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Dancer Solo mobsFollow

#1 Nov 23 2007 at 10:44 PM Rating: Good
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I saw this thread with a more orginized list of places to solo at... there all in the past tho so you can still use my thread for future places to solo xp...
http://ffxi.allakhazam.com/forum.html?forum=10;mid=119634712080194320;num=67;page=1

I would like to make a list of what mob at what area and what level to solo them at is the best to solo all the way to 75. I got this idea from a thread about who not to fight so I figured I would make one with mobs they SHOULD fight.

Reply with what mobs are best and at what lvl and area there in and ill add them to this thread.

-Food&Gear-
First off I highly advise you get all the evasion gear you can get your hands on and attack food before you attemp these camps (I personaly use meat mithkabobs).

Battle Gloves

Post lvl 15 Chr gear swaping in when doing dances like curing waltz.



-Below lvl 10-
Pretty much anything in starting areas.


-12~15-
The crabs in La Theine (at the lake) make good targets if you are using H2H. You can even get solo exp chains at lv12-13, just make sure you stick to the EM's and below.

You can also take Sheep, Worms, and bats in that area
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Level 12-15 should be on tunnel worms right outside North Gustaberg [S] because you can also get the regen!
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Level 13ish head to lake in La thaine pleatu(spelling) at the top of the map. Start with worms work your way up to crabs once you level a bit. Basic rule here fight any thing that checks decent challange; don't try your luck with even match. I stayed in this camp until I was 15.


-15~20-
Mandys/rarabs outside windy[S]. There is ALOT of the mobs and at 15 they are all EP-DC, Allied sigil with regen. They give more xp then normal ep-dc because there also tougher then normal ep-dc mobs.
But with curing waltz you should be able to kill nonstop and keep 300tp at most times.
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Rarrabs in the dunes(EM-Tough) with H2H decent gear, DS keeps your HP up and once it gets half way down or so useing Curing Waltz heals almost to full HP and only cost 20 TP.
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At 16 you can head to tahrongi cannon(spelling) and fight Dhamel. Dhamel only have one move to wory about, defense down one, but with evasion gear will not matter much. Head towards the the middle of the area and run around , Dhamel roam all around there, check even match to decent challange.
=========================================================

Right now im lvl 16, Using dagger.

I have been taking on T gobs, lizzards and bunnies in the dunes. Drain Samba + Curing Waltz. I have been getting pretty fast kills on them for about 150-200 off each.

All I do is beat down the bats in the tunnel and DC lizzards until I have 300% TP. Then I just use waltz and never really drop below 240% TP the whole time.

Im guessing that DNC duo would work pretty well in the dunes and lvl up quickly
(It takes me about 1-2 mins to kill a T-VT gob)
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16-18 Jubjubs (birds) right past the zone line from Tahrongi into Meriphtaud.

18-20 Goblins in the shortcut pass in Buburimu from the OP to Bibiki.
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~20-25~
At lv 22 can do crawlers west sarutabaruta [s] no dangerous moves check ep to decent challange. I tried the crows there ev to t hit a tad to hard for me so I imagince can do them at 23 or 24.


Can do crabs at west sarutabaruta [s] with attack food too(get around there defense buff) at I-11 at 22. However, only do the even match ones the tough ones will destroy you found that out the hard way. :P


At lvl 20 you can dual weild acc knifes with /nin. You also can use quickstep. So you can chain EM-VT in the dunes on chewy gobs and rabbits. With some meat mithkabobs there is almost no chance to hit for 0 damage. At this time I soloed 2 tough gobs at the same time and won and it only cost me -150tp or so total. So make sure you keep your TP up at all times.







Edited, Dec 17th 2007 4:12am by DjinnRB

Edited, Jun 9th 2008 9:39pm by DjinnRB
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#2 Nov 23 2007 at 11:33 PM Rating: Excellent
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Lv12-15 The crabs in La Theine (at the lake) make good targets if you are using H2H. You can even get solo exp chains at lv12-13, just make sure you stick to the EM's and below.

You can also take Sheep, Worms, and bats in that area


Edited, Nov 24th 2007 2:35am by KainRostecello
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#3 Nov 23 2007 at 11:37 PM Rating: Excellent
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First off I highly advise you get all the evasion gear you can get your hands on and attack food before you attemp these camps (I personaly use meat mithkabobs).

Level 13ish head to lake in La thaine pleatu(spelling) at the top of the map. Start with worms work your way up to crabs once you level a bit. Basic rule here fight any thing that checks decent challange; don't try your luck with even match. I stayed in this camp until I was 15.

At 16 you can stay at the lake mentioned above, or head to tahrongi cannon(spelling) and fight Dhamel. Dhamel only have one move to wory about, defense down one, but with evasion gear will not matter much. Head towards the the middle of the area and run around , Dhamel roam all around there, check even match to decent challange.


Emphasis on evasion gear and attack food at this camp as every thing checks even match to tough with only a few decent challange. Maze of shakrimi(spelling) at lv 17. Be careful though, master curing waltz before attempting this or you will die. However, you can easly build chains here. Carefully pull the goblins then go after the maze makers. I made about 2.5k a hr here no ring with only 1 death.

Im only lv 20 at the moment so no other camp experience yet (lucky enough get a pt to 20 after soloing to 17^^). Best of luck to all you dancers out there.

Edited, Nov 24th 2007 2:39am by blulight
#4 Nov 24 2007 at 4:33 AM Rating: Excellent
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Were moving along nicely :)

Lets keep going guys :)
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Mithsavvy wrote:
Everything Square Enix does puts out a vibe that says, "I was programmed by someone who read C++ for Dummies after obtaining my degree in MIS"
#5SirEaglestrike, Posted: Nov 24 2007 at 1:00 PM, Rating: Sub-Default, (Expand Post) Already starting off wrong!
#6 Nov 24 2007 at 6:22 PM Rating: Excellent
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A good alternative to La thaine for me is Konschtat Highlands near the Gusgan Mines zone.
Plenty of worms there. I normally would go there at 8-9 and stay till 12-13.
Main target Worms at those level the Worms come from T-DC. DC once you hit 12ish. Can fight and kill the Saplings and Bee. Once a bit higher the Quadav's are good to (some do Con IT but easy to avoid).
Just need to be careful at night since Ghosts do spawn here like the Quadav's they are easy to avoid as well.
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#7 Nov 24 2007 at 10:06 PM Rating: Good
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Quote:
Level 12-15 should be on tunnel worms right outside North Gustaberg [S] because you can also get the regen!



What regen would that be? then ill be happy to edit this in as well
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-Character Name: Djinnrb (old)
-Server: CaitSith
-Jobs:BLU75 BRD75 THF67 PLD 44 DRG 44 DNC39 NIN37
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Mithsavvy wrote:
Everything Square Enix does puts out a vibe that says, "I was programmed by someone who read C++ for Dummies after obtaining my degree in MIS"
#8 Nov 25 2007 at 11:38 AM Rating: Excellent
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At lv 22 can do crawlers west sarutabaruta [s] no dangerous moves check ep to decent challange. I tried the crows there ev to t hit a tad to hard for me so I imagince can do them at 23 or 24.
#9 Nov 25 2007 at 11:47 AM Rating: Excellent
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He means the Regen Sigil gives you.
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#10 Nov 25 2007 at 12:27 PM Rating: Excellent
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Can do crabs at west sarutabaruta [s] with attack food too(get around there defense buff) at I-11 at 22. However, only do the even match ones the tough ones will destroy you found that out the hard way. :P
#11 Nov 25 2007 at 4:18 PM Rating: Excellent
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Right now im lvl 16, Using dagger.

I have been taking on T gobs, lizzards and bunnies in the dunes. Drain Samba + Curing Waltz. I have been getting pretty fast kills on them for about 150-200 off each.

All I do is beat down the bats in the tunnel and DC lizzards until I have 300% TP. Then I just use waltz and never really drop below 240% TP the whole time.

Im guessing that DNC duo would work pretty well in the dunes and lvl up quickly
(It takes me about 1-2 mins to kill a T-VT gob)
#12 Nov 25 2007 at 4:21 PM Rating: Decent
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why would I get rated down from good to decent? Im only trying to help people.
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-Character Name: Djinnrb (old)
-Server: CaitSith
-Jobs:BLU75 BRD75 THF67 PLD 44 DRG 44 DNC39 NIN37
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-Character Name: Lightpalm
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----------------------------------
[ffxivsig]1028017[/ffxivsig]

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Mithsavvy wrote:
Everything Square Enix does puts out a vibe that says, "I was programmed by someone who read C++ for Dummies after obtaining my degree in MIS"
#13 Nov 25 2007 at 9:00 PM Rating: Excellent
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16-18 Jubjubs (birds) right past the zone line from Tahrongi into Meriphtaud.
18-20 Goblins in the shortcut pass in Buburimu from the OP to Bibiki.
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#14 Nov 25 2007 at 9:04 PM Rating: Decent
DjinnRB wrote:
why would I get rated down from good to decent? Im only trying to help people.

1st rule of the karma system: Never mention the karma system.
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#15 Nov 26 2007 at 9:21 AM Rating: Good
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Came across a 15 DNC/BRD soloing gobs in Valkurm (no tinks). Got chased off a couple times by a linking gob, but I was amazed. Curing Waltz ftw.
#16 Nov 26 2007 at 9:39 AM Rating: Excellent
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DNC/BST is quite good, your pet will do good damage while you are able to heal yourself and keep tp. it makes the battles VS EM-VT mobs go much quicker than it would if you were to solo them. I also suggest building to 300tp on EP-DC mobs then going after EM and T's with an EP or DC pet. Since if you have a pet and the mob attacks your pet you don't have to heal yourself so much so you are doing more Damage over time, while the pet continues to attack and do good damage. I had no problem chaining EM-T goblins for some good xp.
#17 Nov 28 2007 at 12:25 PM Rating: Good
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This sounds really great. I am about to unlock DNC and i was wondering something, what subjob did you use? I hear pup as sub makes dnc a monster. What sub are you using with dnc?
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#18 Nov 28 2007 at 1:28 PM Rating: Excellent
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Ill try pup out. I never thought about it. I use mnk and i tryed thf but the dagger thin didnt work out the mobs wernt diein fast enouh and the hp raided were 1-3 each hit.


EDIT: just looked and pup doesnt have MA I at lvl 1 so the delay will be horrible for H2H lol. but still might be a good sub.

Edited, Nov 28th 2007 4:31pm by DjinnRB
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-Jobs:BLU75 BRD75 THF67 PLD 44 DRG 44 DNC39 NIN37
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Mithsavvy wrote:
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#19 Nov 28 2007 at 1:34 PM Rating: Excellent
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then again... more delay more drained hp from drain samba
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#20 Dec 04 2007 at 8:27 PM Rating: Excellent
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For those wishing to avoid lots of folk (at least at the moment) 16-18 I had a pretty fun time soloing Vultures outside North Gustaberg (S). They check DC-T so often I'd start on a T (250-300TP) and chain EMs I could find. Usually hit a Chain 2 if I could find the EMs near by quick enough.

Was DNC/WAR basic 16-17 armor and a NQ Knive.
#21 Dec 05 2007 at 1:24 PM Rating: Excellent
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That is why i love Windy, i can level up in my home turf from 1 to 20ish. Don't forget you have the maze to go and level up in once you are high enough.

I am also tossed up on what sub to use. I have WAR and PUP both. Right now i am using WAR because my poor Pamama doesn't heal me yet. But i think as i go up in levels i will definitely be switching up to sub my pup, if not for the healing, then for the blm or war pup. Double dose of kick @$$!! DNC/PUP ftw!!!

*Edit*
I just started playing with PUP as my sub after 7 deaths with war sub and i have to say it is awesome. Between that and the drain samba i am a beast and really don't need to rest that often. I am settled, /PUP is the job i am going with for DNC for now. Party wise i will probably go with /WAR until i get to the level where i can dual weild with my NIN.

Edited, Dec 6th 2007 7:58am by brenmar
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#22 Dec 08 2007 at 3:17 AM Rating: Good
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/pup is even better if you have soulsoother since it can cure party members, remove status Fx, and enfeeble mobs quite nicely. cant go wrong with that at all.
#23 Dec 08 2007 at 2:40 PM Rating: Decent
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I tryed /pup at lvl 13 and the auto got killed in 3 hits. cant use manuvers. and barly hits for anything. thats my experience with /pup. your experience may vary.
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-Character Name: Djinnrb (old)
-Server: CaitSith
-Jobs:BLU75 BRD75 THF67 PLD 44 DRG 44 DNC39 NIN37
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-Character Name: Lightpalm
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-Jobs: WAR54 WHM53 RNG35 SAM70 RUN70
----------------------------------
[ffxivsig]1028017[/ffxivsig]

http://ffxiv.zam.com/wiki/FFXIV_Leveling_Guide

Mithsavvy wrote:
Everything Square Enix does puts out a vibe that says, "I was programmed by someone who read C++ for Dummies after obtaining my degree in MIS"
#24 Dec 08 2007 at 3:16 PM Rating: Excellent
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DjinnRB wrote:
cant use manuvers.


Why is that? Other jobs can equip the Animator.
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#25 Dec 08 2007 at 3:45 PM Rating: Decent
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wow im a noob. i didnt have it equiped... please slap me
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-Character Name: Djinnrb (old)
-Server: CaitSith
-Jobs:BLU75 BRD75 THF67 PLD 44 DRG 44 DNC39 NIN37
----------------------------------
-Character Name: Lightpalm
-Asura
-Jobs: WAR54 WHM53 RNG35 SAM70 RUN70
----------------------------------
[ffxivsig]1028017[/ffxivsig]

http://ffxiv.zam.com/wiki/FFXIV_Leveling_Guide

Mithsavvy wrote:
Everything Square Enix does puts out a vibe that says, "I was programmed by someone who read C++ for Dummies after obtaining my degree in MIS"
#26 Dec 08 2007 at 10:38 PM Rating: Good
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For /pup, I find that the best progression is letting the puppet tank with provoke/flash/stoneskin (sharpshot or valoredge are both fine) til about level 8-10 or so. It can regen any damage taken and you never need to rest.

After that, switch it to healing mode while you tank up til level 15. At 15 with Curing Waltz you shouldn't need the puppet to cure you at all anymore, so switch it back to a combat frame (sharpshot preferred). I did notice though that I needed to connect with 2-3 hits before I deployed the puppet or else it would pull hate and die.

At 20 with Animated Flourish you don't need to wait to deploy the puppet anymore since you can 'voke pull.


For mob selection, I aimed for DC-EM mobs most of the time. T may be more doable after level 20 since you can bring their evasion down. There's plenty of options all over, just do a little search on somepage. I did the Sarutabaruta > Tahrongi > Buburimu progression up to 20.
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