Forum Settings
       
Reply To Thread

Curing Waltz V/Striking Flourish and you...Follow

#1 Dec 06 2010 at 9:34 AM Rating: Decent
Scholar
**
829 posts
Eh I won't be on game today (or maybe even this week) So I figured out of boredom do this. I know it's not out yet but I wander what the recast will be on CW V? What uses will Striking Flourish have? :O Based on Definition.

Curing Waltz: 20% TP 6 Seconds

Curing Waltz II: 35% TP 8 Seconds

Curing Waltz III: 50% TP 10 Seconds

Curing Waltz IV: 65% TP 17 Seconds

Curing Waltz V: 80% TP 24 Seconds ?

I'm just following the pattern.

Last I check....CW IV can cure up to ~700
So i'd guess this would rarely be used.....plus being without Waltz for 24 seconds >< Ouch..... well unless heals are stable from healers.
#2 Dec 06 2010 at 9:48 AM Rating: Decent
Scholar
**
313 posts
CW V has a 23 second recast. Educated guess says Striking Flourish won't be useful but we'll see.
____________________________
Nightfyre - Fenrir
#3 Dec 06 2010 at 1:48 PM Rating: Decent
Avatard
*****
11,630 posts
Yea, I don't see anything over III being used unless you are not fighting.

Should have been 6,8,10,12,14.
#4 Dec 07 2010 at 10:48 AM Rating: Good
**
983 posts
Curing Waltz V is approximately what you'd expect. VIT/CHR mod of ~1.25 and base HP cured of 600. With no potency gear at all, it heals about 800HP. With full potency gear, it heals close enough to my max HP that I don't feel like testing it <_<.

Striking Flourish consumes 2 Finishing moves for one Double Attack on the main hand. 2 minute recast (no joke) and appears to really just force a double attack when stacked with WS.

Edited, Dec 7th 2010 12:22pm by Byrthnoth
____________________________
Yay for Jhereg!
http://www.ffxiah.com/player/Lakshmi/Byrth
#5 Dec 07 2010 at 12:43 PM Rating: Good
*
194 posts
I'm sensing a presto-esque buff for striking sometime...

Also if I had to hazard a guess I'd think the enhancement on the body for Striking would be similiar to the enhancement on the head - another double attack and increased damage for it? Time will tell I suppose but this really seems to be a useless ability. I would rather Climactic than burn 2 minutes for 1 DA...
#6 Dec 07 2010 at 1:35 PM Rating: Good
**
983 posts
I'd rather just keep my Finishing moves towards Reverse Flourish than do either of them.

At the delay cap with 2 190 delay daggers (380 delay combined, 80% delay reduction) we have an attack round once every ~1.25 seconds. With Saber Dance 5/5 up, Brutal, and Aurore doublet, we have a 27% Double Attack rate, making it 2.54 attacks per round or about exactly 2 attacks per second.

Striking Flourish consumes 2 finishing moves and forces one Double Attack on our next round. All abilities take 2 seconds to use. There was a 27% chance we'd have Double Attacked that round anyway, meaning that we spent 2 seconds and 2 finishing moves to gain 0.73 Attacks. 0.73/2 seconds = .365 Attacks per second

So yeah, it's not worth using with Haste. Then you can calculate what your Haste% would have to be in order for it to be worth using. For it to be worth using (2.54 attacks per round / .365 attacks per second = ~7 seconds per round), we would have to be single-wielding with 10% slow, or dualwielding with 60% slow. (380*.7 is our maximum delay/round).

This job ability is more worthless than Circles.*

* pending figuring out what the enhancement is.
____________________________
Yay for Jhereg!
http://www.ffxiah.com/player/Lakshmi/Byrth
#7 Dec 07 2010 at 5:34 PM Rating: Good
***
1,064 posts
This just in: in regard to Striking Flourish, it works with weapon skills. This may have just given Rudra's Storm a little more appeal for DNC.
____________________________
+1
#8 Dec 07 2010 at 6:08 PM Rating: Decent
**
983 posts
Double Attacks are 1 fTP during WS. Unless it also copies the fTP of the first hit, it's going to be no better than using it on any other WSs.
____________________________
Yay for Jhereg!
http://www.ffxiah.com/player/Lakshmi/Byrth
#9 Dec 07 2010 at 6:26 PM Rating: Decent
***
1,064 posts
Byrthnoth wrote:
Double Attacks are 1 fTP during WS. Unless it also copies the fTP of the first hit, it's going to be no better than using it on any other WSs.

Double attacks on 1-hit WS have the same fTP as the initial hit, so it's a pretty big deal WSC which . . . would be slightly more than an extra hit on Evisceration.

Edit: Got the two mixed up, my mistake.

Edited, Dec 8th 2010 2:12pm by TwilightOblivion
____________________________
+1
#10 Dec 08 2010 at 2:09 AM Rating: Excellent
***
2,180 posts
TwilightOblivion wrote:
Byrthnoth wrote:
Double Attacks are 1 fTP during WS. Unless it also copies the fTP of the first hit, it's going to be no better than using it on any other WSs.

Double attacks on 1-hit WS have the same fTP as the initial hit, so it's a pretty big deal.


What? No they don't.
____________________________
Louverance: You should spend your next life as a friar, my friend!
Later...
Meransarget: Oh, herro there.
#11 Dec 08 2010 at 7:34 AM Rating: Decent
**
983 posts
Seconded, which is why Gekko's damage doesn't double when you land a double attack.

Someone more credible than myself (Rena from BG) posted that the AGI TP reduction is:
(dAGI+25)/2
and caps at 50%.

So you want to have 75 more AGI than your target to minimize TP fed. Gnarled Horn + Furtherances should cap this on most things. It is a hugely noticeable difference. NMs yesterday were getting 1-3 TP moves off before I killed them.
____________________________
Yay for Jhereg!
http://www.ffxiah.com/player/Lakshmi/Byrth
#12 Dec 08 2010 at 10:45 AM Rating: Good
***
1,064 posts
zellbaca wrote:
TwilightOblivion wrote:
Byrthnoth wrote:
Double Attacks are 1 fTP during WS. Unless it also copies the fTP of the first hit, it's going to be no better than using it on any other WSs.

Double attacks on 1-hit WS have the same fTP as the initial hit, so it's a pretty big deal.


What? No they don't.

Well then I'm not sure what was happening, but my pre-Striking Flourish Shark Bite was 447 and post flourish was 844. I don't know how else to explain the double damage unless it forced two double attacks?
____________________________
+1
#13 Dec 08 2010 at 11:57 AM Rating: Good
**
983 posts
The difference you're describing is entirely within reasonable variance for a 400 damage Shark Bite, one without and one with a Double Attack.

I tried to test this tonight the way I described and it didn't work. I am now unsure how WSs interact with shadows, but I'm going to wait until this NIN-emote Eastern paper craze has died down to find out.

Edit:
Confirmed it. Striking Flourish just gives +1 fTP when stacked with Shark Bite, like any DA. Also, testing things on Utsusemi-casting monsters is a much worse idea than I realized.

The body would have to "Enhance Striking Flourish" up to about +5-6 hits to make it worth using.

Edited, Dec 9th 2010 10:12am by Byrthnoth
____________________________
Yay for Jhereg!
http://www.ffxiah.com/player/Lakshmi/Byrth
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 15 All times are in CDT
Anonymous Guests (15)