Forum Settings
       
Reply To Thread

Dancer merits (Macro question now too!)Follow

#1 Mar 05 2009 at 2:01 PM Rating: Decent
***
1,419 posts
I just dinged 75 DNC and had 4 merits saved up. I put 2 into Haste Samba and was looking at what else to merit.

I currently have 8/8SWD (I use joyeuse) 4/8DGR (4 katana merits too...but I might take them off) 4/4 CRIT and 4/4 EVA. So I have the combat skills done. I'm mostly curious about DNC specific. I know 5/5 Haste Samba is my main priority, but what then? I was mostly torn between Step Acc. and Reverse Flourish Effect

For Group2 merits I was planning on going 4 Fan Dance, 1 Saber Dance, and 5 No Foot Rise.

The 4 Fan Dance would help me a lot in ballista which is what I mostly do. One saber dance for e-peen DE and No Foot Rise is just great.

Many thanks for any replies to this.

Edited, Mar 6th 2009 12:01pm by Hiswhitewings
____________________________
Hiswhitewings, Fenrir
75 THF,RDM,PLD,NIN,BLU,DNC
Ballista addict
I probably rated you down.
#2 Mar 05 2009 at 2:15 PM Rating: Good
****
4,719 posts
Between Step Acc. and Reverse Flourish effect, I'd say full on Reverse Flourish. There are AF hands and relic feet that enhances the step accuracy anyway, and with Reverse Flourish being fully merited you can get 60 TP after 2 successful steps instead of doing 3 without the merits. 75 TP for 5 finishing moves is great too.

As for Ballista, keep in mind that Fan Dance will do nothing against magical attacks and is good if your main opponent is a melee. It is also great for your solo potential anyway. I can't comment on the No Foot Rise, I still have yet to decide.
____________________________
Reiterpallasch wrote:
Horst needs a 1 minute, 15 foot doom aura. Get in, get out, or @#%^ing die.
Calmus wrote:
...draining with sambas is kind of like you smack the thing and as you smack blood flies out... normally the blood would just you know fall and be red an what-not, but, with the samba your all whacked out and decide to drink the blood as it flys out. thus not adding MORE damage just taking more advantage of your damage. at least thats my take on it.
#3 Mar 05 2009 at 2:35 PM Rating: Decent
***
1,419 posts
Ah I understand that it's for melee only. I just LOVE sentinel when I go PLD to ballista so having a sentinel like JA for DNC just seems like the right choice to me.


Thanks for the reply though. After I made my post I noticed that relic had enhances step acc so it really leaned me towards reverse flourish. I've also been doing birds since 73 and have been landing them just fine.

If I'm ever really hurting for ACC I could easily just take off the 4 katana merits and add them to DNC since I can see DNC becoming my new merit job.
____________________________
Hiswhitewings, Fenrir
75 THF,RDM,PLD,NIN,BLU,DNC
Ballista addict
I probably rated you down.
#4 Mar 05 2009 at 3:18 PM Rating: Good
Avatar
*****
11,495 posts
Good DNC only merits to cap out..or at least what I did:

Haste Samba
Reverse Flourish
No Foot Rise

Good Merits to spread points out to aside the main ones (Haste Samba/Reverse Flourish/No Foot Rise):

Saber Dance
Fan Dance
Closed Position
Building Flourish

Of course it will vary on your playstyle..



Edited, Mar 5th 2009 3:20pm by Theonehio
#5 Mar 05 2009 at 3:51 PM Rating: Default
*
139 posts
This is the path I took my Dancer Merits, some are recycled over from my other 75 jobs.


Leftover from DRG and BRD: STR+1 DEX+1 CHR+2 Crit4/4

Tier 1 Dancer Merits:
Step Acc. 1/5, Haste Samba 5/5, Reverse Flourish 2/5 Building Flourish 2/5

Tier 2 Dancer Merits:
Saber Dancer 1/5 Fan Dance 1/5 No Foot Rise 5/5 Closed Position 3/5

Combat Skills:
Dagger 8/8, Eva 4/8

I see the majority chose to 5/5 in Reverse Flourish, but I chose only 2 because that is a TP return of 66, and the highest amount of TP you need to use any JA is 65 TP for Curing Waltze IV. I wanted to have Building Flourish merited because I have big number syndrome, recycled DD merits, and I was already doing lovly with TP gain as it is I figured more would be over kill.
#6 Mar 05 2009 at 3:57 PM Rating: Decent
Avatar
*****
11,495 posts
The reason many cap out Reverse Flourish is because of self skillchaining.
#7 Mar 06 2009 at 6:38 AM Rating: Good
**
254 posts
Check out the post by Kornemunio (sp?) on the solo thread a few down from this one. I really like his take on Saber and Fan dance ALso his thoughts about NFR to only 3 make sense to me at least.
I'm currently at 2 haste samba 2 reverse flourish 1 saber dance I plan to add 1 fan and then finish up reverse flourish to 5 and haste samba to 5. NFR to 3
Then Closed Position to 5 most likely. I really want to see what I can solo.
____________________________
Your message has met the filter designed to stop ultimately silly messages, hit the back button to edit it and repost.
75DNC Bismarck BattleHoundsII

#8 Mar 06 2009 at 8:51 AM Rating: Decent
***
1,419 posts
Why only three on NFR?

My idea, for ballista mind you, was start the match with 5 FM gathered before match started. Turn that into 60TP (More once RF merited) then No Foot Rise to be able to stun/voke/grav someone and have enough TP to cure or WS depending on the case.

I'm curious why you suggest 3 though.

Edit:

Figured I'd ask here rather than start a new topic.

How do you all setup your macros? Mine look like this:

R2 (CTRL)
Drain I Haste I Waltz1 I Waltz2 I Waltz3 I Waltz4 I Erase I Divine I Grav I Pull

L2(ALT)
Ichi I Ni I Quick I Box I Reverse I Violent I Voke I WSset I TPset I My /sea all <t> macro =p

This has worked for me SO FAR and I have no problems doing all I have to do at the speed of light. But I'm just worried about how I would put fan/saber dances and NFR. I was thinking of just using them manually from the JA list like I usually do with JA that I use only SOMETIMES and aren't things I NEED RITE NOW OR I DIE.

Keep in mind I play on Ps2.

Thanks again. And whyz pplz raetingz me downz?;[


Edited, Mar 6th 2009 12:00pm by Hiswhitewings
____________________________
Hiswhitewings, Fenrir
75 THF,RDM,PLD,NIN,BLU,DNC
Ballista addict
I probably rated you down.
#9 Mar 06 2009 at 9:27 AM Rating: Good
*
139 posts
Ugh I have 5 rows of macros.... I swear I blink so much I'm invisible.

Row 1: Is basic DNC JA's (samba's waltzs ect) Utsu, pulling macro and all the abilites I had befor 75.

Row 2: Merited abilities + Equipment Swaps (soloing, ws, capped event, TP set)

Row 3: Abilities for Differnt SJ's for DNC that I just copy and paste as I need when I am on a differnt sub.

Row 4: Balista and Brenner macro (same as row one w/ no equipment swaps)

Row 5:silent dance1-4 macros, M.C. Hammer's-Too legit to quit emotes, and Back that azz up <t> macros.

#10 Mar 06 2009 at 9:51 AM Rating: Decent
Scholar
**
783 posts
I plan on doing:

Group 1
5/5 Haste Samba
5/5 Reverse Flourish

Group 2
3/5 Saber Dance
1/5 Fan Dance
3/5 No Foot Rise
3/5 Closed Position

I think... though I change my mind every few days :P The Group 1 is pretty much set, Step Acc and Building Flourish are meh IMO. For Group 2, 3/5 NFR is definite. The remaining 7 I may shuffle around a bit, depending on how much I like Saber/Fan Dance after trying them out.
____________________________
Lothiriel on Midgardsormr
90RNG/90NIN/75DRK/90BLM/90SAM/75DNC
Bonecraft 103 (like anyone cares anymore)
#11 Mar 06 2009 at 11:56 AM Rating: Good
**
513 posts
Honestly, putting more than 3 merits into NFR is a waste. A lot of people who advocate 5/5 NFR seem to limit themselves to the "I need to start with TP" thought process at the start of any given event. Sure, that's fine, but beyond that, the additional finishing moves are either going to be wasted or fumbled.

It's mainly an issue with regard to recasts. For example, Reversing 5 finishing moves and then using NFR to get those 5 moves back instantly means you're sitting on them for the duration of the recast of the second set of Flourishes. All but Animated Flourish in the first set use 1 finishing move, so essentially you're putting 4 finishing moves (at most) to waste if you're spamming Steps.

I find accessing 3 finishing moves instantly easier and more effective to juggle whilst maintaining the rest of DNC's abilities (i.e. steps). I don't know about other DNCs, but I don't use Steps purely for their enfeebling effects. If I'm not getting my 2 finishing moves, I feel like I'm putting that 10 TP to waste.

The most effective structure of Group 1 is echoed throughout this forum: 5/5 Haste Samba and 5/5 Reverse Flourish. Step Accuracy can be boosted through generic accuracy and Step Accuracy enhancement items. Building Flourish Effect's boost is minor at best, and it is limited to the DD aspect of DNC. Reverse Flourish, on the other hand, has applications in everything DNC does: healing, support, DD, tanking.

Of course, at the end of the day, the DNC Group 2 merits are extremely flexible and can be well-adapted to individual playstyles. You would probably be hard-pressed to find a "defined" merit set-up like certain other jobs. My advice would be to intelligently assess what exactly you want your DNC to be able to do. By the sounds of it, you already know what you want to do. My own personal preference is to play to DNC's versatily and flexibility; others may wish to specialise in a certain aspect. Up to you! :p

____________________________
RDM BLM DNC DRK WHM

Like attracts like.
#12 Mar 06 2009 at 2:12 PM Rating: Excellent
**
254 posts
Rate up Secret. Thanks for explaining better than I could what I was getting at. OP originally I too was gonna do 5/5 NFR, but after seeing Kornemunios post and realizing. I like soloing more than the average person.
8/8 dagger merits and then 3-5/5 Closed position merits sound really good now.
ie. last night I waited in a battle until all the normal mobs had come in, then I picked one off the end fo the train and took him away by myself. I started this out with Body Boost. I worked this mob down to abou 10% before I had to drag him back to some npcs. I had used up Trance and all my tricks by now. Saber Dance & D.Samba 3 was very helpful when my life was 1750/1750 until I could get tp built up again. Some closed position merits would have been really nice. I love this job. I took on Aquarius the other night with some help from a NIN. I truly believe that I will have no problems soloing that thing here soon
____________________________
Your message has met the filter designed to stop ultimately silly messages, hit the back button to edit it and repost.
75DNC Bismarck BattleHoundsII

#13 Mar 06 2009 at 5:29 PM Rating: Good
***
1,551 posts
Secretkeeper wrote:
I find accessing 3 finishing moves instantly easier and more effective to juggle whilst maintaining the rest of DNC's abilities (i.e. steps). I don't know about other DNCs, but I don't use Steps purely for their enfeebling effects. If I'm not getting my 2 finishing moves, I feel like I'm putting that 10 TP to waste.

^This is pretty much my reason as well for wanting 3/5 into NFR: once you start going you should be trying to use steps every chance possible. Since RF has a 30s timer, there's two steps worth of time to wait for RF to be ready. Unless you're just on a horrible missing streak you won't have too much trouble keeping something up.

After that, one in saber/fan to have them and 5/5 closed position for me. One thing I've wondered though: how far off center with the mob's face can you be and still have the effect? For example, can you avoid sticky thread from a crawler without voiding the acc bonus?




For my dnc macros I try to keep things as simple as possible since I play on ps2 and use keyboard near exclusively. I have all my most useful macros on the ALT# lists since my thumb easily rests on left and right ALTs (left hand).

ALT 1-10: battle target (/ta <bt> or an /assist), waltz3, waltz4, utsu:ni, utsu:ichi, haste samba, drain samba3 (to be replaced with a step set as soon as I get the relic shoes), ws set, tp/haste gear set, and a no dusk macro. Left-ALT 1-5 are the easiest for me to tap with left hand so I have the most important things there (might move haste samba over there sometime). I move my hand and switch to the right-ALT to hit the others (or just hold ALT for the bar to come up and arrow-key over).

In my waltz macros I currently swap body and head for waltz+% first, /ja CW <stpt>, /wait 1 (so the waltz with gear goes off), then swap back those two pieces for normal tp gear. I'm thinking of going to a /recast CW# (for identity, I've hit the wrong one a few times), /ta <stpt>, waltz gear swaps, /ja CWIII <lastst> and then just hitting my tp macro again. I'll have to do that if I ever get a roundel earring as six spots is all I'm working with... in fact if there's ever more for me to really swap (not for 5 more hp, but for additional %s) I'll have to make a single macro for the waltz gear swaps and be quick with tapping the waltz and tp macros (will have to replace the <bt>/assist macro).

My CTRL macros are mostly innocuous as I barely use them: /sea all <t> (to be replaced later if necessary), CW2 (to be copied and pasted into my ALT set, lvl cap depending), CW4 (so I don't lose it), gear dump macros (gear swaps I can copy/paste depending on lvl cap), aspir samba2, /p Dancer tp:<tp>, and pulling macros. I do all flourishes/steps/jigs through the menus. If there's ever more flourish enhancement gear then I'll make macros for them (I just fulltime relic body outside of waltzes).

Might seem bothersome to go through menus for so much but it keeps me more engaged.

~Ori

Edited, Mar 6th 2009 7:31pm by orinthia
#14 Mar 06 2009 at 10:34 PM Rating: Good
Sage
***
1,252 posts
Quote:
I took on Aquarius the other night with some help from a NIN. I truly believe that I will have no problems soloing that thing here soon


I was able to solo Aq long before merits (or AF for that matter) so you should have absolutely no problem doing so as you are now

____________________________
DNC: 90 THF: 90 RNG: Semi retired @90 RDM: Retired@75

lolblog: http://mithrasmemoirs.blogspot.com/
Elemental Magian Dagger Guide
Gearsets/etc
#15 Mar 07 2009 at 6:01 AM Rating: Good
Sage
***
1,567 posts
Kalisa wrote:
Quote:
I took on Aquarius the other night with some help from a NIN. I truly believe that I will have no problems soloing that thing here soon


I was able to solo Aq long before merits (or AF for that matter) so you should have absolutely no problem doing so as you are now


I was able to solo Aq as NIN/DNC, and without a very potent evade set(O-hat, SH, velocity earring, and a lack of -evade gear elsewhere), so I doubt a properly geared DNC should have any problem. The Bonuses Blind/Slow/Paralyze provide should be covered by DNC's higher evasion and better heals I'd think. The availability of violent flourish to stun when things may be getting bad is a plus as well. Of course, grav and run a short distance away is a strat I used to get back up shadows that can be used on either class too. Shouldn't be hard.
____________________________
Chatokun 90DRG | 75RDM | 82BRD | 90THF | 90NIN | 75SAM | 90BLU
Valefor Server
Linkshell: Heresy
#16 Mar 07 2009 at 7:17 AM Rating: Good
Sage
***
1,252 posts
Quote:

I was able to solo Aq as NIN/DNC, and without a very potent evade set(O-hat, SH, velocity earring, and a lack of -evade gear elsewhere), so I doubt a properly geared DNC should have any problem. The Bonuses Blind/Slow/Paralyze provide should be covered by DNC's higher evasion and better heals I'd think. The availability of violent flourish to stun when things may be getting bad is a plus as well. Of course, grav and run a short distance away is a strat I used to get back up shadows that can be used on either class too. Shouldn't be hard.


Yeah all you really need is violent flourish, bibiki seashell, and maybe an SH. VF lands 100% each and every time on this NM and even with a cheap eva build it will whiff like crazy.

I remember when I first killed it with fan/saber dance....it almost felt like cheating XD
____________________________
DNC: 90 THF: 90 RNG: Semi retired @90 RDM: Retired@75

lolblog: http://mithrasmemoirs.blogspot.com/
Elemental Magian Dagger Guide
Gearsets/etc
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 13 All times are in CDT
Anonymous Guests (13)