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Extensive Dakini/Kila GuideFollow

#1 May 14 2010 at 2:19 PM Rating: Excellent
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I've completed the 3 main daggers that most DNCs will be going after so thought I'd put together a guide on some of the best spots to do them in and my personal experiences. If any of you have suggestions for better spots I'll add them in.


Trial 16: 100 rabbits in any weather.

Party Spot Ulegurand Range G-10/11

This is pretty much the standard spot where most people will be teaming up to do trial 16 since ice weather is pretty consistent during the day. There are quite a few bunnies to kill in this area but can be annoying because you have to dodge both tigers and snolls. Also make note to pull the ones down the ramp where the buffalo are (about 5 down in that area) and to the northeast a bit there are two more heading to the tunnel around H-10.

Solo Spot Ulegurand Range J-11ish

This is where I went on the first day of doing the trials. There is a lil corner here where you can easily pull 5-6 bunnies safely even though you're surrounded by raptors. After killing each round I had to wait about 1-2 minutes before the next round started to repop so there's not that much downtime.

Trial 17: 100 crabs in fire/wind/lightning/light weather

Party Spot/Solo Spot Vunkurl Inlet [S] H-10

This is also a pretty standard spot to find many people doing their trials so its really easy to find a group. The weather here won't be as frequent as it was in Ulegurand, but still good enough to get this trial done fairly quickly. Both thunder and wind weather will take up most of the day and very frequently popped back to back.

Trial 18/24/30: 100 monsters in fire/thunder/wind weather/day Ulegurand Range

I grouped these all together because you can just kill whatever EP mobs on certain days. I suggest if you're going after multiple daggers to grab another 16 and head back to Ulegurand range. As long as the conditions are met for the 18/24/30 Trials you will get credit for both daggers even if ice weather isn't up. If you get to group with quite a few people you can blow through these in no time.

Trial 19: 100 aquans in fire weather/day Vunkurl Inlet [S]

Similar to my previous suggestion you can do this trial back in Vunkurl while working on your Trial 17 for another dagger. Again only the fire day has to be up and you can get credit for both daggers w/o any weather for 17.

Trial 20: 150 Beasts fire weather/day Ulegurand Range

Yup it's back to Ulegurand to whoop up on some more bunnies. If you're going for your third dagger then go ahead and pull out another 16 to get credit for both. And don't worry if you get tiger aggro this time, they count as beasts too.

Trial 21: 200 flans fire weather/day Mount Zhayolm

Been pretty easy up until this point but unfortunately here's where it stops unless you have some BLM friends (or offer to merc some that are already there) There's not much that you can offer in terms of help unless you desperate flourish, stun agas, and stutter step (only if there are 1 or 2 BLMs with you, otherwise you would just be slowing them down). In a bigger group you could sub BRD and sing ballad 1...not much but at least its something.

If you're desperate and in no rush you could solo these but very slowly. I got stuck with having 4 flans left to finish this trial and went ahead and soloed them. Pretty much took me the entire day, but that's because I was REALLY cautious about riding VF to stun -agas.

Trial 1100: 200 vermin firesday/weather Fort Karugo Narugo (G-5/H-5)

Back to this spot for vermin. I still was able to do these at 78 but not so sure when these EP become TW.
Edit: still EP at 80 so nothing to worry about

Trial 1101: 250 Manticores firesday/weather Cape Terrigan (G-5)
Pretty open area around the cloister of gales with quite a few greater manticores here. Solo is a bit difficult even at 80 but doable.

Trial 25: 100 Vermin wind weather/day Fort Karugo Narugo [S] G-5/H-5 Alternatively: Rolanberry fields [S] G-6

I did this solo (and at the time of this writing I'm doing it again for my second eva dakini) and the first time I did spiders in The Boyada Tree. Spiders there are plentiful, but get annoying because they are always in pairs so its difficult to fight just one and having to constantly erase spider web was also annoying. Plus if there are other people there killing for different reasons then the 16 min respawn times on spiders can slow you down as well.

The place that I just discovered today to do this trial is in Rolanberry fields [S] at the G-6 area. There are 6 dragonflies here that are SUPER EASY to take down with 5 min respawn times. I was kinda late to getting to the spot and I also had a pair of pups show up and was trying to steal my claims and yet I still was able to get about 30 kills in for the rest of the day. With the full day and no competition it would have been easy to get 40 to 45 kills done with almost no effort. There are also flies of this level in Fort Karugo (which also has wind weather) and Meriphataud Mountains [S] so when I research both of those maps I'll edit this.

Edit: Well I just got done checking out Fort Karugo Narugo [S] and I must say this is a MUCH better spot than Rolanberry. Not only does it have wind weather that lasts a very long time, but there are many more dragonflies here. I just knocked out about 50 during the actual windsday (with a 5 min break thrown in) and another 10 or so before the weather finally died out. You do have to dodge some Jumbo Rafflesia and a few Yagudo in this spot, but not a huge deal.

Trial 26: 150 birds wind weather/day Wajaom Woodlands M-7 => K-7

Another fairly easy trial. I started out by zoning out of the tower from Whitegate and killing the lesser colibri there then making my way west and killing the birds in the clearing in K-7 and the few to the south of here. Pretty easy to solo or duo if there is someone else who needs them done. This is also a good spot because not many people party here. Of course, if there isn't anyone by the leypoint or at any of the other optimal bird camps then those would be better. Wind weather is mildly frequent here too which makes it the most optimal zone.

Trial 27: 200 Morbols wind weather/day Wajaom Woodlands or Rolanberry Fields [S] F-11/12/13

This was my primary spot to do morbols. These are easier to kill than the Ameretats in wajaom/bhaflau and there are quite a few more in a concentrated area. I soloed about half of the time and the other half was done duo with either a thf or another dnc. These things do use bad breath moderately so be prepared to spam healing waltz. That does slow your kill time down a bit but even solo I was able to kill about 20 per day. There are also a couple of quadav that roam around this area, but are easily avoidable. On the non windsdays, Wajaom suffices when wind weather is up to get a few kills in here and there.

I just completed the first 100 kills for my second dagger all in wajaom and it seems that this is definitely the better spot for either solo or groups. These morbols have a bit more HP than the ones in Rolanberry Fields [S] but in that entire 100 kills I only saw bad breath maybe twice. The info about the regen was correct in that you just have to pull them away from their spawn point. Vampiric lash can be a pain if it goes off, but its blinkable by shadows so most of the time it really wasn't a big deal.

Trial 1104: 200 Beasts Wind weather/day Ulegurand Range

Standard fare here, kill buffalo, tigers, and rabbits

Trial 1105: 250 puks wind weather/day Wajaom Woodlands

Lots of puks to the south of WW. Wind weather very hefty in this zone too and lots of people to team up with to get this done quickly.

Trial 1893: 300 Plantoids wind weather/day Bhaflau Thickets H7/I8

Did this solo in two sittings. Treant saplings and treants in this area go down pretty quickly (especially if you're 85 already) Wind weather for 5-6 points per kill speed things up very nicely


Trial 31: 100 Plantoids thunder weather/day The Boyahda Tree

I'll honestly admit, I kinda cheated when I did this one. I started out soloing mandies here which was fairly easy. There were about 6 or 7 DRKs here working on their scythes so I asked them if they would help me. Before the day ended, I had all 100 kills done XD. Otherwise this is a pretty good spot since thunder weather also pops here and mandies are fairly easy to kill.

Trial 32: 150 Arcana thunder weather/day Ro'Maeve

Pretty good place to multitask if you want to get some FOV done as well. You're more than likely to find other people working on either this trial, the 400 arcana for the Athame pathway, or some other weapon entirely so it's easy to group and get these knocked out quickly. Thunder weather pops here too (not that frequently in my experiences though) so you can get some non thunderday kills in.

Trial 33: 200 Qutrubs thunder weather/day

Here is the trial that makes me cringe everytime I think about it. If you have 5 or 6 friends that are more than willing to help you get this done then the absolute best spot will be right outside of Dvucca Isle SP. These are VT qutrubs, but in a full party they are extremely easy to take down and have 5 min respawns. There are only about 6 or 7 in the immediate area but thats more than enough to get 30-40 kills in per day. Thunder weather is moderate in this zone too.

Now if you're soloing or in a small group of 2-4 then you will want to head to Arrapago Reef from the Ilrusi Atoll staging point. This will allow you to head south to the F-9 area (dont have to pass though any gates) where there are about 6 DC qutrubs and if you head east past the Imps and across the small bridge you will find another group of qutrubs (about 9 or 10 if you keep traveling east) around H-10 I-11. If you plan to solo these I suggest you only go after the DRK ones (they carry swords as opposed to the BLM ones that carry daggers). The BLMs suck because they like to spam agas but they also have icespikes which the para effect can easily stop your VF from going off.

Trial 1108: 200 lizards thunder weather/day Ulegurand range raptors (J-10)

Just got done with this one. A small group of 2-4 can slaughter these things over and over, with their quick respawn times you can easily get through 70-80 of them in a single thundersday.

Trial 1109: 250 Golems thunder weather/day Ve'Lugannon Palace North Genbu entrance

This is probably the best place to solo or small group enkidu golems. Running the loop between the basement and the top floors and you will almost never run out of mobs. Alternatively you could go to Ulli pop camp, but not only are these higher level, you have to wait for repop times if you have a full party killing them quickly.

Edit: If you're in a small group (4-5) or a whole alliance, its much better to go to the loop that surrounds Celestial Nexus in The shrine of Ru'Avitu. Just did this with 12 people this morning and we knocked out a little over 80 in a single day so definitely worth checking out (got quite a few diorite drops too as a plus ^^)


Trial 1895: 300 Beasts thunder weather/day The boyahda tree

Really love the new additions to the trials. Moss eaters go down super quickly, and thunder weather does quite nicely here. Got lucky and had double thunder for the entire time for 7 points per kill and knocked out all 300 before the game day hit 12:00. And that was just with 2 other people with me.



And that pretty much sums up how I've done these three daggers up to this point. Again if there are any suggestions for better spots and mobs let me know and I'll edit it. Other than that...GL in going after these. It seems like a lot of work but they are totally worth having. (not to mention all the BS/KS/merits you rack up from doing these as well =P)









Edited, Jun 30th 2010 5:06am by Kalisa

Edited, Jul 4th 2010 5:01pm by Kalisa

Edited, Sep 11th 2010 4:43pm by Kalisa

Edited, Sep 11th 2010 4:44pm by Kalisa
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#2 May 14 2010 at 9:20 PM Rating: Excellent
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Awesome guide, rate up!

Quote:
Trial 27: 200 Morbols wind weather/day Rolanberry Fields [S] F-11/12/13

This was my primary spot to do morbols. These are easier to kill than the Ameretats in wajaom/bhaflau and there are quite a few more in a concentrated area. I soloed about half of the time and the other half was done duo with either a thf or another dnc. These things do use bad breath moderately so be prepared to spam healing waltz. That does slow your kill time down a bit but even solo I was able to kill about 20 per day. There are also a couple of quadav that roam around this area, but are easily avoidable. On the non windsdays, Wajaom suffices when wind weather is up to get a few kills in here and there.


I haven't tried Rolanberry Fields [S] myself, but I found the Ameretats in Wajaom to be pretty good, better than what you describe. There were usually multiple people there, once we almost had a full alliance going. There are 5 which spawn near town pretty close to each other and they are on 5 min respawn. You kind of top out around 50 mobs per windsday even with tons of people. The one time I did it as THF with just my wife on WHM, we took down 40 or so. I did 2 of the evasion Dakini's, and out of the 400 ameretats I killed, I think I only saw a breath attack ~3 times. It is extremely rare. I would say check search comments and see if someone else is doing it. Even a duo can kill these things as fast as they spawn.

Edited, May 14th 2010 11:21pm by JaxReborn
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#3 May 15 2010 at 12:42 AM Rating: Excellent
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I don't have anything to add, but everytime I see "dakini" in a thread title, I think it says "dratini".
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#4 May 15 2010 at 3:23 AM Rating: Excellent
Good guide but I have a tip also if you want to be done fast.

For Trial 18 (100 mobs under fire weather or day) I grabbed a level 10 buddy of mine on firesday, did level sync on him (you still get credit for kills under sync), and went after orcs and bats in Ghelsba Outpost. The mobs die in 3-4 hits and are really close together, and plus there usually isnt anyone there. I finished the trial in just under an hour.

for Trial 19 (100 aquans on firesday/weather): I again got a friend to change to a level 10 job which I sync'd to (he went afk and /followed me) and went to East Sarutabaruta on firesday, and started at K-9 of the map (in the river) and killed pugils and crabs. Theres tons along the river, and again they all died in 3-4 hits. This trial took me about 40 minutes.

For Trial 20 (150 beasts on firesday/weather): Again, on firesday I sync'd to a level 10 friend and went to West Ronfaure. In the middle of the map near Jaggedy Eared Jacks pop is a whole pile of Forest Hares and Sheep. Easy targets at level 10. This one took me a little longer, about 2 hours (or rather, 2 firesdays)

you can do this with other trials too of course such as 100 Plantoids (Trial 31 for Acc Dakini) take a level 15ish friend to Tahrongi Canyon, around the Teleport Mea crystal is lots of saplings and mandies.

Apparently some people don't know that you can still get credit while under level sync so just wanted people to know since you can finish some trials so much easier as long as you have a friend or mule t sync to.

#5 May 15 2010 at 4:25 AM Rating: Good
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Yes thank you for pointing that out Cyl. I was aware that you could use level sync to get them done but kinda left that out since most people would be seeking to do these uncapped, not to mention some of the trials (qutrub, flans, etc) you can't sync down to, so just left it as if you were doing everything at 75.

Jaxreborn wrote:
I haven't tried Rolanberry Fields [S] myself, but I found the Ameretats in Wajaom to be pretty good, better than what you describe. There were usually multiple people there, once we almost had a full alliance going. There are 5 which spawn near town pretty close to each other and they are on 5 min respawn. You kind of top out around 50 mobs per windsday even with tons of people. The one time I did it as THF with just my wife on WHM, we took down 40 or so. I did 2 of the evasion Dakini's, and out of the 400 ameretats I killed, I think I only saw a breath attack ~3 times. It is extremely rare. I would say check search comments and see if someone else is doing it. Even a duo can kill these things as fast as they spawn.


I guess my post was a bit biased then since I really didn't spend that much time with the Ameretats. The few times I did try them (both solo and duo) they seemed to take much longer to kill than the ones in Rolanberry [S]. They also have that annoying regen which if you're soloing on DNC, can be a bit of a pain. However I am nearing this trial again for my second evasion Dakini so I will definitely reassess the Ameretats and edit the guide. Thanks.
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#6 May 15 2010 at 8:14 AM Rating: Excellent
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Kalisa wrote:
They also have that annoying regen which if you're soloing on DNC, can be a bit of a pain.


I believe you can surmount their Regen by pulling them out of their pop area.

It's also weird when they steal your Sambas... makes you appreciate how annoying it is to have a Daze effect on you. XD

At any rate, nice guide. ^^
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#7 May 15 2010 at 10:04 PM Rating: Excellent
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Thank you so much for the guide. Very helpful for someone like me that sort of missed the boat on these weapons and had no idea where the popular and best spots to fight monsters are. I would have never considered U Range. :D
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#8 May 16 2010 at 2:38 PM Rating: Decent
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Thanks for posting this it's very helpful. I too am just starting my work on these daggers for my DNC and currently I am working on the OAT dagger (knowing I won;t have one for some time) and the eva+12 dagger.

I have a question though, just how effective or useful are the daggers that "Add.eff.:Weakens def+10" kind of daggers? I sometimes use my DNC in merit parties and I read that this procs very frequently and gives a -10% to def, stacked with 1-2 box steps this could be extremely potent in a merit party dont you think?

My question about unlocking these though is I am unsure how to do the trials (nothing on wiki about them) such as trail 53: "Additional effect x200 on plantoids". So do the plants need to be EP+ and I need to have a dagger equipped that does additional magic damage and have it proc 200 times? or will my trial dagger have a chance of an additonal effect? Any info would be greaty appreciated on these trials and if anyone has any expereince with the Add.effect daggers (lowers acc, eva, def, etc.) please share!
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#9 May 17 2010 at 6:57 AM Rating: Good
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I would advise Ameretats over Ochus in Rolanberry [S], simply because you're probably much more likely to find assistance. On my server, Bhaflau Thickets almost always has an alliance of people out there on Windsdays plowing through the 5 spawns that are near town, and if they are killing diligently enough they can easily get at least 50 kills in one day, meaning just 4 Windsdays needed to complete one dagger.

Are there better spots? Probably, but generally, the "best" spot for you to be is wherever you can get the most help.

Quote:
I believe you can surmount their Regen by pulling them out of their pop area.


This is correct. Very few people seem to know about it; then again, most of the people in the alliances that I've joined for getting evasion Dakinis probably wouldn't care (they generally slaughtered these things within 15 seconds or so, Regen be damned)

Also regarding the Ameretats, if the target has any buff that can be stolen, they seem much MUCH more likely to use Vampiric Root on you (the buff stealer) than any other of their TP moves. Likewise, if the target has no buffs that can be stolen, they seem to never use Vampiric Root and will always default to something else. In short, as long as whoever the target is remembers to keep some sort of absorbable buff on them (as well as some Utsusemi to ensure that their buffs don't actually get stolen), you won't ever have to deal with pesky status breaths against the Ameretats.

Edited, May 17th 2010 8:58am by Fynlar
#10 May 26 2010 at 2:45 PM Rating: Good
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Quote:
I have a question though, just how effective or useful are the daggers that "Add.eff.:Weakens def+10" kind of daggers? I sometimes use my DNC in merit parties and I read that this procs very frequently and gives a -10% to def, stacked with 1-2 box steps this could be extremely potent in a merit party dont you think?

My question about unlocking these though is I am unsure how to do the trials (nothing on wiki about them) such as trail 53: "Additional effect x200 on plantoids". So do the plants need to be EP+ and I need to have a dagger equipped that does additional magic damage and have it proc 200 times? or will my trial dagger have a chance of an additonal effect? Any info would be greaty appreciated on these trials and if anyone has any expereince with the Add.effect daggers (lowers acc, eva, def, etc.) please share!



I have the def down dagger for my brd. For trial 53, all you have to do is let the dagger's additional effect proc 200 times on plantoid mobs. For each time it procs it'll update the # of procs you need left on your chat log.

From playing with the dagger in campaign, I've noticed the dagger does proc quite frequently (once every 4-5 hits or so for me). However, the additional effect doesn't overwrite itself. I mean this in the sense that the additional effect won't proc again until the effect wears off or is overwritten.

(Example: dagger's def down procs on a steelshell. It won't proc again until the def down wears off or if the crab overwrites it with scissor guard.)
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#11 May 26 2010 at 2:52 PM Rating: Good
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I recently completed the Def. Down lance, and got to use it in a merit party for the first time a day or two ago. While generally the add. effect procs fairly often, it did not proc even once against Greater Colibri. I presume this is because it is an earth-based effect, and Colibri, being wind-based, are strong to earth. It did proc a few times when we were fighting wivres, and I am sure it would proc fine against Mamools.
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#12 May 26 2010 at 6:41 PM Rating: Excellent
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Added info for morbol trial, thanks for the tips guys. Wajaom is definitely a better spot.
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#13 May 27 2010 at 12:16 PM Rating: Good
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KaishenRamuh wrote:
I recently completed the Def. Down lance, and got to use it in a merit party for the first time a day or two ago. While generally the add. effect procs fairly often, it did not proc even once against Greater Colibri. I presume this is because it is an earth-based effect, and Colibri, being wind-based, are strong to earth. It did proc a few times when we were fighting wivres, and I am sure it would proc fine against Mamools.


Def down is wind based, not earth based. This is why it won't land well on Colibri.

Quote:
Trial 31: 100 Plantoids thunder weather/day The Boyahda Tree

I'll honestly admit, I kinda cheated when I did this one. I started out soloing mandies here which was fairly easy. There were about 6 or 7 DRKs here working on their scythes so I asked them if they would help me. Before the day ended, I had all 100 kills done XD. Otherwise this is a pretty good spot since thunder weather also pops here and mandies are fairly easy to kill.


Another area that is really good for plants on non lightnings day is Vunkerl Inlet [S]. Thunder weather happens more often than anywhere else I've tried (quite frequently, actually). There are lots of DC-EM Treants and Demonic Roses there. Boyada Tree is best for the day I agree, but I never saw lightning weather pop there. So I did half there and half at Vunkerl directly after quite quickly.

Quote:
Trial 32: 150 Arcana thunder weather/day Ro'Maeve

Pretty good place to multitask if you want to get some FOV done as well. You're more than likely to find other people working on either this trial, the 400 arcana for the Athame pathway, or some other weapon entirely so it's easy to group and get these knocked out quickly. Thunder weather pops here too (not that frequently in my experiences though) so you can get some non thunderday kills in.


Because of the frequency of thunder weather, Vunkerl Inlet is also a really good place to knock off some arcana kills as well. Tons of DC Ignis Djinn and a couple of good camps.

Edited, May 28th 2010 1:44am by ThiefKiller
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#14 Jun 30 2010 at 3:06 AM Rating: Good
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Added new trials for thunder/fire kila pathways
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#15 Jun 30 2010 at 9:33 AM Rating: Decent
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If you're not yet 76 and beyond, most of the desert manticores in W. Altepa are still ep. Three spawn near the kuftal entrance, and 3 more spawn through the secret tunnel at the very southwestern area of the map.

I'm currently 76, and about 50% of the spawns in the sw area are still coming up ep.
#16 Jul 08 2010 at 5:54 PM Rating: Decent
Please don't take this the wrong way but do you plan to do some testing on the path for Daka & Twashtar? It would be nice and I am gonna attempt the Twastar since doing the Relic seems so far out of reach for me. And good job on the info.

Oh yeah just as a added bonus guys you can make some MMM(Moblin Maze Monger) maps to cater to your trails right? I remember reading that somewhere. If so please explain how cause I've never even tried MMM. It seemed to unstable when I was interested in it and now some nice daggers have my attention.

Edited, Jul 8th 2010 7:57pm by DerekW
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#17 Jul 08 2010 at 6:23 PM Rating: Good
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By testing do you mean a guide? If so, there's really no reason to do one on those weapons because they're all NM kills (except for the shells/coins drops which are currently unknown).

I'll eventually get around to writing up the other trials for the eva daggers, but you can pretty much easily find places to do beasts (probably rabbits/tigers in ulegurand if people are still working on earlier trials there) and puks (think there are some DC ones in the southern parts of wajaom). Might be a while though cause I just finished my fire/thunder kilas and gonna take a break before doing anymore trials.
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#18 Jul 11 2010 at 5:31 PM Rating: Good
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There are indeed a lot of puks in SE of the Waj. There's 3 camps in that area and if you're in a group you can run between the southernmost two, killing the 2 by the bees, the 2 by the Hydra inlet tablet thing, the 4 in the corridor, and the 2 at the dead end of the corridor. Did this with a mostly-alliance of JPs and got 100 kills in a single windsday :o
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#19 Jul 14 2010 at 10:58 AM Rating: Good
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Any new input on flans + fire? Is the only option to leech a BLM manaburn?

With both THF and DNC leveled, either one offer anything of value to a manaburn? And what about subbing COR? Healer's Roll and/or Corsair's Roll?

As for Mt. Zhayolm, is there another camp other than H-7? What about Halvung?
#20 Jul 14 2010 at 12:28 PM Rating: Good
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As far as flans are concerned I didn't get to experiment outside of what I posted. So subbing brd or cor to be helpful certainly works on paper, just never really tried it.

Halvung has 2 smaller camps. One with 4 flans right as you zone in from the nyzul bird camp and another somewhat deep into halving where you pop dextrose. Sure these flans are easier, but with 16 min repops and the time it will take you to get to them...M Z just seems like a better option.

Unfortunately this is just one of those trials you can't easily solo your way through. But a lot of the other jobs have those...so feel lucky that we have much fewer XD
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#21 Jul 14 2010 at 1:34 PM Rating: Good
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Backward Stutter Step on sleeping flans to help the mages' resist rates, emergency stuns and cures? I'd go DNC main if I had any interest in those weapons.
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#22 Aug 02 2010 at 9:51 AM Rating: Decent
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Wind Path // Evasion Kila // Malboros?

Malboros alternative possibly Lunantishee (lvl 55~58)in Riverne B01 (otw to Monarch Linn where the new Blazedrakes are) now that CoP areas are uncapped a thought? I was up there last night and a good number spawned EP, though many would pop too weak as well. At 80DNC/SAM one self chain would typically destroy an EP from 100~0% HP. If you do melee them down you chance Bad Breath as usual but I was never in danger of dying.

If a friend went with to sync to 75~76 perhaps they would all con EP in addition to having help killing them?

On a windsday I knocked about 20 off my dagger between killing too weaks to force repops higher and hippos (also a scattering of too weak/EP) for Athame.
#23 Aug 02 2010 at 10:23 AM Rating: Decent
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202 posts
Yellow does not read well on white...
#24 Aug 02 2010 at 4:45 PM Rating: Good
Scholar
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435 posts
use the ffxi theme and it's yellow on dark blue?
#25 Aug 03 2010 at 4:03 AM Rating: Decent
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202 posts
Perhaps... if I can find the option. DOH!
#26 Aug 04 2010 at 11:56 PM Rating: Good
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271 posts
Quick update on the flans...

More and more DRGs and SAMs seem to be working on their fire weapons (at least on my server). I hit up Mt. Z and was getting 10-12 people in an alliance, wiping out flans faster than they could pop. Very easy.
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