions if anyone wants to kick in some answers.

1) Which Fusetto is the dagger to go for? I'll be doing agi/eva daggers for solo/tanking, and I figured I might as well crank out one of these at the same time.

2) I'm starting to see hints that the str/att daggers can't cut it on the really hard mobs. Is dex/acc going to be the next big thing? If it is, I think I'd like to get on board now.

3) Why all the hate on Curing Waltz IV? When I've been going haste samba/saber dance I've slammed a quick Curing Waltz III or IV as necessary on myself to top myself off before reapplying saber dance. If I didn't have the fourth tier of that available, I'd have to wait for two of the level three waltzed, which is slow and expensive. Also, I've cancelled saber dance and slammed a level four waltz on a tank to keep him upright. It's not a full-time ability, but I've sure liked having it. Is there something I'm not getting here?

Thanks in advance.
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#2 Jun 28 2011 at 10:21 AM Rating: Decent
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Thydonon wrote:

3) Why all the hate on Curing Waltz IV? When I've been going haste samba/saber dance I've slammed a quick Curing Waltz III or IV as necessary on myself to top myself off before reapplying saber dance. If I didn't have the fourth tier of that available, I'd have to wait for two of the level three waltzed, which is slow and expensive. Also, I've cancelled saber dance and slammed a level four waltz on a tank to keep him upright. It's not a full-time ability, but I've sure liked having it. Is there something I'm not getting here?

Thanks in advance.


I had never known there was any sort of hatred for Waltz4. Waltz 5 is just a bit insane with it's recast though, so I never use that.

It would be nice if there were separate Waltz categories at least, putting Divine II, Waltz 5 in Waltzes III, and Divine and Healing Waltz in to Waltzes II. These(healing waltz is always useful, though still has to long of a recast timer) would be far more useful then at least.

I don't keep up with most Dnc forums as is though, so I might have just plain missed the hatred for Waltz4. I'm not much of a saber dance user(I'm always solo) so I've never had a problem with it.
Though you might have meant 5 all along, and the recast blocking the use of any other waltz for 20 seconds is pretty much the only reason it's hated. That's to **** long, you don't see a 20 second recast on Cure5 or Plenilune Embrace(not as strong of course).
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#3 Jun 28 2011 at 10:43 AM Rating: Good
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1) All of the fusettos are useful, but for different things. The TP Bonus Fusetto has pretty great utility these days with Aeolian Edge.

2) In situations where you benefit from most of the DEX and Acc on the dagger, it blows the STR option out of the water. In situations where using the DEX/Acc dagger over the STR/Atk dagger allow you to eat Meat instead of Pizza, or Pizza instead of Sushi, the DEX/Acc option is by far the best. Acc weapons are a good choice in some situations for all jobs, but the odds of being in a situation where you need it varies from job to job.
I have a DEX/Acc Kila +2 and have used it ~twice in the last year. Once was for Vadlaney, and the other time was for a new Dynamis NM. If I did more of the new content (and probably the future content) then I'd probably have more of a use for it though.

3) http://ffxi.allakhazam.com/forum.html?fjob=19&mid=129256850816706398
That ^ is a comparison Calessa did between the Waltzes. We can heal dramatically more HP/minute with Curing Waltz 3 than 4, especially with a recast hat. Waltz IV certainly has uses, but it's not designed for heavy-healing situations.

Here is the bgwiki page on Waltzes:
http://wiki.bluegartr.com/bg/Category:Waltz
I avoided adding efficiency comparisons like Calessa because the augmented pants and hat options complicate things.
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#4 Jun 28 2011 at 1:59 PM Rating: Good
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Just to add a bit to 2 and 3

2: My personal rule of thumb atm is: voidwatch, dynamis NMs, and pretty much anything super high evasion Ill use phurba/dex kila. Everything else that I don't need to tank with eva kilas I use the STR one in some type of configuration. I've said it many times before, DNC is really low on attack and its very rare that you're capped. The problem however is that this rule of thumb may not be true in the future since we have 9 more levels to go. I think that's one of the reasons why I've made 5 magian daggers and working on 2 more lol.

3: From what you have described in using waltz 4 just for a one time cure bomb, there is absolutely nothing wrong with that...hell in that situation you might as well use 5.

The problem, as stated before, comes when you need to spam a cure to keep people alive, or need to both cure and erase status effects. Here is where it is more time and TP efficient to use CW3.


edit: for stupid auto correct etc.

Edited, Jun 28th 2011 4:51pm by Kalisa
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#5 Jul 03 2011 at 12:16 PM Rating: Good
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So I hit level 87 today and I'm doing a fusetto while I level.

Do ws+10% daggers work in the off hand? Ffxiclopedia says no. But I think I saw a thread saying they do.

If they do not... Would stp be the best choice? Not for pure aoelin. As a general dd weapon.

Thanks
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#6 Jul 04 2011 at 1:09 AM Rating: Good
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They don't work offhand, but TP Bonus +100 weapons do.
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#7 Jul 04 2011 at 11:23 AM Rating: Decent
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Since this is already a question thread.

RR GH Apoc

or

RR SS Apoc

or

RR C&D Apoc

or

Something else that i havent though of for tanking. Personally im thinking RR SS Apoc but would like more input.
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#8 Jul 04 2011 at 11:51 AM Rating: Excellent
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It largely depends on what you're doing and the quality of your support.

RR/GH/SS is the best in terms of straight damage output (I think?) -- if you're confident about not needing perma-RR.

I approach DNC with RR/GH as the go-to atma to start with, and then use the third depending on target, etc. Apoc is pretty good in general and the safest bet. I've used Future Fabulous for some excursions, e.g. soloing Fuath. Depending on whether you have two AGI Kilas or the target mob, you may also consider Siren Shadow/Cloak and Dagger/Sand Emperor to boost evasion.

Not really any hard-and-fast rules! RR is pretty much default for everything unless AE burning. I think GH gives some really good all-round bonuses for tanking/DDing/whatever because it boosts evasion, AGI-subtle blow, and, of course, crit rate. Apoc has different advantages but not quite enough to be a default atma to me if I'm extremely confident in staying alive.

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#9 Jul 04 2011 at 1:34 PM Rating: Good
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Alright thank you for the insight seems like **** is situational thanks!.
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#10 Jul 07 2011 at 8:21 AM Rating: Decent
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Just going to drop this in here as well since while it may warrant its own thread my questions should be answered quickly.

I am looking for a list of NM solo's you(being anyone really) have done.


Also Kuryami: Ni (sp?) from looking at it roughly 50% less than a NIN's land rate, Stutter Step reduces that by 25%, so 37.5 a Staff would reduce that by another 15% so about 28%. With astetics tonic is it possible to cap or approach the cap. Im looking at maybe around a 85-90% Of a NIN land rate (if ive done my head math semi accurately about 80-85%).

Now how often do you land this spell, and how do you prepare for it to land.

Edited, Jul 7th 2011 11:36am by rdmcandie

Edited, Jul 7th 2011 11:37am by rdmcandie
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#11 Jul 07 2011 at 9:51 AM Rating: Good
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Soloing my way through this and that of abyssea. I've hit up most of the seal NMs in the chasm and misauraux now - going to try funkerl in the next day or so and don't expect too much trouble. Low tier visions NMs are a total joke, but they don't drop much of value.

Haven't had a lot of luck with heroes body/hands seal nms, but haven't tried most of them either.
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#12 Jul 07 2011 at 10:35 AM Rating: Decent
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Have you found any that you simply couldn't gt around. Im thinking I may take a sta at the mandy who drops BLM pants. Did BLM/WHM and THF/NIN, with minimal healing, I wonder how DNC would fair.
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#13 Jul 07 2011 at 12:06 PM Rating: Good
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Nonno eh? Haven't done that one since it only drops 1/4 seals for my jobs, but yeah, it looks really easy. I should take a stab at it. Drops an atma too!

Basically any wiki testimony that says it has been soloed by a NIN or a THF (or a DNC, obviously!) means we can solo it without any real trouble at all.
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#14 Jul 07 2011 at 1:21 PM Rating: Good
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Right on thats what I was hoping to hear. Thanks Erecia.

(also do you have any information on how to get Kuryami to land more reliably, im assuming my stutter step/pluto staff/astetics drink is about the only practical way.)

Edited, Jul 7th 2011 3:21pm by rdmcandie
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#15 Jul 09 2011 at 7:39 AM Rating: Decent
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Well I tried Nonno. I think he could be done pretty easily. His Accuracy was pretty low on me (no concrete numbers as of yet). My issue was getting one shot by Headbutt (ignores shadows) when he was at like 10% HP. He has a nasty triple attack too which could bring with it unlucky shadow interrupt at times. Although I think his worst ability is dream flower which seemed to last anywhere from 1-30 seconds, can not be woken by attacks, poisons or cures, just have to ride it out.

My gear is still not to great for doing many solo's yet (imo), but with using RR/GH/Apoc I took it to 10% and if I had the other Abyssites for HP+ I think I would have been able to live through his Headbutt (my HP is only 1490 under cruor buffs O.o).

Id wager someone with that or a quicker stun finger than me could do it no issue. If you bring a BLM/WHM friend for proccing I strongly suggest that your friend brings a high -pdt set, because Dream Flower is hate reset if you are hit by it it seems. (did this in a group and it seemed anyone not hit by dream flower would become the next target.) Solo that doesn't matter but the only reason I can see to solo this is to get Seals, so may as well bring a BLM.
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#16 Jul 09 2011 at 8:18 AM Rating: Good
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I killed Nonno a few times solo for his Atma. He's one of the NMs that taught me the value of a PDT set on Dancer. It's pretty easy for us to cap evade rate on most things in Abyssea (without Evasion gear), so throwing on some PDT is often the best way to go if you're looking to avoid getting one-shotted, survive Dream Flower, etc.

I blew through some evasion Atma numbers, and DD gives more evasion total than GH, but GH contributes more to the AGI-TP suppression thing. I'd recommend trying RR/GH/DD in the future, to make capping out evasion even easier so you can use PDT gear with an 80% evade rate. My set is currently:
Fugacity/Twilight/Musical/Novia
DS+1/Melaco/Dark/Dark (11% PDT/MDT)
Blur/Scouter's/DS+1/Ballerines

It's not perfect, but 26% PDT is a lot better than stacking more evasion that doesn't help me.

It also helps to WS once or twice and then turn around, Fan Dance up, and let people proc while you build steps/TP. Then you can turn back around, go back into offensive mode, and blow up the NM you're fighting. This keeps its TP moves to a minimum if you can keep it above 75%.

Oh, and because I'm tossing out research, the Eva/Eva Skill relationship has been proven. Also, we either get Evasion Bonus IV or Closed Position works even when our back is turned. I'm actually leaning towards the second option at the moment, but I only have 10 merits built up right now so I don't want to take them out and repeat the test yet.
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#17 Jul 09 2011 at 8:51 AM Rating: Decent
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Thanks for that Byr um as for DD atma what one is that, Deep Devourerer? Or Damage Dealing Atma. Also I wouldnt be shocked to find out DNC got a T4 Trait, they snuck an MAB trait for RDM in at like level 88, so I could see something similar. (lots of people might also over look it over capping evasion anyway).
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#18 Jul 09 2011 at 9:06 AM Rating: Good
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Ah, sorry. It's Dark Depths. (4x Salvage wins)

Every Salvage zone but the Discoid chariot can be Melee x2 + RDM trioed pretty easily these days. Discoid one can be trioed, but it takes a different strategy (kiting or pets).
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#19 Jul 09 2011 at 9:20 AM Rating: Decent
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ahhh right on thanks.
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#20 Jul 11 2011 at 9:34 AM Rating: Good
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Well, color me suprised.

A few nights ago I tanked for my ls on abyssea NMs in altepa (manticore, scorpions). Then I went and started soloing things. I knew dancer would be a decent solo, but I'm suprised that I can solo many things easier than I can on my summoner or puppetmaster. I mean, I went on dancer to get my last two summoner leg seals because I didn't want to kite that Apkalu on that tiny ramp.

I dropped seal farming and am trying to blow through my evasion daggers; I can tell that I'll be doing a lot of tanking and soloing on this job and these daggers are going to really help.

My question: atmas. I've been using RR/GH/CD. It's the cloak and dagger I wanted to check if was correct. The evasion is great, and I think the accuracy matters for landing Violent Flourish. Anyone have a better general solo/tank set?
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#21 Jul 11 2011 at 10:16 AM Rating: Good
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Accuracy matters for landing Violent Flourish, but you probably have enough without CD. CD is 40 evasion, Dark Depths is 30. Use Dark Depths and gain 20% crit rate while remaining similarly evasive.
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#22 Jul 11 2011 at 11:02 AM Rating: Good
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No salvage ; ;
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#23 Jul 11 2011 at 11:41 AM Rating: Decent
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Quote:
Anyone have a better general solo/tank set


Depends on the target mob, and the Teir of the NM. Most seal NM's ive been getting by using this set up.

Twilight/Yataghan(aug)/War Hoop/-
AF3+1/Specs/Suppa/Dodge(still need a new brutal)
Pink/Pink/Heed/Keen
Atheling/Twilight/AF3+1/AF3+1

If i need some more evasion I just swap my back, belt, hands to Blur/Sylv(something)/Slither.

For most seal NM's Ive just been using Apoc, although after being oneshot with headbutt the other day I am considering Sanguine Scythe. (would use DD but i dont have all salvage wins needed yet and don't recal which i am missing but since we farm it soon it doesn't matter i guess).

I also don't have a Kila yet, which I am debating on even getting, I am sure its nice for +2's and such but since I don't use C&D currently (or any EVA atma) I am not sure really how much it will benefit me when I do get DD.
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#24 Jul 18 2011 at 2:57 PM Rating: Good
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Well, I picked up Siren Shadow, AF3+1 head, and I'm working on evasion daggers...


New questions!

1) Is there any reason I would want to switch from a Thew Bomblet to a Charis Feather?

2)Is there any reason to use the AF3 earring (I have brutal/suppa, macroing in Aesir in place of suppa on weapon skills)?


At least the neck looks nice. Thanks in advance.

Edited, Jul 18th 2011 4:06pm by Thydonon
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#25 Jul 18 2011 at 4:42 PM Rating: Good
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1) Charis is better on Evisceration and everywhere in Abyssea. It's arguably better outside Abyssea if the 5 DEX helps your crit rate.
2) No
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#26 Jul 29 2011 at 2:27 PM Rating: Good
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Two more for you, please and thank you.

1) Daka worth getting? Not gonna do a twash and I am doing evasion daggers.

2) I'm on floor 10. Mythic ws worth getting?
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#27 Jul 29 2011 at 3:31 PM Rating: Good
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1) Daka +2 is a lot of work. You can do it, but it's work and I don't know if the juice is worth the squeeze.

2) Well, if you got the Daka +2 you certainly wouldn't need the mythic WS. I liked having Pyrrhic until I got Rudra's for Self-Darkness, and honestly Pyrrhic may still be the stronger WS (without Climactic). It's up to you though. It would take you about 18 nights to get from 10 to 100 assuming you had 2-4 other people helping.
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#28 Aug 02 2011 at 8:00 AM Rating: Good
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Well, I've acquired several more merits, and an undying hatred of stingy squid.

Just wondering what people think about meriting strength vs. dexterity.

I've become bored with my heavy hitter job (warrior) and haven't played it in ages, and only then to skill up other weapons. And I don't play my pup much these days due to the Soulsoother AI bug making it hard to solo hard NMs. Point being that I don't really need strength too much. My only other 90 is summoner (although I may take Blue Mage up one day).
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#29 Aug 02 2011 at 8:04 AM Rating: Good
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My take on it is this:
Outside Abyssea, 8 STR is +2 base damage to each of your weapons and 4 Attack while +8 DEX is between 0 and 8% crit hit rate (most often probably ~2%) and +3~4% base damage on your weaponskill. +2 base damage to each hand is pretty huge for daggers.

Inside Abyssea, 8 STR is only worth 4 Attack, while 8 DEX is +~2% base damage to your weaponskill. Basically, neither make a big difference in Abyssea.

I'm sticking with STR, because it's better for DDing outside Abyssea most of the time and I can't make myself care too much about optimizing for inside-Abyssea DDing.
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#30 Aug 02 2011 at 10:14 AM Rating: Excellent
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Thydonon wrote:
2) I'm on floor 10. Mythic ws worth getting?

I think so. It's a pretty decent weaponskill. Solo dark is invaluable. Plus then you could get any of the mythic WSs without major hassle for your other jobs - some weren't great to begin with and others haven't aged amazingly well, but a few have use, and I'm a completionist so I had no choice really.

There's also the consideration that the dev team has brought up the possibility of adding more Nyzul in some of their talks way back when. And also the likelyhood of upgrading Salvage gear soon via magian or synergy - may extend to Nyzul drops as well. If they want to encourage people to do more mythics enhancing Nyzul seems like a necessary step. You never go wrong with getting stuff complete in this game. I still can't believe there is a Fiat Lux atma.

Plus Nyzul is fun, yo.

Edited, Aug 2nd 2011 12:15pm by Erecia
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#31 Aug 03 2011 at 8:31 AM Rating: Good
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Ya you should no Nyzul, if not just for DNC but for other jobs. There are some nice WS's in there. Just to support the above posters opinion. I think Nyzul is the single funnest event in this game. Followed closely by Einherjahr, SE made ToAU so right in so many ways, and now its so dead in every way. Its kinda sad.
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#32 Aug 03 2011 at 4:55 PM Rating: Good
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rdmcandie wrote:
Ya you should no Nyzul, if not just for DNC but for other jobs. There are some nice WS's in there.


Agreed. Stringing Pummel, Ascetic's Fury, Drakesbane, Leaden Salute and Atonement come to mind quickly as WS that are still very good at 90cap. The first three are crit WS, which are great when using crit atma in Abyssea (though SP/Drakesbane are also very effective without Atma).

Ascetic's and Leaden Salute are particularly intersting in that both were sort of afterhoughts pre-Abyssea, but are actually considerably improved today just due to the nature of Abyssea. For Ascetic's, the crit nature of the WS makes it THE go to WS for non-Empyrian MNKs in Abyssea. For Leaden, the ability to enhance damage with MAB/AGI Atma makes it arguably the best non-Empyrian Marksmanship WS for COR (good option if not meleeing and using Evisceration).
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#33 Aug 08 2011 at 10:37 AM Rating: Good
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2x evasion kila+2, charis feather, charis necklace, capped dancer specific merits (5/5 closed position) get!

So, I'm rigging for Aeoling Edge, because I want to try to brew Shinryu (never brewed before). I'm trying to pick which atma to use. I'm thinking:

Gales
Minikin Monstrosity (50 int is 25 MAB and int is a modifier in the ws)
Baying Moon (+30 MAB, I don't have Hells Guardian or Ultimate)


What I am not sure of is if the 999 int we get from brew is the cap. If we can't break 999 then Minikin is a worse choice than using Beyond (+30 MAB). And, of cours, my trusty Moldy Earring will be with me. :D

Are brewed stats capped? What atma is best?

Thanks in advance.
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#34 Aug 08 2011 at 10:42 AM Rating: Good
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Brew stats are fixed to 999, so Minikin does nothing for you. Also, the INT -> MAB relationship you're using was only a rule of thumb for level 75 BLMs using Tier 4s.

You're best off using Baying Moon, Gales, and Smiting Blow. If you don't have Gales, use Beyond. The biggest thing is to make sure his wings are down (so he doesn't absorb damage) before you brew.
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#35 Aug 08 2011 at 10:57 AM Rating: Good
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Byrthnoth wrote:
Brew stats are fixed to 999, so Minikin does nothing for you. Also, the INT -> MAB relationship you're using was only a rule of thumb for level 75 BLMs using Tier 4s.

You're best off using Baying Moon, Gales, and Smiting Blow. If you don't have Gales, use Beyond. The biggest thing is to make sure his wings are down (so he doesn't absorb damage) before you brew.



Thanks. I looked up Smiting Blow. It just says TP Bonus in wiki, doesn't give values. Does it add 100tp? Will it let us get past 300tp cap? Or am I good with just a tp bonus fusetto and this atma and 100tp for max damage? I have Baying Moon and Gales already, and I'm not sure if I have Smiting Blow. But if it's the best then I'll definately go get it.

Edited, Aug 8th 2011 11:57am by Thydonon
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#36 Aug 08 2011 at 12:02 PM Rating: Good
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If you have a 100 TP Bonus dagger and no Martial Knife, Smiting Blow is definitely your second best Atma (best is Gales).
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#37 Oct 10 2011 at 6:40 PM Rating: Decent
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Thought I'd revive this instead of making another thread. As of this post I'm level 78, been going through quite a rush of leveling since 60 or so and finally getting to get some good gear upgrades and whatnot. I'm using an Azoth main and Cobra knife offhand for daggers. What I was hoping to find out is what should I look for as far as dagger upgrades after that?

I know there are some from Abyssea NMs, but I'm not quite to that point yet. Are any of the trial daggers good for DDing? Or should I look elsewhere?

I'm also curious which Atmas I should focus on for DD. Any help is appreciated, thanks :)
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#38 Nov 01 2011 at 11:09 AM Rating: Good
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The augmented daggers you can purchase with Dom Ops notes will carry you quite a while. I made a pair of evasion magian daggers and have been very pleased with them. I'd say get to 95 on the dom ops daggers, merit, then make your evasion kila +3s. And I would recommend two of them; I'm firmly of the opinion that evasion is the god stat of ffxi.

After a lot of playing around, I have settled on rr/gh/vv as my default atma set. My reasoning here is that rr/gh is the standard for dancer, and dancer is the most versitle tp user in the game. VV gives tons of tp through two of it's traits and that is how I like to play the job. This is not the only way to play it.

Razed Ruins is the most important, Gnarled Horn is the second most important. After that it's a matter of preference with Voracious Violet (my choice), Siren Shadow (attack/evasion), Cloak & Dagger (acc/evasion), Apocolyse (triple attack, reraise 3, quick magic), and even Sanguine Scythe (crit damage, hp +20%, enmity+) being choices I see.

One thing I do want to put out there: get the merit abyssites. DNC max hp is terribad for the hard NMs. I've just barely died too many times to count. At least one hp+% atma should be picked up as well, if you plan to take on the hard stuff solo/tanking. Personally, I plan to try out Impregnable Tower. I'm thinking that the Magic Acc will help stick Violent Flourish.

As a final note, I don't have Sanguine Scythe. But the more I think about it the more interested I am in trying it.

Edited, Nov 1st 2011 1:41pm by Thydonon
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#39 Nov 05 2011 at 12:15 PM Rating: Good
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Thydonon wrote:
The augmented daggers you can purchase with Dom Ops notes will carry you quite a while. I made a pair of evasion magian daggers and have been very pleased with them. I'd say get to 95 on the dom ops daggers, merit, then make your evasion kila +3s. And I would recommend two of them; I'm firmly of the opinion that evasion is the god stat of ffxi.


I'd say at least one evasion Kila+3, but for offhand there are a lot of situations where you really don't need even more evasion. Especially if you have some other good evasion pieces. For those situations where you're already OK on evasion, you'll want to use something else - Phurba, Twilight, Oynos (AWESOME for solo with nobody to haste you), STR/Atk or Dex/Acc Kila+3, Fusetto...

Quote:
After a lot of playing around, I have settled on rr/gh/vv as my default atma set. My reasoning here is that rr/gh is the standard for dancer, and dancer is the most versitle tp user in the game. VV gives tons of tp through two of it's traits and that is how I like to play the job. This is not the only way to play it.

Razed Ruins is the most important, Gnarled Horn is the second most important. After that it's a matter of preference with Voracious Violet (my choice), Siren Shadow (attack/evasion), Cloak & Dagger (acc/evasion), Apocolyse (triple attack, reraise 3, quick magic), and even Sanguine Scythe (crit damage, hp +20%, enmity+) being choices I see.


RR/GH, yes. GH is especially great solo due to the AGI (evasion and reduced mob TP) and counters.

VV might have its uses sometimes, but I don't think it beats Apoc in many situations. Triple Attack+15% generates a lot of TP and damage, quick magic can really help with reapplying shadows /NIN, and insta-RR3 is never bad. If you really need TP generation when you're idle, sure VV is nice. But between more triple attack with Apoc and Reverse Flourish, you're probably not starving for TP.


Edited, Nov 5th 2011 2:19pm by Anza
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#40 Nov 23 2011 at 4:20 PM Rating: Good
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I just got my DNC from 70-78 in a party last night and realized that my dagger skill is somewhere between terrible and horrible. Where is a good place for me to go and skill that up, and any tips on a way to do it quickly? Food, gear, style? Thanks!
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#41 Nov 24 2011 at 1:25 AM Rating: Good
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If you have Atma, use a few regen ones and fight turtles in Abyssea - Tahrongi. Unless someone is already killing them, they should be around your level. Don't WS or anything, just afk while meleeing them.
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#42 Nov 24 2011 at 2:57 PM Rating: Good
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The Thalassinon at and around F-5? I have Mounted Champion. Maybe that with VV and GH would be enough?
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The more I train, the harder I get. The harder I get, the more lethal I am. The more lethal I am, the fewer opponents. The fewer opponents, the less to lose. The less to lose, the more I let up. The more I let up, the more room for mistakes. The more room for mistakes, the more I train.

#43 Nov 24 2011 at 4:59 PM Rating: Good
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Yeah, I think so. Near the position for Chukwa. If you're only 78, you'll probably want three Regen Atma. (Mounted Champion, Vissicitude, Stronghold, etc.) Also, keep in mind that the monsters will be level 90 if people have been killing them, and also that you do NOT want to do much damage to them. Your goal is to hit for a little damage as possible (but more than 0) while being hit for as little as possible. This way you can just afk.
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#44 Nov 24 2011 at 7:10 PM Rating: Good
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And thus why you would need all the regen. I understand. If I'm getting back 50HP-ish per tick and not getting hit much I don't really have much to worry about, and can leave things on it's own. Thanks!
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The more I train, the harder I get. The harder I get, the more lethal I am. The more lethal I am, the fewer opponents. The fewer opponents, the less to lose. The less to lose, the more I let up. The more I let up, the more room for mistakes. The more room for mistakes, the more I train.

#45 Nov 25 2011 at 12:55 AM Rating: Good
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NP! There are probably "faster" ways to skill up, but there aren't many that take less effort. You're going to want to make sure to check monsters between engaging them, though. You'll probably be killing so slowly that people could conceivably level up the population between monsters.
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#46 Nov 25 2011 at 3:13 PM Rating: Good
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That's exactly what happened between the first and second. I got there and pulled one to the side, went up around 30 skill points in dagger AND in eva before I killed it then went to grab another and they were all IT.
Still all things being even, not a bad gain in one shot.
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The more I train, the harder I get. The harder I get, the more lethal I am. The more lethal I am, the fewer opponents. The fewer opponents, the less to lose. The less to lose, the more I let up. The more I let up, the more room for mistakes. The more room for mistakes, the more I train.

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