I saw this thread with a more orginized list of places to solo at... there all in the past tho so you can still use my thread for future places to solo xp...
http://ffxi.allakhazam.com/forum.html?forum=10;mid=119634712080194320;num=67;page=1
I would like to make a list of what mob at what area and what level to solo them at is the best to solo all the way to 75. I got this idea from a thread about who not to fight so I figured I would make one with mobs they SHOULD fight.
Reply with what mobs are best and at what lvl and area there in and ill add them to this thread.
-Food&Gear-
First off I highly advise you get all the evasion gear you can get your hands on and attack food before you attemp these camps (I personaly use meat mithkabobs).
Battle Gloves
Post lvl 15 Chr gear swaping in when doing dances like curing waltz.
-Below lvl 10-
Pretty much anything in starting areas.
-12~15-
The crabs in La Theine (at the lake) make good targets if you are using H2H. You can even get solo exp chains at lv12-13, just make sure you stick to the EM's and below.
You can also take Sheep, Worms, and bats in that area
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Level 12-15 should be on tunnel worms right outside North Gustaberg [S] because you can also get the regen!
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Level 13ish head to lake in La thaine pleatu(spelling) at the top of the map. Start with worms work your way up to crabs once you level a bit. Basic rule here fight any thing that checks decent challange; don't try your luck with even match. I stayed in this camp until I was 15.
-15~20-
Mandys/rarabs outside windy[S]. There is ALOT of the mobs and at 15 they are all EP-DC, Allied sigil with regen. They give more xp then normal ep-dc because there also tougher then normal ep-dc mobs.
But with curing waltz you should be able to kill nonstop and keep 300tp at most times.
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Rarrabs in the dunes(EM-Tough) with H2H decent gear, DS keeps your HP up and once it gets half way down or so useing Curing Waltz heals almost to full HP and only cost 20 TP.
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At 16 you can head to tahrongi cannon(spelling) and fight Dhamel. Dhamel only have one move to wory about, defense down one, but with evasion gear will not matter much. Head towards the the middle of the area and run around , Dhamel roam all around there, check even match to decent challange.
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Right now im lvl 16, Using dagger.
I have been taking on T gobs, lizzards and bunnies in the dunes. Drain Samba + Curing Waltz. I have been getting pretty fast kills on them for about 150-200 off each.
All I do is beat down the bats in the tunnel and DC lizzards until I have 300% TP. Then I just use waltz and never really drop below 240% TP the whole time.
Im guessing that DNC duo would work pretty well in the dunes and lvl up quickly
(It takes me about 1-2 mins to kill a T-VT gob)
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16-18 Jubjubs (birds) right past the zone line from Tahrongi into Meriphtaud.
18-20 Goblins in the shortcut pass in Buburimu from the OP to Bibiki.
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~20-25~
At lv 22 can do crawlers west sarutabaruta [s] no dangerous moves check ep to decent challange. I tried the crows there ev to t hit a tad to hard for me so I imagince can do them at 23 or 24.
Can do crabs at west sarutabaruta [s] with attack food too(get around there defense buff) at I-11 at 22. However, only do the even match ones the tough ones will destroy you found that out the hard way. :P
At lvl 20 you can dual weild acc knifes with /nin. You also can use quickstep. So you can chain EM-VT in the dunes on chewy gobs and rabbits. With some meat mithkabobs there is almost no chance to hit for 0 damage. At this time I soloed 2 tough gobs at the same time and won and it only cost me -150tp or so total. So make sure you keep your TP up at all times.
Edited, Dec 17th 2007 4:12am by DjinnRB
Edited, Jun 9th 2008 9:39pm by DjinnRB
