Maybe its the lack of sleep....maybe its the strong pain killers that I'm on atm...but I'm still having a bit of trouble understanding the detriments/benefits of having the dual wield augment in place of the 4% haste from rapp harness.
Let me clarify that. With the dual wield we get reduced delay, but the trade off is less tp gain per hit right? So not including things like hit %, in the long run would you get more hits with the haste or with the DW%? Or how about this, if you TP in brutal earring and rajas ring for 6 STP would that compensate for the loss in TP/hit?
On a side note, I'm browsing the THF forums and their praising this body (with 10 acc and DW%) as being a Homam corazza +1. I may just jump on ship when I start understanding the math that goes along with it. XD
First, read Nate's post above mine. Note that below 200 delay, tp gains are increased at a higher rate than any other range. Adding DW will STILL increase TP. As for comparing against Rapp, you're comparing 3 DW to 4 haste, and ignoring 5 STR 5 DEX and whatever else you put on here(10 acc is my choice). 10 ACC will always beat 1 % haste, unless you are capping acc at some point and losing some of the benefit of 10 acc.
Going from 79 to 80% haste is a 5% increase:
Going from 90% hit rate to 95% hit rate is a 5.55¯% increase:
Incidentally, without any other haste, Rapp is worse than even SH(also, swift and life belt). It's equal to SH if SH caps your Acc and you have 24% haste before you use rapp. This is achievable with gear and haste samba. However, you usually are not capping acc. At a lower %, say, 80% hit rate(6.25% increase from 10 acc), it takes 32% haste before adding rapp makes it equal to SH, meaning you'd need 10% from haste samba, the 17% available from gear, and an additional form of haste, march or haste spell, to make it worth it.
Now the STR will give you 2.5~6.0% increase as well, and the 5 DEX is an additional 2.5 ACC, so in reality if you do the 10 ACC, and we exclude the 3% DW for a moment, the new armor gives atleast 9.24%
increase(excluding the 2.5 ATK, and if you cap acc). Since you normally won't cap ACC, this number will generally be higher in any case. So already Rapp has to be at 53% haste before equipping it to be even. This requires 17% other haste in gear, haste samba 10%, Haste, and March. If you were at 80% hit rate, then this number would be 56% haste, which would require double march to match it. This goes even further if the fSTR goes up twice, or if you had lower damage weapons that I used(35 damage weapons with 2 fSTR).
This was all excluding the second stat. DW +3% in my opinion being the best of those, will add to the 20% you should already have(unless you don't /NIN) and would give you atleast a 3.896% increase. This is hands down much much better than Rapp, even if Rapp gets all the favors and support. Edit: tagfail Edited, Mar 24th 2009 7:47pm by Souji