This whole thread reminds me of the issues with xiozen claim that you can tell the difference between all the different animators and if you couldn't you fail at pup.
You can. The basic animator allows you to use maneuvers. The Turbo Animator allows you to use maneuvers and gives you DEX+2. The Animator +1 allows you to use maneuvers and gives you DEX+4 and increases the HP/MP of the automaton. The Deluxe Animator allows you to use maneuvers and gives you DEX+6. :P
If memory serves, he was meaning seeing changes in the performance of the actual Automaton between Turbo Animator and Animator +1, like it reacts differently with the two animators (Deluxe didn't exist at the time) and drastically changes your Automaton's performance.
That's pretty much exactly what he was claiming, "You can see an obvious difference between the three animators in terms of automaton behavior" and rather than providing his evidence for testing he would always respond "Test it yourself and you'll see what I mean" while ignoring the fact that several ofus HAD tested it, AND posted our findings that completely disproved everything he said, claiming that we did it wrong.
(Deluxe didn't exist at the time) and drastically changes your Automaton's performance.
I've read it reduces cast time but only once w/ no other support, Please enlighten me as to what is currently known.
Thanks in advance.
Here's what they do:
Animator: allows you to use Maneuvers
Turbo Animator: allows you to use Maneuvers, and has the following hidden effects: DEX +2
Animator +1: allows you to use Maneuvers and has the following hidden effects: DEX+4 Valoredge: HP+60, Sharpshot: HP+45, Stormwaker: HP+40 MP+60, Harlequin: HP+50 MP+50
Deluxe Animator: allows you to use Maneuvers and has the following hidden effects: DEX+6
According to the testing of a large group of very intelligent math-fluent pups, including myself, there is absolutely nothing else the animators do. If, somehow, we've missed something they do, the resulting something is so absolutely minuscule that it's nigh impossible to measure, and will have absolutely no impact on pet performance whatsoever.
Things that have been tested and debunked:
Influencing Casting Casting Time
Influencing Global Recast Time
Influencing Spell Recast Time
Influencing Attachment Recast Time
Influencing Ranged Attack Rate
Influencing Weapon Skill Frequency (How often the puppet uses a ws, and how long it holds TP)
Influencing Overload Rate
Influencing Maneuvers in any way other than allowing them in the first place
Influencing Automaton AI
Influencing Automaton Stats (Atk, Def, Haste, Eva, Acc, MAB, MDB, etc, etc, with the exception being the frame-based max HP/MP bonuses on the animator +1)
Influencing the Automaton in absolutely any obvious manner
Influencing the Automaton in any subtle, but still noticeable manner
Influencing the Master in any way whatsoever (aside from the aforementioned +DEX and access to maneuvers)
The only thing that hasn't been tested is:
Influencing the Automaton in some minuscule way that is impossible to accurately test
which hasn't been tested because, well, it's impossible to accurately test.
Also, I'm waiting for Zelduh to say ANYTHING that my OP doesn't outright disprove